401 lines
14 KiB
Go
401 lines
14 KiB
Go
// Discord Rich Presence Plugin - RPC Communication
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//
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// This file handles all Discord gateway communication including WebSocket connections,
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// presence updates, and heartbeat management. The discordRPC struct implements WebSocket
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// callback interfaces and encapsulates all Discord communication logic.
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package main
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import (
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"encoding/json"
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"fmt"
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"strings"
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"github.com/navidrome/navidrome/plugins/pdk/go/host"
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"github.com/navidrome/navidrome/plugins/pdk/go/pdk"
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"github.com/navidrome/navidrome/plugins/pdk/go/websocket"
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)
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// Discord WebSocket Gateway constants
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const (
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heartbeatOpCode = 1 // Heartbeat operation code
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gateOpCode = 2 // Identify operation code
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presenceOpCode = 3 // Presence update operation code
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)
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const (
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heartbeatInterval = 41 // Heartbeat interval in seconds
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defaultImage = "https://i.imgur.com/hb3XPzA.png"
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)
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// Scheduler callback payloads for routing
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const (
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payloadHeartbeat = "heartbeat"
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payloadClearActivity = "clear-activity"
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)
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// discordRPC handles Discord gateway communication and implements WebSocket callbacks.
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type discordRPC struct{}
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// ============================================================================
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// WebSocket Callback Implementation
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// ============================================================================
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// OnTextMessage handles incoming WebSocket text messages.
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func (r *discordRPC) OnTextMessage(input websocket.OnTextMessageRequest) error {
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return r.handleWebSocketMessage(input.ConnectionID, input.Message)
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}
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// OnBinaryMessage handles incoming WebSocket binary messages.
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func (r *discordRPC) OnBinaryMessage(input websocket.OnBinaryMessageRequest) error {
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pdk.Log(pdk.LogDebug, fmt.Sprintf("Received unexpected binary message for connection '%s'", input.ConnectionID))
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return nil
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}
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// OnError handles WebSocket errors.
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func (r *discordRPC) OnError(input websocket.OnErrorRequest) error {
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pdk.Log(pdk.LogWarn, fmt.Sprintf("WebSocket error for connection '%s': %s", input.ConnectionID, input.Error))
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return nil
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}
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// OnClose handles WebSocket connection closure.
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func (r *discordRPC) OnClose(input websocket.OnCloseRequest) error {
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pdk.Log(pdk.LogInfo, fmt.Sprintf("WebSocket connection '%s' closed with code %d: %s", input.ConnectionID, input.Code, input.Reason))
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return nil
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}
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// activity represents a Discord activity.
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type activity struct {
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Name string `json:"name"`
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Type int `json:"type"`
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Details string `json:"details"`
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State string `json:"state"`
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Application string `json:"application_id"`
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Timestamps activityTimestamps `json:"timestamps"`
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Assets activityAssets `json:"assets"`
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}
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type activityTimestamps struct {
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Start int64 `json:"start"`
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End int64 `json:"end"`
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}
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type activityAssets struct {
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LargeImage string `json:"large_image"`
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LargeText string `json:"large_text"`
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}
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// presencePayload represents a Discord presence update.
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type presencePayload struct {
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Activities []activity `json:"activities"`
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Since int64 `json:"since"`
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Status string `json:"status"`
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Afk bool `json:"afk"`
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}
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// identifyPayload represents a Discord identify payload.
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type identifyPayload struct {
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Token string `json:"token"`
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Intents int `json:"intents"`
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Properties identifyProperties `json:"properties"`
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}
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type identifyProperties struct {
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OS string `json:"os"`
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Browser string `json:"browser"`
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Device string `json:"device"`
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}
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// ============================================================================
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// Image Processing
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// ============================================================================
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// processImage processes an image URL for Discord, with fallback to default image.
