mirror of
https://github.com/DavidHDev/vue-bits.git
synced 2026-03-07 06:29:30 -07:00
Add AsciiText component
This commit is contained in:
@@ -19,6 +19,7 @@ export const CATEGORIES = [
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'Falling Text',
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'Text Cursor',
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'Decrypted Text',
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'Ascii Text',
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]
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},
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{
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@@ -23,6 +23,7 @@ const textAnimations = {
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'falling-text': () => import("../demo/TextAnimations/FallingTextDemo.vue"),
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'text-cursor': () => import("../demo/TextAnimations/TextCursorDemo.vue"),
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'decrypted-text': () => import("../demo/TextAnimations/DecryptedTextDemo.vue"),
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'ascii-text': () => import("../demo/TextAnimations/AsciiTextDemo.vue"),
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};
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const components = {
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23
src/constants/code/TextAnimations/asciiTextCode.ts
Normal file
23
src/constants/code/TextAnimations/asciiTextCode.ts
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@@ -0,0 +1,23 @@
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import code from '@/content/TextAnimations/AsciiText/AsciiText.vue?raw'
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import type { CodeObject } from '../../../types/code'
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export const asciiText: CodeObject = {
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cli: `npx jsrepo add https://vue-bits.dev/ui/TextAnimations/AsciiText`,
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installation: `npm install three @types/three`,
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usage: `<template>
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<AsciiText
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text="Hey!"
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:ascii-font-size="8"
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:text-font-size="200"
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text-color="#fdf9f3"
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:plane-base-height="8"
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:enable-waves="true"
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class-name="w-full h-full"
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/>
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</template>
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<script setup lang="ts">
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import AsciiText from "./AsciiText.vue";
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</script>`,
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code
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}
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623
src/content/TextAnimations/AsciiText/AsciiText.vue
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623
src/content/TextAnimations/AsciiText/AsciiText.vue
Normal file
@@ -0,0 +1,623 @@
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<script setup lang="ts">
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import { ref, onMounted, onUnmounted, watch } from 'vue'
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import * as THREE from 'three'
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interface AsciiTextProps {
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text?: string
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asciiFontSize?: number
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textFontSize?: number
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textColor?: string
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planeBaseHeight?: number
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enableWaves?: boolean
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className?: string
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}
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const props = withDefaults(defineProps<AsciiTextProps>(), {
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text: 'David!',
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asciiFontSize: 8,
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textFontSize: 200,
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textColor: '#fdf9f3',
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planeBaseHeight: 8,
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enableWaves: true,
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className: ''
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})
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const vertexShader = `
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varying vec2 vUv;
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uniform float uTime;
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uniform float mouse;
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uniform float uEnableWaves;
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void main() {
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vUv = uv;
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float time = uTime * 5.;
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float waveFactor = uEnableWaves;
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vec3 transformed = position;
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transformed.x += sin(time + position.y) * 0.5 * waveFactor;
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transformed.y += cos(time + position.z) * 0.15 * waveFactor;
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transformed.z += sin(time + position.x) * waveFactor;
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gl_Position = projectionMatrix * modelViewMatrix * vec4(transformed, 1.0);
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}
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`
