7 Commits
0.2.0 ... 1.1.0

13 changed files with 472 additions and 243 deletions

6
.idea/appInsightsSettings.xml generated Normal file
View File

@@ -0,0 +1,6 @@
<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="AppInsightsSettings">
<option name="selectedTabId" value="Firebase Crashlytics" />
</component>
</project>

1
.idea/misc.xml generated
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@@ -1,4 +1,3 @@
<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="ExternalStorageConfigurationManager" enabled="true" />
<component name="ProjectRootManager" version="2" languageLevel="JDK_21" default="true" project-jdk-name="jbr-21" project-jdk-type="JavaSDK">

View File

@@ -1,2 +1,18 @@
# MagicCounter
This is a FOSS Android app meant to allow MTG Commander players to keep track of player health and commander damage. This app is offline-only and requires no special permissions to run. Its built using Jetpack Compose with Material You support.
## Download
You have two options:
1. Download the latest APK from the Released page
2. Use <a href="https://apps.obtainium.imranr.dev/redirect?r=obtainium://app/%7B%22id%22%3A%22com.atridad.magiccounter%22%2C%22url%22%3A%22https%3A%2F%2Fgit.atri.dad%2Fatridad%2FMagicCounter%2Freleases%22%2C%22author%22%3A%22git.atri.dad%22%2C%22name%22%3A%22MagicCounter%22%2C%22preferredApkIndex%22%3A0%2C%22additionalSettings%22%3A%22%7B%5C%22intermediateLink%5C%22%3A%5B%5D%2C%5C%22customLinkFilterRegex%5C%22%3A%5C%22%5C%22%2C%5C%22filterByLinkText%5C%22%3Afalse%2C%5C%22skipSort%5C%22%3Afalse%2C%5C%22reverseSort%5C%22%3Afalse%2C%5C%22sortByLastLinkSegment%5C%22%3Afalse%2C%5C%22versionExtractWholePage%5C%22%3Afalse%2C%5C%22requestHeader%5C%22%3A%5B%7B%5C%22requestHeader%5C%22%3A%5C%22User-Agent%3A%20Mozilla%2F5.0%20(Linux%3B%20Android%2010%3B%20K)%20AppleWebKit%2F537.36%20(KHTML%2C%20like%20Gecko)%20Chrome%2F114.0.0.0%20Mobile%20Safari%2F537.36%5C%22%7D%5D%2C%5C%22defaultPseudoVersioningMethod%5C%22%3A%5C%22partialAPKHash%5C%22%2C%5C%22trackOnly%5C%22%3Afalse%2C%5C%22versionExtractionRegEx%5C%22%3A%5C%22%5C%22%2C%5C%22matchGroupToUse%5C%22%3A%5C%22%5C%22%2C%5C%22versionDetection%5C%22%3Afalse%2C%5C%22useVersionCodeAsOSVersion%5C%22%3Afalse%2C%5C%22apkFilterRegEx%5C%22%3A%5C%22%5C%22%2C%5C%22invertAPKFilter%5C%22%3Afalse%2C%5C%22autoApkFilterByArch%5C%22%3Atrue%2C%5C%22appName%5C%22%3A%5C%22%5C%22%2C%5C%22appAuthor%5C%22%3A%5C%22%5C%22%2C%5C%22shizukuPretendToBeGooglePlay%5C%22%3Afalse%2C%5C%22allowInsecure%5C%22%3Afalse%2C%5C%22exemptFromBackgroundUpdates%5C%22%3Afalse%2C%5C%22skipUpdateNotifications%5C%22%3Afalse%2C%5C%22about%5C%22%3A%5C%22%5C%22%2C%5C%22refreshBeforeDownload%5C%22%3Afalse%7D%22%2C%22overrideSource%22%3Anull%7D">Obtainium</a>
## Requirements
- Android 15+
## Contribution
As this is on my private git this will be difficult to do easily. Get in touch and I can figure something out.

View File

@@ -7,21 +7,21 @@ plugins {
android {
namespace = "com.atridad.magiccounter"
compileSdk = 35
compileSdk = 36
defaultConfig {
applicationId = "com.atridad.magiccounter"
minSdk = 35
targetSdk = 35
versionCode = 1
versionName = "0.2.0"
targetSdk = 36
versionCode = 2
versionName = "1.1.0"
testInstrumentationRunner = "androidx.test.runner.AndroidJUnitRunner"
}
buildTypes {
release {
isMinifyEnabled = false
isMinifyEnabled = true
proguardFiles(
getDefaultProguardFile("proguard-android-optimize.txt"),
"proguard-rules.pro"

