feat: added <LineWaves /> background

This commit is contained in:
Utkarsh-Singhal-26
2026-03-20 17:40:05 +05:30
parent 9474d94c7b
commit 4ea0141cdf
3 changed files with 491 additions and 0 deletions
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import code from '@content/Backgrounds/LineWaves/LineWaves.vue?raw';
import { createCodeObject } from '../../../types/code';
export const lineWaves = createCodeObject(code, 'Backgrounds/LineWaves', {
installation: `npm install ogl`,
usage: `<template>
<div style="width: 100%; height: 600px; position: relative;">
<LineWaves
:speed="0.3"
:innerLineCount="32"
:outerLineCount="36"
:warpIntensity="1"
:rotation="-45"
:edgeFadeWidth="0"
:colorCycleSpeed="1"
:brightness="0.2"
:color1="#ffffff"
:color2="#ffffff"
:color3="#ffffff"
:enableMouseInteraction="true"
:mouseInfluence="2"
/>
</div>
</template>
<script setup lang="ts">
import LineWaves from "./LineWaves.vue";
</script>`
});
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<script setup lang="ts">
import { Renderer, Program, Mesh, Triangle } from 'ogl';
import { onBeforeUnmount, onMounted, useTemplateRef, watch } from 'vue';
interface LineWavesProps {
speed?: number;
innerLineCount?: number;
outerLineCount?: number;
warpIntensity?: number;
rotation?: number;
edgeFadeWidth?: number;
colorCycleSpeed?: number;
brightness?: number;
color1?: string;
color2?: string;
color3?: string;
enableMouseInteraction?: boolean;
mouseInfluence?: number;
}
function hexToVec3(hex: string): [number, number, number] {
const h = hex.replace('#', '');
return [parseInt(h.slice(0, 2), 16) / 255, parseInt(h.slice(2, 4), 16) / 255, parseInt(h.slice(4, 6), 16) / 255];
}
const vertexShader = `
attribute vec2 uv;
attribute vec2 position;
varying vec2 vUv;
void main() {
vUv = uv;
gl_Position = vec4(position, 0, 1);
}
`;
const fragmentShader = `
precision highp float;
uniform float uTime;
uniform vec3 uResolution;
uniform float uSpeed;
uniform float uInnerLines;
uniform float uOuterLines;
uniform float uWarpIntensity;
uniform float uRotation;
uniform float uEdgeFadeWidth;
uniform float uColorCycleSpeed;
uniform float uBrightness;
uniform vec3 uColor1;
uniform vec3 uColor2;
uniform vec3 uColor3;
uniform vec2 uMouse;
uniform float uMouseInfluence;
uniform bool uEnableMouse;
#define HALF_PI 1.5707963
float hashF(float n) {
return fract(sin(n * 127.1) * 43758.5453123);
}
float smoothNoise(float x) {
float i = floor(x);
float f = fract(x);
float u = f * f * (3.0 - 2.0 * f);
return mix(hashF(i), hashF(i + 1.0), u);
}
float displaceA(float coord, float t) {
float result = sin(coord * 2.123) * 0.2;
result += sin(coord * 3.234 + t * 4.345) * 0.1;
result += sin(coord * 0.589 + t * 0.934) * 0.5;
return result;
}
float displaceB(float coord, float t) {
float result = sin(coord * 1.345) * 0.3;
result += sin(coord * 2.734 + t * 3.345) * 0.2;
result += sin(coord * 0.189 + t * 0.934) * 0.3;
return result;
}
vec2 rotate2D(vec2 p, float angle) {
float c = cos(angle);
float s = sin(angle);
return vec2(p.x * c - p.y * s, p.x * s + p.y * c);
}
void main() {
vec2 coords = gl_FragCoord.xy / uResolution.xy;
coords = coords * 2.0 - 1.0;
coords = rotate2D(coords, uRotation);
float halfT = uTime * uSpeed * 0.5;
float fullT = uTime * uSpeed;
float mouseWarp = 0.0;
if (uEnableMouse) {
vec2 mPos = rotate2D(uMouse * 2.0 - 1.0, uRotation);
float mDist = length(coords - mPos);
mouseWarp = uMouseInfluence * exp(-mDist * mDist * 4.0);
}