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const fragmentShader = `
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varying vec2 vUv;
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uniform float mouse;
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uniform float uTime;
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uniform sampler2D uTexture;
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void main() {
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float time = uTime;
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vec2 pos = vUv;
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float move = sin(time + mouse) * 0.01;
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float r = texture2D(uTexture, pos + cos(time * 2. - time + pos.x) * .01).r;
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float g = texture2D(uTexture, pos + tan(time * .5 + pos.x - time) * .01).g;
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float b = texture2D(uTexture, pos - cos(time * 2. + time + pos.y) * .01).b;
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float a = texture2D(uTexture, pos).a;
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gl_FragColor = vec4(r, g, b, a);
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}
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`
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// @ts-expect-error - Adding map function to Math object
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Math.map = function (n: number, start: number, stop: number, start2: number, stop2: number) {
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return ((n - start) / (stop - start)) * (stop2 - start2) + start2
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}
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const PX_RATIO = typeof window !== 'undefined' ? window.devicePixelRatio : 1
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interface AsciiFilterOptions {
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fontSize?: number
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fontFamily?: string
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charset?: string
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invert?: boolean
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}
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interface CanvasTxtOptions {
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fontSize?: number
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fontFamily?: string
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color?: string
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}
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class AsciiFilter {
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renderer: THREE.WebGLRenderer
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domElement: HTMLDivElement
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pre: HTMLPreElement
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canvas: HTMLCanvasElement
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context: CanvasRenderingContext2D | null
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deg: number
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invert: boolean
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fontSize: number
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fontFamily: string
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charset: string
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width: number = 0
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height: number = 0
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center: { x: number; y: number } = { x: 0, y: 0 }
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mouse: { x: number; y: number } = { x: 0, y: 0 }
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cols: number = 0
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rows: number = 0
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constructor(
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renderer: THREE.WebGLRenderer,
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{ fontSize, fontFamily, charset, invert }: AsciiFilterOptions = {}
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) {
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this.renderer = renderer
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this.domElement = document.createElement('div')
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this.domElement.style.position = 'absolute'
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this.domElement.style.top = '0'
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this.domElement.style.left = '0'
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this.domElement.style.width = '100%'
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this.domElement.style.height = '100%'
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this.pre = document.createElement('pre')
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this.domElement.appendChild(this.pre)
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this.canvas = document.createElement('canvas')
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this.context = this.canvas.getContext('2d')
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this.domElement.appendChild(this.canvas)
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this.deg = 0
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this.invert = invert ?? true
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this.fontSize = fontSize ?? 12
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this.fontFamily = fontFamily ?? "'Courier New', monospace"
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this.charset =
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charset ??
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" .'`^\",:;Il!i~+_-?][}{1)(|/tfjrxnuvczXYUJCLQ0OZmwqpdbkhao*#MW&8%B@$"
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if (this.context) {
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this.context.imageSmoothingEnabled = false
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}
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this.onMouseMove = this.onMouseMove.bind(this)
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document.addEventListener('mousemove', this.onMouseMove)
