Turned into a monorepo for iOS and Android

This commit is contained in:
2025-12-07 01:36:53 -07:00
parent dcb8b8401b
commit 9dea9f6efa
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# MagicCounter
This is a FOSS Android app meant to allow MTG Commander players to keep track of player health and commander damage. This app is offline-only and requires no special permissions to run. Its built using Jetpack Compose with Material You support.
This is a FOSS Android and iOS app meant to allow MTG Commander players to keep track of player health and commander damage. This app is offline-only and requires no special permissions to run.
## Download
### Android
You have two options:
1. Download the latest APK from the Released page
2. [<img src="https://github.com/ImranR98/Obtainium/blob/main/assets/graphics/badge_obtainium.png?raw=true" alt="Obtainium" height="41">](https://apps.obtainium.imranr.dev/redirect?r=obtainium://app/%7B%22id%22%3A%22com.atridad.magiccounter%22%2C%22url%22%3A%22https%3A%2F%2Fgit.atri.dad%2Fatridad%2FMagicCounter%2Freleases%22%2C%22author%22%3A%22git.atri.dad%22%2C%22name%22%3A%22MagicCounter%22%2C%22preferredApkIndex%22%3A0%2C%22additionalSettings%22%3A%22%7B%5C%22intermediateLink%5C%22%3A%5B%5D%2C%5C%22customLinkFilterRegex%5C%22%3A%5C%22%5C%22%2C%5C%22filterByLinkText%5C%22%3Afalse%2C%5C%22skipSort%5C%22%3Afalse%2C%5C%22reverseSort%5C%22%3Afalse%2C%5C%22sortByLastLinkSegment%5C%22%3Afalse%2C%5C%22versionExtractWholePage%5C%22%3Afalse%2C%5C%22requestHeader%5C%22%3A%5B%7B%5C%22requestHeader%5C%22%3A%5C%22User-Agent%3A%20Mozilla%2F5.0%20(Linux%3B%20Android%2010%3B%20K)%20AppleWebKit%2F537.36%20(KHTML%2C%20like%20Gecko)%20Chrome%2F114.0.0.0%20Mobile%20Safari%2F537.36%5C%22%7D%5D%2C%5C%22defaultPseudoVersioningMethod%5C%22%3A%5C%22partialAPKHash%5C%22%2C%5C%22trackOnly%5C%22%3Afalse%2C%5C%22versionExtractionRegEx%5C%22%3A%5C%22%5C%22%2C%5C%22matchGroupToUse%5C%22%3A%5C%22%5C%22%2C%5C%22versionDetection%5C%22%3Afalse%2C%5C%22useVersionCodeAsOSVersion%5C%22%3Afalse%2C%5C%22apkFilterRegEx%5C%22%3A%5C%22%5C%22%2C%5C%22invertAPKFilter%5C%22%3Afalse%2C%5C%22autoApkFilterByArch%5C%22%3Atrue%2C%5C%22appName%5C%22%3A%5C%22%5C%22%2C%5C%22appAuthor%5C%22%3A%5C%22%5C%22%2C%5C%22shizukuPretendToBeGooglePlay%5C%22%3Afalse%2C%5C%22allowInsecure%5C%22%3Afalse%2C%5C%22exemptFromBackgroundUpdates%5C%22%3Afalse%2C%5C%22skipUpdateNotifications%5C%22%3Afalse%2C%5C%22about%5C%22%3A%5C%22%5C%22%2C%5C%22refreshBeforeDownload%5C%22%3Afalse%7D%22%2C%22overrideSource%22%3Anull%7D)
### iOS
TBD
## Requirements
- Android 15+
- iOS 17+
## Contribution