View File

@@ -1,24 +1,24 @@
package com.atridad.magiccounter.ui
import android.os.Build
import androidx.annotation.RequiresApi
import androidx.compose.foundation.layout.Arrangement
import androidx.compose.foundation.layout.Column
import androidx.compose.foundation.layout.Row
import androidx.compose.foundation.layout.fillMaxSize
import androidx.compose.foundation.layout.fillMaxWidth
import androidx.compose.foundation.layout.padding
import androidx.compose.foundation.layout.size
import androidx.compose.material.icons.Icons
import androidx.compose.material.icons.filled.Settings
import androidx.compose.material.icons.filled.Refresh
import androidx.compose.material.icons.filled.History
import androidx.compose.material.icons.filled.Home
import androidx.compose.material.icons.filled.PlayArrow
import androidx.compose.material.icons.filled.Visibility
import androidx.compose.material.icons.filled.ArrowBack
import androidx.compose.material.icons.filled.Add
import androidx.compose.material.icons.filled.Clear
import androidx.compose.material.icons.automirrored.filled.ArrowBack
import androidx.compose.material.icons.filled.Delete
import androidx.compose.material3.Button
import androidx.compose.material3.AlertDialog
import androidx.compose.material3.FloatingActionButton
import androidx.compose.material3.Icon
import androidx.compose.material3.IconButton
import androidx.compose.material3.MaterialTheme
@@ -36,6 +36,7 @@ import androidx.compose.runtime.remember
import androidx.compose.runtime.setValue
import androidx.compose.runtime.snapshots.SnapshotStateList
import androidx.compose.ui.Modifier
import androidx.compose.ui.Alignment
import androidx.compose.ui.unit.dp
import com.atridad.magiccounter.ui.screens.GameScreen
import com.atridad.magiccounter.ui.screens.SetupScreen
@@ -45,15 +46,12 @@ import com.atridad.magiccounter.ui.settings.AppSettingsViewModel
import com.atridad.magiccounter.ui.settings.ThemeMode
import com.atridad.magiccounter.ui.settings.MatchRecord
import com.atridad.magiccounter.ui.theme.MagicCounterTheme
import androidx.compose.material3.ModalBottomSheet
import androidx.compose.material3.FilterChip
import androidx.activity.compose.BackHandler
import androidx.compose.material3.Divider
import androidx.compose.material3.HorizontalDivider
import androidx.compose.foundation.lazy.LazyColumn
import androidx.compose.foundation.lazy.items
// no-op
import androidx.compose.foundation.layout.Spacer
// Top-level navigation destinations using a simple view stack
private sealed class Screen {
data object Home : Screen()
data object Setup : Screen()
@@ -61,7 +59,6 @@ private sealed class Screen {
data class Game(val matchId: String, val bootState: GameState? = null) : Screen()
}
@RequiresApi(Build.VERSION_CODES.VANILLA_ICE_CREAM)
@OptIn(ExperimentalMaterial3Api::class)
@Composable
fun MagicCounterApp() {
@@ -70,6 +67,8 @@ fun MagicCounterApp() {
val theme = settingsVm.themeMode.collectAsState()
val historyState = settingsVm.matchHistory.collectAsState()
// State for clear history confirmation
var showClearConfirm by remember { mutableStateOf(false) }
MagicCounterTheme(themeMode = theme.value) {
Scaffold(
@@ -79,16 +78,33 @@ fun MagicCounterApp() {
navigationIcon = {
if (screenStack.size > 1) {
IconButton(onClick = { screenStack.removeLast() }) {
Icon(Icons.Default.ArrowBack, contentDescription = "Back")
Icon(Icons.AutoMirrored.Filled.ArrowBack, contentDescription = "Back")
}
}
},
actions = {
// Show Clear History icon only on home screen
if (screenStack.last() is Screen.Home) {
IconButton(onClick = { showClearConfirm = true }) {
Icon(Icons.Default.Clear, contentDescription = "Clear history")
}
}
IconButton(onClick = { screenStack.add(Screen.Settings) }) {
Icon(Icons.Default.Settings, contentDescription = "App settings")
}
}
)
},
floatingActionButton = {
// Show FAB only on home screen when no active game is running
val currentScreen = screenStack.last()
if (currentScreen is Screen.Home && historyState.value.none { it.ongoing }) {
FloatingActionButton(
onClick = { screenStack.add(Screen.Setup) }
) {
Icon(Icons.Default.Add, contentDescription = "New game")
}
}
}
) { paddingValues ->
val currentScreen = screenStack.last()
@@ -99,13 +115,17 @@ fun MagicCounterApp() {
.padding(paddingValues)
.fillMaxSize(),
history = historyState.value,
onNewGame = { screenStack.add(Screen.Setup) },
onResume = { record -> screenStack.add(Screen.Game(record.id)) },
onDelete = { id ->
val newList = historyState.value.filterNot { it.id == id }
settingsVm.saveHistory(newList)
},
onClear = { settingsVm.saveHistory(emptyList()) }
showClearConfirm = showClearConfirm,
onClearConfirm = { showClearConfirm = false },
onClear = {
settingsVm.saveHistory(emptyList())
showClearConfirm = false
}
)
is Screen.Setup -> SetupScreen(
modifier = Modifier
@@ -132,8 +152,8 @@ fun MagicCounterApp() {
