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674
LICENSE
Normal file
@@ -0,0 +1,674 @@
|
||||
GNU GENERAL PUBLIC LICENSE
|
||||
Version 3, 29 June 2007
|
||||
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Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
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Everyone is permitted to copy and distribute verbatim copies
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Preamble
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The GNU General Public License is a free, copyleft license for
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|
||||
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|
||||
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||||
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|
||||
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||||
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|
||||
violation by some reasonable means, this is the first time you have
|
||||
received notice of violation of this License (for any work) from that
|
||||
copyright holder, and you cure the violation prior to 30 days after
|
||||
your receipt of the notice.
|
||||
|
||||
Termination of your rights under this section does not terminate the
|
||||
licenses of parties who have received copies or rights from you under
|
||||
this License. If your rights have been terminated and not permanently
|
||||
reinstated, you do not qualify to receive new licenses for the same
|
||||
material under section 10.
|
||||
|
||||
9. Acceptance Not Required for Having Copies.
|
||||
|
||||
You are not required to accept this License in order to receive or
|
||||
run a copy of the Program. Ancillary propagation of a covered work
|
||||
occurring solely as a consequence of using peer-to-peer transmission
|
||||
to receive a copy likewise does not require acceptance. However,
|
||||
nothing other than this License grants you permission to propagate or
|
||||
modify any covered work. These actions infringe copyright if you do
|
||||
not accept this License. Therefore, by modifying or propagating a
|
||||
covered work, you indicate your acceptance of this License to do so.
|
||||
|
||||
10. Automatic Licensing of Downstream Recipients.
|
||||
|
||||
Each time you convey a covered work, the recipient automatically
|
||||
receives a license from the original licensors, to run, modify and
|
||||
propagate that work, subject to this License. You are not responsible
|
||||
for enforcing compliance by third parties with this License.
|
||||
|
||||
An "entity transaction" is a transaction transferring control of an
|
||||
organization, or substantially all assets of one, or subdividing an
|
||||
organization, or merging organizations. If propagation of a covered
|
||||
work results from an entity transaction, each party to that
|
||||
transaction who receives a copy of the work also receives whatever
|
||||
licenses to the work the party's predecessor in interest had or could
|
||||
give under the previous paragraph, plus a right to possession of the
|
||||
Corresponding Source of the work from the predecessor in interest, if
|
||||
the predecessor has it or can get it with reasonable efforts.
|
||||
|
||||
You may not impose any further restrictions on the exercise of the
|
||||
rights granted or affirmed under this License. For example, you may
|
||||
not impose a license fee, royalty, or other charge for exercise of
|
||||
rights granted under this License, and you may not initiate litigation
|
||||
(including a cross-claim or counterclaim in a lawsuit) alleging that
|
||||
any patent claim is infringed by making, using, selling, offering for
|
||||
sale, or importing the Program or any portion of it.
|
||||
|
||||
11. Patents.
|
||||
|
||||
A "contributor" is a copyright holder who authorizes use under this
|
||||
License of the Program or a work on which the Program is based. The
|
||||
work thus licensed is called the contributor's "contributor version".
|
||||
|
||||
A contributor's "essential patent claims" are all patent claims
|
||||
owned or controlled by the contributor, whether already acquired or
|
||||
hereafter acquired, that would be infringed by some manner, permitted
|
||||
by this License, of making, using, or selling its contributor version,
|
||||
but do not include claims that would be infringed only as a
|
||||
consequence of further modification of the contributor version. For
|
||||
purposes of this definition, "control" includes the right to grant
|
||||
patent sublicenses in a manner consistent with the requirements of
|
||||
this License.
|
||||
|
||||
Each contributor grants you a non-exclusive, worldwide, royalty-free
|
||||
patent license under the contributor's essential patent claims, to
|
||||
make, use, sell, offer for sale, import and otherwise run, modify and
|
||||
propagate the contents of its contributor version.
|
||||
|
||||
In the following three paragraphs, a "patent license" is any express
|
||||
agreement or commitment, however denominated, not to enforce a patent
|
||||
(such as an express permission to practice a patent or covenant not to
|
||||
sue for patent infringement). To "grant" such a patent license to a
|
||||
party means to make such an agreement or commitment not to enforce a
|
||||
patent against the party.
|
||||
|
||||
If you convey a covered work, knowingly relying on a patent license,
|
||||
and the Corresponding Source of the work is not available for anyone
|
||||
to copy, free of charge and under the terms of this License, through a
|
||||
publicly available network server or other readily accessible means,
|
||||
then you must either (1) cause the Corresponding Source to be so
|
||||
available, or (2) arrange to deprive yourself of the benefit of the
|
||||
patent license for this particular work, or (3) arrange, in a manner
|
||||
consistent with the requirements of this License, to extend the patent
|
||||
license to downstream recipients. "Knowingly relying" means you have
|
||||
actual knowledge that, but for the patent license, your conveying the
|
||||
covered work in a country, or your recipient's use of the covered work
|
||||
in a country, would infringe one or more identifiable patents in that
|
||||
country that you have reason to believe are valid.
|
||||
|
||||
If, pursuant to or in connection with a single transaction or
|
||||
arrangement, you convey, or propagate by procuring conveyance of, a
|
||||
covered work, and grant a patent license to some of the parties
|
||||
receiving the covered work authorizing them to use, propagate, modify
|
||||
or convey a specific copy of the covered work, then the patent license
|
||||
you grant is automatically extended to all recipients of the covered
|
||||
work and works based on it.
|
||||
|
||||
A patent license is "discriminatory" if it does not include within
|
||||
the scope of its coverage, prohibits the exercise of, or is
|
||||
conditioned on the non-exercise of one or more of the rights that are
|
||||
specifically granted under this License. You may not convey a covered
|
||||
work if you are a party to an arrangement with a third party that is
|
||||
in the business of distributing software, under which you make payment
|
||||
to the third party based on the extent of your activity of conveying
|
||||
the work, and under which the third party grants, to any of the
|
||||
parties who would receive the covered work from you, a discriminatory
|
||||
patent license (a) in connection with copies of the covered work
|
||||
conveyed by you (or copies made from those copies), or (b) primarily
|
||||
for and in connection with specific products or compilations that
|
||||
contain the covered work, unless you entered into that arrangement,
|
||||
or that patent license was granted, prior to 28 March 2007.
|
||||
|
||||
Nothing in this License shall be construed as excluding or limiting
|
||||
any implied license or other defenses to infringement that may
|
||||
otherwise be available to you under applicable patent law.
|
||||
|
||||
12. No Surrender of Others' Freedom.
|
||||
|
||||
If conditions are imposed on you (whether by court order, agreement or
|
||||
otherwise) that contradict the conditions of this License, they do not
|
||||
excuse you from the conditions of this License. If you cannot convey a
|
||||
covered work so as to satisfy simultaneously your obligations under this
|
||||
License and any other pertinent obligations, then as a consequence you may
|
||||
not convey it at all. For example, if you agree to terms that obligate you
|
||||
to collect a royalty for further conveying from those to whom you convey
|
||||
the Program, the only way you could satisfy both those terms and this
|
||||
License would be to refrain entirely from conveying the Program.
|
||||
|
||||
13. Use with the GNU Affero General Public License.
|
||||
|
||||
Notwithstanding any other provision of this License, you have
|
||||
permission to link or combine any covered work with a work licensed
|
||||
under version 3 of the GNU Affero General Public License into a single
|
||||
combined work, and to convey the resulting work. The terms of this
|
||||
License will continue to apply to the part which is the covered work,
|
||||
but the special requirements of the GNU Affero General Public License,
|
||||
section 13, concerning interaction through a network will apply to the
|
||||
combination as such.
|
||||
|
||||
14. Revised Versions of this License.
|
||||
|
||||
The Free Software Foundation may publish revised and/or new versions of
|
||||
the GNU General Public License from time to time. Such new versions will
|
||||
be similar in spirit to the present version, but may differ in detail to
|
||||
address new problems or concerns.
|
||||
|
||||
Each version is given a distinguishing version number. If the
|
||||
Program specifies that a certain numbered version of the GNU General
|
||||
Public License "or any later version" applies to it, you have the
|
||||
option of following the terms and conditions either of that numbered
|
||||
version or of any later version published by the Free Software
|
||||
Foundation. If the Program does not specify a version number of the
|
||||
GNU General Public License, you may choose any version ever published
|
||||
by the Free Software Foundation.
|
||||
|
||||
If the Program specifies that a proxy can decide which future
|
||||
versions of the GNU General Public License can be used, that proxy's
|
||||
public statement of acceptance of a version permanently authorizes you
|
||||
to choose that version for the Program.
|
||||
|
||||
Later license versions may give you additional or different
|
||||
permissions. However, no additional obligations are imposed on any
|
||||
author or copyright holder as a result of your choosing to follow a
|
||||
later version.
|
||||
|
||||
15. Disclaimer of Warranty.
|
||||
|
||||
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
|
||||
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
|
||||
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
|
||||
OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
|
||||
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
|
||||
IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
|
||||
ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
|
||||
|
||||
16. Limitation of Liability.
|
||||
|
||||
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
|
||||
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
|
||||
THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
|
||||
GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
|
||||
USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
|
||||
DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
|
||||
PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
|
||||
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
|
||||
SUCH DAMAGES.
|
||||
|
||||
17. Interpretation of Sections 15 and 16.
|
||||
|
||||
If the disclaimer of warranty and limitation of liability provided
|
||||
above cannot be given local legal effect according to their terms,
|
||||
reviewing courts shall apply local law that most closely approximates
|
||||
an absolute waiver of all civil liability in connection with the
|
||||
Program, unless a warranty or assumption of liability accompanies a
|
||||
copy of the Program in return for a fee.
|
||||
|
||||
END OF TERMS AND CONDITIONS
|
||||
|
||||
How to Apply These Terms to Your New Programs
|
||||
|
||||
If you develop a new program, and you want it to be of the greatest
|
||||
possible use to the public, the best way to achieve this is to make it
|
||||
free software which everyone can redistribute and change under these terms.
|
||||
|
||||
To do so, attach the following notices to the program. It is safest
|
||||
to attach them to the start of each source file to most effectively
|
||||
state the exclusion of warranty; and each file should have at least
|
||||
the "copyright" line and a pointer to where the full notice is found.
|
||||
|
||||
MagicCounter is a FOSS Magic the Gathering Health Tracker.
|
||||
Copyright (C) 2025 Atridad Lahiji
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
|
||||
Also add information on how to contact you by electronic and paper mail.
|
||||
|
||||
If the program does terminal interaction, make it output a short
|
||||
notice like this when it starts in an interactive mode:
|
||||
|
||||
MagicCounter Copyright (C) 2025 Atridad Lahiji
|
||||
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
|
||||
This is free software, and you are welcome to redistribute it
|
||||
under certain conditions; type `show c' for details.
|
||||
|
||||
The hypothetical commands `show w' and `show c' should show the appropriate
|
||||
parts of the General Public License. Of course, your program's commands
|
||||
might be different; for a GUI interface, you would use an "about box".
|
||||
|
||||
You should also get your employer (if you work as a programmer) or school,
|
||||
if any, to sign a "copyright disclaimer" for the program, if necessary.
|
||||
For more information on this, and how to apply and follow the GNU GPL, see
|
||||
<https://www.gnu.org/licenses/>.
