mirror of
https://github.com/DavidHDev/vue-bits.git
synced 2026-03-07 06:29:30 -07:00
Merge branch 'main' into feat/plasma
This commit is contained in:
@@ -1,5 +1,5 @@
|
||||
// Highlighted sidebar items
|
||||
export const NEW = ['Target Cursor', 'Ripple Grid', 'Magic Bento', 'Galaxy', 'Text Type', 'Glass Surface', 'Sticker Peel', 'Scroll Stack', 'Faulty Terminal', 'Pill Nav', 'Card Nav', 'Logo Loop', 'Plasma'];
|
||||
export const NEW = ['Prism', 'Plasma' 'Target Cursor', 'Ripple Grid', 'Magic Bento', 'Galaxy', 'Glass Surface', 'Sticker Peel', 'Scroll Stack', 'Faulty Terminal', 'Pill Nav', 'Card Nav', 'Logo Loop'];
|
||||
export const UPDATED = [];
|
||||
|
||||
// Used for main sidebar navigation
|
||||
@@ -95,6 +95,7 @@ export const CATEGORIES = [
|
||||
{
|
||||
name: 'Backgrounds',
|
||||
subcategories: [
|
||||
'Prism',
|
||||
'Aurora',
|
||||
'Beams',
|
||||
'Dark Veil',
|
||||
|
||||
@@ -106,6 +106,7 @@ const backgrounds = {
|
||||
'faulty-terminal': () => import('../demo/Backgrounds/FaultyTerminalDemo.vue'),
|
||||
'light-rays': () => import('../demo/Backgrounds/LightRaysDemo.vue'),
|
||||
'plasma': () => import('../demo/Backgrounds/PlasmaDemo.vue'),
|
||||
'prism': () => import('../demo/Backgrounds/PrismDemo.vue'),
|
||||
};
|
||||
|
||||
export const componentMap = {
|
||||
|
||||
25
src/constants/code/Backgrounds/prismCode.ts
Normal file
25
src/constants/code/Backgrounds/prismCode.ts
Normal file
@@ -0,0 +1,25 @@
|
||||
import code from '@content/Backgrounds/Prism/Prism.vue?raw';
|
||||
import { createCodeObject } from '../../../types/code';
|
||||
|
||||
export const prism = createCodeObject(code, 'Backgrounds/Prism', {
|
||||
installation: `npm install ogl`,
|
||||
usage: `<template>
|
||||
<div style="width: 100%; height: 600px; position: relative;">
|
||||
<Prism
|
||||
animation-type="rotate"
|
||||
:time-scale="0.5"
|
||||
:height="3.5"
|
||||
:base-width="5.5"
|
||||
:scale="3.6"
|
||||
:hue-shift="0"
|
||||
:color-frequency="1"
|
||||
:noise="0.5"
|
||||
:glow="1"
|
||||
/>
|
||||
</div>
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
import Prism from "./Prism.vue";
|
||||
</script>`
|
||||
});
|
||||
459
src/content/Backgrounds/Prism/Prism.vue
Normal file
459
src/content/Backgrounds/Prism/Prism.vue
Normal file
@@ -0,0 +1,459 @@
|
||||
<script setup lang="ts">
|
||||
import { Mesh, Program, Renderer, Triangle } from 'ogl';
|
||||
import { onBeforeUnmount, onMounted, useTemplateRef, watch } from 'vue';
|
||||
|
||||
type PrismProps = {
|
||||
height?: number;
|
||||
baseWidth?: number;
|
||||
animationType?: 'rotate' | 'hover' | '3drotate';
|
||||
glow?: number;
|
||||
offset?: { x?: number; y?: number };
|
||||
noise?: number;
|
||||
transparent?: boolean;
|
||||
scale?: number;
|
||||
hueShift?: number;
|
||||
colorFrequency?: number;
|
||||
hoverStrength?: number;