}
)
is Screen.Game -> {
val id = (currentScreen as Screen.Game).matchId
val bootState = (currentScreen as Screen.Game).bootState
val id = currentScreen.matchId
val bootState = currentScreen.bootState
val record = historyState.value.firstOrNull { it.id == id }
val stateForGame = record?.state ?: bootState
if (stateForGame == null) {
@@ -144,7 +164,6 @@ fun MagicCounterApp() {
.padding(paddingValues)
.fillMaxSize(),
state = stateForGame,
onEnd = { screenStack.removeLast() },
onProgress = { updated ->
val current = historyState.value
val idx = current.indexOfFirst { it.id == id }
@@ -179,89 +198,231 @@ fun MagicCounterApp() {
onSelect = { settingsVm.setTheme(it) }
)
}
// Global clear history confirmation dialog
if (showClearConfirm) {
AlertDialog(
onDismissRequest = { showClearConfirm = false },
title = { Text("Clear history?") },
text = { Text("This will remove all matches. This action cannot be undone.") },
confirmButton = {
TextButton(onClick = {
settingsVm.saveHistory(emptyList())
showClearConfirm = false
}) { Text("Clear") }
},
dismissButton = {
TextButton(onClick = { showClearConfirm = false }) { Text("Cancel") }
}
)
}
}
}
}
@Composable
private fun SettingsContent(modifier: Modifier, current: ThemeMode, onSelect: (ThemeMode) -> Unit) {
Column(modifier = modifier.padding(16.dp), verticalArrangement = Arrangement.spacedBy(12.dp)) {
Text("Theme")
Row(horizontalArrangement = Arrangement.spacedBy(8.dp)) {
ThemeMode.values().forEach { mode ->
FilterChip(
selected = current == mode,
onClick = { onSelect(mode) },
label = { Text(mode.name) }
)
Column(
modifier = modifier.padding(24.dp),
verticalArrangement = Arrangement.spacedBy(24.dp)
) {
Text(
"Appearance",
style = MaterialTheme.typography.headlineSmall,
color = MaterialTheme.colorScheme.primary
)
Column(verticalArrangement = Arrangement.spacedBy(16.dp)) {
Text(
"Theme",
style = MaterialTheme.typography.titleMedium,
color = MaterialTheme.colorScheme.onSurface
)
Row(
horizontalArrangement = Arrangement.spacedBy(12.dp),
modifier = Modifier.fillMaxWidth()
) {
ThemeMode.entries.forEach { mode ->
androidx.compose.material3.FilterChip(
selected = current == mode,
onClick = { onSelect(mode) },
label = { Text(mode.name) },
modifier = Modifier.weight(1f)
)
}
}
}
}
}
// History sheet removed; history presented on HomeScreen
@Composable
private fun HomeScreen(
modifier: Modifier,
history: List<MatchRecord>,
onNewGame: () -> Unit,
onResume: (MatchRecord) -> Unit,
onDelete: (String) -> Unit,
showClearConfirm: Boolean,
onClearConfirm: () -> Unit,
onClear: () -> Unit
) {
Column(modifier = modifier.padding(16.dp), verticalArrangement = Arrangement.spacedBy(16.dp)) {
var pendingDeleteId by remember { mutableStateOf<String?>(null) }
var showClearConfirm by remember { mutableStateOf(false) }
Row(horizontalArrangement = Arrangement.spacedBy(12.dp)) {
Button(onClick = onNewGame) { Text("New game") }
Button(onClick = { showClearConfirm = true }) { Text("Clear history") }
// Only show action buttons if there are ongoing games
if (history.any { it.ongoing }) {
Column(
modifier = Modifier.fillMaxWidth().padding(vertical = 8.dp),
verticalArrangement = Arrangement.spacedBy(12.dp)
) {
Text(
"Quick Actions",
style = MaterialTheme.typography.titleMedium,
color = MaterialTheme.colorScheme.primary
)
Row(
horizontalArrangement = Arrangement.spacedBy(12.dp),
modifier = Modifier.fillMaxWidth()
) {
androidx.compose.material3.OutlinedButton(
onClick = { onResume(history.first { it.ongoing }) },
modifier = Modifier.weight(1f)
) {
Icon(Icons.Default.PlayArrow, contentDescription = null)
Spacer(modifier = Modifier.padding(4.dp))
Text("Resume Game")
}
androidx.compose.material3.OutlinedButton(
onClick = { pendingDeleteId = history.first { it.ongoing }.id },
modifier = Modifier.weight(1f)
) {
Icon(Icons.Default.Delete, contentDescription = null)
Spacer(modifier = Modifier.padding(4.dp))
Text("Delete Game")
}
}
}
}
LazyColumn(modifier = Modifier.fillMaxSize(), verticalArrangement = Arrangement.spacedBy(12.dp)) {
item {
Column(modifier = Modifier.fillMaxWidth().padding(top = 4.dp, bottom = 4.dp)) {
Text(
"Ongoing",
style = MaterialTheme.typography.titleLarge,
color = MaterialTheme.colorScheme.primary
if (history.isEmpty()) {
androidx.compose.foundation.layout.Box(
modifier = Modifier.fillMaxSize(),
contentAlignment = Alignment.Center
) {
Column(
horizontalAlignment = Alignment.CenterHorizontally,
verticalArrangement = Arrangement.spacedBy(16.dp)
) {
Icon(
Icons.Default.History,
contentDescription = "Empty history",
modifier = Modifier.size(64.dp),
tint = MaterialTheme.colorScheme.onSurfaceVariant
)
Text(
"No games yet",
style = MaterialTheme.typography.headlineSmall,
color = MaterialTheme.colorScheme.onSurfaceVariant
)
Text(
"Start your first Magic: The Gathering game to begin tracking life totals and more.",