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PRODUCT_BUNDLE_IDENTIFIER = com.atri.dad.MagicCounter.MagicCounter;
PRODUCT_NAME = "$(TARGET_NAME)";
STRING_CATALOG_GENERATE_SYMBOLS = YES;
SWIFT_APPROACHABLE_CONCURRENCY = YES;
SWIFT_DEFAULT_ACTOR_ISOLATION = MainActor;
SWIFT_EMIT_LOC_STRINGS = YES;
SWIFT_UPCOMING_FEATURE_MEMBER_IMPORT_VISIBILITY = YES;
SWIFT_VERSION = 5.0;
TARGETED_DEVICE_FAMILY = "1,2";
};
name = Release;
};
D2DB9B9A2EE4DD5100372366 /* Debug */ = {
isa = XCBuildConfiguration;
buildSettings = {
BUNDLE_LOADER = "$(TEST_HOST)";
CODE_SIGN_STYLE = Automatic;
CURRENT_PROJECT_VERSION = 1;
DEVELOPMENT_TEAM = 4BC9Y2LL4B;
GENERATE_INFOPLIST_FILE = YES;
IPHONEOS_DEPLOYMENT_TARGET = 26.1;
MARKETING_VERSION = 1.0;
PRODUCT_BUNDLE_IDENTIFIER = com.atri.dad.MagicCounter.MagicCounterTests;
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TARGETED_DEVICE_FAMILY = "1,2";
TEST_HOST = "$(BUILT_PRODUCTS_DIR)/MagicCounter.app/$(BUNDLE_EXECUTABLE_FOLDER_PATH)/MagicCounter";
};
name = Debug;
};
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buildSettings = {
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IPHONEOS_DEPLOYMENT_TARGET = 26.1;
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SWIFT_UPCOMING_FEATURE_MEMBER_IMPORT_VISIBILITY = YES;
SWIFT_VERSION = 5.0;
TARGETED_DEVICE_FAMILY = "1,2";
TEST_HOST = "$(BUILT_PRODUCTS_DIR)/MagicCounter.app/$(BUNDLE_EXECUTABLE_FOLDER_PATH)/MagicCounter";
};
name = Release;
};
D2DB9B9D2EE4DD5100372366 /* Debug */ = {
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SWIFT_VERSION = 5.0;
TARGETED_DEVICE_FAMILY = "1,2";
TEST_TARGET_NAME = MagicCounter;
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name = Debug;
};
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isa = XCBuildConfiguration;
buildSettings = {
CODE_SIGN_STYLE = Automatic;
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SWIFT_UPCOMING_FEATURE_MEMBER_IMPORT_VISIBILITY = YES;
SWIFT_VERSION = 5.0;
TARGETED_DEVICE_FAMILY = "1,2";
TEST_TARGET_NAME = MagicCounter;
};
name = Release;
};
/* End XCBuildConfiguration section */
/* Begin XCConfigurationList section */
D2DB9B6E2EE4DD5000372366 /* Build configuration list for PBXProject "MagicCounter" */ = {
isa = XCConfigurationList;
buildConfigurations = (
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defaultConfigurationIsVisible = 0;
defaultConfigurationName = Release;
};
D2DB9B962EE4DD5100372366 /* Build configuration list for PBXNativeTarget "MagicCounter" */ = {
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buildConfigurations = (
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defaultConfigurationIsVisible = 0;
defaultConfigurationName = Release;
};
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defaultConfigurationIsVisible = 0;
defaultConfigurationName = Release;
};
D2DB9B9C2EE4DD5100372366 /* Build configuration list for PBXNativeTarget "MagicCounterUITests" */ = {
isa = XCConfigurationList;
buildConfigurations = (
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);
defaultConfigurationIsVisible = 0;
defaultConfigurationName = Release;
};
/* End XCConfigurationList section */
};
rootObject = D2DB9B6B2EE4DD5000372366 /* Project object */;
}

View File

@@ -0,0 +1,7 @@
<?xml version="1.0" encoding="UTF-8"?>
<Workspace
version = "1.0">
<FileRef
location = "self:">
</FileRef>
</Workspace>

View File

@@ -0,0 +1,14 @@
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>SchemeUserState</key>
<dict>
<key>MagicCounter.xcscheme_^#shared#^_</key>
<dict>
<key>orderHint</key>
<integer>0</integer>
</dict>
</dict>
</dict>
</plist>

View File

@@ -0,0 +1,11 @@
{
"colors" : [
{
"idiom" : "universal"
}
],
"info" : {
"author" : "xcode",
"version" : 1
}
}

View File

@@ -0,0 +1,35 @@
{
"images" : [
{
"idiom" : "universal",
"platform" : "ios",
"size" : "1024x1024"
},
{
"appearances" : [
{
"appearance" : "luminosity",
"value" : "dark"
}
],
"idiom" : "universal",
"platform" : "ios",
"size" : "1024x1024"
},
{
"appearances" : [
{
"appearance" : "luminosity",
"value" : "tinted"
}
],
"idiom" : "universal",
"platform" : "ios",
"size" : "1024x1024"
}
],
"info" : {
"author" : "xcode",
"version" : 1
}
}