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}
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setSize(width: number, height: number) {
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this.width = width
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this.height = height
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this.renderer.setSize(width, height)
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this.reset()
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this.center = { x: width / 2, y: height / 2 }
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this.mouse = { x: this.center.x, y: this.center.y }
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}
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reset() {
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this.context!.font = `${this.fontSize}px ${this.fontFamily}`
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const charWidth = this.context!.measureText('A').width
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this.cols = Math.floor(
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this.width / (this.fontSize * (charWidth / this.fontSize))
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)
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this.rows = Math.floor(this.height / this.fontSize)
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this.canvas.width = this.cols
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this.canvas.height = this.rows
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this.pre.style.fontFamily = this.fontFamily
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this.pre.style.fontSize = `${this.fontSize}px`
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this.pre.style.margin = '0'
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this.pre.style.padding = '0'
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this.pre.style.lineHeight = '1em'
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this.pre.style.position = 'absolute'
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this.pre.style.left = '0'
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this.pre.style.top = '0'
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this.pre.style.zIndex = '9'
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this.pre.style.backgroundImage = 'radial-gradient(circle, #ff6188 0%, #fc9867 50%, #ffd866 100%)'
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this.pre.style.backgroundAttachment = 'fixed'
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this.pre.style.webkitTextFillColor = 'transparent'
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this.pre.style.webkitBackgroundClip = 'text'
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this.pre.style.backgroundClip = 'text'
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this.pre.style.mixBlendMode = 'difference'
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}
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onMouseMove(e: MouseEvent) {
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this.mouse = { x: e.clientX * PX_RATIO, y: e.clientY * PX_RATIO }
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}
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render(scene: THREE.Scene, camera: THREE.Camera) {
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this.renderer.render(scene, camera)
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const w = this.canvas.width
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const h = this.canvas.height
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this.context!.clearRect(0, 0, w, h)
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if (this.context && w && h) {
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this.context.drawImage(this.renderer.domElement, 0, 0, w, h)
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}
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this.asciify(this.context!, w, h)
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this.hue()
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}
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asciify(ctx: CanvasRenderingContext2D, w: number, h: number) {
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if (w && h) {
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const imgData = ctx.getImageData(0, 0, w, h).data
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let str = ''
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for (let y = 0; y < h; y++) {
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for (let x = 0; x < w; x++) {
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const i = x * 4 + y * 4 * w
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const [r, g, b, a] = [
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imgData[i],
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imgData[i + 1],
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imgData[i + 2],
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imgData[i + 3]
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]
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if (a === 0) {
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str += ' '
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continue
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}
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const gray = (0.3 * r + 0.6 * g + 0.1 * b) / 255
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let idx = Math.floor((1 - gray) * (this.charset.length - 1))
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if (this.invert) idx = this.charset.length - idx - 1
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str += this.charset[idx]
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}
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str += '\n'
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}
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this.pre.innerHTML = str
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}
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}
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get dx() {
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return this.mouse.x - this.center.x
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}