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func (r *discordRPC) processImage(imageURL, clientID, token string, isDefaultImage bool) (string, error) {
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if imageURL == "" {
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if isDefaultImage {
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return "", fmt.Errorf("default image URL is empty")
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}
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return r.processImage(defaultImage, clientID, token, true)
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}
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if strings.HasPrefix(imageURL, "mp:") {
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return imageURL, nil
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}
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// Check cache first
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cacheKey := fmt.Sprintf("discord.image.%x", imageURL)
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cachedValue, exists, err := host.CacheGetString(cacheKey)
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if err == nil && exists {
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pdk.Log(pdk.LogDebug, fmt.Sprintf("Cache hit for image URL: %s", imageURL))
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return cachedValue, nil
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}
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// Process via Discord API
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body := fmt.Sprintf(`{"urls":[%q]}`, imageURL)
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req := pdk.NewHTTPRequest(pdk.MethodPost, fmt.Sprintf("https://discord.com/api/v9/applications/%s/external-assets", clientID))
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req.SetHeader("Authorization", token)
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req.SetHeader("Content-Type", "application/json")
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req.SetBody([]byte(body))
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resp := req.Send()
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if resp.Status() >= 400 {
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if isDefaultImage {
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return "", fmt.Errorf("failed to process default image: HTTP %d", resp.Status())
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}
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return r.processImage(defaultImage, clientID, token, true)
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}
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var data []map[string]string
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if err := json.Unmarshal(resp.Body(), &data); err != nil {
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if isDefaultImage {
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return "", fmt.Errorf("failed to unmarshal default image response: %w", err)
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}
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return r.processImage(defaultImage, clientID, token, true)
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}
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if len(data) == 0 {
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if isDefaultImage {
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return "", fmt.Errorf("no data returned for default image")
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}
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return r.processImage(defaultImage, clientID, token, true)
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}
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image := data[0]["external_asset_path"]
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if image == "" {
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if isDefaultImage {
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return "", fmt.Errorf("empty external_asset_path for default image")
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}
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return r.processImage(defaultImage, clientID, token, true)
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}
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processedImage := fmt.Sprintf("mp:%s", image)
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// Cache the processed image URL
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var ttl int64 = 4 * 60 * 60 // 4 hours for regular images
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if isDefaultImage {
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ttl = 48 * 60 * 60 // 48 hours for default image
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}
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_ = host.CacheSetString(cacheKey, processedImage, ttl)
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pdk.Log(pdk.LogDebug, fmt.Sprintf("Cached processed image URL for %s (TTL: %ds)", imageURL, ttl))
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return processedImage, nil
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}
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// ============================================================================
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// Activity Management
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// ============================================================================
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// sendActivity sends an activity update to Discord.
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func (r *discordRPC) sendActivity(clientID, username, token string, data activity) error {
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pdk.Log(pdk.LogInfo, fmt.Sprintf("Sending activity for user %s: %s - %s", username, data.Details, data.State))
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processedImage, err := r.processImage(data.Assets.LargeImage, clientID, token, false)
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if err != nil {
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pdk.Log(pdk.LogWarn, fmt.Sprintf("Failed to process image for user %s, continuing without image: %v", username, err))
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data.Assets.LargeImage = ""
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} else {
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data.Assets.LargeImage = processedImage
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}
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presence := presencePayload{
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Activities: []activity{data},
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Status: "dnd",
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Afk: false,
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}
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return r.sendMessage(username, presenceOpCode, presence)
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}
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// clearActivity clears the Discord activity for a user.
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func (r *discordRPC) clearActivity(username string) error {
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pdk.Log(pdk.LogInfo, fmt.Sprintf("Clearing activity for user %s", username))
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return r.sendMessage(username, presenceOpCode, presencePayload{})
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}
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// ============================================================================
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// Low-level Communication
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// ============================================================================
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// sendMessage sends a message over the WebSocket connection.
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func (r *discordRPC) sendMessage(username string, opCode int, payload any) error {
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message := map[string]any{
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"op": opCode,
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"d": payload,
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}
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b, err := json.Marshal(message)
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if err != nil {
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return fmt.Errorf("failed to marshal message: %w", err)
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}
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err = host.WebSocketSendText(username, string(b))
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if err != nil {
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return fmt.Errorf("failed to send message: %w", err)
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}
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return nil
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}
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// getDiscordGateway retrieves the Discord gateway URL.
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func (r *discordRPC) getDiscordGateway() (string, error) {
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req := pdk.NewHTTPRequest(pdk.MethodGet, "https://discord.com/api/gateway")
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resp := req.Send()
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if resp.Status() != 200 {
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return "", fmt.Errorf("failed to get Discord gateway: HTTP %d", resp.Status())
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}
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var result map[string]string
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if err := json.Unmarshal(resp.Body(), &result); err != nil {
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return "", fmt.Errorf("failed to parse Discord gateway response: %w", err)
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}
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return result["url"], nil
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}
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// sendHeartbeat sends a heartbeat to Discord.
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func (r *discordRPC) sendHeartbeat(username string) error {
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seqNum, _, err := host.CacheGetInt(fmt.Sprintf("discord.seq.%s", username))
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if err != nil {
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return fmt.Errorf("failed to get sequence number: %w", err)
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}
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pdk.Log(pdk.LogDebug, fmt.Sprintf("Sending heartbeat for user %s: %d", username, seqNum))
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return r.sendMessage(username, heartbeatOpCode, seqNum)
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}
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// cleanupFailedConnection cleans up a failed Discord connection.
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func (r *discordRPC) cleanupFailedConnection(username string) {
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pdk.Log(pdk.LogInfo, fmt.Sprintf("Cleaning up failed connection for user %s", username))
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// Cancel the heartbeat schedule
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if err := host.SchedulerCancelSchedule(username); err != nil {
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pdk.Log(pdk.LogWarn, fmt.Sprintf("Failed to cancel heartbeat schedule for user %s: %v", username, err))
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}
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// Close the WebSocket connection
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if err := host.WebSocketCloseConnection(username, 1000, "Connection lost"); err != nil {
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pdk.Log(pdk.LogWarn, fmt.Sprintf("Failed to close WebSocket connection for user %s: %v", username, err))
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}
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// Clean up cache entries
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_ = host.CacheRemove(fmt.Sprintf("discord.seq.%s", username))
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pdk.Log(pdk.LogInfo, fmt.Sprintf("Cleaned up connection for user %s", username))
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}
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// isConnected checks if a user is connected to Discord by testing the heartbeat.