|
||||
inertia?: number;
|
||||
bloom?: number;
|
||||
suspendWhenOffscreen?: boolean;
|
||||
timeScale?: number;
|
||||
};
|
||||
|
||||
const props = withDefaults(defineProps<PrismProps>(), {
|
||||
height: 3.5,
|
||||
baseWidth: 5.5,
|
||||
animationType: 'rotate',
|
||||
glow: 1,
|
||||
offset: () => ({ x: 0, y: 0 }),
|
||||
noise: 0.5,
|
||||
transparent: true,
|
||||
scale: 3.6,
|
||||
hueShift: 0,
|
||||
colorFrequency: 1,
|
||||
hoverStrength: 2,
|
||||
inertia: 0.05,
|
||||
bloom: 1,
|
||||
suspendWhenOffscreen: false,
|
||||
timeScale: 0.5
|
||||
});
|
||||
|
||||
const containerRef = useTemplateRef('containerRef');
|
||||
|
||||
let cleanup: (() => void) | null = null;
|
||||
|
||||
const setup = () => {
|
||||
const container = containerRef.value;
|
||||
if (!container) return;
|
||||
|
||||
const H = Math.max(0.001, props.height);
|
||||
const BW = Math.max(0.001, props.baseWidth);
|
||||
const BASE_HALF = BW * 0.5;
|
||||
const GLOW = Math.max(0.0, props.glow);
|
||||
const NOISE = Math.max(0.0, props.noise);
|
||||
const offX = props.offset?.x ?? 0;
|
||||
const offY = props.offset?.y ?? 0;
|
||||
const SAT = props.transparent ? 1.5 : 1;
|
||||
const SCALE = Math.max(0.001, props.scale);
|
||||
const HUE = props.hueShift || 0;
|
||||
const CFREQ = Math.max(0.0, props.colorFrequency || 1);
|
||||
const BLOOM = Math.max(0.0, props.bloom || 1);
|
||||
const RSX = 1;
|
||||
const RSY = 1;
|
||||
const RSZ = 1;
|
||||
const TS = Math.max(0, props.timeScale || 1);
|
||||
const HOVSTR = Math.max(0, props.hoverStrength || 1);
|
||||
const INERT = Math.max(0, Math.min(1, props.inertia || 0.12));
|
||||
|
||||
const dpr = Math.min(2, window.devicePixelRatio || 1);
|
||||
const renderer = new Renderer({
|
||||
dpr,
|
||||
alpha: props.transparent,
|
||||
antialias: false
|
||||
});
|
||||
const gl = renderer.gl;
|
||||
gl.disable(gl.DEPTH_TEST);
|
||||
gl.disable(gl.CULL_FACE);
|
||||
gl.disable(gl.BLEND);
|
||||
|
||||
Object.assign(gl.canvas.style, {
|
||||
position: 'absolute',
|
||||
inset: '0',
|
||||
width: '100%',
|
||||
height: '100%',
|
||||
display: 'block'
|
||||
} as Partial<CSSStyleDeclaration>);
|
||||
container.appendChild(gl.canvas);
|
||||
|
||||
const vertex = /* glsl */ `
|
||||
attribute vec2 position;
|
||||
void main() {
|
||||
gl_Position = vec4(position, 0.0, 1.0);
|
||||
}
|
||||
`;
|
||||
|
||||
const fragment = /* glsl */ `
|
||||
precision highp float;
|
||||
|
||||
uniform vec2 iResolution;
|
||||
uniform float iTime;
|
||||
|
||||
uniform float uHeight;
|
||||
uniform float uBaseHalf;
|
||||
uniform mat3 uRot;
|
||||
uniform int uUseBaseWobble;
|
||||
uniform float uGlow;
|
||||
uniform vec2 uOffsetPx;
|
||||
uniform float uNoise;
|
||||
uniform float uSaturation;
|
||||
uniform float uScale;
|
||||
uniform float uHueShift;
|
||||