style = MaterialTheme.typography.bodyMedium,
color = MaterialTheme.colorScheme.onSurfaceVariant,
textAlign = androidx.compose.ui.text.style.TextAlign.Center
)
Divider()
}
}
items(history.filter { it.ongoing }, key = { it.id }) { rec ->
Row(modifier = Modifier.fillMaxWidth(), horizontalArrangement = Arrangement.SpaceBetween) {
Column {
Text(rec.name)
Text("Started ${java.text.DateFormat.getDateTimeInstance().format(java.util.Date(rec.startedAtEpochMs))}")
}
Row {
IconButton(onClick = { onResume(rec) }) { Icon(Icons.Default.PlayArrow, contentDescription = "Resume game") }
IconButton(onClick = { pendingDeleteId = rec.id }) { Icon(Icons.Default.Delete, contentDescription = "Delete") }
} else {
LazyColumn(modifier = Modifier.fillMaxSize(), verticalArrangement = Arrangement.spacedBy(12.dp)) {
item {
Column(modifier = Modifier.fillMaxWidth().padding(top = 8.dp, bottom = 12.dp)) {
Text(
"Ongoing Games",
style = MaterialTheme.typography.titleLarge,
color = MaterialTheme.colorScheme.primary
)
HorizontalDivider(modifier = Modifier.padding(top = 8.dp))
}
}
items(history.filter { it.ongoing }, key = { it.id }) { rec ->
androidx.compose.material3.Card(
modifier = Modifier.fillMaxWidth(),
colors = androidx.compose.material3.CardDefaults.cardColors(
containerColor = MaterialTheme.colorScheme.surfaceVariant
)
) {
Row(
modifier = Modifier.fillMaxWidth().padding(16.dp),
horizontalArrangement = Arrangement.SpaceBetween,
verticalAlignment = Alignment.CenterVertically
) {
Column(modifier = Modifier.weight(1f)) {
Text(
rec.name,
style = MaterialTheme.typography.titleMedium,
color = MaterialTheme.colorScheme.onSurfaceVariant
)
Text(
"Started ${java.text.DateFormat.getDateTimeInstance().format(java.util.Date(rec.startedAtEpochMs))}",
style = MaterialTheme.typography.bodyMedium,
color = MaterialTheme.colorScheme.onSurfaceVariant.copy(alpha = 0.7f)
)
}
Row(horizontalArrangement = Arrangement.spacedBy(8.dp)) {
IconButton(onClick = { onResume(rec) }) {
Icon(Icons.Default.PlayArrow, contentDescription = "Resume game")
}
IconButton(onClick = { pendingDeleteId = rec.id }) {
Icon(Icons.Default.Delete, contentDescription = "Delete")
}
}
}
}
}
}
item {
Column(modifier = Modifier.fillMaxWidth().padding(top = 8.dp, bottom = 4.dp)) {
Text(
"Finished",
style = MaterialTheme.typography.titleLarge,
color = MaterialTheme.colorScheme.primary
)
Divider()
}
}
items(history.filter { !it.ongoing }, key = { it.id }) { rec ->
Row(modifier = Modifier.fillMaxWidth(), horizontalArrangement = Arrangement.SpaceBetween) {
Column {
Text(rec.name)
val winner = rec.winnerPlayerId?.let { "Winner: Player ${it + 1}" } ?: ""
Text("Finished • $winner")
item {
Column(modifier = Modifier.fillMaxWidth().padding(top = 16.dp, bottom = 12.dp)) {
Text(
"Finished Games",
style = MaterialTheme.typography.titleLarge,
color = MaterialTheme.colorScheme.primary
)
HorizontalDivider(modifier = Modifier.padding(top = 8.dp))
}
Row {
IconButton(onClick = { onResume(rec) }) { Icon(Icons.Default.Visibility, contentDescription = "View match") }
IconButton(onClick = { pendingDeleteId = rec.id }) { Icon(Icons.Default.Delete, contentDescription = "Delete") }
}
items(history.filter { !it.ongoing }, key = { it.id }) { rec ->
androidx.compose.material3.Card(
modifier = Modifier.fillMaxWidth(),
colors = androidx.compose.material3.CardDefaults.cardColors(
containerColor = MaterialTheme.colorScheme.surface
)
) {
Row(
modifier = Modifier.fillMaxWidth().padding(16.dp),
horizontalArrangement = Arrangement.SpaceBetween,
verticalAlignment = Alignment.CenterVertically
) {
Column(modifier = Modifier.weight(1f)) {
Text(
rec.name,
style = MaterialTheme.typography.titleMedium,
color = MaterialTheme.colorScheme.onSurface
)
val winner = rec.winnerPlayerId?.let { "Winner: Player ${it + 1}" } ?: ""
Text(
"Finished • $winner",
style = MaterialTheme.typography.bodyMedium,
color = MaterialTheme.colorScheme.onSurface.copy(alpha = 0.7f)
)
}
Row(horizontalArrangement = Arrangement.spacedBy(8.dp)) {
IconButton(onClick = { onResume(rec) }) {
Icon(Icons.Default.Visibility, contentDescription = "View match")
}
IconButton(onClick = { pendingDeleteId = rec.id }) {
Icon(Icons.Default.Delete, contentDescription = "Delete")
}
}
}
}
}
}
@@ -287,16 +448,13 @@ private fun HomeScreen(
// Confirm clear dialog
if (showClearConfirm) {
AlertDialog(
onDismissRequest = { showClearConfirm = false },
onDismissRequest = { onClearConfirm() },
title = { Text("Clear history?") },
text = { Text("This will remove all matches. This action cannot be undone.") },
confirmButton = {
TextButton(onClick = {
onClear()
showClearConfirm = false
}) { Text("Clear") }
TextButton(onClick = { onClear() }) { Text("Clear") }
},
dismissButton = { TextButton(onClick = { showClearConfirm = false }) { Text("Cancel") } }
dismissButton = { TextButton(onClick = { onClearConfirm() }) { Text("Cancel") } }
)
}
}