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get dy() {
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return this.mouse.y - this.center.y
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}
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hue() {
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const deg = (Math.atan2(this.dy, this.dx) * 180) / Math.PI
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this.deg += (deg - this.deg) * 0.075
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this.domElement.style.filter = `hue-rotate(${this.deg.toFixed(1)}deg)`
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}
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dispose() {
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document.removeEventListener('mousemove', this.onMouseMove)
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}
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}
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class CanvasTxt {
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canvas: HTMLCanvasElement
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context: CanvasRenderingContext2D | null
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txt: string
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fontSize: number
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fontFamily: string
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color: string
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font: string
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constructor(
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txt: string,
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{ fontSize = 200, fontFamily = 'Arial', color = '#fdf9f3' }: CanvasTxtOptions = {}
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) {
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this.canvas = document.createElement('canvas')
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this.context = this.canvas.getContext('2d')
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this.txt = txt
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this.fontSize = fontSize
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this.fontFamily = fontFamily
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this.color = color
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this.font = `600 ${this.fontSize}px ${this.fontFamily}`
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}
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resize() {
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if (this.context) {
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this.context.font = this.font
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const metrics = this.context.measureText(this.txt)
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const textWidth = Math.ceil(metrics.width) + 20
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const textHeight =
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Math.ceil(metrics.actualBoundingBoxAscent + metrics.actualBoundingBoxDescent) + 20
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this.canvas.width = textWidth
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this.canvas.height = textHeight
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}
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}
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render() {
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if (this.context) {
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this.context.clearRect(0, 0, this.canvas.width, this.canvas.height)
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this.context.fillStyle = this.color
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this.context.font = this.font
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const metrics = this.context.measureText(this.txt)
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const yPos = 10 + metrics.actualBoundingBoxAscent
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this.context.fillText(this.txt, 10, yPos)
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}
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}
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get width() {
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return this.canvas.width
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}
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get height() {
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return this.canvas.height
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}
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get texture() {
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return this.canvas
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}
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}
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class CanvAscii {
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textString: string
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asciiFontSize: number
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textFontSize: number
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textColor!: string
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planeBaseHeight!: number
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container!: HTMLElement
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width!: number
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height!: number
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enableWaves!: boolean
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camera!: THREE.PerspectiveCamera
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scene!: THREE.Scene
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mouse: { x: number; y: number } = { x: 0, y: 0 }
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textCanvas!: CanvasTxt
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texture!: THREE.CanvasTexture
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geometry!: THREE.PlaneGeometry
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material!: THREE.ShaderMaterial
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mesh!: THREE.Mesh
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renderer!: THREE.WebGLRenderer
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filter!: AsciiFilter