uniform float uColorFreq;
|
||||
uniform float uBloom;
|
||||
uniform float uCenterShift;
|
||||
uniform float uInvBaseHalf;
|
||||
uniform float uInvHeight;
|
||||
uniform float uMinAxis;
|
||||
uniform float uPxScale;
|
||||
uniform float uTimeScale;
|
||||
|
||||
vec4 tanh4(vec4 x){
|
||||
vec4 e2x = exp(2.0*x);
|
||||
return (e2x - 1.0) / (e2x + 1.0);
|
||||
}
|
||||
|
||||
float rand(vec2 co){
|
||||
return fract(sin(dot(co, vec2(12.9898, 78.233))) * 43758.5453123);
|
||||
}
|
||||
|
||||
float sdOctaAnisoInv(vec3 p){
|
||||
vec3 q = vec3(abs(p.x) * uInvBaseHalf, abs(p.y) * uInvHeight, abs(p.z) * uInvBaseHalf);
|
||||
float m = q.x + q.y + q.z - 1.0;
|
||||
return m * uMinAxis * 0.5773502691896258;
|
||||
}
|
||||
|
||||
float sdPyramidUpInv(vec3 p){
|
||||
float oct = sdOctaAnisoInv(p);
|
||||
float halfSpace = -p.y;
|
||||
return max(oct, halfSpace);
|
||||
}
|
||||
|
||||
mat3 hueRotation(float a){
|
||||
float c = cos(a), s = sin(a);
|
||||
mat3 W = mat3(
|
||||
0.299, 0.587, 0.114,
|
||||
0.299, 0.587, 0.114,
|
||||
0.299, 0.587, 0.114
|
||||
);
|
||||
mat3 U = mat3(
|
||||
0.701, -0.587, -0.114,
|
||||
-0.299, 0.413, -0.114,
|
||||
-0.300, -0.588, 0.886
|
||||
);
|
||||
mat3 V = mat3(
|
||||
0.168, -0.331, 0.500,
|
||||
0.328, 0.035, -0.500,
|
||||
-0.497, 0.296, 0.201
|
||||
);
|
||||
return W + U * c + V * s;
|
||||
}
|
||||
|
||||
void main(){
|
||||
vec2 f = (gl_FragCoord.xy - 0.5 * iResolution.xy - uOffsetPx) * uPxScale;
|
||||
|
||||
float z = 5.0;
|
||||
float d = 0.0;
|
||||
|
||||
vec3 p;
|
||||
vec4 o = vec4(0.0);
|
||||
|
||||
float centerShift = uCenterShift;
|
||||
float cf = uColorFreq;
|
||||
|
||||
mat2 wob = mat2(1.0);
|
||||
if (uUseBaseWobble == 1) {
|
||||
float t = iTime * uTimeScale;
|
||||
float c0 = cos(t + 0.0);
|
||||
float c1 = cos(t + 33.0);
|
||||
float c2 = cos(t + 11.0);
|
||||
wob = mat2(c0, c1, c2, c0);
|
||||
}
|
||||
|
||||
const int STEPS = 100;
|
||||
for (int i = 0; i < STEPS; i++) {
|
||||
p = vec3(f, z);
|
||||
p.xz = p.xz * wob;
|
||||
p = uRot * p;
|
||||
vec3 q = p;
|
||||
q.y += centerShift;
|
||||
d = 0.1 + 0.2 * abs(sdPyramidUpInv(q));
|
||||
z -= d;
|
||||
o += (sin((p.y + z) * cf + vec4(0.0, 1.0, 2.0, 3.0)) + 1.0) / d;
|
||||
}
|
||||
|
||||
o = tanh4(o * o * (uGlow * uBloom) / 1e5);
|
||||
|
||||
vec3 col = o.rgb;
|
||||
float n = rand(gl_FragCoord.xy + vec2(iTime));
|
||||
col += (n - 0.5) * uNoise;
|
||||
col = clamp(col, 0.0, 1.0);
|
||||
|
||||
float L = dot(col, vec3(0.2126, 0.7152, 0.0722));
|
||||
col = clamp(mix(vec3(L), col, uSaturation), 0.0, 1.0);
|
||||
|
||||
if(abs(uHueShift) > 0.0001){
|
||||
col = clamp(hueRotation(uHueShift) * col, 0.0, 1.0);
|
||||
}
|
||||
|
||||
gl_FragColor = vec4(col, o.a);
|
||||
}
|
||||
`;
|
||||
|
||||
const geometry = new Triangle(gl);
|
||||
const iResBuf = new Float32Array(2);
|
||||