View File

@@ -21,14 +21,15 @@ import androidx.compose.material.icons.filled.Flag
import androidx.compose.material.icons.filled.Remove
import androidx.compose.material3.Card
import androidx.compose.material3.CardDefaults
import androidx.compose.material3.Divider
import androidx.compose.material3.FilledTonalIconButton
import androidx.compose.material3.HorizontalDivider
import androidx.compose.material3.Icon
import androidx.compose.material3.MaterialTheme
import androidx.compose.material3.Text
import androidx.compose.material3.TextButton
import androidx.compose.runtime.Composable
import androidx.compose.runtime.mutableStateMapOf
import androidx.compose.runtime.mutableStateOf
import androidx.compose.runtime.remember
import androidx.compose.ui.Alignment
import androidx.compose.ui.Modifier
@@ -41,32 +42,35 @@ import androidx.compose.ui.unit.dp
import androidx.compose.ui.unit.sp
import com.atridad.magiccounter.ui.state.GameState
import com.atridad.magiccounter.ui.state.PlayerState
import java.util.concurrent.atomic.AtomicBoolean
@OptIn(ExperimentalFoundationApi::class)
@Composable
/**
* Game screen hosting all player panels.
*
* - state: immutable state used to bootstrap the in-memory counters
* - onProgress: called with a snapshot of the latest state after any user interaction
* - onWinner: called once when a winner is determined, with (winnerId, finalState)
*/
fun GameScreen(
modifier: Modifier = Modifier,
state: GameState,
onEnd: () -> Unit,
onProgress: ((GameState) -> Unit)? = null,
onWinner: ((Int, GameState) -> Unit)? = null
) {
// Local editable state per player
val lifeTotals = remember { mutableStateMapOf<Int, Int>() }
val poisonTotals = remember { mutableStateMapOf<Int, Int>() }
val energyTotals = remember { mutableStateMapOf<Int, Int>() }
val experienceTotals = remember { mutableStateMapOf<Int, Int>() }
val commanderDamages = remember { mutableStateMapOf<Int, MutableMap<Int, Int>>() }
val eliminated = remember { mutableStateMapOf<Int, Boolean>() }
val gameLocked = remember { mutableStateMapOf<String, Boolean>() } // single key used to freeze when winner determined
// Tracks whether the game has ended. When true, inputs are frozen and the winner is highlighted.
val gameLocked = remember { mutableStateOf(false) }
// Initialize
state.players.forEach { p ->
lifeTotals.putIfAbsent(p.id, p.life)
poisonTotals.putIfAbsent(p.id, p.poison)
energyTotals.putIfAbsent(p.id, p.energy)
experienceTotals.putIfAbsent(p.id, p.experience)
commanderDamages.putIfAbsent(p.id, p.commanderDamages.toMutableMap())
eliminated.putIfAbsent(p.id, p.scooped)
}
@@ -83,9 +87,6 @@ fun GameScreen(
}
}
// Single column for maximum width
val numColumns = 1
fun snapshotState(): GameState = state.copy(
players = state.players.map { p ->
PlayerState(
@@ -93,8 +94,6 @@ fun GameScreen(
name = p.name,
life = lifeTotals[p.id] ?: p.life,
poison = poisonTotals[p.id] ?: p.poison,
energy = energyTotals[p.id] ?: p.energy,
experience = experienceTotals[p.id] ?: p.experience,
commanderDamages = commanderDamages[p.id]?.toMap() ?: p.commanderDamages,
scooped = eliminated[p.id] == true
)
@@ -104,12 +103,13 @@ fun GameScreen(
Column(modifier = modifier.padding(12.dp)) {
// Lock game when only one active player remains
val aliveCount = state.players.count { eliminated[it.id] != true }
if (aliveCount == 1) {
val winnerId = state.players.first { eliminated[it.id] != true }.id
if (gameLocked["locked"] != true) {
gameLocked["locked"] = true
onWinner?.invoke(winnerId, snapshotState())
}
val currentWinnerId: Int? = if (aliveCount == 1) {
state.players.first { eliminated[it.id] != true }.id
} else null
if (currentWinnerId != null && !gameLocked.value) {
gameLocked.value = true
onWinner?.invoke(currentWinnerId, snapshotState())
}
val displayPlayers = state.players.sortedBy { eliminated[it.id] == true }
@@ -126,39 +126,23 @@ fun GameScreen(
opponents = state.players.map { it.id }.filter { it != player.id },
life = lifeTotals[player.id] ?: state.startingLife,
onLifeChange = { new ->
if (gameLocked["locked"] == true) return@PlayerCard
if (gameLocked.value) return@PlayerCard
lifeTotals[player.id] = new
checkElimination(player.id)
onProgress?.invoke(snapshotState())
},
poison = poisonTotals[player.id] ?: 0,
onPoisonChange = {
if (gameLocked["locked"] != true) {
if (!gameLocked.value) {
poisonTotals[player.id] = it
onProgress?.invoke(snapshotState())
}
},
energy = energyTotals[player.id] ?: 0,
onEnergyChange = {
if (gameLocked["locked"] != true) {
energyTotals[player.id] = it
onProgress?.invoke(snapshotState())
}
},
experience = experienceTotals[player.id] ?: 0,
onExperienceChange = {
if (gameLocked["locked"] != true) {
experienceTotals[player.id] = it
onProgress?.invoke(snapshotState())
}
},
trackPoison = state.trackPoison,
trackEnergy = state.trackEnergy,
trackExperience = state.trackExperience,
trackCommanderDamage = state.trackCommanderDamage,
commanderDamages = perPlayerCommander,
onCommanderDamageChange = { fromId, dmg ->
if (gameLocked["locked"] != true) {
if (!gameLocked.value) {
val newMap = (commanderDamages[player.id] ?: mutableMapOf()).toMutableMap()
newMap[fromId] = dmg
commanderDamages[player.id] = newMap
@@ -169,8 +153,9 @@ fun GameScreen(
rotation = 0f,
accentColor = accent,
isEliminated = eliminated[player.id] == true,
isWinner = currentWinnerId == player.id,
onScoop = {
if (gameLocked["locked"] != true) {
if (!gameLocked.value) {
eliminated[player.id] = true
onProgress?.invoke(snapshotState())
}