float warpAx = coords.x + displaceA(coords.y, halfT) * uWarpIntensity + mouseWarp;
float warpAy = coords.y - displaceA(coords.x * cos(fullT) * 1.235, halfT) * uWarpIntensity;
float warpBx = coords.x + displaceB(coords.y, halfT) * uWarpIntensity + mouseWarp;
float warpBy = coords.y - displaceB(coords.x * sin(fullT) * 1.235, halfT) * uWarpIntensity;
vec2 fieldA = vec2(warpAx, warpAy);
vec2 fieldB = vec2(warpBx, warpBy);
vec2 blended = mix(fieldA, fieldB, mix(fieldA, fieldB, 0.5));
float fadeTop = smoothstep(uEdgeFadeWidth, uEdgeFadeWidth + 0.4, blended.y);
float fadeBottom = smoothstep(-uEdgeFadeWidth, -(uEdgeFadeWidth + 0.4), blended.y);
float vMask = 1.0 - max(fadeTop, fadeBottom);
float tileCount = mix(uOuterLines, uInnerLines, vMask);
float scaledY = blended.y * tileCount;
float nY = smoothNoise(abs(scaledY));
float ridge = pow(
step(abs(nY - blended.x) * 2.0, HALF_PI) * cos(2.0 * (nY - blended.x)),
5.0
);
float lines = 0.0;
for (float i = 1.0; i < 3.0; i += 1.0) {
lines += pow(max(fract(scaledY), fract(-scaledY)), i * 2.0);
}
float pattern = vMask * lines;
float cycleT = fullT * uColorCycleSpeed;
float rChannel = (pattern + lines * ridge) * (cos(blended.y + cycleT * 0.234) * 0.5 + 1.0);
float gChannel = (pattern + vMask * ridge) * (sin(blended.x + cycleT * 1.745) * 0.5 + 1.0);
float bChannel = (pattern + lines * ridge) * (cos(blended.x + cycleT * 0.534) * 0.5 + 1.0);
vec3 col = (rChannel * uColor1 + gChannel * uColor2 + bChannel * uColor3) * uBrightness;
float alpha = clamp(length(col), 0.0, 1.0);
gl_FragColor = vec4(col, alpha);
}
`;
const props = withDefaults(defineProps<LineWavesProps>(), {
speed: 0.3,
innerLineCount: 32.0,
outerLineCount: 36.0,
warpIntensity: 1.0,
rotation: -45,
edgeFadeWidth: 0.0,
colorCycleSpeed: 1.0,
brightness: 0.2,
color1: '#ffffff',
color2: '#ffffff',
color3: '#ffffff',
enableMouseInteraction: true,
mouseInfluence: 2.0
});
const containerRef = useTemplateRef<HTMLDivElement>('containerRef');
let cleanup: (() => void) | null = null;
const setup = () => {
if (!containerRef.value) return;
const container = containerRef.value;
const renderer = new Renderer({ alpha: true, premultipliedAlpha: false });
const gl = renderer.gl;
gl.clearColor(0, 0, 0, 0);
const currentMouse = [0.5, 0.5];
let targetMouse = [0.5, 0.5];
function handleMouseMove(e: MouseEvent) {
const rect = gl.canvas.getBoundingClientRect();
targetMouse = [(e.clientX - rect.left) / rect.width, 1.0 - (e.clientY - rect.top) / rect.height];
}
function handleMouseLeave() {
targetMouse = [0.5, 0.5];
}
renderer.setSize(container.offsetWidth, container.offsetHeight);
const geometry = new Triangle(gl);
const rotationRad = (props.rotation * Math.PI) / 180;
const program = new Program(gl, {
vertex: vertexShader,
fragment: fragmentShader,
uniforms: {
uTime: { value: 0 },
uResolution: { value: [gl.canvas.width, gl.canvas.height, gl.canvas.width / gl.canvas.height] },
uSpeed: { value: props.speed },
uInnerLines: { value: props.innerLineCount },
uOuterLines: { value: props.outerLineCount },
uWarpIntensity: { value: props.warpIntensity },
uRotation: { value: rotationRad },
uEdgeFadeWidth: { value: props.edgeFadeWidth },
uColorCycleSpeed: { value: props.colorCycleSpeed },
uBrightness: { value: props.brightness },
uColor1: { value: hexToVec3(props.color1) },
uColor2: { value: hexToVec3(props.color2) },
uColor3: { value: hexToVec3(props.color3) },
uMouse: { value: new Float32Array([0.5, 0.5]) },