const offsetPxBuf = new Float32Array(2);
|
||||
|
||||
const program = new Program(gl, {
|
||||
vertex,
|
||||
fragment,
|
||||
uniforms: {
|
||||
iResolution: { value: iResBuf },
|
||||
iTime: { value: 0 },
|
||||
uHeight: { value: H },
|
||||
uBaseHalf: { value: BASE_HALF },
|
||||
uUseBaseWobble: { value: 1 },
|
||||
uRot: { value: new Float32Array([1, 0, 0, 0, 1, 0, 0, 0, 1]) },
|
||||
uGlow: { value: GLOW },
|
||||
uOffsetPx: { value: offsetPxBuf },
|
||||
uNoise: { value: NOISE },
|
||||
uSaturation: { value: SAT },
|
||||
uScale: { value: SCALE },
|
||||
uHueShift: { value: HUE },
|
||||
uColorFreq: { value: CFREQ },
|
||||
uBloom: { value: BLOOM },
|
||||
uCenterShift: { value: H * 0.25 },
|
||||
uInvBaseHalf: { value: 1 / BASE_HALF },
|
||||
uInvHeight: { value: 1 / H },
|
||||
uMinAxis: { value: Math.min(BASE_HALF, H) },
|
||||
uPxScale: {
|
||||
value: 1 / ((gl.drawingBufferHeight || 1) * 0.1 * SCALE)
|
||||
},
|
||||
uTimeScale: { value: TS }
|
||||
}
|
||||
});
|
||||
const mesh = new Mesh(gl, { geometry, program });
|
||||
|
||||
const resize = () => {
|
||||
const w = container.clientWidth || 1;
|
||||
const h = container.clientHeight || 1;
|
||||
renderer.setSize(w, h);
|
||||
iResBuf[0] = gl.drawingBufferWidth;
|
||||
iResBuf[1] = gl.drawingBufferHeight;
|
||||
offsetPxBuf[0] = offX * dpr;
|
||||
offsetPxBuf[1] = offY * dpr;
|
||||
program.uniforms.uPxScale.value = 1 / ((gl.drawingBufferHeight || 1) * 0.1 * SCALE);
|
||||
};
|
||||
const ro = new ResizeObserver(resize);
|
||||
ro.observe(container);
|
||||
resize();
|
||||
|
||||
const rotBuf = new Float32Array(9);
|
||||
const setMat3FromEuler = (yawY: number, pitchX: number, rollZ: number, out: Float32Array) => {
|
||||
const cy = Math.cos(yawY),
|
||||
sy = Math.sin(yawY);
|
||||
const cx = Math.cos(pitchX),
|
||||
sx = Math.sin(pitchX);
|
||||
const cz = Math.cos(rollZ),
|
||||
sz = Math.sin(rollZ);
|
||||
const r00 = cy * cz + sy * sx * sz;
|
||||
const r01 = -cy * sz + sy * sx * cz;
|
||||
const r02 = sy * cx;
|
||||
|
||||
const r10 = cx * sz;
|
||||
const r11 = cx * cz;
|
||||
const r12 = -sx;
|
||||
|
||||
const r20 = -sy * cz + cy * sx * sz;
|
||||
const r21 = sy * sz + cy * sx * cz;
|
||||
const r22 = cy * cx;
|
||||
|
||||
out[0] = r00;
|
||||
out[1] = r10;
|
||||
out[2] = r20;
|
||||
out[3] = r01;
|
||||
out[4] = r11;
|
||||
out[5] = r21;
|
||||
out[6] = r02;
|
||||
out[7] = r12;
|
||||
out[8] = r22;
|
||||
return out;
|
||||
};
|
||||
|
||||
const NOISE_IS_ZERO = NOISE < 1e-6;
|
||||
let raf = 0;
|
||||
const t0 = performance.now();
|
||||
const startRAF = () => {
|
||||
if (raf) return;
|
||||
raf = requestAnimationFrame(render);
|
||||
};
|
||||
const stopRAF = () => {
|
||||
if (!raf) return;
|
||||
cancelAnimationFrame(raf);
|
||||
raf = 0;
|
||||
};
|
||||
|
||||
const rnd = () => Math.random();
|