|
||||
|
||||
The GNU General Public License does not permit incorporating your program
|
||||
into proprietary programs. If your program is a subroutine library, you
|
||||
may consider it more useful to permit linking proprietary applications with
|
||||
the library. If this is what you want to do, use the GNU Lesser General
|
||||
Public License instead of this License. But first, please read
|
||||
<https://www.gnu.org/licenses/why-not-lgpl.html>.
|
||||
23
README.md
@@ -1,2 +1,25 @@
|
||||
# MagicCounter
|
||||
|
||||
This is a FOSS Android and iOS app meant to allow MTG Commander players to keep track of player health and commander damage. This app is offline-only and requires no special permissions to run.
|
||||
|
||||
## Download
|
||||
|
||||
### Android
|
||||
|
||||
You have two options:
|
||||
|
||||
1. Download the latest APK from the Released page
|
||||
2. [<img src="https://github.com/ImranR98/Obtainium/blob/main/assets/graphics/badge_obtainium.png?raw=true" alt="Obtainium" height="41">](https://apps.obtainium.imranr.dev/redirect?r=obtainium://app/%7B%22id%22%3A%22com.atridad.magiccounter%22%2C%22url%22%3A%22https%3A%2F%2Fgit.atri.dad%2Fatridad%2FMagicCounter%2Freleases%22%2C%22author%22%3A%22git.atri.dad%22%2C%22name%22%3A%22MagicCounter%22%2C%22preferredApkIndex%22%3A0%2C%22additionalSettings%22%3A%22%7B%5C%22intermediateLink%5C%22%3A%5B%5D%2C%5C%22customLinkFilterRegex%5C%22%3A%5C%22%5C%22%2C%5C%22filterByLinkText%5C%22%3Afalse%2C%5C%22skipSort%5C%22%3Afalse%2C%5C%22reverseSort%5C%22%3Afalse%2C%5C%22sortByLastLinkSegment%5C%22%3Afalse%2C%5C%22versionExtractWholePage%5C%22%3Afalse%2C%5C%22requestHeader%5C%22%3A%5B%7B%5C%22requestHeader%5C%22%3A%5C%22User-Agent%3A%20Mozilla%2F5.0%20(Linux%3B%20Android%2010%3B%20K)%20AppleWebKit%2F537.36%20(KHTML%2C%20like%20Gecko)%20Chrome%2F114.0.0.0%20Mobile%20Safari%2F537.36%5C%22%7D%5D%2C%5C%22defaultPseudoVersioningMethod%5C%22%3A%5C%22partialAPKHash%5C%22%2C%5C%22trackOnly%5C%22%3Afalse%2C%5C%22versionExtractionRegEx%5C%22%3A%5C%22%5C%22%2C%5C%22matchGroupToUse%5C%22%3A%5C%22%5C%22%2C%5C%22versionDetection%5C%22%3Afalse%2C%5C%22useVersionCodeAsOSVersion%5C%22%3Afalse%2C%5C%22apkFilterRegEx%5C%22%3A%5C%22%5C%22%2C%5C%22invertAPKFilter%5C%22%3Afalse%2C%5C%22autoApkFilterByArch%5C%22%3Atrue%2C%5C%22appName%5C%22%3A%5C%22%5C%22%2C%5C%22appAuthor%5C%22%3A%5C%22%5C%22%2C%5C%22shizukuPretendToBeGooglePlay%5C%22%3Afalse%2C%5C%22allowInsecure%5C%22%3Afalse%2C%5C%22exemptFromBackgroundUpdates%5C%22%3Afalse%2C%5C%22skipUpdateNotifications%5C%22%3Afalse%2C%5C%22about%5C%22%3A%5C%22%5C%22%2C%5C%22refreshBeforeDownload%5C%22%3Afalse%7D%22%2C%22overrideSource%22%3Anull%7D)
|
||||
|
||||
### iOS
|
||||
|
||||
TBD
|
||||
|
||||
## Requirements
|
||||
|
||||
- Android 15+
|
||||
- iOS 17+
|
||||
|
||||
## Contribution
|
||||
|
||||
As this is on my private git this will be difficult to do easily. Get in touch and I can figure something out.
|
||||
0
.gitignore → android/.gitignore
vendored
0
.idea/.gitignore → android/.idea/.gitignore
generated
vendored
6
android/.idea/appInsightsSettings.xml
generated
Normal file
@@ -0,0 +1,6 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<project version="4">
|
||||
<component name="AppInsightsSettings">
|
||||
<option name="selectedTabId" value="Firebase Crashlytics" />
|
||||
</component>
|
||||
</project>
|
||||
2
.idea/compiler.xml → android/.idea/compiler.xml
generated
@@ -1,6 +1,6 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<project version="4">
|
||||
<component name="CompilerConfiguration">
|
||||
<bytecodeTargetLevel target="21" />
|
||||
<bytecodeTargetLevel target="17" />
|
||||
</component>
|
||||
</project>
|
||||
0
.idea/gradle.xml → android/.idea/gradle.xml
generated
2
.idea/misc.xml → android/.idea/misc.xml
generated
@@ -1,7 +1,7 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<project version="4">
|
||||
<component name="ExternalStorageConfigurationManager" enabled="true" />
|
||||
<component name="ProjectRootManager" version="2" languageLevel="JDK_21" default="true" project-jdk-name="jbr-21" project-jdk-type="JavaSDK">
|
||||
<component name="ProjectRootManager" version="2" languageLevel="JDK_17" project-jdk-name="jbr-21" project-jdk-type="JavaSDK">
|
||||
<output url="file://$PROJECT_DIR$/build/classes" />
|
||||
</component>
|
||||
<component name="ProjectType">
|
||||
0
.idea/vcs.xml → android/.idea/vcs.xml
generated
0
app/.gitignore → android/app/.gitignore
vendored
@@ -7,34 +7,43 @@ plugins {
|
||||
|
||||
android {
|
||||
namespace = "com.atridad.magiccounter"
|
||||
compileSdk = 35
|
||||
compileSdk = 36
|
||||
|
||||
defaultConfig {
|
||||
applicationId = "com.atridad.magiccounter"
|
||||
minSdk = 35
|
||||
targetSdk = 35
|
||||
versionCode = 1
|
||||
versionName = "1.0.0"
|
||||
minSdk = 31
|
||||
targetSdk = 36
|
||||
versionCode = 2
|
||||
versionName = "1.2.0"
|
||||
|
||||
testInstrumentationRunner = "androidx.test.runner.AndroidJUnitRunner"
|
||||
}
|
||||
|
||||
buildTypes {
|
||||
release {
|
||||
isMinifyEnabled = false
|
||||
isMinifyEnabled = true
|
||||
proguardFiles(
|
||||
getDefaultProguardFile("proguard-android-optimize.txt"),
|
||||
"proguard-rules.pro"
|
||||
)
|
||||
}
|
||||
}
|
||||
|
||||
compileOptions {
|
||||
sourceCompatibility = JavaVersion.VERSION_17
|
||||
targetCompatibility = JavaVersion.VERSION_17
|
||||
}
|
||||
|
||||
kotlinOptions {
|
||||
jvmTarget = "17"
|
||||
}
|
||||
|
||||
java {
|
||||
toolchain {
|
||||
languageVersion.set(JavaLanguageVersion.of(17))
|
||||
}
|
||||
}
|
||||
|
||||
buildFeatures {
|
||||
compose = true
|
||||
}
|
||||
@@ -0,0 +1,487 @@
|
||||
package com.atridad.magiccounter.ui
|
||||
|
||||
import androidx.compose.foundation.layout.Arrangement
|
||||
import androidx.compose.foundation.layout.Column
|
||||
import androidx.compose.foundation.layout.Row
|
||||
import androidx.compose.foundation.layout.fillMaxSize
|
||||
import androidx.compose.foundation.layout.fillMaxWidth
|
||||
import androidx.compose.foundation.layout.padding
|
||||
import androidx.compose.foundation.layout.size
|
||||
import androidx.compose.material.icons.Icons
|
||||
import androidx.compose.material.icons.filled.Settings
|
||||
import androidx.compose.material.icons.filled.History
|
||||
import androidx.compose.material.icons.filled.PlayArrow
|
||||
import androidx.compose.material.icons.filled.Visibility
|
||||
import androidx.compose.material.icons.automirrored.filled.ArrowBack
|
||||
import androidx.compose.material.icons.filled.Delete
|
||||
import androidx.compose.material3.AlertDialog
|
||||
import androidx.compose.material3.FloatingActionButton
|
||||
import androidx.compose.material3.Icon
|
||||
import androidx.compose.material3.IconButton
|
||||
import androidx.compose.material3.MaterialTheme
|
||||
import androidx.compose.material3.Scaffold
|
||||
import androidx.compose.material3.Text
|
||||
import androidx.compose.material3.TextButton
|
||||
import androidx.compose.material3.TopAppBar
|
||||
import androidx.compose.material3.ExperimentalMaterial3Api
|
||||
import androidx.compose.runtime.Composable
|
||||
import androidx.compose.runtime.collectAsState
|
||||
import androidx.compose.runtime.getValue
|
||||
import androidx.compose.runtime.LaunchedEffect
|
||||
import androidx.compose.runtime.mutableStateListOf
|
||||
import androidx.compose.runtime.mutableStateOf
|
||||
import androidx.compose.runtime.remember
|
||||
import androidx.compose.runtime.setValue
|
||||
import androidx.compose.runtime.snapshots.SnapshotStateList
|
||||
import kotlinx.coroutines.delay
|
||||
import androidx.compose.ui.Modifier
|
||||
import androidx.compose.ui.Alignment
|
||||
import androidx.compose.ui.graphics.Color
|
||||
import androidx.compose.ui.unit.dp
|
||||
import com.atridad.magiccounter.ui.screens.GameScreen
|
||||
import com.atridad.magiccounter.ui.screens.SetupScreen
|
||||
import com.atridad.magiccounter.ui.state.GameState
|
||||
import androidx.lifecycle.viewmodel.compose.viewModel
|
||||
import com.atridad.magiccounter.ui.settings.AppSettingsViewModel
|
||||
import com.atridad.magiccounter.ui.settings.ThemeMode
|
||||
import com.atridad.magiccounter.ui.settings.MatchRecord
|
||||
import com.atridad.magiccounter.ui.theme.MagicCounterTheme
|
||||
import com.atridad.magiccounter.ui.theme.CustomIcons
|
||||
import androidx.activity.compose.BackHandler
|
||||
import androidx.compose.foundation.lazy.LazyColumn
|
||||
import androidx.compose.foundation.lazy.items
|
||||
|
||||
private sealed class Screen {
|
||||
data object Home : Screen()
|
