Noise improvements

This commit is contained in:
David Haz
2025-07-14 01:13:38 +03:00
parent bb644cdbb1
commit c0f01c6971
2 changed files with 113 additions and 119 deletions

View File

@@ -1,20 +1,24 @@
<template>
<canvas
ref="grainRef"
class="pointer-events-none absolute top-0 left-0 h-screen w-screen"
:style="`image-rendering: pixelated; mix-blend-mode: ${props.mixBlendMode}`"
></canvas>
</template>
<script setup lang="ts">
import { ref, onMounted, onBeforeUnmount } from 'vue';
interface NoiseProps {
patternSize?: number;
patternScaleX?: number;
patternScaleY?: number;
patternRefreshInterval?: number;
patternAlpha?: number;
patternRefreshInterval?: number;
patternAlpha?: number;
mixBlendMode?: string;
}
const props = withDefaults(defineProps<NoiseProps>(), {
patternSize: 250,
patternScaleX: 1,
patternScaleY: 1,
patternRefreshInterval: 2,
patternAlpha: 10,
patternRefreshInterval: 2,
patternAlpha: 10,
mixBlendMode: 'normal'
});
const grainRef = ref<HTMLCanvasElement | null>(null);
@@ -24,58 +28,56 @@ let frame = 0;
const canvasSize = 1024;
const resize = () => {
const canvas = grainRef.value;
if (!canvas) return;
canvas.width = canvasSize;
canvas.height = canvasSize;
canvas.style.width = '100vw';
canvas.style.height = '100vh';
const canvas = grainRef.value;
if (!canvas) return;
canvas.width = canvasSize;
canvas.height = canvasSize;
canvas.style.width = '100vw';
canvas.style.height = '100vh';
};
const drawGrain = (ctx: CanvasRenderingContext2D) => {
const imageData = ctx.createImageData(canvasSize, canvasSize);
const data = imageData.data;
let noiseData: ImageData;
let noise32: Uint32Array;
for (let i = 0; i < data.length; i += 4) {
const value = Math.random() * 255;
data[i] = value;
data[i + 1] = value;
data[i + 2] = value;
data[i + 3] = props.patternAlpha;
}
const initImageData = (ctx: CanvasRenderingContext2D) => {
noiseData = ctx.createImageData(canvasSize, canvasSize);
noise32 = new Uint32Array(noiseData.data.buffer);
};
ctx.putImageData(imageData, 0, 0);
const drawGrain = () => {
const a = props.patternAlpha << 24;
for (let i = 0; i < noise32.length; i++) {
const v = (Math.random() * 255) | 0;
noise32[i] = a | (v << 16) | (v << 8) | v;
}
};
const loop = (ctx: CanvasRenderingContext2D) => {
if (frame % props.patternRefreshInterval === 0) {
drawGrain(ctx);
}
frame++;
animationId = requestAnimationFrame(() => loop(ctx));
if (frame % Math.max(1, Math.round(props.patternRefreshInterval)) === 0) {
drawGrain();
ctx.putImageData(noiseData, 0, 0);
}
frame++;
animationId = requestAnimationFrame(() => loop(ctx));
};
onMounted(() => {
const canvas = grainRef.value;
if (!canvas) return;
const canvas = grainRef.value;
if (!canvas) return;
const ctx = canvas.getContext('2d', { alpha: true });
if (!ctx) return;
const ctx = canvas.getContext('2d', { alpha: true });
if (!ctx) return;
resize();
initImageData(ctx);
drawGrain();
ctx.putImageData(noiseData, 0, 0);
loop(ctx);
resize();
loop(ctx);
window.addEventListener('resize', resize);
window.addEventListener('resize', resize);
});
onBeforeUnmount(() => {
window.removeEventListener('resize', resize);
cancelAnimationFrame(animationId);
window.removeEventListener('resize', resize);
cancelAnimationFrame(animationId);
});
</script>
<template>
<canvas ref="grainRef" class="pointer-events-none absolute top-0 left-0 h-screen w-screen"
style="image-rendering: pixelated">
</canvas>
</template>