||||
const wX = (0.3 + rnd() * 0.6) * RSX;
|
||||
const wY = (0.2 + rnd() * 0.7) * RSY;
|
||||
const wZ = (0.1 + rnd() * 0.5) * RSZ;
|
||||
const phX = rnd() * Math.PI * 2;
|
||||
const phZ = rnd() * Math.PI * 2;
|
||||
|
||||
let yaw = 0,
|
||||
pitch = 0,
|
||||
roll = 0;
|
||||
let targetYaw = 0,
|
||||
targetPitch = 0;
|
||||
const lerp = (a: number, b: number, t: number) => a + (b - a) * t;
|
||||
|
||||
const pointer = { x: 0, y: 0, inside: true };
|
||||
const onMove = (e: PointerEvent) => {
|
||||
const ww = Math.max(1, window.innerWidth);
|
||||
const wh = Math.max(1, window.innerHeight);
|
||||
const cx = ww * 0.5;
|
||||
const cy = wh * 0.5;
|
||||
const nx = (e.clientX - cx) / (ww * 0.5);
|
||||
const ny = (e.clientY - cy) / (wh * 0.5);
|
||||
pointer.x = Math.max(-1, Math.min(1, nx));
|
||||
pointer.y = Math.max(-1, Math.min(1, ny));
|
||||
pointer.inside = true;
|
||||
};
|
||||
const onLeave = () => {
|
||||
pointer.inside = false;
|
||||
};
|
||||
const onBlur = () => {
|
||||
pointer.inside = false;
|
||||
};
|
||||
|
||||
let onPointerMove: ((e: PointerEvent) => void) | null = null;
|
||||
if (props.animationType === 'hover') {
|
||||
onPointerMove = (e: PointerEvent) => {
|
||||
onMove(e);
|
||||
startRAF();
|
||||
};
|
||||
window.addEventListener('pointermove', onPointerMove, { passive: true });
|
||||
window.addEventListener('mouseleave', onLeave);
|
||||
window.addEventListener('blur', onBlur);
|
||||
program.uniforms.uUseBaseWobble.value = 0;
|
||||
} else if (props.animationType === '3drotate') {
|
||||
program.uniforms.uUseBaseWobble.value = 0;
|
||||
} else {
|
||||
program.uniforms.uUseBaseWobble.value = 1;
|
||||
}
|
||||
|
||||
const render = (t: number) => {
|
||||
const time = (t - t0) * 0.001;
|
||||
program.uniforms.iTime.value = time;
|
||||
|
||||
let continueRAF = true;
|
||||
|
||||
if (props.animationType === 'hover') {
|
||||
const maxPitch = 0.6 * HOVSTR;
|
||||
const maxYaw = 0.6 * HOVSTR;
|
||||
targetYaw = (pointer.inside ? -pointer.x : 0) * maxYaw;
|
||||
targetPitch = (pointer.inside ? pointer.y : 0) * maxPitch;
|
||||
const prevYaw = yaw;
|
||||
const prevPitch = pitch;
|
||||
const prevRoll = roll;
|
||||
yaw = lerp(prevYaw, targetYaw, INERT);
|
||||
pitch = lerp(prevPitch, targetPitch, INERT);
|
||||
roll = lerp(prevRoll, 0, 0.1);
|
||||
program.uniforms.uRot.value = setMat3FromEuler(yaw, pitch, roll, rotBuf);
|
||||
|
||||
if (NOISE_IS_ZERO) {
|
||||
const settled =
|
||||
Math.abs(yaw - targetYaw) < 1e-4 && Math.abs(pitch - targetPitch) < 1e-4 && Math.abs(roll) < 1e-4;
|
||||
if (settled) continueRAF = false;
|
||||
}
|
||||
} else if (props.animationType === '3drotate') {
|
||||
const tScaled = time * TS;
|
||||
yaw = tScaled * wY;
|
||||
pitch = Math.sin(tScaled * wX + phX) * 0.6;
|
||||
roll = Math.sin(tScaled * wZ + phZ) * 0.5;