||||
data object Setup : Screen()
|
||||
data object Settings : Screen()
|
||||
data class Game(val matchId: String, val bootState: GameState? = null) : Screen()
|
||||
}
|
||||
|
||||
@OptIn(ExperimentalMaterial3Api::class)
|
||||
@Composable
|
||||
fun MagicCounterApp() {
|
||||
val screenStack: SnapshotStateList<Screen> = remember { mutableStateListOf(Screen.Home) }
|
||||
val settingsVm: AppSettingsViewModel = viewModel()
|
||||
val theme = settingsVm.themeMode.collectAsState()
|
||||
val historyState = settingsVm.matchHistory.collectAsState()
|
||||
|
||||
|
||||
|
||||
MagicCounterTheme(themeMode = theme.value) {
|
||||
Scaffold(
|
||||
topBar = {
|
||||
TopAppBar(
|
||||
title = { Text("Magic Counter", style = MaterialTheme.typography.titleLarge) },
|
||||
navigationIcon = {
|
||||
if (screenStack.size > 1) {
|
||||
IconButton(onClick = { screenStack.removeAt(screenStack.lastIndex) }) {
|
||||
Icon(Icons.AutoMirrored.Filled.ArrowBack, contentDescription = "Back")
|
||||
}
|
||||
}
|
||||
},
|
||||
actions = {
|
||||
|
||||
IconButton(onClick = { screenStack.add(Screen.Settings) }) {
|
||||
Icon(Icons.Default.Settings, contentDescription = "App settings")
|
||||
}
|
||||
}
|
||||
)
|
||||
},
|
||||
floatingActionButton = {
|
||||
// Show FAB only on home screen when no active game is running
|
||||
val currentScreen = screenStack.last()
|
||||
if (currentScreen is Screen.Home && historyState.value.none { it.ongoing }) {
|
||||
FloatingActionButton(
|
||||
onClick = { screenStack.add(Screen.Setup) }
|
||||
) {
|
||||
Icon(Icons.Default.PlayArrow, contentDescription = "Start new game")
|
||||
}
|
||||
}
|
||||
}
|
||||
) { paddingValues ->
|
||||
val currentScreen = screenStack.last()
|
||||
BackHandler(enabled = screenStack.size > 1) { screenStack.removeAt(screenStack.lastIndex) }
|
||||
when (currentScreen) {
|
||||
is Screen.Home -> HomeScreen(
|
||||
modifier = Modifier
|
||||
.padding(paddingValues)
|
||||
.fillMaxWidth()
|
||||
.fillMaxSize(),
|
||||
history = historyState.value,
|
||||
onResume = { record -> screenStack.add(Screen.Game(record.id)) },
|
||||
onStopGame = { record ->
|
||||
// Stop the active game by marking it as stopped
|
||||
val current = historyState.value
|
||||
val idx = current.indexOfFirst { it.id == record.id }
|
||||
if (idx >= 0) {
|
||||
val stoppedState = current[idx].state.copy(stopped = true)
|
||||
val updatedRec = current[idx].copy(
|
||||
state = stoppedState,
|
||||
lastUpdatedEpochMs = System.currentTimeMillis(),
|
||||
ongoing = false,
|
||||
winnerPlayerId = null
|
||||
)
|
||||
val newList = current.toMutableList().apply { set(idx, updatedRec) }
|
||||
settingsVm.saveHistory(newList)
|
||||
}
|
||||
},
|
||||
onDelete = { id ->
|
||||
val newList = historyState.value.filterNot { it.id == id }
|
||||
settingsVm.saveHistory(newList)
|
||||
}
|
||||
)
|
||||
is Screen.Setup -> SetupScreen(
|
||||
modifier = Modifier
|
||||
.padding(paddingValues)
|
||||
.fillMaxSize(),
|
||||
onStart = { name, state ->
|
||||
// Check if there's already an active game
|
||||
if (historyState.value.any { it.ongoing }) {
|
||||
// Navigate back to home screen if a game is already active
|
||||
screenStack.removeAt(screenStack.lastIndex)
|
||||
return@SetupScreen
|
||||
}
|
||||
|
||||
// Create and persist a new MatchRecord
|
||||
val newId = java.util.UUID.randomUUID().toString()
|
||||
val now = System.currentTimeMillis()
|
||||
val record = MatchRecord(
|
||||
id = newId,
|
||||
name = name,
|
||||
startedAtEpochMs = now,
|
||||
lastUpdatedEpochMs = now,
|
||||
ongoing = true,
|
||||
winnerPlayerId = null,
|
||||
state = state
|
||||
)
|
||||
val updated = historyState.value.toMutableList().apply { add(0, record) }
|
||||
settingsVm.saveHistory(updated)
|
||||
// Replace Setup with the new Game screen (pop then push)
|
||||
if (screenStack.isNotEmpty()) screenStack.removeAt(screenStack.lastIndex)
|
||||
screenStack.add(Screen.Game(newId, state))
|
||||
}
|
||||
)
|
||||
is Screen.Game -> {
|
||||
val id = currentScreen.matchId
|
||||
val bootState = currentScreen.bootState
|
||||
val record = historyState.value.firstOrNull { it.id == id }
|
||||
val stateForGame = record?.state ?: bootState
|
||||
if (stateForGame == null) {
|
||||
screenStack.removeAt(screenStack.lastIndex)
|
||||
} else {
|
||||
GameScreen(
|
||||
modifier = Modifier
|
||||
.padding(paddingValues)
|
||||
.fillMaxSize(),
|
||||
state = stateForGame,
|
||||
onProgress = { updated ->
|
||||
val current = historyState.value
|
||||
val idx = current.indexOfFirst { it.id == id }
|
||||
if (idx >= 0) {
|
||||
val updatedRec = current[idx].copy(state = updated, lastUpdatedEpochMs = System.currentTimeMillis())
|
||||
val newList = current.toMutableList().apply { set(idx, updatedRec) }
|
||||
settingsVm.saveHistory(newList)
|
||||
}
|
||||
},
|
||||
onWinner = { winnerId, finalState ->
|
||||
val current = historyState.value
|
||||
val idx = current.indexOfFirst { it.id == id }
|
||||
if (idx >= 0) {
|
||||
val updatedRec = current[idx].copy(
|
||||
state = finalState,
|
||||
lastUpdatedEpochMs = System.currentTimeMillis(),
|
||||
ongoing = false,
|
||||
winnerPlayerId = winnerId
|
||||
)
|
||||
val newList = current.toMutableList().apply { set(idx, updatedRec) }
|
||||
settingsVm.saveHistory(newList)
|
||||
}
|
||||
},
|
||||
onStop = { stoppedState ->
|
||||
val current = historyState.value
|
||||
val idx = current.indexOfFirst { it.id == id }
|
||||
if (idx >= 0) {
|
||||
val updatedRec = current[idx].copy(
|
||||
state = stoppedState,
|
||||
lastUpdatedEpochMs = System.currentTimeMillis(),
|
||||
ongoing = false,
|
||||
winnerPlayerId = null
|
||||
)
|
||||
val newList = current.toMutableList().apply { set(idx, updatedRec) }
|
||||
settingsVm.saveHistory(newList)
|
||||
// Navigate back to home screen
|
||||
screenStack.removeAt(screenStack.lastIndex)
|
||||
}
|
||||
},
|
||||
onDelete = {
|
||||
// Delete the current game
|
||||
val current = historyState.value
|
||||
val newList = current.filterNot { it.id == id }
|
||||
settingsVm.saveHistory(newList)
|
||||
// Navigate back to home screen
|
||||
screenStack.removeAt(screenStack.lastIndex)
|
||||
}
|
||||
)
|
||||
}
|
||||
}
|
||||
is Screen.Settings -> SettingsContent(
|
||||
modifier = Modifier
|
||||
.padding(paddingValues)
|
||||
.fillMaxSize(),
|
||||
current = theme.value,
|
||||
onSelect = { settingsVm.setTheme(it) }
|
||||
)
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@Composable
|
||||
private fun SettingsContent(modifier: Modifier, current: ThemeMode, onSelect: (ThemeMode) -> Unit) {
|
||||
Column(
|
||||
modifier = modifier.padding(24.dp),
|
||||
verticalArrangement = Arrangement.spacedBy(24.dp)
|
||||
) {
|
||||
Text(
|
||||
"Appearance",
|
||||
style = MaterialTheme.typography.headlineSmall,
|
||||
color = MaterialTheme.colorScheme.primary
|
||||
)
|
||||
|
||||
Column(verticalArrangement = Arrangement.spacedBy(16.dp)) {
|
||||
Text(
|
||||
"Theme",
|
||||
style = MaterialTheme.typography.titleMedium,
|
||||
color = MaterialTheme.colorScheme.onSurface
|
||||
)
|
||||
Row(
|
||||
horizontalArrangement = Arrangement.spacedBy(12.dp),
|
||||
modifier = Modifier.fillMaxWidth()
|
||||
) {
|
||||
ThemeMode.entries.forEach { mode ->
|
||||
androidx.compose.material3.FilterChip(
|
||||
selected = current == mode,
|
||||
onClick = { onSelect(mode) },
|
||||
label = { Text(mode.name) },
|
||||
modifier = Modifier.weight(1f)
|
||||
)
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@Composable
|
||||
private fun HomeScreen(
|
||||
modifier: Modifier,
|
||||
history: List<MatchRecord>,
|
||||
onResume: (MatchRecord) -> Unit,
|
||||
onStopGame: (MatchRecord) -> Unit,
|
||||
onDelete: (String) -> Unit
|
||||
) {
|
||||
var pendingDeleteId by remember { mutableStateOf<String?>(null) }
|
||||
|
||||
if (history.isEmpty()) {
|
||||
// Empty state
|
||||
androidx.compose.foundation.layout.Box(
|
||||
modifier = modifier.fillMaxSize(),
|
||||
contentAlignment = Alignment.Center
|
||||
) {
|
||||
Column(
|
||||
horizontalAlignment = Alignment.CenterHorizontally,
|
||||
verticalArrangement = Arrangement.spacedBy(16.dp)
|
||||
) {
|
||||
Icon(
|
||||
Icons.Default.History,
|
||||
contentDescription = "Empty history",
|
||||
modifier = Modifier.size(64.dp),
|
||||
tint = MaterialTheme.colorScheme.onSurfaceVariant
|
||||
)
|
||||
Text(
|
||||
"No games yet",
|
||||
style = MaterialTheme.typography.headlineSmall,
|
||||
color = MaterialTheme.colorScheme.onSurfaceVariant
|
||||
)
|
||||
Text(
|
||||
"Start your first Magic: The Gathering game to begin tracking life totals and more.",