View File

@@ -0,0 +1,6 @@
{
"info" : {
"author" : "xcode",
"version" : 1
}
}

View File

@@ -0,0 +1,114 @@
//
// Components.swift
// MagicCounter
//
// Created by Atridad Lahiji on 2025-12-06.
//
import SwiftUI
/**
* A circular button with an icon, used for game controls.
*/
struct CircleButton: View {
let icon: String
let color: Color
let size: CGFloat
let action: () -> Void
init(icon: String, color: Color, size: CGFloat = 44, action: @escaping () -> Void) {
self.icon = icon
self.color = color
self.size = size
self.action = action
}
var body: some View {
Button(action: action) {
Image(systemName: icon)
.font(size < 40 ? .caption : .title3)
.frame(width: size, height: size)
.background(color.opacity(0.2))
.clipShape(Circle())
.foregroundStyle(color)
}
}
}
/**
* A control for adjusting a large numerical value (like Life).
*/
struct LifeCounterControl: View {
let value: Int
let onDecrease: () -> Void
let onIncrease: () -> Void
var body: some View {
HStack(spacing: 16) {
CircleButton(icon: "minus", color: .red, action: onDecrease)
Text("\(value)")
.font(.system(size: 56, weight: .bold, design: .rounded))
.minimumScaleFactor(0.5)
.lineLimit(1)
.foregroundStyle(.primary)
CircleButton(icon: "plus", color: .green, action: onIncrease)
}
.padding(.horizontal, 16)
}
}
/**
* A smaller control for adjusting secondary values (like Poison).
*/
struct SmallCounterControl: View {
let value: Int
let icon: String
let color: Color
let onDecrease: () -> Void
let onIncrease: () -> Void
var body: some View {
HStack(spacing: 4) {
CircleButton(icon: "minus", color: .gray, size: 24, action: onDecrease)
VStack(spacing: 0) {
Image(systemName: icon)
.font(.caption2)
.foregroundStyle(color)
Text("\(value)")
.font(.title3.bold())
.foregroundStyle(color)
}
.frame(minWidth: 30)
CircleButton(icon: "plus", color: .gray, size: 24, action: onIncrease)
}
.padding(6)
.background(color.opacity(0.1))
.cornerRadius(12)
}
}
/**
* A reusable slider row for settings.
*/
struct SettingSlider: View {
let title: String
let value: Binding<Double>
let range: ClosedRange<Double>
let step: Double
var body: some View {
VStack(alignment: .leading) {
HStack {
Text(title)
Spacer()
Text("\(Int(value.wrappedValue))")
.bold()
}
Slider(value: value, in: range, step: step)
}
}
}

View File

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//
// ContentView.swift
// MagicCounter
//
// Created by Atridad Lahiji on 2025-12-06.
//
import SwiftUI
struct ContentView: View {
@EnvironmentObject var gameManager: GameManager
@State private var showSetup = false
@AppStorage("accentColorName") private var accentColorName = "Blue"
var selectedColor: Color {
switch accentColorName {
case "Blue": return .blue
case "Purple": return .purple
case "Pink": return .pink
case "Red": return .red
case "Orange": return .orange
case "Green": return .green
case "Teal": return .teal
case "Indigo": return .indigo
case "Mint": return .mint
case "Brown": return .brown
case "Cyan": return .cyan
default: return .blue
}
}
var body: some View {
Group {
if let activeMatch = gameManager.activeMatch {
GameView(match: activeMatch)
.transition(.move(edge: .bottom))
} else {
TabView {
NavigationStack {
List {
if gameManager.matchHistory.isEmpty {
ContentUnavailableView("No Matches", systemImage: "gamecontroller", description: Text("Start a new game to begin tracking."))
} else {
ForEach(gameManager.matchHistory) { match in
MatchHistoryRow(match: match)
.contentShape(Rectangle()) // Ensure the whole row is tappable
.onTapGesture {
withAnimation {
gameManager.resumeMatch(match)
}
}
.swipeActions(edge: .trailing, allowsFullSwipe: true) {
Button(role: .destructive) {
withAnimation {
gameManager.deleteMatch(id: match.id)
}
} label: {
Label("Delete", systemImage: "trash")
}
.tint(.red)
}
}
}
}
.listStyle(.insetGrouped)
.navigationTitle("History")
.toolbar {
ToolbarItem(placement: .primaryAction) {
Button(action: { showSetup = true }) {
Image(systemName: "plus")
}
}
}
}
.tabItem {
Label("History", systemImage: "clock.fill")
}
SettingsView()
.tabItem {
Label("Settings", systemImage: "gear")
}
}
}
}
.tint(selectedColor)
.sheet(isPresented: $showSetup) {
SetupView()
.tint(selectedColor)
}
}
}
struct MatchHistoryRow: View {
let match: MatchRecord
var body: some View {
HStack {
VStack(alignment: .leading) {
Text(match.name)
.font(.headline)
.foregroundStyle(.primary)
Text(match.startedAt.formatted(date: .abbreviated, time: .shortened))
.font(.caption)
.foregroundStyle(.secondary)
}
Spacer()
if match.state.stopped {
Text("Stopped")
.font(.caption)
.foregroundStyle(.secondary)
} else if let winner = match.state.winner {
Text("Winner: \(winner.name)")
.font(.caption)
.foregroundStyle(.secondary)
} else {
Text("Ongoing")
.font(.caption)
.padding(.horizontal, 8)
.padding(.vertical, 4)
.background(Color.green.opacity(0.2))
.foregroundStyle(.green)
.cornerRadius(8)
}
}
.padding(.vertical, 8)
}
}

