mirror of
https://github.com/DavidHDev/vue-bits.git
synced 2026-03-07 06:29:30 -07:00
Migrate <SplashCursor />
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@@ -31,6 +31,7 @@ export const CATEGORIES = [
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subcategories: [
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'Animated Content',
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'Fade Content',
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'Splash Cursor',
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'Pixel Transition',
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'Ribbons',
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'Glare Hover',
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@@ -9,7 +9,8 @@ const animations = {
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'metallic-paint': () => import('../demo/Animations/MetallicPaintDemo.vue'),
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'magnet': () => import('../demo/Animations/MagnetDemo.vue'),
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'cubes': () => import('../demo/Animations/CubesDemo.vue'),
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'count-up': () => import('../demo/Animations/CountUpDemo.vue')
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'count-up': () => import('../demo/Animations/CountUpDemo.vue'),
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'splash-cursor': () => import('../demo/Animations/SplashCursorDemo.vue'),
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};
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const textAnimations = {
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29
src/constants/code/Animations/splashCursorCode.ts
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29
src/constants/code/Animations/splashCursorCode.ts
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@@ -0,0 +1,29 @@
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import code from '@content/Animations/SplashCursor/SplashCursor.vue?raw';
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import type { CodeObject } from '../../../types/code';
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export const splashCursor: CodeObject = {
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cli: `npx jsrepo add https://vue-bits.dev/ui/Animations/SplashCursor`,
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usage: `<template>
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<SplashCursor
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:SIM_RESOLUTION="128"
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:DYE_RESOLUTION="1440"
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:CAPTURE_RESOLUTION="512"
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:DENSITY_DISSIPATION="3.5"
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:VELOCITY_DISSIPATION="2"
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:PRESSURE="0.1"
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:PRESSURE_ITERATIONS="20"
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:CURL="3"
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:SPLAT_RADIUS="0.2"
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:SPLAT_FORCE="6000"
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:SHADING="true"
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:COLOR_UPDATE_SPEED="10"
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:BACK_COLOR="{ r: 0.5, g: 0, b: 0 }"
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:TRANSPARENT="true"
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/>
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</template>
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<script setup lang="ts">
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import SplashCursor from "./SplashCursor.vue";
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</script>`,
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code
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};
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1267
src/content/Animations/SplashCursor/SplashCursor.vue
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1267
src/content/Animations/SplashCursor/SplashCursor.vue
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File diff suppressed because it is too large
Load Diff
154
src/demo/Animations/SplashCursorDemo.vue
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154
src/demo/Animations/SplashCursorDemo.vue
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@@ -0,0 +1,154 @@
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<template>
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<div class="splash-cursor-demo">
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<TabbedLayout>
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<template #preview>
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<div class="demo-container">
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<span class="text-6xl text-center text-[#222] font-black select-none">Move Your Cursor</span>
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</div>
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<Customize>
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<PreviewSlider title="Simulation Resolution" v-model="simResolution" :min="64" :max="512" :step="32" />
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<PreviewSlider title="Density Dissipation" v-model="densityDissipation" :min="1" :max="10" :step="0.5" />
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<PreviewSlider title="Splat Force" v-model="splatForce" :min="1000" :max="15000" :step="1000" />
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</Customize>
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<PropTable :data="propData" />
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</template>
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<template #code>
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<CodeExample :code-object="splashCursor" />
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</template>
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<template #cli>
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<CliInstallation :command="splashCursor.cli" />
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</template>
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</TabbedLayout>
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<SplashCursor
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:key="rerenderKey"
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:SIM_RESOLUTION="simResolution"
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:DENSITY_DISSIPATION="densityDissipation"
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:SPLAT_FORCE="splatForce"
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/>
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</div>
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</template>
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<script setup lang="ts">
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import { ref, watch } from 'vue';
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import TabbedLayout from '../../components/common/TabbedLayout.vue';
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import PropTable from '../../components/common/PropTable.vue';
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import CliInstallation from '../../components/code/CliInstallation.vue';
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import CodeExample from '../../components/code/CodeExample.vue';
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import Customize from '../../components/common/Customize.vue';
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import PreviewSlider from '../../components/common/PreviewSlider.vue';
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import SplashCursor from '../../content/Animations/SplashCursor/SplashCursor.vue';
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import { splashCursor } from '@/constants/code/Animations/splashCursorCode';
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import { useForceRerender } from '@/composables/useForceRerender';
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const { rerenderKey, forceRerender } = useForceRerender();
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const simResolution = ref(128);
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const densityDissipation = ref(3.5);
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const splatForce = ref(6000);
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watch([simResolution, densityDissipation, splatForce], () => {
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forceRerender();
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});
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const propData = [
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{
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name: 'SIM_RESOLUTION',
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type: 'number',
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default: '128',
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description: 'Fluid simulation resolution for velocity fields.'
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},
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{
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name: 'DYE_RESOLUTION',
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type: 'number',
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default: '1440',
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description: 'Resolution of the color/dye texture.'
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},
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{
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name: 'CAPTURE_RESOLUTION',
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type: 'number',
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default: '512',
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description: 'Resolution used for certain capture operations (rarely changed).'
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},
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{
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name: 'DENSITY_DISSIPATION',
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type: 'number',
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default: '3.5',
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description: 'Rate at which color/density dissipates over time.'
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},
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{
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name: 'VELOCITY_DISSIPATION',
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type: 'number',
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default: '2',
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description: 'Rate at which velocity dissipates over time.'
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},
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{
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name: 'PRESSURE',
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type: 'number',
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default: '0.1',
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description: 'Base pressure for the fluid simulation.'
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},
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{
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name: 'PRESSURE_ITERATIONS',
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type: 'number',
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default: '20',
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description: 'Number of Jacobi iterations used for the pressure solver.'
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},
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{
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name: 'CURL',
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type: 'number',
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default: '3',
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description: 'Amount of vorticity/curl to apply for swirling effects.'
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},
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{
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name: 'SPLAT_RADIUS',
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type: 'number',
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default: '0.2',
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description: "Radius of the 'splat' effect when user interacts."
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},
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{
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name: 'SPLAT_FORCE',
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type: 'number',
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default: '6000',
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description: "Force of the fluid 'splat' on each interaction."
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},
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{
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name: 'SHADING',
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type: 'boolean',
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default: 'true',
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description: 'Toggles simple lighting/shading on the fluid.'
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},
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{
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name: 'COLOR_UPDATE_SPEED',
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type: 'number',
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default: '10',
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description: 'Frequency at which pointer colors are re-randomized.'
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},
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{
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name: 'BACK_COLOR',
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type: 'object',
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default: '{ r: 0.5, g: 0, b: 0 }',
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description: 'Base background color for the fluid. Not always used if TRANSPARENT is true.'
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},
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{
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name: 'TRANSPARENT',
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type: 'boolean',
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default: 'true',
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description: 'Determines if the canvas background should be rendered with alpha.'
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}
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];
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</script>
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<style scoped>
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.demo-container {
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overflow: hidden;
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min-height: 300px;
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padding: 0;
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}
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</style>
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