|
||||
style = MaterialTheme.typography.bodyMedium,
|
||||
color = MaterialTheme.colorScheme.onSurfaceVariant,
|
||||
textAlign = androidx.compose.ui.text.style.TextAlign.Center
|
||||
)
|
||||
}
|
||||
}
|
||||
} else {
|
||||
// Games list
|
||||
LazyColumn(
|
||||
modifier = modifier.fillMaxSize(),
|
||||
contentPadding = androidx.compose.foundation.layout.PaddingValues(16.dp),
|
||||
verticalArrangement = Arrangement.spacedBy(12.dp)
|
||||
) {
|
||||
// Active game at the top (if any)
|
||||
val activeGame = history.firstOrNull { it.ongoing }
|
||||
if (activeGame != null) {
|
||||
item {
|
||||
androidx.compose.material3.Card(
|
||||
modifier = Modifier.fillMaxWidth(),
|
||||
colors = androidx.compose.material3.CardDefaults.cardColors(
|
||||
containerColor = MaterialTheme.colorScheme.primary
|
||||
),
|
||||
onClick = { onResume(activeGame) }
|
||||
) {
|
||||
Row(
|
||||
modifier = Modifier.fillMaxWidth().padding(16.dp),
|
||||
horizontalArrangement = Arrangement.SpaceBetween,
|
||||
verticalAlignment = Alignment.CenterVertically
|
||||
) {
|
||||
Column(modifier = Modifier.weight(1f)) {
|
||||
Text(
|
||||
"Active Game",
|
||||
style = MaterialTheme.typography.titleMedium,
|
||||
color = MaterialTheme.colorScheme.onPrimary
|
||||
)
|
||||
Text(
|
||||
activeGame.name,
|
||||
style = MaterialTheme.typography.bodyLarge,
|
||||
color = MaterialTheme.colorScheme.onPrimary
|
||||
)
|
||||
GameDuration(
|
||||
startTime = activeGame.startedAtEpochMs,
|
||||
color = MaterialTheme.colorScheme.onPrimary
|
||||
)
|
||||
}
|
||||
androidx.compose.material3.FilledTonalIconButton(
|
||||
onClick = { onStopGame(activeGame) },
|
||||
modifier = Modifier.size(56.dp),
|
||||
colors = androidx.compose.material3.IconButtonDefaults.filledTonalIconButtonColors(
|
||||
containerColor = MaterialTheme.colorScheme.error,
|
||||
contentColor = MaterialTheme.colorScheme.onError
|
||||
)
|
||||
) {
|
||||
Icon(
|
||||
CustomIcons.Stop(MaterialTheme.colorScheme.onError),
|
||||
contentDescription = "Stop game",
|
||||
modifier = Modifier.size(24.dp)
|
||||
)
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Past games section
|
||||
val pastGames = history.filter { !it.ongoing }
|
||||
items(pastGames, key = { it.id }) { rec ->
|
||||
androidx.compose.material3.Card(
|
||||
modifier = Modifier.fillMaxWidth(),
|
||||
colors = androidx.compose.material3.CardDefaults.cardColors(
|
||||
containerColor = MaterialTheme.colorScheme.surfaceVariant
|
||||
),
|
||||
onClick = { onResume(rec) }
|
||||
) {
|
||||
Row(
|
||||
modifier = Modifier.fillMaxWidth().padding(16.dp),
|
||||
horizontalArrangement = Arrangement.SpaceBetween,
|
||||
verticalAlignment = Alignment.CenterVertically
|
||||
) {
|
||||
Column(modifier = Modifier.weight(1f)) {
|
||||
Text(
|
||||
rec.name,
|
||||
style = MaterialTheme.typography.bodyLarge,
|
||||
color = MaterialTheme.colorScheme.onSurfaceVariant
|
||||
)
|
||||
val status = if (rec.state.stopped) "Stopped" else "Finished"
|
||||
val winner = rec.winnerPlayerId?.let { " • Winner: Player ${it + 1}" } ?: ""
|
||||
val statusText = if (winner.isNotEmpty()) "$status$winner" else status
|
||||
Text(
|
||||
statusText,
|
||||
style = MaterialTheme.typography.bodyMedium,
|
||||
color = MaterialTheme.colorScheme.onSurfaceVariant.copy(alpha = 0.7f)
|
||||
)
|
||||
}
|
||||
Row(horizontalArrangement = Arrangement.spacedBy(8.dp)) {
|
||||
androidx.compose.material3.FilledTonalIconButton(
|
||||
onClick = { onResume(rec) },
|
||||
modifier = Modifier.size(40.dp),
|
||||
colors = androidx.compose.material3.IconButtonDefaults.filledTonalIconButtonColors(
|
||||
containerColor = MaterialTheme.colorScheme.secondary,
|
||||
contentColor = MaterialTheme.colorScheme.onSecondary
|
||||
)
|
||||
) {
|
||||
Icon(
|
||||
Icons.Default.Visibility,
|
||||
contentDescription = "View match",
|
||||
modifier = Modifier.size(20.dp)
|
||||
)
|
||||
}
|
||||
androidx.compose.material3.FilledTonalIconButton(
|
||||
onClick = { pendingDeleteId = rec.id },
|
||||
modifier = Modifier.size(40.dp),
|
||||
colors = androidx.compose.material3.IconButtonDefaults.filledTonalIconButtonColors(
|
||||
containerColor = MaterialTheme.colorScheme.error,
|
||||
contentColor = MaterialTheme.colorScheme.onError
|
||||
)
|
||||
) {
|
||||
Icon(
|
||||
Icons.Default.Delete,
|
||||
contentDescription = "Delete",
|
||||
modifier = Modifier.size(20.dp)
|
||||
)
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Confirm delete dialog
|
||||
val pending = history.firstOrNull { it.id == pendingDeleteId }
|
||||
if (pendingDeleteId != null && pending != null) {
|
||||
AlertDialog(
|
||||
onDismissRequest = { pendingDeleteId = null },
|
||||
title = { Text("Delete match?") },
|
||||
text = { Text("Are you sure you want to delete \"${pending.name}\"?") },
|
||||
confirmButton = {
|
||||
TextButton(onClick = {
|
||||
onDelete(pendingDeleteId!!)
|
||||
pendingDeleteId = null
|
||||
}) { Text("Delete") }
|
||||
},
|
||||
dismissButton = { TextButton(onClick = { pendingDeleteId = null }) { Text("Cancel") } }
|
||||
)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@Composable
|
||||
private fun GameDuration(
|
||||
startTime: Long,
|
||||
color: Color
|
||||
) {
|
||||
var duration by remember { mutableStateOf("") }
|
||||
|
||||
LaunchedEffect(startTime) {
|
||||
while (true) {
|
||||
val elapsed = System.currentTimeMillis() - startTime
|
||||
val seconds = (elapsed / 1000).toInt()
|
||||
val minutes = seconds / 60
|
||||
val remainingSeconds = seconds % 60
|
||||
|
||||
duration = when {
|
||||
minutes > 0 -> "Duration: ${minutes}m ${remainingSeconds}s"
|
||||
else -> "${remainingSeconds}s"
|
||||
}
|
||||
delay(1000)
|
||||
}
|
||||
}
|
||||
|
||||
Text(
|
||||
text = duration,
|
||||
style = MaterialTheme.typography.bodyMedium,
|
||||
color = color.copy(alpha = 0.8f)
|
||||
)
|
||||
}
|
||||
|
||||
|
||||
@@ -17,6 +17,7 @@ import androidx.compose.foundation.lazy.LazyColumn
|
||||
import androidx.compose.foundation.lazy.itemsIndexed
|
||||
import androidx.compose.material.icons.Icons
|
||||
import androidx.compose.material.icons.filled.Add
|
||||
import androidx.compose.material.icons.filled.Delete
|
||||
import androidx.compose.material.icons.filled.Flag
|
||||
import androidx.compose.material.icons.filled.Remove
|
||||
import androidx.compose.material3.Card
|
||||
@@ -24,9 +25,12 @@ import androidx.compose.material3.CardDefaults
|
||||
import androidx.compose.material3.FilledTonalIconButton
|
||||
import androidx.compose.material3.HorizontalDivider
|
||||
import androidx.compose.material3.Icon
|
||||
import androidx.compose.material3.IconButton
|
||||
import androidx.compose.material3.MaterialTheme
|
||||
import androidx.compose.material3.Text
|
||||
import androidx.compose.material3.TextButton
|
||||
import androidx.compose.material3.Button
|
||||
import androidx.compose.material3.AlertDialog
|
||||
import androidx.compose.runtime.Composable
|
||||
import androidx.compose.runtime.mutableStateMapOf
|
||||
import androidx.compose.runtime.mutableStateOf
|
||||
@@ -42,6 +46,7 @@ import androidx.compose.ui.unit.dp
|
||||
import androidx.compose.ui.unit.sp
|
||||
import com.atridad.magiccounter.ui.state.GameState
|
||||
import com.atridad.magiccounter.ui.state.PlayerState
|
||||
import com.atridad.magiccounter.ui.theme.CustomIcons
|
||||
|
||||
@OptIn(ExperimentalFoundationApi::class)
|
||||
@Composable
|
||||
@@ -51,12 +56,16 @@ import com.atridad.magiccounter.ui.state.PlayerState
|
||||
* - state: immutable state used to bootstrap the in-memory counters
|
||||
* - onProgress: called with a snapshot of the latest state after any user interaction
|
||||
* - onWinner: called once when a winner is determined, with (winnerId, finalState)
|
||||
* - onStop: called when the game is manually stopped
|
||||
* - onDelete: called when the game is deleted
|
||||
*/
|
||||
fun GameScreen(
|
||||
modifier: Modifier = Modifier,
|
||||
state: GameState,
|
||||
onProgress: ((GameState) -> Unit)? = null,
|
||||
onWinner: ((Int, GameState) -> Unit)? = null
|
||||
onWinner: ((Int, GameState) -> Unit)? = null,
|
||||
onStop: ((GameState) -> Unit)? = null,
|
||||
onDelete: (() -> Unit)? = null
|
||||
) {
|
||||
// Local editable state per player
|
||||
val lifeTotals = remember { mutableStateMapOf<Int, Int>() }
|
||||
@@ -66,6 +75,9 @@ fun GameScreen(
|
||||
val eliminated = remember { mutableStateMapOf<Int, Boolean>() }
|
||||
// Tracks whether the game has ended. When true, inputs are frozen and the winner is highlighted.