|
||||
program.uniforms.uRot.value = setMat3FromEuler(yaw, pitch, roll, rotBuf);
|
||||
if (TS < 1e-6) continueRAF = false;
|
||||
} else {
|
||||
rotBuf[0] = 1;
|
||||
rotBuf[1] = 0;
|
||||
rotBuf[2] = 0;
|
||||
rotBuf[3] = 0;
|
||||
rotBuf[4] = 1;
|
||||
rotBuf[5] = 0;
|
||||
rotBuf[6] = 0;
|
||||
rotBuf[7] = 0;
|
||||
rotBuf[8] = 1;
|
||||
program.uniforms.uRot.value = rotBuf;
|
||||
if (TS < 1e-6) continueRAF = false;
|
||||
}
|
||||
|
||||
renderer.render({ scene: mesh });
|
||||
if (continueRAF) {
|
||||
raf = requestAnimationFrame(render);
|
||||
} else {
|
||||
raf = 0;
|
||||
}
|
||||
};
|
||||
|
||||
if (props.suspendWhenOffscreen) {
|
||||
const io = new IntersectionObserver(entries => {
|
||||
const vis = entries.some(e => e.isIntersecting);
|
||||
if (vis) startRAF();
|
||||
else stopRAF();
|
||||
});
|
||||
io.observe(container);
|
||||
startRAF();
|
||||
(container as HTMLElement & { __prismIO?: IntersectionObserver }).__prismIO = io;
|
||||
} else {
|
||||
startRAF();
|
||||
}
|
||||
|
||||
cleanup = () => {
|
||||
stopRAF();
|
||||
ro.disconnect();
|
||||
if (props.animationType === 'hover') {
|
||||
if (onPointerMove) window.removeEventListener('pointermove', onPointerMove as EventListener);
|
||||
window.removeEventListener('mouseleave', onLeave);
|
||||
window.removeEventListener('blur', onBlur);
|
||||
}
|
||||
if (props.suspendWhenOffscreen) {
|
||||
const io = (container as HTMLElement & { __prismIO?: IntersectionObserver }).__prismIO as
|
||||
| IntersectionObserver
|
||||
| undefined;
|
||||
if (io) io.disconnect();
|
||||
delete (container as HTMLElement & { __prismIO?: IntersectionObserver }).__prismIO;
|
||||
}
|
||||
if (gl.canvas.parentElement === container) container.removeChild(gl.canvas);
|
||||
};
|
||||
};
|
||||
|
||||
onMounted(() => {
|
||||
setup();
|
||||
});
|
||||
|
||||
onBeforeUnmount(() => {
|
||||
cleanup?.();
|
||||
});
|
||||
|
||||
watch(
|
||||
props,
|
||||
() => {
|
||||
cleanup?.();
|
||||
setup();
|
||||
},
|
||||
{ deep: true }
|
||||
);
|
||||
</script>
|
||||
|
||||
<template>
|
||||
<div class="relative w-full h-full" ref="containerRef" />
|
||||
</template>
|
||||
174
src/demo/Backgrounds/PrismDemo.vue
Normal file
174
src/demo/Backgrounds/PrismDemo.vue
Normal file
@@ -0,0 +1,174 @@
|
||||
<template>
|
||||
<TabbedLayout>
|
||||
<template #preview>
|
||||
<div class="relative p-0 h-[600px] overflow-hidden demo-container">
|
||||
<Prism
|
||||
:animation-type="animationType"
|
||||
:time-scale="timeScale"
|
||||
:scale="scale"
|
||||
:noise="noise"
|
||||
:glow="glow"
|
||||
:height="height"
|
||||
:base-width="baseWidth"
|
||||
:hue-shift="hueShift"
|
||||
:color-frequency="colorFrequency"
|
||||
/>
|
||||
|
||||
<BackgroundContent pill-text="New Background" headline="A spectrum of colors that spark creativity" />
|
||||