uMouseInfluence: { value: props.mouseInfluence },
uEnableMouse: { value: props.enableMouseInteraction }
}
});
function resize() {
renderer.setSize(container.offsetWidth, container.offsetHeight);
program.uniforms.uResolution.value = [gl.canvas.width, gl.canvas.height, gl.canvas.width / gl.canvas.height];
}
window.addEventListener('resize', resize);
const mesh = new Mesh(gl, { geometry, program });
container.appendChild(gl.canvas);
if (props.enableMouseInteraction) {
gl.canvas.addEventListener('mousemove', handleMouseMove);
gl.canvas.addEventListener('mouseleave', handleMouseLeave);
}
let animationFrameId: number;
function update(time: number) {
animationFrameId = requestAnimationFrame(update);
program.uniforms.uTime.value = time * 0.001;
if (props.enableMouseInteraction) {
currentMouse[0] += 0.05 * (targetMouse[0] - currentMouse[0]);
currentMouse[1] += 0.05 * (targetMouse[1] - currentMouse[1]);
program.uniforms.uMouse.value[0] = currentMouse[0];
program.uniforms.uMouse.value[1] = currentMouse[1];
} else {
program.uniforms.uMouse.value[0] = 0.5;
program.uniforms.uMouse.value[1] = 0.5;
}
renderer.render({ scene: mesh });
}
animationFrameId = requestAnimationFrame(update);
cleanup = () => {
cancelAnimationFrame(animationFrameId);
window.removeEventListener('resize', resize);
if (props.enableMouseInteraction) {
gl.canvas.removeEventListener('mousemove', handleMouseMove);
gl.canvas.removeEventListener('mouseleave', handleMouseLeave);
}
container.removeChild(gl.canvas);
gl.getExtension('WEBGL_lose_context')?.loseContext();
};
};
onMounted(() => {
setup();
});
onBeforeUnmount(() => {
cleanup?.();
});
watch(
() => [
props.speed,
props.innerLineCount,
props.outerLineCount,
props.warpIntensity,
props.rotation,
props.edgeFadeWidth,
props.colorCycleSpeed,
props.brightness,
props.color1,
props.color2,
props.color3,
props.enableMouseInteraction,
props.mouseInfluence
],
() => {
cleanup?.();
setup();
}
);
</script>
<template>
<div ref="containerRef" class="w-full h-full" />
</template>
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<template>
<TabbedLayout>
<template #preview>
<div class="relative p-0 h-[600px] overflow-hidden demo-container">
<LineWaves
:speed="speed"
:inner-line-count="innerLineCount"
:outer-line-count="outerLineCount"
:warp-intensity="warpIntensity"
:rotation="rotation"
:edge-fade-width="edgeFadeWidth"
:color-cycle-speed="colorCycleSpeed"
:brightness="brightness"
:color1="color1"
:color2="color2"
:color3="color3"
:enable-mouse-interaction="enableMouseInteraction"
:mouse-influence="mouseInfluence"
/>
<BackgroundContent pill-text="New Background" headline="Ride the waves of your creativity!" />
</div>
<Customize>
<div class="flex items-center gap-4 mt-4">
<PreviewColor title="Color 1" v-model="color1" />
<PreviewColor title="Color 2" v-model="color2" />
<PreviewColor title="Color 3" v-model="color3" />
</div>
<PreviewSlider title="Speed" :min="0.1" :max="3" :step="0.1" v-model="speed" />
<PreviewSlider title="Inner Line Count" :min="2" :max="40" :step="1" v-model="innerLineCount" />
<PreviewSlider title="Outer Line Count" :min="2" :max="40" :step="1" v-model="outerLineCount" />
<PreviewSlider title="Warp Intensity" :min="0.1" :max="3" :step="0.1" v-model="warpIntensity" />
<PreviewSlider title="Rotation" :min="-180" :max="180" :step="1" v-model="rotation" />
<PreviewSlider title="Edge Fade Width" :min="0.0" :max="1.0" :step="0.05" v-model="edgeFadeWidth" />