|
||||
val gameLocked = remember { mutableStateOf(false) }
|
||||
|
||||
// State for stop game confirmation
|
||||
val showStopConfirm = remember { mutableStateOf(false) }
|
||||
|
||||
// Initialize
|
||||
state.players.forEach { p ->
|
||||
@@ -101,7 +113,45 @@ fun GameScreen(
|
||||
)
|
||||
|
||||
Column(modifier = modifier.padding(12.dp)) {
|
||||
// Lock game when only one active player remains
|
||||
// Game status and action buttons
|
||||
Row(
|
||||
modifier = Modifier.fillMaxWidth().padding(bottom = 16.dp),
|
||||
horizontalArrangement = Arrangement.SpaceBetween,
|
||||
verticalAlignment = Alignment.CenterVertically
|
||||
) {
|
||||
// Game status
|
||||
Text(
|
||||
text = if (state.stopped) "Game Stopped" else "Game Active",
|
||||
style = MaterialTheme.typography.titleMedium,
|
||||
color = if (state.stopped) MaterialTheme.colorScheme.error else MaterialTheme.colorScheme.primary
|
||||
)
|
||||
|
||||
// Action buttons (stop/delete)
|
||||
if (state.stopped) {
|
||||
// Show delete button for stopped games
|
||||
IconButton(
|
||||
onClick = { onDelete?.invoke() }
|
||||
) {
|
||||
Icon(
|
||||
Icons.Default.Delete,
|
||||
contentDescription = "Delete game",
|
||||
tint = MaterialTheme.colorScheme.error
|
||||
)
|
||||
}
|
||||
} else {
|
||||
// Show stop button for active games
|
||||
IconButton(
|
||||
onClick = { showStopConfirm.value = true }
|
||||
) {
|
||||
Icon(
|
||||
CustomIcons.Stop(MaterialTheme.colorScheme.error),
|
||||
contentDescription = "Stop game"
|
||||
)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Lock game when only one active player remains or game is stopped
|
||||
val aliveCount = state.players.count { eliminated[it.id] != true }
|
||||
val currentWinnerId: Int? = if (aliveCount == 1) {
|
||||
state.players.first { eliminated[it.id] != true }.id
|
||||
@@ -111,6 +161,12 @@ fun GameScreen(
|
||||
gameLocked.value = true
|
||||
onWinner?.invoke(currentWinnerId, snapshotState())
|
||||
}
|
||||
|
||||
// If game is stopped, lock it
|
||||
if (state.stopped && !gameLocked.value) {
|
||||
gameLocked.value = true
|
||||
}
|
||||
|
||||
val displayPlayers = state.players.sortedBy { eliminated[it.id] == true }
|
||||
|
||||
LazyColumn(
|
||||
@@ -123,6 +179,7 @@ fun GameScreen(
|
||||
val perPlayerCommander: Map<Int, Int> = commanderDamages[player.id]?.toMap() ?: emptyMap()
|
||||
PlayerCard(
|
||||
player = player,
|
||||
gameState = state,
|
||||
opponents = state.players.map { it.id }.filter { it != player.id },
|
||||
life = lifeTotals[player.id] ?: state.startingLife,
|
||||
onLifeChange = { new ->
|
||||
@@ -163,6 +220,27 @@ fun GameScreen(
|
||||
)
|
||||
}
|
||||
}
|
||||
|
||||
// Stop game confirmation dialog
|
||||
if (showStopConfirm.value) {
|
||||
AlertDialog(
|
||||
onDismissRequest = { showStopConfirm.value = false },
|
||||
title = { Text("Stop Game?") },
|
||||
text = { Text("Are you sure you want to stop this game? This will end the current session.") },
|
||||
confirmButton = {
|
||||
TextButton(
|
||||
onClick = {
|
||||
val stoppedState = snapshotState().copy(stopped = true)
|
||||
onStop?.invoke(stoppedState)
|
||||
showStopConfirm.value = false
|
||||
}
|
||||
) { Text("Stop Game") }
|
||||
},
|
||||
dismissButton = {
|
||||
TextButton(onClick = { showStopConfirm.value = false }) { Text("Cancel") }
|
||||
}
|
||||
)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -194,6 +272,7 @@ private fun seatAccentColor(index: Int, scheme: androidx.compose.material3.Color
|
||||
@Composable
|
||||
private fun PlayerCard(
|
||||
player: PlayerState,
|
||||
gameState: GameState,
|
||||
opponents: List<Int>,
|
||||
life: Int,
|
||||
onLifeChange: (Int) -> Unit,
|
||||
@@ -251,12 +330,22 @@ private fun PlayerCard(
|
||||
|
||||
if (isEliminated) {
|
||||
// Skull overlay
|
||||
Text(
|
||||
text = "☠️",
|
||||
fontSize = 64.sp,
|
||||
color = MaterialTheme.colorScheme.error,
|
||||
modifier = Modifier.align(Alignment.Center).alpha(overlayAlpha.value)
|
||||
)
|
||||
Column(
|
||||
modifier = Modifier.align(Alignment.Center).alpha(overlayAlpha.value),
|
||||
horizontalAlignment = Alignment.CenterHorizontally
|
||||
) {
|
||||
Icon(
|
||||
CustomIcons.Skull(MaterialTheme.colorScheme.error),
|
||||
contentDescription = "Player eliminated",
|
||||
modifier = Modifier.size(48.dp)
|
||||
)
|
||||
Text(
|
||||
text = "ELIMINATED",
|
||||
fontSize = 16.sp,
|
||||
color = MaterialTheme.colorScheme.error,
|
||||
style = MaterialTheme.typography.labelMedium
|
||||
)
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,191 @@
|
||||
package com.atridad.magiccounter.ui.screens
|
||||
|
||||
import androidx.compose.foundation.layout.Arrangement
|
||||
import androidx.compose.foundation.layout.Column
|
||||
import androidx.compose.foundation.layout.Row
|
||||
import androidx.compose.foundation.layout.Spacer
|
||||
import androidx.compose.foundation.layout.fillMaxWidth
|
||||
import androidx.compose.foundation.layout.height
|
||||
import androidx.compose.foundation.layout.padding
|
||||
import androidx.compose.foundation.rememberScrollState
|
||||
import androidx.compose.foundation.verticalScroll
|
||||
import androidx.compose.material.icons.Icons
|
||||
import androidx.compose.material.icons.filled.PlayArrow
|
||||
import androidx.compose.material3.Button
|
||||
import androidx.compose.material3.Checkbox
|
||||
import androidx.compose.material3.Icon
|
||||
import androidx.compose.material3.OutlinedTextField
|
||||
import androidx.compose.material3.Slider
|
||||
import androidx.compose.material3.Text
|
||||
import androidx.compose.runtime.Composable
|
||||
import androidx.compose.runtime.LaunchedEffect
|
||||
import androidx.compose.runtime.mutableIntStateOf
|
||||
import androidx.compose.runtime.mutableStateListOf
|
||||
import androidx.compose.runtime.mutableStateOf
|
||||
import androidx.compose.runtime.remember
|
||||
import androidx.compose.runtime.getValue
|
||||
import androidx.compose.runtime.setValue
|
||||
import androidx.compose.ui.Alignment
|
||||
import androidx.compose.ui.Modifier
|
||||
import androidx.compose.ui.unit.dp
|
||||
import com.atridad.magiccounter.ui.state.GameState
|
||||
import com.atridad.magiccounter.ui.state.PlayerState
|
||||
import com.atridad.magiccounter.ui.state.defaultPlayerName
|
||||
import kotlin.math.roundToInt
|
||||
|
||||
@Composable
|
||||
fun SetupScreen(
|
||||
modifier: Modifier = Modifier,
|
||||
onStart: (String, GameState) -> Unit
|
||||
) {
|
||||
var playerCount by remember { mutableIntStateOf(4) }
|
||||
var startingLife by remember { mutableIntStateOf(40) }
|
||||
var trackPoison by remember { mutableStateOf(true) }
|
||||
var trackCommander by remember { mutableStateOf(true) }
|
||||
var matchName by remember { mutableStateOf("") }
|
||||
|
||||
val names = remember { mutableStateListOf<String>() }
|
||||
LaunchedEffect(playerCount) {
|
||||
while (names.size < playerCount) names.add(defaultPlayerName(names.size))
|
||||
while (names.size > playerCount) names.removeAt(names.lastIndex)
|
||||
}
|
||||
|
||||
Column(
|
||||
modifier = modifier
|
||||
.padding(24.dp)
|
||||
.verticalScroll(rememberScrollState()),
|
||||
verticalArrangement = Arrangement.spacedBy(24.dp)
|
||||
) {
|
||||
// Game Settings Section
|
||||
Column(verticalArrangement = Arrangement.spacedBy(16.dp)) {
|
||||
Text(
|
||||
"Game Settings",
|
||||
style = androidx.compose.material3.MaterialTheme.typography.headlineSmall,
|
||||
color = androidx.compose.material3.MaterialTheme.colorScheme.primary
|
||||
)
|
||||
|
||||
Column(verticalArrangement = Arrangement.spacedBy(16.dp)) {
|
||||
Column(verticalArrangement = Arrangement.spacedBy(8.dp)) {
|
||||
Text(
|
||||
"Starting life: $startingLife",
|
||||
style = androidx.compose.material3.MaterialTheme.typography.titleMedium
|
||||
)
|
||||
Slider(
|
||||
value = startingLife.toFloat(),
|
||||
onValueChange = {
|
||||
val snapped = ((it / 5f).roundToInt() * 5).coerceIn(10, 40)
|
||||
startingLife = snapped
|
||||
},
|
||||
valueRange = 10f..40f,
|
||||
steps = 5
|
||||
)
|
||||
}
|
||||
|
||||
Column(verticalArrangement = Arrangement.spacedBy(8.dp)) {
|
||||
Text(
|
||||
"Players: $playerCount",
|
||||
style = androidx.compose.material3.MaterialTheme.typography.titleMedium
|
||||
)
|
||||
Slider(
|
||||
value = playerCount.toFloat(),
|
||||
onValueChange = { playerCount = it.toInt() },
|
||||
valueRange = 2f..8f,
|
||||
steps = 6
|
||||
)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Game Options Section
|
||||
Column(verticalArrangement = Arrangement.spacedBy(16.dp)) {
|
||||
Text(
|
||||
"Game Options",
|
||||
style = androidx.compose.material3.MaterialTheme.typography.headlineSmall,
|
||||
color = androidx.compose.material3.MaterialTheme.colorScheme.primary
|
||||
)
|
||||
|
||||
Column(verticalArrangement = Arrangement.spacedBy(12.dp)) {
|
||||
Row(verticalAlignment = Alignment.CenterVertically) {
|
||||
Checkbox(checked = trackCommander, onCheckedChange = { trackCommander = it })
|
||||
Text(
|
||||
"Track commander damage",
|
||||
style = androidx.compose.material3.MaterialTheme.typography.bodyLarge
|
||||
)
|
||||
}
|
||||
Row(verticalAlignment = Alignment.CenterVertically) {
|
||||
Checkbox(checked = trackPoison, onCheckedChange = { trackPoison = it })
|
||||
Text(
|
||||
"Track poison",
|
||||
style = androidx.compose.material3.MaterialTheme.typography.bodyLarge
|
||||
)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Match Details Section
|
||||
Column(verticalArrangement = Arrangement.spacedBy(16.dp)) {
|
||||
Text(
|
||||
"Match Details",
|
||||
style = androidx.compose.material3.MaterialTheme.typography.headlineSmall,
|
||||
color = androidx.compose.material3.MaterialTheme.colorScheme.primary
|
||||
)
|
||||
|
||||
OutlinedTextField(
|
||||