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center: { x: number; y: number } = { x: 0, y: 0 }
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animationFrameId: number = 0
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constructor(
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{ text, asciiFontSize, textFontSize, textColor, planeBaseHeight, enableWaves }: {
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text: string
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asciiFontSize: number
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textFontSize: number
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textColor: string
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planeBaseHeight: number
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enableWaves: boolean
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},
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containerElem: HTMLElement,
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width: number,
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height: number
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) {
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this.textString = text
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this.asciiFontSize = asciiFontSize
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this.textFontSize = textFontSize
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this.textColor = textColor
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this.planeBaseHeight = planeBaseHeight
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this.container = containerElem
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this.width = width
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this.height = height
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this.enableWaves = enableWaves
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this.camera = new THREE.PerspectiveCamera(45, this.width / this.height, 1, 1000)
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this.camera.position.z = 30
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this.scene = new THREE.Scene()
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this.onMouseMove = this.onMouseMove.bind(this)
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this.setMesh()
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this.setRenderer()
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}
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setMesh() {
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this.textCanvas = new CanvasTxt(this.textString, {
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fontSize: this.textFontSize,
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fontFamily: 'IBM Plex Mono',
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color: this.textColor
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})
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this.textCanvas.resize()
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this.textCanvas.render()
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this.texture = new THREE.CanvasTexture(this.textCanvas.texture)
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this.texture.minFilter = THREE.NearestFilter
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const textAspect = this.textCanvas.width / this.textCanvas.height
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const baseH = this.planeBaseHeight
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const planeW = baseH * textAspect
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const planeH = baseH
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this.geometry = new THREE.PlaneGeometry(planeW, planeH, 36, 36)
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this.material = new THREE.ShaderMaterial({
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vertexShader,
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fragmentShader,
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transparent: true,
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uniforms: {
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uTime: { value: 0 },
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mouse: { value: 1.0 },
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uTexture: { value: this.texture },
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uEnableWaves: { value: this.enableWaves ? 1.0 : 0.0 }
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}
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})
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this.mesh = new THREE.Mesh(this.geometry, this.material)
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this.scene.add(this.mesh)
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}
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setRenderer() {
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this.renderer = new THREE.WebGLRenderer({ antialias: false, alpha: true })
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this.renderer.setPixelRatio(1)
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this.renderer.setClearColor(0x000000, 0)
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this.filter = new AsciiFilter(this.renderer, {
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fontFamily: 'IBM Plex Mono',
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fontSize: this.asciiFontSize,
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invert: true
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})
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this.container.appendChild(this.filter.domElement)
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this.setSize(this.width, this.height)
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this.container.addEventListener('mousemove', this.onMouseMove)
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this.container.addEventListener('touchmove', this.onMouseMove)
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}
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setSize(w: number, h: number) {
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this.width = w
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this.height = h
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this.camera.aspect = w / h