View File

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//
// GameManager.swift
// MagicCounter
//
// Created by Atridad Lahiji on 2025-12-06.
//
import Foundation
import SwiftUI
import Combine
/**
* Manages the global game state and match history.
*
* - matchHistory: List of all past and current matches.
* - activeMatch: The currently active match, if any.
*/
@MainActor
final class GameManager: ObservableObject {
@Published var matchHistory: [MatchRecord] = []
@Published var activeMatch: MatchRecord?
private let historyKey = "match_history_json"
private let saveSubject = PassthroughSubject<Void, Never>()
private var cancellables = Set<AnyCancellable>()
nonisolated init() {
Task { @MainActor in
self.loadHistory()
self.setupAutoSave()
}
}
private func setupAutoSave() {
saveSubject
.debounce(for: .seconds(1), scheduler: RunLoop.main)
.sink { [weak self] _ in
self?.saveHistory()
}
.store(in: &cancellables)
}
func startNewGame(players: [String], startingLife: Int, trackPoison: Bool, trackCommander: Bool, matchName: String) {
let playerStates = players.enumerated().map { (index, name) in
PlayerState(
id: index,
name: name,
life: startingLife,
poison: 0,
commanderDamages: [:],
scooped: false
)
}
let gameState = GameState(
players: playerStates,
startingLife: startingLife,
trackPoison: trackPoison,
trackCommanderDamage: trackCommander,
stopped: false
)
let newMatch = MatchRecord(
id: UUID().uuidString,
name: matchName.isEmpty ? "Match \(Date().formatted())" : matchName,
startedAt: Date(),
lastUpdated: Date(),
ongoing: true,
winnerPlayerId: nil,
state: gameState
)
activeMatch = newMatch
matchHistory.insert(newMatch, at: 0)
saveHistory()
}
func updateActiveGame(state: GameState) {
guard var match = activeMatch else { return }
match.state = state
match.lastUpdated = Date()
if state.stopped {
match.ongoing = false
} else if let winner = state.winner {
match.ongoing = false
match.winnerPlayerId = winner.id
} else {
match.ongoing = true
match.winnerPlayerId = nil
}
activeMatch = match
if let index = matchHistory.firstIndex(where: { $0.id == match.id }) {
matchHistory[index] = match
}
saveSubject.send()
}
func stopGame() {
guard var match = activeMatch else { return }
match.ongoing = false
match.state.stopped = true
activeMatch = nil
if let index = matchHistory.firstIndex(where: { $0.id == match.id }) {
matchHistory[index] = match
}
saveHistory()
}
func deleteMatch(id: String) {
if activeMatch?.id == id {
activeMatch = nil
}
matchHistory.removeAll { $0.id == id }
saveHistory()
}
func resumeMatch(_ match: MatchRecord) {
activeMatch = match
}
private func loadHistory() {
if let data = UserDefaults.standard.data(forKey: historyKey) {
if let decoded = try? JSONDecoder().decode([MatchRecord].self, from: data) {
matchHistory = decoded
}
}
}
private func saveHistory() {
if let encoded = try? JSONEncoder().encode(matchHistory) {
UserDefaults.standard.set(encoded, forKey: historyKey)
}
}
}