modifier = Modifier.fillMaxWidth(),
|
||||
value = matchName,
|
||||
onValueChange = { matchName = it },
|
||||
label = { Text("Match name") },
|
||||
singleLine = true
|
||||
)
|
||||
|
||||
Column(verticalArrangement = Arrangement.spacedBy(12.dp)) {
|
||||
names.forEachIndexed { index, value ->
|
||||
OutlinedTextField(
|
||||
modifier = Modifier.fillMaxWidth(),
|
||||
value = value,
|
||||
onValueChange = { names[index] = it },
|
||||
label = { Text("Player ${index + 1} name") },
|
||||
singleLine = true
|
||||
)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Spacer(modifier = Modifier.height(16.dp))
|
||||
|
||||
// Note: The actual start button is now handled by a FAB in the parent Scaffold
|
||||
// This button is kept for accessibility and as a fallback
|
||||
val canStart = matchName.isNotBlank()
|
||||
Button(
|
||||
onClick = {
|
||||
val players = names.mapIndexed { index, name ->
|
||||
PlayerState(
|
||||
id = index,
|
||||
name = name.ifBlank { defaultPlayerName(index) },
|
||||
life = startingLife,
|
||||
poison = 0,
|
||||
commanderDamages = emptyMap()
|
||||
)
|
||||
}
|
||||
onStart(
|
||||
matchName,
|
||||
GameState(
|
||||
players = players,
|
||||
startingLife = startingLife,
|
||||
trackPoison = trackPoison,
|
||||
trackCommanderDamage = trackCommander
|
||||
)
|
||||
)
|
||||
},
|
||||
enabled = canStart,
|
||||
modifier = Modifier.fillMaxWidth(),
|
||||
contentPadding = androidx.compose.foundation.layout.PaddingValues(16.dp)
|
||||
) {
|
||||
Icon(Icons.Default.PlayArrow, contentDescription = null)
|
||||
Spacer(modifier = Modifier.padding(8.dp))
|
||||
Text("Start Game", style = androidx.compose.material3.MaterialTheme.typography.titleMedium)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -20,7 +20,8 @@ data class GameState(
|
||||
val players: List<PlayerState>,
|
||||
val startingLife: Int,
|
||||
val trackPoison: Boolean,
|
||||
val trackCommanderDamage: Boolean
|
||||
val trackCommanderDamage: Boolean,
|
||||
val stopped: Boolean = false
|
||||
)
|
||||
|
||||
fun defaultPlayerName(index: Int): String = "Player ${index + 1}"
|
||||
@@ -0,0 +1,241 @@
|
||||
package com.atridad.magiccounter.ui.theme
|
||||
|
||||
import androidx.compose.ui.graphics.Color
|
||||
import androidx.compose.ui.graphics.SolidColor
|
||||
import androidx.compose.ui.graphics.vector.ImageVector
|
||||
import androidx.compose.ui.graphics.vector.path
|
||||
import androidx.compose.ui.unit.dp
|
||||
|
||||
object CustomIcons {
|
||||
fun Stop(color: Color = Color.Black): ImageVector = ImageVector.Builder(
|
||||
name = "Stop",
|
||||
defaultWidth = 24.dp,
|
||||
defaultHeight = 24.dp,
|
||||
viewportWidth = 24f,
|
||||
viewportHeight = 24f
|
||||
).path(
|
||||
fill = SolidColor(color)
|
||||
) {
|
||||
moveTo(6f, 6f)
|
||||
horizontalLineTo(18f)
|
||||
verticalLineTo(18f)
|
||||
horizontalLineTo(6f)
|
||||
close()
|
||||
}.build()
|
||||
|
||||
fun Pause(color: Color = Color.Black): ImageVector = ImageVector.Builder(
|
||||
name = "Pause",
|
||||
defaultWidth = 24.dp,
|
||||
defaultHeight = 24.dp,
|
||||
viewportWidth = 24f,
|
||||
viewportHeight = 24f
|
||||
).path(
|
||||
fill = SolidColor(color)
|
||||
) {
|
||||
moveTo(6f, 19f)
|
||||
horizontalLineTo(10f)
|
||||
verticalLineTo(5f)
|
||||
horizontalLineTo(6f)
|
||||
close()
|
||||
moveTo(14f, 5f)
|
||||
verticalLineTo(19f)
|
||||
horizontalLineTo(18f)
|
||||
verticalLineTo(5f)
|
||||
close()
|
||||
}.build()
|
||||
|
||||
fun Home(color: Color = Color.Black): ImageVector = ImageVector.Builder(
|
||||
name = "Home",
|
||||
defaultWidth = 24.dp,
|
||||
defaultHeight = 24.dp,
|
||||
viewportWidth = 24f,
|
||||
viewportHeight = 24f
|
||||
).path(
|
||||
fill = SolidColor(color)
|
||||
) {
|
||||
moveTo(10f, 20f)
|
||||
verticalLineTo(14f)
|
||||
horizontalLineTo(14f)
|
||||
verticalLineTo(20f)
|
||||
horizontalLineTo(19f)
|
||||
verticalLineTo(12f)
|
||||
horizontalLineTo(22f)
|
||||
lineTo(12f, 3f)
|
||||
lineTo(2f, 12f)
|
||||
horizontalLineTo(5f)
|
||||
verticalLineTo(20f)
|
||||
close()
|
||||
}.build()
|
||||
|
||||
fun Trophy(color: Color = Color.Black): ImageVector = ImageVector.Builder(
|
||||
name = "Trophy",
|
||||
defaultWidth = 24.dp,
|
||||
defaultHeight = 24.dp,
|
||||
viewportWidth = 24f,
|
||||
viewportHeight = 24f
|
||||
).path(
|
||||
fill = SolidColor(color)
|
||||
) {
|
||||
moveTo(7f, 15f)
|
||||
horizontalLineTo(17f)
|
||||
verticalLineTo(17f)
|
||||
horizontalLineTo(5f)
|
||||
verticalLineTo(15f)
|
||||
close()
|
||||
moveTo(7f, 13f)
|
||||
horizontalLineTo(17f)
|
||||
verticalLineTo(15f)
|
||||
horizontalLineTo(7f)
|
||||
close()
|
||||
moveTo(7f, 11f)
|
||||
horizontalLineTo(17f)
|
||||
verticalLineTo(13f)
|
||||
horizontalLineTo(7f)
|
||||
close()
|
||||
moveTo(7f, 9f)
|
||||
horizontalLineTo(17f)
|
||||
verticalLineTo(11f)
|
||||
horizontalLineTo(7f)
|
||||
close()
|
||||
moveTo(7f, 7f)
|
||||
horizontalLineTo(17f)
|
||||
verticalLineTo(9f)
|
||||
horizontalLineTo(7f)
|
||||
close()
|
||||
moveTo(7f, 5f)
|
||||
horizontalLineTo(17f)
|
||||
verticalLineTo(7f)
|
||||
horizontalLineTo(7f)
|
||||
close()
|
||||
moveTo(7f, 3f)
|
||||
horizontalLineTo(17f)
|
||||
verticalLineTo(5f)
|
||||
horizontalLineTo(7f)
|
||||
close()
|
||||
moveTo(7f, 1f)
|
||||
horizontalLineTo(17f)
|
||||
verticalLineTo(3f)
|
||||
horizontalLineTo(7f)
|
||||
close()
|
||||
}.build()
|
||||
|
||||
fun Skull(color: Color = Color.Black): ImageVector = ImageVector.Builder(
|
||||
name = "Skull",
|
||||
defaultWidth = 24.dp,
|
||||
defaultHeight = 24.dp,
|
||||
viewportWidth = 24f,
|
||||
viewportHeight = 24f
|
||||
).path(
|
||||
fill = SolidColor(color)
|
||||
) {
|
||||
moveTo(12f, 2f)
|
||||
curveTo(13.1f, 2f, 14f, 2.9f, 14f, 4f)
|
||||
curveTo(14f, 5.1f, 13.1f, 6f, 12f, 6f)
|
||||
curveTo(10.9f, 6f, 10f, 5.1f, 10f, 4f)
|
||||
curveTo(10f, 2.9f, 10.9f, 2f, 12f, 2f)
|
||||
close()
|
||||
moveTo(21f, 9f)
|
||||
verticalLineTo(7f)
|
||||
lineTo(15f, 7f)
|
||||
lineTo(15f, 5f)
|
||||
curveTo(15f, 3.9f, 14.1f, 3f, 13f, 3f)
|
||||
lineTo(11f, 3f)
|
||||
curveTo(9.9f, 3f, 9f, 3.9f, 9f, 5f)
|
||||
lineTo(9f, 7f)
|
||||
lineTo(3f, 7f)
|
||||
verticalLineTo(9f)
|
||||
lineTo(5f, 9f)
|
||||
verticalLineTo(20f)
|
||||
curveTo(5f, 21.1f, 5.9f, 22f, 7f, 22f)
|
||||
lineTo(17f, 22f)
|
||||
curveTo(18.1f, 22f, 19f, 21.1f, 19f, 20f)
|
||||
lineTo(19f, 9f)
|
||||
lineTo(21f, 9f)
|
||||
close()
|
||||
moveTo(12f, 18f)
|
||||
curveTo(10.9f, 18f, 10f, 17.1f, 10f, 16f)
|
||||
curveTo(10f, 14.9f, 10.9f, 14f, 12f, 14f)
|
||||
curveTo(13.1f, 14f, 14f, 14.9f, 14f, 16f)
|
||||
curveTo(14f, 17.1f, 13.1f, 18f, 12f, 18f)
|
||||
close()
|
||||
}.build()
|
||||
|
||||
fun Poison(color: Color = Color.Black): ImageVector = ImageVector.Builder(
|
||||
name = "Poison",
|
||||
defaultWidth = 24.dp,
|
||||
defaultHeight = 24.dp,
|
||||
viewportWidth = 24f,
|
||||
viewportHeight = 24f
|
||||
).path(
|
||||
fill = SolidColor(color)
|
||||
) {
|
||||
moveTo(12f, 2f)
|
||||
curveTo(13.1f, 2f, 14f, 2.9f, 14f, 4f)
|
||||
curveTo(14f, 5.1f, 13.1f, 6f, 12f, 6f)
|
||||
curveTo(10.9f, 6f, 10f, 5.1f, 10f, 4f)
|
||||
curveTo(10f, 2.9f, 10.9f, 2f, 12f, 2f)
|
||||
close()
|
||||
moveTo(21f, 9f)
|
||||
verticalLineTo(7f)
|
||||
lineTo(15f, 7f)
|
||||
lineTo(15f, 5f)
|
||||
curveTo(15f, 3.9f, 14.1f, 3f, 13f, 3f)
|
||||
lineTo(11f, 3f)
|
||||
curveTo(9.9f, 3f, 9f, 3.9f, 9f, 5f)
|
||||
lineTo(9f, 7f)
|
||||
lineTo(3f, 7f)
|
||||
verticalLineTo(9f)
|
||||
lineTo(5f, 9f)
|
||||
verticalLineTo(20f)
|
||||
curveTo(5f, 21.1f, 5.9f, 22f, 7f, 22f)
|
||||
lineTo(17f, 22f)
|
||||
curveTo(18.1f, 22f, 19f, 21.1f, 19f, 20f)
|
||||
lineTo(19f, 9f)
|
||||
lineTo(21f, 9f)
|
||||
close()
|
||||
moveTo(12f, 18f)
|
||||
curveTo(10.9f, 18f, 10f, 17.1f, 10f, 16f)
|
||||
curveTo(10f, 14.9f, 10.9f, 14f, 12f, 14f)
|
||||
curveTo(13.1f, 14f, 14f, 14.9f, 14f, 16f)
|
||||
curveTo(14f, 17.1f, 13.1f, 14f, 12f, 18f)
|
||||
close()
|
||||
}.build()
|
||||
|
||||
fun Sword(color: Color = Color.Black): ImageVector = ImageVector.Builder(
|
||||
name = "Sword",
|
||||
defaultWidth = 24.dp,
|
||||
defaultHeight = 24.dp,
|
||||
viewportWidth = 24f,
|
||||
viewportHeight = 24f
|
||||
).path(
|
||||
fill = SolidColor(color)
|
||||
) {
|
||||
moveTo(6.92f, 5f)
|
||||
horizontalLineTo(5.14f)
|
||||
lineTo(4.5f, 5.64f)
|
||||
lineTo(6.92f, 8.07f)
|
||||
lineTo(6.92f, 5f)
|
||||
close()
|
||||
moveTo(19.5f, 8.5f)
|
||||
lineTo(18.79f, 9.21f)
|
||||
lineTo(12.71f, 15.29f)
|
||||
lineTo(13.41f, 16f)
|
||||
horizontalLineTo(17f)
|
||||
verticalLineTo(22f)
|
||||
horizontalLineTo(19f)
|
||||
verticalLineTo(16f)
|
||||
horizontalLineTo(22.59f)
|
||||
lineTo(23.29f, 15.29f)
|
||||
lineTo(17.21f, 9.21f)
|
||||
lineTo(16.5f, 8.5f)
|
||||
lineTo(19.5f, 8.5f)
|
||||
close()
|
||||
moveTo(6.92f, 19f)
|
||||
verticalLineTo(16.93f)
|
||||
lineTo(4.5f, 19.36f)
|
||||
lineTo(5.14f, 20f)
|
||||
horizontalLineTo(6.92f)
|
||||
verticalLineTo(19f)
|
||||
close()
|
||||
}.build()
|
||||
}
|
||||
|
Before Width: | Height: | Size: 5.3 KiB After Width: | Height: | Size: 5.3 KiB |
|
Before Width: | Height: | Size: 3.1 KiB After Width: | Height: | Size: 3.1 KiB |
|
Before Width: | Height: | Size: 7.8 KiB After Width: | Height: | Size: 7.8 KiB |
|
Before Width: | Height: | Size: 13 KiB After Width: | Height: | Size: 13 KiB |
|
Before Width: | Height: | Size: 19 KiB After Width: | Height: | Size: 19 KiB |
|
Before Width: | Height: | Size: 1.4 KiB After Width: | Height: | Size: 1.4 KiB |
|
Before Width: | Height: | Size: 2.8 KiB After Width: | Height: | Size: 2.8 KiB |
|
Before Width: | Height: | Size: 982 B After Width: | Height: | Size: 982 B |
|
Before Width: | Height: | Size: 1.7 KiB After Width: | Height: | Size: 1.7 KiB |
|
Before Width: | Height: | Size: 1.9 KiB After Width: | Height: | Size: 1.9 KiB |
|
Before Width: | Height: | Size: 3.8 KiB After Width: | Height: | Size: 3.8 KiB |