</div>
|
||||
|
||||
<Customize>
|
||||
<PreviewSelect title="Animation Type" v-model="animationType" :options="animationOptions" />
|
||||
<PreviewSlider title="Time Scale" :min="0.1" :max="2" :step="0.1" v-model="timeScale" />
|
||||
<PreviewSlider title="Scale" :min="1" :max="5" :step="0.1" v-model="scale" />
|
||||
<PreviewSlider title="Height" :min="1" :max="5" :step="0.1" v-model="height" />
|
||||
<PreviewSlider title="Base Width" :min="1" :max="10" :step="0.1" v-model="baseWidth" />
|
||||
<PreviewSlider title="Noise" :min="0" :max="1" :step="0.05" v-model="noise" />
|
||||
<PreviewSlider title="Glow" :min="0" :max="3" :step="0.1" v-model="glow" />
|
||||
<PreviewSlider title="Hue Shift" :min="-3.1416" :max="3.1416" :step="0.1" v-model="hueShift" />
|
||||
<PreviewSlider title="Color Frequency" :min="0.25" :max="4" :step="0.05" v-model="colorFrequency" />
|
||||
</Customize>
|
||||
|
||||
<PropTable :data="propData" />
|
||||
<Dependencies :dependency-list="['ogl']" />
|
||||
</template>
|
||||
|
||||
<template #code>
|
||||
<CodeExample :code-object="prism" />
|
||||
</template>
|
||||
|
||||
<template #cli>
|
||||
<CliInstallation :command="prism.cli" />
|
||||
</template>
|
||||
</TabbedLayout>
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
import { prism } from '@/constants/code/Backgrounds/prismCode';
|
||||
import { ref } from 'vue';
|
||||
import CliInstallation from '../../components/code/CliInstallation.vue';
|
||||
import CodeExample from '../../components/code/CodeExample.vue';
|
||||
import Dependencies from '../../components/code/Dependencies.vue';
|
||||
import BackgroundContent from '../../components/common/BackgroundContent.vue';
|
||||
import Customize from '../../components/common/Customize.vue';
|
||||
import PreviewSelect from '../../components/common/PreviewSelect.vue';
|
||||
import PreviewSlider from '../../components/common/PreviewSlider.vue';
|
||||
import PropTable from '../../components/common/PropTable.vue';
|
||||
import TabbedLayout from '../../components/common/TabbedLayout.vue';
|
||||
import Prism from '../../content/Backgrounds/Prism/Prism.vue';
|
||||
|
||||
const animationOptions = [
|
||||
{ value: 'rotate', label: 'Rotate' },
|
||||
{ value: 'hover', label: 'Hover' },
|
||||
{ value: '3drotate', label: '3D Rotate' }
|
||||
];
|
||||
|
||||
const animationType = ref<'rotate' | 'hover' | '3drotate'>('rotate');
|
||||
const timeScale = ref(0.5);
|
||||
const scale = ref(3.6);
|
||||
const noise = ref(0);
|
||||
const glow = ref(1);
|
||||
const height = ref(3.5);
|
||||
const baseWidth = ref(5.5);
|
||||
const hueShift = ref(0);
|
||||
const colorFrequency = ref(1);
|
||||
|
||||
const propData = [
|
||||
{
|
||||
name: 'height',
|
||||
type: 'number',
|
||||
default: '3.5',
|
||||
description: 'Apex height of the prism (world units).'