View File

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//
// GameView.swift
// MagicCounter
//
// Created by Atridad Lahiji on 2025-12-06.
//
import SwiftUI
/**
* Main game screen displaying the grid of players.
*
* - match: The match record to initialize the game state from.
*/
struct GameView: View {
@EnvironmentObject var gameManager: GameManager
@State private var gameState: GameState
@State private var showingStopConfirmation = false
@State private var selectedPlayerForCommander: PlayerState?
init(match: MatchRecord) {
self._gameState = State(initialValue: match.state)
}
var body: some View {
ZStack {
// Background
LinearGradient(colors: [Color.black, Color.indigo.opacity(0.5)], startPoint: .top, endPoint: .bottom)
.ignoresSafeArea()
VStack(spacing: 0) {
// Custom Toolbar
HStack {
Button(action: { gameManager.activeMatch = nil }) {
Image(systemName: "xmark")
.font(.system(size: 16, weight: .bold))
.foregroundColor(.white)
.padding(10)
.background(.ultraThinMaterial)
.clipShape(Circle())
}
Spacer()
if gameState.stopped {
Text("Game Stopped")
.font(.headline)
.foregroundStyle(.red)
.padding(.horizontal, 12)
.padding(.vertical, 6)
.background(.ultraThinMaterial)
.cornerRadius(8)
} else if let winner = gameState.winner {
Text("Winner: \(winner.name)")
.font(.headline)
.foregroundStyle(.green)
.padding(.horizontal, 12)
.padding(.vertical, 6)
.background(.ultraThinMaterial)
.cornerRadius(8)
} else {
Text("Magic Counter")
.font(.headline)
.foregroundStyle(.white)
}
Spacer()
if !gameState.stopped && gameState.winner == nil {
Button(action: { showingStopConfirmation = true }) {
Image(systemName: "stop.fill")
.font(.system(size: 16, weight: .bold))
.foregroundColor(.white)
.padding(10)
.background(.ultraThinMaterial)
.clipShape(Circle())
}
} else {
// Placeholder for balance
Color.clear.frame(width: 40, height: 40)
}
}
.padding()
.background(.ultraThinMaterial)
// Players Grid
GeometryReader { geometry in
// Use adaptive grid with minimum width to handle responsiveness
// 320pt minimum ensures 1 column on iPhone Portrait (width ~390)
// and 2 columns on iPhone Landscape (width ~844) or iPad
let columns = [GridItem(.adaptive(minimum: 320), spacing: 24)]
ScrollView {
LazyVGrid(columns: columns, spacing: 24) {
ForEach(gameState.players) { player in
PlayerCell(
player: player,
gameState: gameState,
isWinner: gameState.winner?.id == player.id,
onUpdate: updatePlayer,
onCommanderTap: { selectedPlayerForCommander = player },
onScoop: { scoopPlayer(player) }
)
.frame(height: 260)
}
}
.padding(24)
}
}
}
}
.alert("Stop Game?", isPresented: $showingStopConfirmation) {
Button("Cancel", role: .cancel) { }
Button("Stop", role: .destructive) {
gameManager.stopGame()
gameState.stopped = true
}
} message: {
Text("Are you sure you want to stop this game?")
}
.sheet(item: $selectedPlayerForCommander) { player in
CommanderDamageView(
targetPlayer: player,
gameState: gameState,
onUpdate: { updatedPlayer in
updatePlayer(player: updatedPlayer)
}
)
.presentationDetents([.medium])
}
.onChange(of: gameState) { newState in
gameManager.updateActiveGame(state: newState)
}
}
private func updatePlayer(player: PlayerState) {
if gameState.stopped || gameState.winner != nil { return }
if let index = gameState.players.firstIndex(where: { $0.id == player.id }) {
gameState.players[index] = player
}
// Update the sheet state if this is the player being edited to ensure the view refreshes
if selectedPlayerForCommander?.id == player.id {
selectedPlayerForCommander = player
}
}
private func scoopPlayer(_ player: PlayerState) {
if gameState.stopped || gameState.winner != nil { return }
var newPlayer = player
newPlayer.scooped = true
updatePlayer(player: newPlayer)
}
}
/**
* Individual player cell component.
*
* - player: The player state to display.
* - gameState: The global game state.
* - isWinner: Whether this player is the winner.