|
Before Width: | Height: | Size: 2.8 KiB After Width: | Height: | Size: 2.8 KiB |
|
Before Width: | Height: | Size: 5.8 KiB After Width: | Height: | Size: 5.8 KiB |
|
Before Width: | Height: | Size: 3.8 KiB After Width: | Height: | Size: 3.8 KiB |
|
Before Width: | Height: | Size: 7.6 KiB After Width: | Height: | Size: 7.6 KiB |
@@ -1,5 +1,5 @@
|
||||
[versions]
|
||||
agp = "8.9.0"
|
||||
agp = "8.12.1"
|
||||
kotlin = "2.0.21"
|
||||
coreKtx = "1.10.1"
|
||||
junit = "4.13.2"
|
||||
@@ -1,6 +1,6 @@
|
||||
#Sat Aug 09 23:53:05 MDT 2025
|
||||
distributionBase=GRADLE_USER_HOME
|
||||
distributionPath=wrapper/dists
|
||||
distributionUrl=https\://services.gradle.org/distributions/gradle-8.11.1-bin.zip
|
||||
distributionUrl=https\://services.gradle.org/distributions/gradle-8.13-bin.zip
|
||||
zipStoreBase=GRADLE_USER_HOME
|
||||
zipStorePath=wrapper/dists
|
||||
0
gradlew → android/gradlew
vendored
0
gradlew.bat → android/gradlew.bat
vendored
@@ -1,308 +0,0 @@
|
||||
package com.atridad.magiccounter.ui
|
||||
|
||||
import androidx.compose.foundation.layout.Arrangement
|
||||
import androidx.compose.foundation.layout.Column
|
||||
import androidx.compose.foundation.layout.Row
|
||||
import androidx.compose.foundation.layout.fillMaxSize
|
||||
import androidx.compose.foundation.layout.fillMaxWidth
|
||||
import androidx.compose.foundation.layout.padding
|
||||
import androidx.compose.material.icons.Icons
|
||||
import androidx.compose.material.icons.filled.Settings
|
||||
import androidx.compose.material.icons.filled.History
|
||||
import androidx.compose.material.icons.filled.PlayArrow
|
||||
import androidx.compose.material.icons.filled.Visibility
|
||||
import androidx.compose.material.icons.automirrored.filled.ArrowBack
|
||||
import androidx.compose.material.icons.filled.Delete
|
||||
import androidx.compose.material3.Button
|
||||
import androidx.compose.material3.AlertDialog
|
||||
import androidx.compose.material3.Icon
|
||||
import androidx.compose.material3.IconButton
|
||||
import androidx.compose.material3.MaterialTheme
|
||||
import androidx.compose.material3.Scaffold
|
||||
import androidx.compose.material3.Text
|
||||
import androidx.compose.material3.TextButton
|
||||
import androidx.compose.material3.TopAppBar
|
||||
import androidx.compose.material3.ExperimentalMaterial3Api
|
||||
import androidx.compose.runtime.Composable
|
||||
import androidx.compose.runtime.collectAsState
|
||||
import androidx.compose.runtime.getValue
|
||||
import androidx.compose.runtime.mutableStateListOf
|
||||
import androidx.compose.runtime.mutableStateOf
|
||||
import androidx.compose.runtime.remember
|
||||
import androidx.compose.runtime.setValue
|
||||
import androidx.compose.runtime.snapshots.SnapshotStateList
|
||||
import androidx.compose.ui.Modifier
|
||||
import androidx.compose.ui.Alignment
|
||||
import androidx.compose.ui.unit.dp
|
||||
import com.atridad.magiccounter.ui.screens.GameScreen
|
||||
import com.atridad.magiccounter.ui.screens.SetupScreen
|
||||
import com.atridad.magiccounter.ui.state.GameState
|
||||
import androidx.lifecycle.viewmodel.compose.viewModel
|
||||
import com.atridad.magiccounter.ui.settings.AppSettingsViewModel
|
||||
import com.atridad.magiccounter.ui.settings.ThemeMode
|
||||
import com.atridad.magiccounter.ui.settings.MatchRecord
|
||||
import com.atridad.magiccounter.ui.theme.MagicCounterTheme
|
||||
import androidx.compose.material3.FilterChip
|
||||
import androidx.activity.compose.BackHandler
|
||||
import androidx.compose.material3.HorizontalDivider
|
||||
import androidx.compose.foundation.lazy.LazyColumn
|
||||
import androidx.compose.foundation.lazy.items
|
||||
|
||||
private sealed class Screen {
|
||||
data object Home : Screen()
|
||||
data object Setup : Screen()
|
||||
data object Settings : Screen()
|
||||
data class Game(val matchId: String, val bootState: GameState? = null) : Screen()
|
||||
}
|
||||
|
||||
@OptIn(ExperimentalMaterial3Api::class)
|
||||
@Composable
|
||||
fun MagicCounterApp() {
|
||||
val screenStack: SnapshotStateList<Screen> = remember { mutableStateListOf(Screen.Home) }
|
||||
val settingsVm: AppSettingsViewModel = viewModel()
|
||||
val theme = settingsVm.themeMode.collectAsState()
|
||||
val historyState = settingsVm.matchHistory.collectAsState()
|
||||
|
||||
|
||||
MagicCounterTheme(themeMode = theme.value) {
|
||||
Scaffold(
|
||||
topBar = {
|
||||
TopAppBar(
|
||||
title = { Text("Magic Counter", style = MaterialTheme.typography.titleLarge) },
|
||||
navigationIcon = {
|
||||
if (screenStack.size > 1) {
|
||||
IconButton(onClick = { screenStack.removeLast() }) {
|
||||
Icon(Icons.AutoMirrored.Filled.ArrowBack, contentDescription = "Back")
|
||||
}
|
||||
}
|
||||
},
|
||||
actions = {
|
||||
IconButton(onClick = { screenStack.add(Screen.Settings) }) {
|
||||
Icon(Icons.Default.Settings, contentDescription = "App settings")
|
||||
}
|
||||
}
|
||||
)
|
||||
}
|
||||
) { paddingValues ->
|
||||
val currentScreen = screenStack.last()
|
||||
BackHandler(enabled = screenStack.size > 1) { screenStack.removeLast() }
|
||||
when (currentScreen) {
|
||||
is Screen.Home -> HomeScreen(
|
||||
modifier = Modifier
|
||||
.padding(paddingValues)
|
||||
.fillMaxSize(),
|
||||
history = historyState.value,
|
||||
onNewGame = { screenStack.add(Screen.Setup) },
|
||||
onResume = { record -> screenStack.add(Screen.Game(record.id)) },
|
||||
onDelete = { id ->
|
||||
val newList = historyState.value.filterNot { it.id == id }
|
||||
settingsVm.saveHistory(newList)
|
||||
},
|
||||
onClear = { settingsVm.saveHistory(emptyList()) }
|
||||
)
|
||||
is Screen.Setup -> SetupScreen(
|
||||
modifier = Modifier
|
||||
.padding(paddingValues)
|
||||
.fillMaxSize(),
|
||||
onStart = { name, state ->
|
||||
// Create and persist a new MatchRecord
|
||||
val newId = java.util.UUID.randomUUID().toString()
|
||||
val now = System.currentTimeMillis()
|
||||
val record = MatchRecord(
|
||||
id = newId,
|
||||
name = name,
|
||||
startedAtEpochMs = now,
|
||||
lastUpdatedEpochMs = now,
|
||||
ongoing = true,
|
||||
winnerPlayerId = null,
|
||||
state = state
|
||||
)
|
||||
val updated = historyState.value.toMutableList().apply { add(0, record) }
|
||||
settingsVm.saveHistory(updated)
|
||||
// Replace Setup with the new Game screen (pop then push)
|
||||
if (screenStack.isNotEmpty()) screenStack.removeLast()
|
||||
screenStack.add(Screen.Game(newId, state))
|
||||
}
|
||||
)
|
||||
is Screen.Game -> {
|
||||
val id = currentScreen.matchId
|
||||
val bootState = currentScreen.bootState
|
||||
val record = historyState.value.firstOrNull { it.id == id }
|
||||
val stateForGame = record?.state ?: bootState
|
||||
if (stateForGame == null) {
|
||||
screenStack.removeLast()
|
||||
} else {
|
||||
GameScreen(
|
||||
modifier = Modifier
|
||||
.padding(paddingValues)
|
||||
.fillMaxSize(),
|
||||
state = stateForGame,
|
||||
onProgress = { updated ->
|
||||
val current = historyState.value
|
||||
val idx = current.indexOfFirst { it.id == id }
|
||||
if (idx >= 0) {
|
||||
val updatedRec = current[idx].copy(state = updated, lastUpdatedEpochMs = System.currentTimeMillis())
|
||||
val newList = current.toMutableList().apply { set(idx, updatedRec) }
|
||||
settingsVm.saveHistory(newList)
|
||||
}
|
||||
},
|
||||
onWinner = { winnerId, finalState ->
|
||||
val current = historyState.value
|
||||
val idx = current.indexOfFirst { it.id == id }
|
||||
if (idx >= 0) {
|
||||
val updatedRec = current[idx].copy(
|
||||
state = finalState,
|
||||
lastUpdatedEpochMs = System.currentTimeMillis(),
|
||||
ongoing = false,
|
||||
winnerPlayerId = winnerId
|
||||
)
|
||||
val newList = current.toMutableList().apply { set(idx, updatedRec) }
|
||||
settingsVm.saveHistory(newList)
|
||||
}
|
||||
}
|
||||
)
|
||||
}
|
||||
}
|
||||
is Screen.Settings -> SettingsContent(
|
||||
modifier = Modifier
|
||||
.padding(paddingValues)
|
||||
.fillMaxSize(),
|
||||
current = theme.value,
|
||||
onSelect = { settingsVm.setTheme(it) }
|
||||
)
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@Composable
|
||||
private fun SettingsContent(modifier: Modifier, current: ThemeMode, onSelect: (ThemeMode) -> Unit) {
|
||||
Column(modifier = modifier.padding(16.dp), verticalArrangement = Arrangement.spacedBy(12.dp)) {
|
||||
Text("Theme")
|
||||
Row(horizontalArrangement = Arrangement.spacedBy(8.dp)) {
|
||||
ThemeMode.entries.forEach { mode ->
|
||||
FilterChip(
|
||||
selected = current == mode,
|
||||
onClick = { onSelect(mode) },
|
||||
label = { Text(mode.name) }
|
||||
)
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@Composable
|
||||
private fun HomeScreen(
|
||||
modifier: Modifier,
|
||||
history: List<MatchRecord>,
|
||||
onNewGame: () -> Unit,
|
||||
onResume: (MatchRecord) -> Unit,
|
||||
onDelete: (String) -> Unit,
|
||||
onClear: () -> Unit
|
||||
) {
|
||||
Column(modifier = modifier.padding(16.dp), verticalArrangement = Arrangement.spacedBy(16.dp)) {
|
||||
var pendingDeleteId by remember { mutableStateOf<String?>(null) }
|
||||
var showClearConfirm by remember { mutableStateOf(false) }
|
||||
Row(horizontalArrangement = Arrangement.spacedBy(12.dp)) {
|
||||
Button(onClick = onNewGame) { Text("New game") }
|
||||
Button(onClick = { showClearConfirm = true }) { Text("Clear history") }
|
||||
}
|
||||
|
||||
if (history.isEmpty()) {
|
||||
androidx.compose.foundation.layout.Box(
|
||||
modifier = Modifier.fillMaxSize(),
|
||||
contentAlignment = Alignment.Center
|
||||
) {
|
||||
Column(horizontalAlignment = Alignment.CenterHorizontally, verticalArrangement = Arrangement.spacedBy(8.dp)) {
|
||||
Icon(Icons.Default.History, contentDescription = "Empty history")
|
||||
Text("Nothing to see here")
|
||||
Text("Start a new game to begin.")