@@ -190,6 +175,22 @@ private fun seatAccentColor(index: Int, scheme: androidx.compose.material3.Color
else -> scheme.tertiaryContainer
}
/**
* Player panel with counters and actions.
*
* - player: immutable player data snapshot.
* - opponents: list of opponent player ids for commander damage rows.
* - life/poison: current counter values for this player.
* - onLifeChange/onPoisonChange: invoked with the new value when a counter is adjusted.
* - trackPoison/trackCommanderDamage: toggles for which rows are shown.
* - commanderDamages: map of damage received from opponent id -> damage.
* - onCommanderDamageChange: callback with (fromId, newDamage).
* - rotation: visual rotation of the card in degrees.
* - accentColor: seat accent color used for text and default border.
* - isEliminated: when true, card is dimmed and inputs disabled.
* - isWinner: when true, card is highlighted in green and inputs disabled.
* - onScoop: invoked when the player taps Scoop.
*/
@Composable
private fun PlayerCard(
player: PlayerState,
@@ -198,24 +199,20 @@ private fun PlayerCard(
onLifeChange: (Int) -> Unit,
poison: Int,
onPoisonChange: (Int) -> Unit,
energy: Int,
onEnergyChange: (Int) -> Unit,
experience: Int,
onExperienceChange: (Int) -> Unit,
trackPoison: Boolean,
trackEnergy: Boolean,
trackExperience: Boolean,
trackCommanderDamage: Boolean,
commanderDamages: Map<Int, Int>,
onCommanderDamageChange: (fromId: Int, damage: Int) -> Unit,
rotation: Float,
accentColor: Color,
isEliminated: Boolean,
isWinner: Boolean,
onScoop: () -> Unit
) {
val targetContainer = if (isEliminated) MaterialTheme.colorScheme.errorContainer else MaterialTheme.colorScheme.surfaceVariant
val containerColor = animateColorAsState(targetValue = targetContainer, label = "eliminationColor")
val overlayAlpha = animateFloatAsState(targetValue = if (isEliminated) 1f else 0f, label = "overlayAlpha")
val controlsEnabled = !isEliminated && !isWinner
Card(
modifier = Modifier
@@ -224,31 +221,29 @@ private fun PlayerCard(
.graphicsLayer { rotationZ = rotation },
elevation = CardDefaults.cardElevation(defaultElevation = 2.dp),
colors = CardDefaults.cardColors(containerColor = containerColor.value),
border = BorderStroke(2.dp, accentColor)
border = BorderStroke(3.dp, if (isWinner) Color(0xFF2E7D32) else accentColor)
) {
Box(modifier = Modifier.fillMaxSize()) {
Column(modifier = Modifier.padding(12.dp).alpha(if (isEliminated) 0.45f else 1f), verticalArrangement = Arrangement.spacedBy(8.dp)) {
Row(modifier = Modifier.fillMaxWidth(), horizontalArrangement = Arrangement.SpaceBetween, verticalAlignment = Alignment.CenterVertically) {
Text(player.name, style = MaterialTheme.typography.titleMedium, color = accentColor)
TextButton(onClick = onScoop, enabled = !isEliminated) {
Text(player.name, style = MaterialTheme.typography.titleMedium, color = if (isWinner) Color(0xFF2E7D32) else accentColor)
TextButton(onClick = onScoop, enabled = controlsEnabled) {
Icon(Icons.Default.Flag, contentDescription = "Scoop")
Text("Scoop")
}
}
BigLifeRow(value = life, onChange = onLifeChange, enabled = !isEliminated)
BigLifeRow(value = life, onChange = onLifeChange, enabled = controlsEnabled)
if (trackPoison) ChipRow(label = "Poison", value = poison, onChange = onPoisonChange, enabled = !isEliminated)
if (trackEnergy) ChipRow(label = "Energy", value = energy, onChange = onEnergyChange, enabled = !isEliminated)
if (trackExperience) ChipRow(label = "Experience", value = experience, onChange = onExperienceChange, enabled = !isEliminated)
if (trackPoison) ChipRow(label = "Poison", value = poison, onChange = onPoisonChange, enabled = controlsEnabled)
if (trackCommanderDamage) {
Divider()
HorizontalDivider()
Text("Commander damage", style = MaterialTheme.typography.titleSmall)
Column(verticalArrangement = Arrangement.spacedBy(6.dp)) {
opponents.forEach { fromId ->
val value = commanderDamages[fromId] ?: 0
ChipRow(label = "From P${fromId + 1}", value = value, onChange = { onCommanderDamageChange(fromId, it) }, enabled = !isEliminated)
ChipRow(label = "From P${fromId + 1}", value = value, onChange = { onCommanderDamageChange(fromId, it) }, enabled = controlsEnabled)
}
}
}
@@ -267,15 +262,19 @@ private fun PlayerCard(
}
}
private fun playerOpponents(selfId: Int, ids: Collection<Int>): List<Int> =
ids.filter { it != selfId }.sorted()
/**
* Counter row used for poison and commander damage.
*
* - label: row label text
* - value: current integer value
* - onChange: callback with the new value after +/- is pressed
* - enabled: when false, the +/- buttons are disabled
*/
@Composable
private fun ChipRow(
label: String,
value: Int,
onChange: (Int) -> Unit,
emphasized: Boolean = false,
enabled: Boolean = true
) {
Row(
@@ -297,6 +296,13 @@ private fun ChipRow(
}
}
/**
* Life total row with number and +/- buttons.
*
* - value: current life total
* - onChange: callback with new life total
* - enabled: when false, buttons are disabled
*/
@Composable
private fun BigLifeRow(value: Int, onChange: (Int) -> Unit, enabled: Boolean = true) {
Row(
@@ -318,6 +324,13 @@ private fun BigLifeRow(value: Int, onChange: (Int) -> Unit, enabled: Boolean = t
}
}
/**
* Icon button used for counters.
* - icon: vector asset to display
* - contentDescription: a11y description
* - enabled: controls click availability
* - onClick: invoked on press
*/
@Composable
private fun CounterIconButton(icon: ImageVector, contentDescription: String, enabled: Boolean = true, onClick: () -> Unit) {
FilledTonalIconButton(onClick = onClick, enabled = enabled, modifier = Modifier.size(40.dp)) {