* - onUpdate: Callback to update the player state.
* - onCommanderTap: Callback when commander damage button is tapped.
* - onScoop: Callback when scoop action is triggered.
*/
struct PlayerCell: View {
let player: PlayerState
let gameState: GameState
let isWinner: Bool
let onUpdate: (PlayerState) -> Void
let onCommanderTap: () -> Void
let onScoop: () -> Void
var body: some View {
ZStack {
RoundedRectangle(cornerRadius: 24)
.fill(.ultraThinMaterial)
.shadow(color: isWinner ? .green.opacity(0.5) : .black.opacity(0.2), radius: isWinner ? 20 : 10, x: 0, y: 5)
.overlay(
RoundedRectangle(cornerRadius: 24)
.stroke(isWinner ? Color.green : Color.clear, lineWidth: 3)
)
VStack(spacing: 12) {
// Header
HStack {
Text(player.name)
.font(.headline)
.lineLimit(1)
.minimumScaleFactor(0.8)
.foregroundStyle(.primary)
Spacer()
Menu {
Button(role: .destructive, action: onScoop) {
Label("Scoop", systemImage: "flag.fill")
}
} label: {
Image(systemName: "ellipsis.circle")
.foregroundStyle(.secondary)
.padding(4)
}
}
.padding(.horizontal)
.padding(.top, 12)
// Life
LifeCounterControl(
value: player.life,
onDecrease: { adjustLife(by: -1) },
onIncrease: { adjustLife(by: 1) }
)
Spacer()
// Counters Row
HStack(spacing: 12) {
if gameState.trackPoison {
SmallCounterControl(
value: player.poison,
icon: "drop.fill",
color: .purple,
onDecrease: { adjustPoison(by: -1) },
onIncrease: { adjustPoison(by: 1) }
)
}
if gameState.trackCommanderDamage {
Button(action: onCommanderTap) {
VStack(spacing: 2) {
Image(systemName: "shield.fill")
.font(.caption)
Text("CMD")
.font(.caption2.bold())
}
.frame(width: 44, height: 44)
.background(Color.orange.opacity(0.1))
.foregroundStyle(.orange)
.clipShape(Circle())
}
}
}
.padding(.bottom, 16)
}
if player.isEliminated && !isWinner {
ZStack {
Color.black.opacity(0.6)
.cornerRadius(24)
Image(systemName: "xmark")
.font(.system(size: 60, weight: .bold))
.foregroundStyle(.white.opacity(0.8))
}
}
}
.opacity(player.isEliminated && !isWinner ? 0.8 : 1)
.scaleEffect(isWinner ? 1.05 : 1)
.animation(.spring, value: isWinner)
}
private func adjustLife(by amount: Int) {
if player.isEliminated { return }
var newPlayer = player
newPlayer.life += amount
onUpdate(newPlayer)
}
private func adjustPoison(by amount: Int) {
if player.isEliminated { return }
var newPlayer = player
newPlayer.poison = max(0, newPlayer.poison + amount)
onUpdate(newPlayer)
}
}
/**
* Sheet for managing commander damage received by a player.
*
* - targetPlayer: The player receiving damage.
* - gameState: The global game state.
* - onUpdate: Callback to update the player state.
*/
struct CommanderDamageView: View {
@Environment(\.dismiss) var dismiss
let targetPlayer: PlayerState
let gameState: GameState
let onUpdate: (PlayerState) -> Void
var body: some View {
NavigationStack {
List {
ForEach(gameState.players.filter { $0.id != targetPlayer.id }) { attacker in
HStack {
Text(attacker.name)
.font(.headline)
Spacer()
HStack(spacing: 16) {
CircleButton(
icon: "minus",
color: .secondary,
action: { adjustCommanderDamage(attackerId: attacker.id, by: -1) }
)
Text("\(targetPlayer.commanderDamages[attacker.id] ?? 0)")
.font(.title.bold())
.frame(minWidth: 40)
.multilineTextAlignment(.center)
CircleButton(
icon: "plus",
color: .primary,
action: { adjustCommanderDamage(attackerId: attacker.id, by: 1) }
)
}
}
.padding(.vertical, 8)
}
}
.navigationTitle("Commander Damage to \(targetPlayer.name)")
.navigationBarTitleDisplayMode(.inline)
.toolbar {
ToolbarItem(placement: .confirmationAction) {
Button("Done") { dismiss() }
}
}
}
}
private func adjustCommanderDamage(attackerId: Int, by amount: Int) {
var newPlayer = targetPlayer
var damages = newPlayer.commanderDamages
let current = damages[attackerId] ?? 0
damages[attackerId] = max(0, current + amount)
newPlayer.commanderDamages = damages
onUpdate(newPlayer)
}
}