<PreviewSlider title="Color Cycle Speed" :min="0.1" :max="5" :step="0.1" v-model="colorCycleSpeed" />
<PreviewSlider title="Brightness" :min="0.1" :max="3" :step="0.1" v-model="brightness" />
<PreviewSwitch title="Mouse Interaction" v-model="enableMouseInteraction" />
<PreviewSlider
v-if="enableMouseInteraction"
title="Mouse Influence"
:min="0.1"
:max="2"
:step="0.1"
v-model="mouseInfluence"
/>
</Customize>
<PropTable :data="propData" />
<Dependencies :dependency-list="['ogl']" />
</template>
<template #code>
<CodeExample :code-object="lineWaves" />
</template>
<template #cli>
<CliInstallation :command="lineWaves.cli" />
</template>
</TabbedLayout>
</template>
<script setup lang="ts">
import CliInstallation from '@/components/code/CliInstallation.vue';
import CodeExample from '@/components/code/CodeExample.vue';
import Dependencies from '@/components/code/Dependencies.vue';
import BackgroundContent from '@/components/common/BackgroundContent.vue';
import Customize from '@/components/common/Customize.vue';
import PreviewColor from '@/components/common/PreviewColor.vue';
import PreviewSlider from '@/components/common/PreviewSlider.vue';
import PreviewSwitch from '@/components/common/PreviewSwitch.vue';
import PropTable from '@/components/common/PropTable.vue';
import TabbedLayout from '@/components/common/TabbedLayout.vue';
import { lineWaves } from '@/constants/code/Backgrounds/lineWavesCode';
import LineWaves from '@/content/Backgrounds/LineWaves/LineWaves.vue';
import { ref } from 'vue';
const speed = ref(0.3);
const innerLineCount = ref(32.0);
const outerLineCount = ref(36.0);
const warpIntensity = ref(1.0);
const rotation = ref(-45);
const edgeFadeWidth = ref(0.0);
const colorCycleSpeed = ref(1.0);
const brightness = ref(0.2);
const color1 = ref('#ffffff');
const color2 = ref('#ffffff');
const color3 = ref('#ffffff');
const enableMouseInteraction = ref(true);
const mouseInfluence = ref(2.0);
const propData = [
{
name: 'speed',
type: 'number',
default: '0.3',
description: 'Overall animation speed multiplier.'
},
{
name: 'innerLineCount',
type: 'number',
default: '32.0',
description: 'Number of lines in the inner (center) wave region.'
},
{
name: 'outerLineCount',
type: 'number',
default: '36.0',
description: 'Number of lines in the outer (edge) wave region.'
},
{
name: 'warpIntensity',
type: 'number',
default: '1.0',
description: 'Intensity of the wave distortion effect.'
},
{
name: 'rotation',
type: 'number',
default: '-45',
description: 'Rotation of the wave pattern in degrees.'
},
{
name: 'edgeFadeWidth',
type: 'number',
default: '0.0',
description: 'Width of the edge fade between inner and outer regions.'
},
{
name: 'colorCycleSpeed',
type: 'number',
default: '1.0',
description: 'Speed of color cycling animation.'
},
{
name: 'brightness',
type: 'number',
default: '0.2',
description: 'Overall brightness multiplier.'
},
{
name: 'color1',
type: 'string',
default: '"#ffffff"',
description: 'First color channel in HEX format.'
},
{
name: 'color2',
type: 'string',
default: '"#ffffff"',
description: 'Second color channel in HEX format.'
},
{
name: 'color3',
type: 'string',
default: '"#ffffff"',
description: 'Third color channel in HEX format.'
},
{
name: 'enableMouseInteraction',
type: 'boolean',
default: 'true',
description: 'Enable cursor-reactive wave distortion.'
},
{
name: 'mouseInfluence',
type: 'number',
default: '2.0',
description: 'Strength of mouse influence on the wave pattern.'
}
];
</script>