View File

@@ -9,8 +9,11 @@ import androidx.compose.foundation.layout.height
import androidx.compose.foundation.layout.padding
import androidx.compose.foundation.rememberScrollState
import androidx.compose.foundation.verticalScroll
import androidx.compose.material.icons.Icons
import androidx.compose.material.icons.filled.PlayArrow
import androidx.compose.material3.Button
import androidx.compose.material3.Checkbox
import androidx.compose.material3.Icon
import androidx.compose.material3.OutlinedTextField
import androidx.compose.material3.Slider
import androidx.compose.material3.Text
@@ -38,8 +41,6 @@ fun SetupScreen(
var playerCount by remember { mutableIntStateOf(4) }
var startingLife by remember { mutableIntStateOf(40) }
var trackPoison by remember { mutableStateOf(true) }
var trackEnergy by remember { mutableStateOf(false) }
var trackExperience by remember { mutableStateOf(false) }
var trackCommander by remember { mutableStateOf(true) }
var matchName by remember { mutableStateOf("") }
@@ -51,87 +52,138 @@ fun SetupScreen(
Column(
modifier = modifier
.padding(16.dp)
.padding(24.dp)
.verticalScroll(rememberScrollState()),
verticalArrangement = Arrangement.spacedBy(16.dp)
verticalArrangement = Arrangement.spacedBy(24.dp)
) {
Text("Starting life: $startingLife")
Slider(
value = startingLife.toFloat(),
onValueChange = {
val snapped = ((it / 5f).roundToInt() * 5).coerceIn(10, 40)
startingLife = snapped
},
valueRange = 10f..40f,
steps = 5
)
Row(verticalAlignment = Alignment.CenterVertically, horizontalArrangement = Arrangement.SpaceBetween, modifier = Modifier.fillMaxWidth()) {
Text("Players: $playerCount")
}
Slider(value = playerCount.toFloat(), onValueChange = { playerCount = it.toInt() }, valueRange = 2f..8f, steps = 6)
Row(verticalAlignment = Alignment.CenterVertically) {
Checkbox(checked = trackCommander, onCheckedChange = { trackCommander = it })
Text("Track commander damage")
}
Row(verticalAlignment = Alignment.CenterVertically) {
Checkbox(checked = trackPoison, onCheckedChange = { trackPoison = it })
Text("Track poison")
}
Row(verticalAlignment = Alignment.CenterVertically) {
Checkbox(checked = trackEnergy, onCheckedChange = { trackEnergy = it })
Text("Track energy")
}
Row(verticalAlignment = Alignment.CenterVertically) {
Checkbox(checked = trackExperience, onCheckedChange = { trackExperience = it })
Text("Track experience")
}
OutlinedTextField(
modifier = Modifier.fillMaxWidth(),
value = matchName,
onValueChange = { matchName = it },
label = { Text("Match name") }
)
Column(verticalArrangement = Arrangement.spacedBy(8.dp)) {
names.forEachIndexed { index, value ->
OutlinedTextField(
modifier = Modifier.fillMaxWidth(),
value = value,
onValueChange = { names[index] = it },
label = { Text("Player ${index + 1} name") }
)
}
}
Spacer(modifier = Modifier.height(8.dp))
val canStart = matchName.isNotBlank()
Button(onClick = {
val players = names.mapIndexed { index, name ->
PlayerState(
id = index,
name = name.ifBlank { defaultPlayerName(index) },
life = startingLife,
poison = 0,
energy = 0,
experience = 0,
commanderDamages = emptyMap()
)
}
onStart(
matchName,
GameState(
players = players,
startingLife = startingLife,
trackPoison = trackPoison,
trackEnergy = trackEnergy,
trackExperience = trackExperience,
trackCommanderDamage = trackCommander
)
// Game Settings Section
Column(verticalArrangement = Arrangement.spacedBy(16.dp)) {
Text(
"Game Settings",
style = androidx.compose.material3.MaterialTheme.typography.headlineSmall,
color = androidx.compose.material3.MaterialTheme.colorScheme.primary
)
}, enabled = canStart) {
Text("Start game")
Column(verticalArrangement = Arrangement.spacedBy(16.dp)) {
Column(verticalArrangement = Arrangement.spacedBy(8.dp)) {
Text(
"Starting life: $startingLife",
style = androidx.compose.material3.MaterialTheme.typography.titleMedium
)
Slider(
value = startingLife.toFloat(),
onValueChange = {
val snapped = ((it / 5f).roundToInt() * 5).coerceIn(10, 40)
startingLife = snapped
},
valueRange = 10f..40f,
steps = 5
)
}
Column(verticalArrangement = Arrangement.spacedBy(8.dp)) {
Text(
"Players: $playerCount",
style = androidx.compose.material3.MaterialTheme.typography.titleMedium
)
Slider(
value = playerCount.toFloat(),
onValueChange = { playerCount = it.toInt() },
valueRange = 2f..8f,
steps = 6
)
}
}
}
// Game Options Section
Column(verticalArrangement = Arrangement.spacedBy(16.dp)) {
Text(
"Game Options",
style = androidx.compose.material3.MaterialTheme.typography.headlineSmall,
color = androidx.compose.material3.MaterialTheme.colorScheme.primary
)
Column(verticalArrangement = Arrangement.spacedBy(12.dp)) {
Row(verticalAlignment = Alignment.CenterVertically) {
Checkbox(checked = trackCommander, onCheckedChange = { trackCommander = it })
Text(
"Track commander damage",
style = androidx.compose.material3.MaterialTheme.typography.bodyLarge
)
}
Row(verticalAlignment = Alignment.CenterVertically) {
Checkbox(checked = trackPoison, onCheckedChange = { trackPoison = it })
Text(
"Track poison",
style = androidx.compose.material3.MaterialTheme.typography.bodyLarge
)
}
}
}
// Match Details Section
Column(verticalArrangement = Arrangement.spacedBy(16.dp)) {
Text(
"Match Details",
style = androidx.compose.material3.MaterialTheme.typography.headlineSmall,
color = androidx.compose.material3.MaterialTheme.colorScheme.primary
)
OutlinedTextField(
modifier = Modifier.fillMaxWidth(),
value = matchName,
onValueChange = { matchName = it },
label = { Text("Match name") },
singleLine = true
)
Column(verticalArrangement = Arrangement.spacedBy(12.dp)) {
names.forEachIndexed { index, value ->
OutlinedTextField(
modifier = Modifier.fillMaxWidth(),
value = value,
onValueChange = { names[index] = it },
label = { Text("Player ${index + 1} name") },
singleLine = true
)
}
}
}
Spacer(modifier = Modifier.height(16.dp))
// Note: The actual start button is now handled by a FAB in the parent Scaffold
// This button is kept for accessibility and as a fallback
val canStart = matchName.isNotBlank()
Button(
onClick = {
val players = names.mapIndexed { index, name ->
PlayerState(
id = index,
name = name.ifBlank { defaultPlayerName(index) },
life = startingLife,
poison = 0,
commanderDamages = emptyMap()
)
}
onStart(
matchName,
GameState(
players = players,
startingLife = startingLife,
trackPoison = trackPoison,
trackCommanderDamage = trackCommander
)
)
},
enabled = canStart,
modifier = Modifier.fillMaxWidth(),
contentPadding = androidx.compose.foundation.layout.PaddingValues(16.dp)
) {
Icon(Icons.Default.PlayArrow, contentDescription = null)
Spacer(modifier = Modifier.padding(8.dp))
Text("Start Game", style = androidx.compose.material3.MaterialTheme.typography.titleMedium)
}
}
}