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//
// Item.swift
// MagicCounter
//
// Created by Atridad Lahiji on 2025-12-06.
//
import Foundation
import SwiftData
@Model
final class Item {
var timestamp: Date
init(timestamp: Date) {
self.timestamp = timestamp
}
}

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{
"color-space-for-untagged-svg-colors" : "display-p3",
"fill" : {
"automatic-gradient" : "display-p3:0.20140,0.16683,0.29537,1.00000"
},
"groups" : [
{
"layers" : [
{
"image-name" : "MagicCounter 2.png",
"name" : "MagicCounter 2",
"position" : {
"scale" : 0.8,
"translation-in-points" : [
0,
0
]
}
}
],
"shadow" : {
"kind" : "neutral",
"opacity" : 0.5
},
"translucency" : {
"enabled" : true,
"value" : 0.5
}
}
],
"supported-platforms" : {
"circles" : [
"watchOS"
],
"squares" : "shared"
}
}

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//
// MagicCounterApp.swift
// MagicCounter
//
// Created by Atridad Lahiji on 2025-12-06.
//
import SwiftUI
@main
struct MagicCounterApp: App {
@StateObject private var gameManager = GameManager()
var body: some Scene {
WindowGroup {
ContentView()
.environmentObject(gameManager)
.preferredColorScheme(.dark) // Force dark mode for that "Liquid Glass" feel usually looks better, or let it adapt.
}
}
}

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//
// Models.swift
// MagicCounter
//
// Created by Atridad Lahiji on 2025-12-06.
//
import Foundation
// A single player's state
struct PlayerState: Codable, Identifiable, Equatable {
var id: Int
var name: String
var life: Int
var poison: Int
var commanderDamages: [Int: Int] // attackerId: damage
var scooped: Bool
var isEliminated: Bool {
life <= 0 || scooped || commanderDamages.values.contains { $0 >= 21 } || poison >= 10
}
}
// The full game state
struct GameState: Codable, Equatable {
var players: [PlayerState]
var startingLife: Int
var trackPoison: Bool
var trackCommanderDamage: Bool
var stopped: Bool
var winner: PlayerState? {
let activePlayers = players.filter { !$0.isEliminated }
if activePlayers.count == 1 {
return activePlayers.first
}
return nil
}
}
// A record of a match
struct MatchRecord: Codable, Identifiable, Equatable {
var id: String
var name: String
var startedAt: Date
var lastUpdated: Date
var ongoing: Bool
var winnerPlayerId: Int?
var state: GameState
}

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//
// SettingsView.swift
// MagicCounter
//
// Created by Atridad Lahiji on 2025-12-06.
//
import SwiftUI
struct SettingsView: View {
@AppStorage("accentColorName") private var accentColorName = "Blue"
private let colors: [(name: String, color: Color)] = [
("Blue", .blue),
("Purple", .purple),
("Pink", .pink),
("Red", .red),
("Orange", .orange),
("Green", .green),
("Teal", .teal),
("Indigo", .indigo),
("Mint", .mint),
("Brown", .brown),
("Cyan", .cyan)
]
private var currentVersion: String {
Bundle.main.infoDictionary?["CFBundleShortVersionString"] as? String ?? "1.0"
}
private var buildNumber: String {
Bundle.main.infoDictionary?["CFBundleVersion"] as? String ?? "1"
}
private func foregroundColor(for colorName: String) -> Color {
switch colorName {
case "Mint", "Cyan", "Yellow":
return .black
default:
return .white
}
}
var body: some View {
NavigationStack {
Form {
Section("Appearance") {
VStack(alignment: .leading, spacing: 16) {
Text("ACCENT COLOR")
.font(.caption)
.foregroundStyle(.secondary)
LazyVGrid(columns: [GridItem(.adaptive(minimum: 44))], spacing: 12) {
ForEach(colors, id: \.name) { item in
Circle()
.fill(item.color)
.frame(width: 44, height: 44)
.overlay {
if accentColorName == item.name {
Image(systemName: "checkmark")
.font(.headline)
.foregroundStyle(foregroundColor(for: item.name))
}
}
.onTapGesture {
accentColorName = item.name
}
}
}
Divider()
Button("Reset to Default") {
accentColorName = "Blue"
}
.foregroundStyle(.red)
}
.padding(.vertical, 8)
}
Section("About") {
HStack {
Text("App Name")
Spacer()
Text("Magic Counter")
.foregroundStyle(.secondary)
}
HStack {
Text("Version")
Spacer()
Text("\(currentVersion) (\(buildNumber))")
.foregroundStyle(.secondary)
}
}
}
.navigationTitle("Settings")
}
}
}