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func (r *discordRPC) isConnected(username string) bool {
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err := r.sendHeartbeat(username)
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if err != nil {
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pdk.Log(pdk.LogDebug, fmt.Sprintf("Heartbeat test failed for user %s: %v", username, err))
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return false
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}
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return true
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}
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// connect establishes a connection to Discord for a user.
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func (r *discordRPC) connect(username, token string) error {
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if r.isConnected(username) {
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pdk.Log(pdk.LogInfo, fmt.Sprintf("Reusing existing connection for user %s", username))
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return nil
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}
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pdk.Log(pdk.LogInfo, fmt.Sprintf("Creating new connection for user %s", username))
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// Get Discord Gateway URL
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gateway, err := r.getDiscordGateway()
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if err != nil {
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return fmt.Errorf("failed to get Discord gateway: %w", err)
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}
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pdk.Log(pdk.LogDebug, fmt.Sprintf("Using gateway: %s", gateway))
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// Connect to Discord Gateway
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_, err = host.WebSocketConnect(gateway, nil, username)
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if err != nil {
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return fmt.Errorf("failed to connect to WebSocket: %w", err)
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}
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// Send identify payload
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payload := identifyPayload{
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Token: token,
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Intents: 0,
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Properties: identifyProperties{
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OS: "Windows 10",
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Browser: "Discord Client",
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Device: "Discord Client",
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},
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}
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if err := r.sendMessage(username, gateOpCode, payload); err != nil {
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return fmt.Errorf("failed to send identify payload: %w", err)
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}
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// Schedule heartbeats for this user/connection
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cronExpr := fmt.Sprintf("@every %ds", heartbeatInterval)
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scheduleID, err := host.SchedulerScheduleRecurring(cronExpr, payloadHeartbeat, username)
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if err != nil {
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return fmt.Errorf("failed to schedule heartbeat: %w", err)
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}
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pdk.Log(pdk.LogInfo, fmt.Sprintf("Scheduled heartbeat for user %s with ID %s", username, scheduleID))
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pdk.Log(pdk.LogInfo, fmt.Sprintf("Successfully authenticated user %s", username))
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return nil
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}
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// disconnect closes the Discord connection for a user.
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func (r *discordRPC) disconnect(username string) error {
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if err := host.SchedulerCancelSchedule(username); err != nil {
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return fmt.Errorf("failed to cancel schedule: %w", err)
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}
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if err := host.WebSocketCloseConnection(username, 1000, "Navidrome disconnect"); err != nil {
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return fmt.Errorf("failed to close WebSocket connection: %w", err)
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}
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return nil
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}
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// handleWebSocketMessage processes incoming WebSocket messages from Discord.
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func (r *discordRPC) handleWebSocketMessage(connectionID, message string) error {
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if len(message) < 1024 {
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pdk.Log(pdk.LogTrace, fmt.Sprintf("Received WebSocket message for connection '%s': %s", connectionID, message))
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} else {
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pdk.Log(pdk.LogTrace, fmt.Sprintf("Received WebSocket message for connection '%s' (truncated): %s...", connectionID, message[:1021]))
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}
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// Parse the message
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var msg map[string]any
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if err := json.Unmarshal([]byte(message), &msg); err != nil {
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return fmt.Errorf("failed to parse WebSocket message: %w", err)
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}
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// Store sequence number if present
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if v := msg["s"]; v != nil {
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seq := int64(v.(float64))
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pdk.Log(pdk.LogTrace, fmt.Sprintf("Received sequence number for connection '%s': %d", connectionID, seq))
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if err := host.CacheSetInt(fmt.Sprintf("discord.seq.%s", connectionID), seq, int64(heartbeatInterval*2)); err != nil {
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return fmt.Errorf("failed to store sequence number for user %s: %w", connectionID, err)
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}
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}
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return nil
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}
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// handleHeartbeatCallback processes heartbeat scheduler callbacks.
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func (r *discordRPC) handleHeartbeatCallback(username string) error {
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if err := r.sendHeartbeat(username); err != nil {
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// On first heartbeat failure, immediately clean up the connection
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pdk.Log(pdk.LogWarn, fmt.Sprintf("Heartbeat failed for user %s, cleaning up connection: %v", username, err))
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r.cleanupFailedConnection(username)
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return fmt.Errorf("heartbeat failed, connection cleaned up: %w", err)
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}
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return nil
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}
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// handleClearActivityCallback processes clear activity scheduler callbacks.
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func (r *discordRPC) handleClearActivityCallback(username string) error {
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pdk.Log(pdk.LogInfo, fmt.Sprintf("Removing presence for user %s", username))
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if err := r.clearActivity(username); err != nil {
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return fmt.Errorf("failed to clear activity: %w", err)
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}
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pdk.Log(pdk.LogInfo, fmt.Sprintf("Disconnecting user %s", username))
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if err := r.disconnect(username); err != nil {
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return fmt.Errorf("failed to disconnect from Discord: %w", err)
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}
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return nil
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}
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