|
||||
},
|
||||
{
|
||||
name: 'baseWidth',
|
||||
type: 'number',
|
||||
default: '5.5',
|
||||
description: 'Total base width across X/Z (world units).'
|
||||
},
|
||||
{
|
||||
name: 'animationType',
|
||||
type: '"rotate" | "hover" | "3drotate"',
|
||||
default: '"rotate"',
|
||||
description: 'Animation mode: shader wobble, pointer hover tilt, or full 3D rotation.'
|
||||
},
|
||||
{
|
||||
name: 'glow',
|
||||
type: 'number',
|
||||
default: '1',
|
||||
description: 'Glow/bleed intensity multiplier.'
|
||||
},
|
||||
{
|
||||
name: 'offset',
|
||||
type: '{ x?: number; y?: number }',
|
||||
default: '{ x: 0, y: 0 }',
|
||||
description: 'Pixel offset within the canvas (x→right, y→down).'
|
||||
},
|
||||
{
|
||||
name: 'noise',
|
||||
type: 'number',
|
||||
default: '0.5',
|
||||
description: 'Film-grain noise amount added to final color (0 disables).'
|
||||
},
|
||||
{
|
||||
name: 'transparent',
|
||||
type: 'boolean',
|
||||
default: 'true',
|
||||
description: 'Whether the canvas has an alpha channel (transparent background).'
|
||||
},
|
||||
{
|
||||
name: 'scale',
|
||||
type: 'number',
|
||||
default: '3.6',
|
||||
description: 'Overall screen-space scale of the prism (bigger = larger).'
|
||||
},
|
||||
{
|
||||
name: 'hueShift',
|
||||
type: 'number',
|
||||
default: '0',
|
||||
description: 'Hue rotation (radians) applied to final color.'
|
||||
},
|
||||
{
|
||||
name: 'colorFrequency',
|
||||
type: 'number',
|
||||
default: '1',
|
||||
description: 'Frequency of internal sine bands controlling color variation.'
|
||||
},
|
||||
{
|
||||
name: 'hoverStrength',
|
||||
type: 'number',
|
||||
default: '2',
|
||||
description: 'Sensitivity of hover tilt (pitch/yaw amplitude).'
|
||||
},
|
||||
{
|
||||
name: 'inertia',
|
||||
type: 'number',
|
||||
default: '0.05',
|
||||
description: 'Easing factor for hover (0..1, higher = snappier).'
|
||||
},
|
||||
{
|
||||
name: 'bloom',
|
||||
type: 'number',
|
||||
default: '1',
|
||||
description: 'Extra bloom factor layered on top of glow.'
|
||||
},
|
||||
{
|
||||
name: 'suspendWhenOffscreen',
|
||||
type: 'boolean',
|
||||
default: 'false',
|
||||
description: 'Pause rendering when the element is not in the viewport.'
|
||||
},
|
||||
{
|
||||
name: 'timeScale',
|
||||
type: 'number',
|
||||
default: '0.5',
|
||||
description: 'Global time multiplier for animations (0=frozen, 1=normal).'
|
||||
}
|
||||
];
|
||||
</script>
|
||||
|
||||
<style scoped>
|
||||
.demo-container {
|
||||
padding: 0;
|
||||
}
|
||||
</style>
|
||||
Reference in New Issue
Block a user