MusicGen
Generate electronic music without AI
Requirements
- Rust 1.87.0+
Build
git clone <repository-url>
cd music
cargo build --release
TOML Configuration
Create declaritive songs with structured TOML:
cargo run --bin musicgen toml examples/enchanted.toml
From Binary
./target/release/musicgen toml examples/enchanted.toml
Basic TOML Structure
[composition]
key = 60
scale = "minor"
tempo = 85.0
measures = 16
[[tracks]]
name = "bass"
instrument = "sine"
volume = 0.8
[tracks.pattern]
type = "custom"
[[tracks.pattern.steps]]
time = 0.0
note = "C2"
duration = 0.75
velocity = 0.9
[export]
filename = "my_song"
format = "wav"
Definitions
- Track - Each track like a single instrument in a band (like the bass or drums)
- Pattern - The sequence of notes that a track plays.
- Steps - Individual notes in your pattern.
- Velocity - How loud to play the note (0.0 = whisper quiet, 1.0 = full volume)
- Loop Length - How long your pattern is before it repeats (in beats)
- Measures - Groups of beats (usually 4 beats = 1 measure). Like counting "1-2-3-4, 1-2-3-4"
- Tempo/BPM - How fast the song goes. 120 BPM = 120 beats per minute
- Key - What note the song is "centered" around (like C major or A minor)
- MIDI Notes - Just numbers for musical notes. 60 = middle C, 69 = A above middle C. Or use note names like "C4" or "A4"
- Duration - How long a note plays for (in beats). 1.0 = one full beat, 0.5 = half a beat
- Waveforms - The "shape" of the sound. Sine = smooth/warm, Square = retro video game, Sawtooth = buzzy/bright
- Effects - Things that change how your track sounds. Lowpass = makes it muffled, Delay = adds echo
- Time Signature - How many beats per measure. 4/4 means 4 beats per measure (most common)
- Chord - Multiple notes played together. Like C major = C + E + G played at the same time
- Arpeggio - Playing chord notes one after another instead of all together
Available Options
- Instruments:
sine
,square
,sawtooth
,triangle
,noise
,piano
- Scales:
major
,minor
,dorian
,pentatonic
,blues
,chromatic
- Keys: MIDI numbers (60 = C4) or note names (
"C4"
,"F#3"
) - Pattern Types:
custom
,chord
,arpeggio
,sequence
- Effects:
lowpass
,highpass
,delay
,reverb
,chorus
,distortion
Track Configuration
[[tracks]]
name = "bass"
instrument = "sine"
volume = 0.8
[tracks.pattern]
type = "custom"
loop_length = 4.0
[[tracks.pattern.steps]]
time = 0.0
note = "C2"
duration = 0.75
velocity = 0.9
[[tracks.pattern.steps]]
time = 2.0
note = "G2"
duration = 0.75
velocity = 0.8
[[tracks.effects]]
type = "lowpass"
cutoff = 400.0
resonance = 1.8
[[tracks]]
name = "drums"
instrument = "noise"
volume = 0.6
[tracks.pattern]
type = "custom"
[[tracks.pattern.steps]]
time = 0.0
note = "C1"
duration = 0.1
velocity = 1.0
[[tracks.pattern.steps]]
time = 1.0
note = "E3"
duration = 0.05
velocity = 0.7
See composition-schema
for a complete example and the full schema.
Output
All audio files are saved to the output/
directory.
1.1.0 - TOML
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Rust
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