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this.camera.updateProjectionMatrix()
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this.filter.setSize(w, h)
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this.center = { x: w / 2, y: h / 2 }
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}
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load() {
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this.animate()
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}
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onMouseMove(evt: MouseEvent | TouchEvent) {
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const e = 'touches' in evt ? evt.touches[0] : evt
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const bounds = this.container.getBoundingClientRect()
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const x = e.clientX - bounds.left
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const y = e.clientY - bounds.top
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this.mouse = { x, y }
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}
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animate() {
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const animateFrame = () => {
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this.animationFrameId = requestAnimationFrame(animateFrame)
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this.render()
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}
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animateFrame()
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}
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render() {
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const time = new Date().getTime() * 0.001
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this.textCanvas.render()
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this.texture.needsUpdate = true
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;(this.mesh.material as THREE.ShaderMaterial).uniforms.uTime.value = Math.sin(time)
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this.updateRotation()
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this.filter.render(this.scene, this.camera)
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}
|
||||
|
||||
updateRotation() {
|
||||
// @ts-expect-error - Using custom Math.map function
|
||||
const x = Math.map(this.mouse.y, 0, this.height, 0.5, -0.5)
|
||||
// @ts-expect-error - Using custom Math.map function
|
||||
const y = Math.map(this.mouse.x, 0, this.width, -0.5, 0.5)
|
||||
|
||||
this.mesh.rotation.x += (x - this.mesh.rotation.x) * 0.05
|
||||
this.mesh.rotation.y += (y - this.mesh.rotation.y) * 0.05
|
||||
}
|
||||
|
||||
clear() {
|
||||
this.scene.traverse((obj) => {
|
||||
if (obj instanceof THREE.Mesh && obj.material && obj.geometry) {
|
||||
if (Array.isArray(obj.material)) {
|
||||
obj.material.forEach((mat) => mat.dispose())
|
||||
} else {
|
||||
obj.material.dispose()
|
||||
}
|
||||
obj.geometry.dispose()
|
||||
}
|
||||
})
|
||||
this.scene.clear()
|
||||
}
|
||||
|
||||
dispose() {
|
||||
cancelAnimationFrame(this.animationFrameId)
|
||||
this.filter.dispose()
|
||||
this.container.removeChild(this.filter.domElement)
|
||||
this.container.removeEventListener('mousemove', this.onMouseMove)
|
||||
this.container.removeEventListener('touchmove', this.onMouseMove)
|
||||
this.clear()
|
||||
this.renderer.dispose()
|
||||
}
|
||||
}
|
||||
|
||||
const containerRef = ref<HTMLDivElement | null>(null)
|
||||
let asciiRef: CanvAscii | null = null
|
||||
|
||||
const initializeAscii = () => {
|
||||
if (!containerRef.value) return
|
||||
|
||||
const { width, height } = containerRef.value.getBoundingClientRect()
|
||||
|
||||
if (width === 0 || height === 0) {
|
||||
const observer = new IntersectionObserver(
|
||||
([entry]) => {
|
||||
if (entry.isIntersecting && entry.boundingClientRect.width > 0 && entry.boundingClientRect.height > 0) {
|
||||
const { width: w, height: h } = entry.boundingClientRect
|
||||
|
||||
asciiRef = new CanvAscii(
|
||||
{
|
||||
text: props.text,
|
||||
asciiFontSize: props.asciiFontSize,
|
||||
textFontSize: props.textFontSize,
|
||||
textColor: props.textColor,
|
||||
planeBaseHeight: props.planeBaseHeight,
|
||||
enableWaves: props.enableWaves
|
||||
},
|
||||
containerRef.value!,
|
||||
w,
|
||||
h
|
||||
)
|
||||
asciiRef.load()
|
||||
|
||||
observer.disconnect()
|
||||
}
|
||||
},
|
||||
{ threshold: 0.1 }
|
||||
)
|
||||
|
||||
observer.observe(containerRef.value)
|
||||
return
|
||||
}
|
||||
|
||||
asciiRef = new CanvAscii(
|
||||
{
|
||||
text: props.text,
|
||||
asciiFontSize: props.asciiFontSize,
|
||||
textFontSize: props.textFontSize,
|
||||
textColor: props.textColor,
|
||||
planeBaseHeight: props.planeBaseHeight,
|
||||
enableWaves: props.enableWaves
|
||||
},
|
||||
containerRef.value,
|
||||
width,
|
||||
height
|
||||
)
|
||||
asciiRef.load()
|
||||
|
||||
const ro = new ResizeObserver((entries) => {
|
||||
if (!entries[0] || !asciiRef) return
|
||||
const { width: w, height: h } = entries[0].contentRect
|
||||
if (w > 0 && h > 0) {
|
||||
asciiRef.setSize(w, h)
|
||||
}
|
||||
})
|
||||
ro.observe(containerRef.value)
|
||||
}
|
||||
|
||||
onMounted(() => {
|
||||
initializeAscii()
|
||||
})
|
||||
|
||||
onUnmounted(() => {
|
||||
if (asciiRef) {
|
||||
asciiRef.dispose()
|
||||
}
|
||||
})
|
||||
|
||||
watch(
|
||||
() => [props.text, props.asciiFontSize, props.textFontSize, props.textColor, props.planeBaseHeight, props.enableWaves],
|
||||
() => {
|
||||
if (asciiRef) {
|
||||
asciiRef.dispose()
|
||||
}
|
||||
initializeAscii()
|
||||
}
|
||||
)
|
||||
</script>
|
||||
|
||||
<template>
|
||||
<div
|
||||
ref="containerRef"
|
||||
:class="[
|
||||
'ascii-text-container',
|
||||
className
|
||||
]"
|
||||
class="absolute inset-0 w-full h-full"
|
||||
/>
|
||||
</template>
|
||||
|
||||
<style scoped>
|
||||
@import url('https://fonts.googleapis.com/css2?family=IBM+Plex+Mono:wght@500&display=swap');
|
||||
|
||||
.ascii-text-container :deep(canvas) {
|
||||
position: absolute;
|
||||
left: 0;
|
||||
top: 0;
|
||||
width: 100%;
|
||||
height: 100%;
|
||||
image-rendering: optimizeSpeed;
|
||||
image-rendering: -moz-crisp-edges;
|
||||
image-rendering: -o-crisp-edges;
|
||||
image-rendering: -webkit-optimize-contrast;
|
||||
image-rendering: optimize-contrast;
|
||||