View File

@@ -1,13 +1,11 @@
package com.atridad.magiccounter.ui.settings
import android.content.Context
import androidx.datastore.preferences.core.Preferences
import androidx.datastore.preferences.core.edit
import androidx.datastore.preferences.core.intPreferencesKey
import androidx.datastore.preferences.core.stringPreferencesKey
import androidx.datastore.preferences.preferencesDataStore
import kotlinx.serialization.encodeToString
import kotlinx.serialization.decodeFromString
import kotlinx.serialization.json.Json
import kotlinx.coroutines.flow.Flow
import kotlinx.coroutines.flow.map
@@ -29,6 +27,8 @@ enum class ThemeMode { System, Light, Dark }
private val Context.dataStore by preferencesDataStore(name = "app_settings")
object AppSettingsRepository {
// Use a tolerant JSON instance to handle backward/forward compatible schema changes
private val json = Json { ignoreUnknownKeys = true }
private val THEME_MODE = intPreferencesKey("theme_mode")
private val MATCH_HISTORY = stringPreferencesKey("match_history_json")
@@ -51,18 +51,18 @@ object AppSettingsRepository {
}
}
// Very small JSON blob to persist match history
// JSON blob to persist match history
fun readMatchHistory(context: Context): Flow<List<MatchRecord>> =
context.dataStore.data.map { prefs ->
prefs[MATCH_HISTORY]?.let {
runCatching { Json.decodeFromString<List<MatchRecord>>(it) }.getOrDefault(emptyList())
runCatching { json.decodeFromString<List<MatchRecord>>(it) }.getOrDefault(emptyList())
} ?: emptyList()
}
suspend fun writeMatchHistory(context: Context, history: List<MatchRecord>) {
val json = Json.encodeToString(history)
val jsonStr = json.encodeToString(history)
context.dataStore.edit { prefs ->
prefs[MATCH_HISTORY] = json
prefs[MATCH_HISTORY] = jsonStr
}
}
}

View File

@@ -3,7 +3,6 @@ package com.atridad.magiccounter.ui.settings
import android.app.Application
import androidx.lifecycle.AndroidViewModel
import androidx.lifecycle.viewModelScope
import kotlinx.coroutines.flow.Flow
import kotlinx.coroutines.flow.SharingStarted
import kotlinx.coroutines.flow.StateFlow
import kotlinx.coroutines.flow.stateIn

View File

@@ -2,15 +2,6 @@ package com.atridad.magiccounter.ui.state
import androidx.compose.runtime.Immutable
import kotlinx.serialization.Serializable
import kotlinx.serialization.builtins.MapSerializer
import kotlinx.serialization.builtins.serializer
@Immutable
@Serializable
data class CommanderDamage(
val fromPlayerId: Int,
val damage: Int
)
@Immutable
@Serializable
@@ -19,8 +10,6 @@ data class PlayerState(
val name: String,
val life: Int,
val poison: Int,
val energy: Int,
val experience: Int,
val commanderDamages: Map<Int, Int>,
val scooped: Boolean = false
)
@@ -31,8 +20,6 @@ data class GameState(
val players: List<PlayerState>,
val startingLife: Int,
val trackPoison: Boolean,
val trackEnergy: Boolean,
val trackExperience: Boolean,
val trackCommanderDamage: Boolean
)

View File

@@ -1,4 +1,3 @@
// Top-level build file where you can add configuration options common to all sub-projects/modules.
plugins {
alias(libs.plugins.android.application) apply false
alias(libs.plugins.kotlin.android) apply false

View File

@@ -1,5 +1,5 @@
[versions]
agp = "8.9.0"
agp = "8.12.1"
kotlin = "2.0.21"
coreKtx = "1.10.1"
junit = "4.13.2"

View File

@@ -1,6 +1,6 @@
#Sat Aug 09 23:53:05 MDT 2025
distributionBase=GRADLE_USER_HOME
distributionPath=wrapper/dists
distributionUrl=https\://services.gradle.org/distributions/gradle-8.11.1-bin.zip
distributionUrl=https\://services.gradle.org/distributions/gradle-8.13-bin.zip
zipStoreBase=GRADLE_USER_HOME
zipStorePath=wrapper/dists