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//
// SetupView.swift
// MagicCounter
//
// Created by Atridad Lahiji on 2025-12-06.
//
import SwiftUI
/**
* Screen for configuring a new game.
*
* Allows setting player count, starting life, and game options.
*/
struct SetupView: View {
@Environment(\.dismiss) var dismiss
@EnvironmentObject var gameManager: GameManager
@State private var playerCount: Double = 4
@State private var startingLife: Double = 40
@State private var trackPoison = true
@State private var trackCommander = true
@State private var matchName = ""
@State private var playerNames: [String] = []
var body: some View {
NavigationStack {
Form {
Section("Game Settings") {
SettingSlider(
title: "Starting Life",
value: $startingLife,
range: 10...40,
step: 5
)
SettingSlider(
title: "Players",
value: $playerCount,
range: 2...8,
step: 1
)
.onChange(of: playerCount) { newValue in
updatePlayerNames(count: Int(newValue))
}
}
Section("Options") {
Toggle("Track Poison", isOn: $trackPoison)
Toggle("Track Commander Damage", isOn: $trackCommander)
TextField("Match Name (Optional)", text: $matchName)
}
Section("Player Names") {
ForEach(0..<playerNames.count, id: \.self) { index in
TextField("Player \(index + 1)", text: $playerNames[index])
}
}
}
.navigationTitle("New Game")
.navigationBarTitleDisplayMode(.inline)
.toolbar {
ToolbarItem(placement: .cancellationAction) {
Button("Cancel") {
dismiss()
}
}
ToolbarItem(placement: .confirmationAction) {
Button("Start") {
startGame()
}
.bold()
}
}
.onAppear {
updatePlayerNames(count: Int(playerCount))
}
}
}
private func updatePlayerNames(count: Int) {
while playerNames.count < count {
playerNames.append("Player \(playerNames.count + 1)")
}
while playerNames.count > count {
playerNames.removeLast()
}
}
private func startGame() {
gameManager.startNewGame(
players: playerNames,
startingLife: Int(startingLife),
trackPoison: trackPoison,
trackCommander: trackCommander,
matchName: matchName
)
dismiss()
}
}

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//
// MagicCounterTests.swift
// MagicCounterTests
//
// Created by Atridad Lahiji on 2025-12-06.
//
import Testing
@testable import MagicCounter
struct MagicCounterTests {
@Test func example() async throws {
// Todo: Add SOME form of test lol
}
}

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//
// MagicCounterUITests.swift
// MagicCounterUITests
//
// Created by Atridad Lahiji on 2025-12-06.
//
import XCTest
final class MagicCounterUITests: XCTestCase {
override func setUpWithError() throws {
continueAfterFailure = false
}
override func tearDownWithError() throws {
}
@MainActor
func testExample() throws {
let app = XCUIApplication()
app.launch()
}
@MainActor
func testLaunchPerformance() throws {
measure(metrics: [XCTApplicationLaunchMetric()]) {
XCUIApplication().launch()
}
}
}

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//
// MagicCounterUITestsLaunchTests.swift
// MagicCounterUITests
//
// Created by Atridad Lahiji on 2025-12-06.
//
import XCTest
final class MagicCounterUITestsLaunchTests: XCTestCase {
override class var runsForEachTargetApplicationUIConfiguration: Bool {
true
}
override func setUpWithError() throws {
continueAfterFailure = false
}
@MainActor
func testLaunch() throws {
let app = XCUIApplication()
app.launch()
let attachment = XCTAttachment(screenshot: app.screenshot())
attachment.name = "Launch Screen"
attachment.lifetime = .keepAlways
add(attachment)
}
}

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