image-rendering: crisp-edges;
|
||||
image-rendering: pixelated;
|
||||
}
|
||||
|
||||
.ascii-text-container :deep(pre) {
|
||||
margin: 0;
|
||||
user-select: none;
|
||||
padding: 0;
|
||||
line-height: 1em;
|
||||
text-align: left;
|
||||
position: absolute;
|
||||
left: 0;
|
||||
top: 0;
|
||||
background-image: radial-gradient(circle, #ff6188 0%, #fc9867 50%, #ffd866 100%);
|
||||
background-attachment: fixed;
|
||||
-webkit-text-fill-color: transparent;
|
||||
-webkit-background-clip: text;
|
||||
background-clip: text;
|
||||
z-index: 9;
|
||||
mix-blend-mode: difference;
|
||||
}
|
||||
</style>
|
||||
180
src/demo/TextAnimations/AsciiTextDemo.vue
Normal file
180
src/demo/TextAnimations/AsciiTextDemo.vue
Normal file
@@ -0,0 +1,180 @@
|
||||
<template>
|
||||
<div class="ascii-text-demo">
|
||||
<TabbedLayout>
|
||||
<template #preview>
|
||||
<div class="demo-container relative min-h-[400px] max-h-[400px] overflow-hidden">
|
||||
<RefreshButton @refresh="forceRerender" />
|
||||
|
||||
<AsciiText
|
||||
:key="rerenderKey"
|
||||
:text="text"
|
||||
:ascii-font-size="asciiFontSize"
|
||||
:text-font-size="textFontSize"
|
||||
:text-color="textColor"
|
||||
:plane-base-height="planeBaseHeight"
|
||||
:enable-waves="enableWaves"
|
||||
class-name="w-full h-full"
|
||||
/>
|
||||
</div>
|
||||
|
||||
<Customize>
|
||||
<div class="flex flex-col gap-2">
|
||||
<label class="text-sm font-medium text-gray-300">Text</label>
|
||||
<input
|
||||
v-model="text"
|
||||
type="text"
|
||||
placeholder="Enter text..."
|
||||
maxlength="10"
|
||||
class="px-3 py-2 bg-[#0b0b0b] border border-[#1e3721] rounded-lg text-white placeholder-gray-500 focus:outline-none focus:ring-2 focus:ring-[#1e3721] focus:border-transparent"
|
||||
@input="forceRerender"
|
||||
/>
|
||||
</div>
|
||||
|
||||
<PreviewSlider
|
||||
title="ASCII Font Size"
|
||||
v-model="asciiFontSize"
|
||||
:min="2"
|
||||
:max="20"
|
||||
:step="1"
|
||||
@update:model-value="forceRerender"
|
||||
/>
|
||||
|
||||
<PreviewSlider
|
||||
title="Text Font Size"
|
||||
v-model="textFontSize"
|
||||
:min="100"
|
||||
:max="400"
|
||||
:step="25"
|
||||
@update:model-value="forceRerender"
|
||||
/>
|
||||
|
||||
<PreviewSlider
|
||||
title="Base Height"
|
||||
v-model="planeBaseHeight"
|
||||
:min="4"
|
||||
:max="16"
|
||||
:step="1"
|
||||
@update:model-value="forceRerender"
|
||||
/>
|
||||
|
||||
<PreviewSwitch
|
||||
title="Enable Waves"
|
||||
v-model="enableWaves"
|
||||
@update:model-value="forceRerender"
|
||||
/>
|
||||
|
||||
<div class="flex gap-4 flex-wrap">
|
||||
<button
|
||||
v-for="color in colorOptions"
|
||||
:key="color.name"
|
||||
class="text-xs bg-[#0b0b0b] rounded-[10px] border border-[#1e3721] hover:bg-[#1e3721] text-white h-8 px-3 transition-colors"
|
||||
:class="{ 'bg-[#1e3721]': textColor === color.value }"
|
||||
@click="changeColor(color.value)"
|
||||
>
|
||||
{{ color.name }}
|
||||
</button>
|
||||
</div>
|
||||
</Customize>
|
||||
|
||||
<PropTable :data="propData" />
|
||||
<Dependencies :dependency-list="['three', '@types/three']" />
|
||||
</template>
|
||||
|
||||
<template #code>
|
||||
<CodeExample :code-object="asciiText" />
|
||||
</template>
|
||||
|
||||
<template #cli>
|
||||
<CliInstallation :command="asciiText.cli" />
|
||||
</template>
|
||||
</TabbedLayout>
|
||||
</div>
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
import { ref } from 'vue'
|
||||
import TabbedLayout from '@/components/common/TabbedLayout.vue'
|
||||
import RefreshButton from '@/components/common/RefreshButton.vue'
|
||||
import PropTable from '@/components/common/PropTable.vue'
|
||||
import Dependencies from '@/components/code/Dependencies.vue'
|
||||
import CliInstallation from '@/components/code/CliInstallation.vue'
|
||||
import CodeExample from '@/components/code/CodeExample.vue'
|
||||
import Customize from '@/components/common/Customize.vue'
|
||||
import PreviewSlider from '@/components/common/PreviewSlider.vue'
|
||||
import PreviewSwitch from '@/components/common/PreviewSwitch.vue'
|
||||
import AsciiText from '@/content/TextAnimations/AsciiText/AsciiText.vue'
|
||||
import { asciiText } from '@/constants/code/TextAnimations/asciiTextCode'
|
||||
import { useForceRerender } from '@/composables/useForceRerender'
|
||||
|
||||
const text = ref('Hey!')
|
||||
const asciiFontSize = ref(8)
|
||||
const textFontSize = ref(200)
|
||||
const textColor = ref('#fdf9f3')
|
||||
const planeBaseHeight = ref(8)
|
||||
const enableWaves = ref(true)
|
||||
|
||||
const { rerenderKey, forceRerender } = useForceRerender()
|
||||
|
||||
// Color options for easy selection
|
||||
const colorOptions = [
|
||||
{ name: 'Cream', value: '#fdf9f3' },
|
||||
{ name: 'White', value: '#ffffff' },
|
||||
{ name: 'Red', value: '#ff6b6b' },
|
||||
{ name: 'Blue', value: '#4ecdc4' },
|
||||
{ name: 'Green', value: '#45b7d1' },
|
||||
{ name: 'Purple', value: '#9b59b6' },
|
||||
{ name: 'Orange', value: '#f39c12' },
|
||||
{ name: 'Pink', value: '#e91e63' }
|
||||
]
|
||||
|
||||
const changeColor = (color: string) => {
|
||||
textColor.value = color
|
||||
forceRerender()
|
||||
}
|
||||
|
||||
// Component properties documentation
|
||||
const propData = [
|
||||
{
|
||||
name: 'text',
|
||||
type: 'string',
|
||||
default: '"David!"',
|
||||
description: 'The text content to display as ASCII art.'
|
||||
},
|
||||
{
|
||||
name: 'asciiFontSize',
|
||||
type: 'number',
|
||||
default: '8',
|
||||
description: 'Font size for the ASCII characters (in pixels).'
|
||||
},
|
||||
{
|
||||
name: 'textFontSize',
|
||||
type: 'number',
|
||||
default: '200',
|
||||
description: 'Font size for the original text before ASCII conversion.'
|
||||
},
|
||||
{
|
||||
name: 'textColor',
|
||||
type: 'string',
|
||||
default: '"#fdf9f3"',
|
||||
description: 'Color of the text used in the ASCII conversion.'
|
||||
},
|
||||
{
|
||||
name: 'planeBaseHeight',
|
||||
type: 'number',
|
||||
default: '8',
|
||||
description: 'Base height of the 3D plane geometry for the text.'
|
||||
},
|
||||
{
|
||||
name: 'enableWaves',
|
||||
type: 'boolean',
|
||||
default: 'true',
|
||||
description: 'Whether to enable wave animation effects on the text.'
|
||||
},
|
||||
{
|
||||
name: 'className',
|
||||
type: 'string',
|
||||
default: '""',
|
||||
description: 'Additional CSS classes to apply to the component.'
|
||||
}
|
||||
]
|
||||
</script>
|
||||
Reference in New Issue
Block a user