Migrate <SplashCursor />

This commit is contained in:
David Haz
2025-07-12 19:16:42 +03:00
parent a6dd7a9792
commit 01ab91c316
5 changed files with 1453 additions and 1 deletions

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@@ -31,6 +31,7 @@ export const CATEGORIES = [
subcategories: [ subcategories: [
'Animated Content', 'Animated Content',
'Fade Content', 'Fade Content',
'Splash Cursor',
'Pixel Transition', 'Pixel Transition',
'Ribbons', 'Ribbons',
'Glare Hover', 'Glare Hover',

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@@ -9,7 +9,8 @@ const animations = {
'metallic-paint': () => import('../demo/Animations/MetallicPaintDemo.vue'), 'metallic-paint': () => import('../demo/Animations/MetallicPaintDemo.vue'),
'magnet': () => import('../demo/Animations/MagnetDemo.vue'), 'magnet': () => import('../demo/Animations/MagnetDemo.vue'),
'cubes': () => import('../demo/Animations/CubesDemo.vue'), 'cubes': () => import('../demo/Animations/CubesDemo.vue'),
'count-up': () => import('../demo/Animations/CountUpDemo.vue') 'count-up': () => import('../demo/Animations/CountUpDemo.vue'),
'splash-cursor': () => import('../demo/Animations/SplashCursorDemo.vue'),
}; };
const textAnimations = { const textAnimations = {

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@@ -0,0 +1,29 @@
import code from '@content/Animations/SplashCursor/SplashCursor.vue?raw';
import type { CodeObject } from '../../../types/code';
export const splashCursor: CodeObject = {
cli: `npx jsrepo add https://vue-bits.dev/ui/Animations/SplashCursor`,
usage: `<template>
<SplashCursor
:SIM_RESOLUTION="128"
:DYE_RESOLUTION="1440"
:CAPTURE_RESOLUTION="512"
:DENSITY_DISSIPATION="3.5"
:VELOCITY_DISSIPATION="2"
:PRESSURE="0.1"
:PRESSURE_ITERATIONS="20"
:CURL="3"
:SPLAT_RADIUS="0.2"
:SPLAT_FORCE="6000"
:SHADING="true"
:COLOR_UPDATE_SPEED="10"
:BACK_COLOR="{ r: 0.5, g: 0, b: 0 }"
:TRANSPARENT="true"
/>
</template>
<script setup lang="ts">
import SplashCursor from "./SplashCursor.vue";
</script>`,
code
};

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@@ -0,0 +1,154 @@
<template>
<div class="splash-cursor-demo">
<TabbedLayout>
<template #preview>
<div class="demo-container">
<span class="text-6xl text-center text-[#222] font-black select-none">Move Your Cursor</span>
</div>
<Customize>
<PreviewSlider title="Simulation Resolution" v-model="simResolution" :min="64" :max="512" :step="32" />
<PreviewSlider title="Density Dissipation" v-model="densityDissipation" :min="1" :max="10" :step="0.5" />
<PreviewSlider title="Splat Force" v-model="splatForce" :min="1000" :max="15000" :step="1000" />
</Customize>
<PropTable :data="propData" />
</template>
<template #code>
<CodeExample :code-object="splashCursor" />
</template>
<template #cli>
<CliInstallation :command="splashCursor.cli" />
</template>
</TabbedLayout>
<SplashCursor
:key="rerenderKey"
:SIM_RESOLUTION="simResolution"
:DENSITY_DISSIPATION="densityDissipation"
:SPLAT_FORCE="splatForce"
/>
</div>
</template>
<script setup lang="ts">
import { ref, watch } from 'vue';
import TabbedLayout from '../../components/common/TabbedLayout.vue';
import PropTable from '../../components/common/PropTable.vue';
import CliInstallation from '../../components/code/CliInstallation.vue';
import CodeExample from '../../components/code/CodeExample.vue';
import Customize from '../../components/common/Customize.vue';
import PreviewSlider from '../../components/common/PreviewSlider.vue';
import SplashCursor from '../../content/Animations/SplashCursor/SplashCursor.vue';
import { splashCursor } from '@/constants/code/Animations/splashCursorCode';
import { useForceRerender } from '@/composables/useForceRerender';
const { rerenderKey, forceRerender } = useForceRerender();
const simResolution = ref(128);
const densityDissipation = ref(3.5);
const splatForce = ref(6000);
watch([simResolution, densityDissipation, splatForce], () => {
forceRerender();
});
const propData = [
{
name: 'SIM_RESOLUTION',
type: 'number',
default: '128',
description: 'Fluid simulation resolution for velocity fields.'
},
{
name: 'DYE_RESOLUTION',
type: 'number',
default: '1440',
description: 'Resolution of the color/dye texture.'
},
{
name: 'CAPTURE_RESOLUTION',
type: 'number',
default: '512',
description: 'Resolution used for certain capture operations (rarely changed).'
},
{
name: 'DENSITY_DISSIPATION',
type: 'number',
default: '3.5',
description: 'Rate at which color/density dissipates over time.'
},
{
name: 'VELOCITY_DISSIPATION',
type: 'number',
default: '2',
description: 'Rate at which velocity dissipates over time.'
},
{
name: 'PRESSURE',
type: 'number',
default: '0.1',
description: 'Base pressure for the fluid simulation.'
},
{
name: 'PRESSURE_ITERATIONS',
type: 'number',
default: '20',
description: 'Number of Jacobi iterations used for the pressure solver.'
},
{
name: 'CURL',
type: 'number',
default: '3',
description: 'Amount of vorticity/curl to apply for swirling effects.'
},
{
name: 'SPLAT_RADIUS',
type: 'number',
default: '0.2',
description: "Radius of the 'splat' effect when user interacts."
},
{
name: 'SPLAT_FORCE',
type: 'number',
default: '6000',
description: "Force of the fluid 'splat' on each interaction."
},
{
name: 'SHADING',
type: 'boolean',
default: 'true',
description: 'Toggles simple lighting/shading on the fluid.'
},
{
name: 'COLOR_UPDATE_SPEED',
type: 'number',
default: '10',
description: 'Frequency at which pointer colors are re-randomized.'
},
{
name: 'BACK_COLOR',
type: 'object',
default: '{ r: 0.5, g: 0, b: 0 }',
description: 'Base background color for the fluid. Not always used if TRANSPARENT is true.'
},
{
name: 'TRANSPARENT',
type: 'boolean',
default: 'true',
description: 'Determines if the canvas background should be rendered with alpha.'
}
];
</script>
<style scoped>
.demo-container {
overflow: hidden;
min-height: 300px;
padding: 0;
}
</style>