|
||||
}
|
||||
}
|
||||
} else {
|
||||
LazyColumn(modifier = Modifier.fillMaxSize(), verticalArrangement = Arrangement.spacedBy(12.dp)) {
|
||||
item {
|
||||
Column(modifier = Modifier.fillMaxWidth().padding(top = 4.dp, bottom = 4.dp)) {
|
||||
Text(
|
||||
"Ongoing",
|
||||
style = MaterialTheme.typography.titleLarge,
|
||||
color = MaterialTheme.colorScheme.primary
|
||||
)
|
||||
HorizontalDivider()
|
||||
}
|
||||
}
|
||||
items(history.filter { it.ongoing }, key = { it.id }) { rec ->
|
||||
Row(modifier = Modifier.fillMaxWidth(), horizontalArrangement = Arrangement.SpaceBetween) {
|
||||
Column {
|
||||
Text(rec.name)
|
||||
Text("Started ${java.text.DateFormat.getDateTimeInstance().format(java.util.Date(rec.startedAtEpochMs))}")
|
||||
}
|
||||
Row {
|
||||
IconButton(onClick = { onResume(rec) }) { Icon(Icons.Default.PlayArrow, contentDescription = "Resume game") }
|
||||
IconButton(onClick = { pendingDeleteId = rec.id }) { Icon(Icons.Default.Delete, contentDescription = "Delete") }
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
item {
|
||||
Column(modifier = Modifier.fillMaxWidth().padding(top = 8.dp, bottom = 4.dp)) {
|
||||
Text(
|
||||
"Finished",
|
||||
style = MaterialTheme.typography.titleLarge,
|
||||
color = MaterialTheme.colorScheme.primary
|
||||
)
|
||||
HorizontalDivider()
|
||||
}
|
||||
}
|
||||
items(history.filter { !it.ongoing }, key = { it.id }) { rec ->
|
||||
Row(modifier = Modifier.fillMaxWidth(), horizontalArrangement = Arrangement.SpaceBetween) {
|
||||
Column {
|
||||
Text(rec.name)
|
||||
val winner = rec.winnerPlayerId?.let { "Winner: Player ${it + 1}" } ?: ""
|
||||
Text("Finished • $winner")
|
||||
}
|
||||
Row {
|
||||
IconButton(onClick = { onResume(rec) }) { Icon(Icons.Default.Visibility, contentDescription = "View match") }
|
||||
IconButton(onClick = { pendingDeleteId = rec.id }) { Icon(Icons.Default.Delete, contentDescription = "Delete") }
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Confirm delete dialog
|
||||
val pending = history.firstOrNull { it.id == pendingDeleteId }
|
||||
if (pendingDeleteId != null && pending != null) {
|
||||
AlertDialog(
|
||||
onDismissRequest = { pendingDeleteId = null },
|
||||
title = { Text("Delete match?") },
|
||||
text = { Text("Are you sure you want to delete \"${pending.name}\"?") },
|
||||
confirmButton = {
|
||||
TextButton(onClick = {
|
||||
onDelete(pendingDeleteId!!)
|
||||
pendingDeleteId = null
|
||||
}) { Text("Delete") }
|
||||
},
|
||||
dismissButton = { TextButton(onClick = { pendingDeleteId = null }) { Text("Cancel") } }
|
||||
)
|
||||
}
|
||||
|
||||
// Confirm clear dialog
|
||||
if (showClearConfirm) {
|
||||
AlertDialog(
|
||||
onDismissRequest = { showClearConfirm = false },
|
||||
title = { Text("Clear history?") },
|
||||
text = { Text("This will remove all matches. This action cannot be undone.") },
|
||||
confirmButton = {
|
||||
TextButton(onClick = {
|
||||
onClear()
|
||||
showClearConfirm = false
|
||||
}) { Text("Clear") }
|
||||
},
|
||||
dismissButton = { TextButton(onClick = { showClearConfirm = false }) { Text("Cancel") } }
|
||||
)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -1,125 +0,0 @@
|
||||
package com.atridad.magiccounter.ui.screens
|
||||
|
||||
import androidx.compose.foundation.layout.Arrangement
|
||||
import androidx.compose.foundation.layout.Column
|
||||
import androidx.compose.foundation.layout.Row
|
||||
import androidx.compose.foundation.layout.Spacer
|
||||
import androidx.compose.foundation.layout.fillMaxWidth
|
||||
import androidx.compose.foundation.layout.height
|
||||
import androidx.compose.foundation.layout.padding
|
||||
import androidx.compose.foundation.rememberScrollState
|
||||
import androidx.compose.foundation.verticalScroll
|
||||
import androidx.compose.material3.Button
|
||||
import androidx.compose.material3.Checkbox
|
||||
import androidx.compose.material3.OutlinedTextField
|
||||
import androidx.compose.material3.Slider
|
||||
import androidx.compose.material3.Text
|
||||
import androidx.compose.runtime.Composable
|
||||
import androidx.compose.runtime.LaunchedEffect
|
||||
import androidx.compose.runtime.mutableIntStateOf
|
||||
import androidx.compose.runtime.mutableStateListOf
|
||||
import androidx.compose.runtime.mutableStateOf
|
||||
import androidx.compose.runtime.remember
|
||||
import androidx.compose.runtime.getValue
|
||||
import androidx.compose.runtime.setValue
|
||||
import androidx.compose.ui.Alignment
|
||||
import androidx.compose.ui.Modifier
|
||||
import androidx.compose.ui.unit.dp
|
||||
import com.atridad.magiccounter.ui.state.GameState
|
||||
import com.atridad.magiccounter.ui.state.PlayerState
|
||||
import com.atridad.magiccounter.ui.state.defaultPlayerName
|
||||
import kotlin.math.roundToInt
|
||||
|
||||
@Composable
|
||||
fun SetupScreen(
|
||||
modifier: Modifier = Modifier,
|
||||
onStart: (String, GameState) -> Unit
|
||||
) {
|
||||
var playerCount by remember { mutableIntStateOf(4) }
|
||||
var startingLife by remember { mutableIntStateOf(40) }
|
||||
var trackPoison by remember { mutableStateOf(true) }
|
||||
var trackCommander by remember { mutableStateOf(true) }
|
||||
var matchName by remember { mutableStateOf("") }
|
||||
|
||||
val names = remember { mutableStateListOf<String>() }
|
||||
LaunchedEffect(playerCount) {
|
||||
while (names.size < playerCount) names.add(defaultPlayerName(names.size))
|
||||
while (names.size > playerCount) names.removeLast()
|
||||
}
|
||||
|
||||
Column(
|
||||
modifier = modifier
|
||||
.padding(16.dp)
|
||||
.verticalScroll(rememberScrollState()),
|
||||
verticalArrangement = Arrangement.spacedBy(16.dp)
|
||||
) {
|
||||
Text("Starting life: $startingLife")
|
||||
Slider(
|
||||
value = startingLife.toFloat(),
|
||||
onValueChange = {
|
||||
val snapped = ((it / 5f).roundToInt() * 5).coerceIn(10, 40)
|
||||
startingLife = snapped
|
||||
},
|
||||
valueRange = 10f..40f,
|
||||
steps = 5
|
||||
)
|
||||
Row(verticalAlignment = Alignment.CenterVertically, horizontalArrangement = Arrangement.SpaceBetween, modifier = Modifier.fillMaxWidth()) {
|
||||
Text("Players: $playerCount")
|
||||
}
|
||||
Slider(value = playerCount.toFloat(), onValueChange = { playerCount = it.toInt() }, valueRange = 2f..8f, steps = 6)
|
||||
|
||||
Row(verticalAlignment = Alignment.CenterVertically) {
|
||||
Checkbox(checked = trackCommander, onCheckedChange = { trackCommander = it })
|
||||
Text("Track commander damage")
|
||||
}
|
||||
Row(verticalAlignment = Alignment.CenterVertically) {
|
||||
Checkbox(checked = trackPoison, onCheckedChange = { trackPoison = it })
|
||||
Text("Track poison")
|
||||
}
|
||||
|
||||
OutlinedTextField(
|
||||
modifier = Modifier.fillMaxWidth(),
|
||||
value = matchName,
|
||||
onValueChange = { matchName = it },
|
||||
label = { Text("Match name") }
|
||||
)
|
||||
|
||||
Column(verticalArrangement = Arrangement.spacedBy(8.dp)) {
|
||||
names.forEachIndexed { index, value ->
|
||||
OutlinedTextField(
|
||||
modifier = Modifier.fillMaxWidth(),
|
||||
value = value,
|
||||
onValueChange = { names[index] = it },
|
||||
label = { Text("Player ${index + 1} name") }
|
||||
)
|
||||
}
|
||||
}
|
||||
|
||||
Spacer(modifier = Modifier.height(8.dp))
|
||||
val canStart = matchName.isNotBlank()
|
||||
Button(onClick = {
|
||||
val players = names.mapIndexed { index, name ->
|
||||
PlayerState(
|
||||
id = index,
|
||||
name = name.ifBlank { defaultPlayerName(index) },
|
||||
life = startingLife,
|
||||
poison = 0,
|
||||
commanderDamages = emptyMap()
|
||||
)
|
||||
}
|
||||
onStart(
|
||||
matchName,
|
||||
GameState(
|
||||
players = players,
|
||||
startingLife = startingLife,
|
||||
trackPoison = trackPoison,
|
||||
trackCommanderDamage = trackCommander
|
||||
)
|
||||
)
|
||||
}, enabled = canStart) {
|
||||
Text("Start game")
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
603
ios/MagicCounter.xcodeproj/project.pbxproj
Normal file
@@ -0,0 +1,603 @@
|
||||
// !$*UTF8*$!
|
||||
{
|
||||
archiveVersion = 1;
|
||||
classes = {
|
||||
};
|
||||
objectVersion = 77;
|
||||
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|
||||
|
||||
/* Begin PBXContainerItemProxy section */
|
||||
D2DB9B832EE4DD5100372366 /* PBXContainerItemProxy */ = {
|
||||
isa = PBXContainerItemProxy;
|
||||
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|
||||
proxyType = 1;
|
||||
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|
||||
remoteInfo = MagicCounter;
|
||||
};
|
||||
D2DB9B8D2EE4DD5100372366 /* PBXContainerItemProxy */ = {
|
||||
isa = PBXContainerItemProxy;
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
/* End PBXContainerItemProxy section */
|
||||
|
||||
/* Begin PBXFileReference section */
|
||||
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|
||||
D2DB9B732EE4DD5000372366 /* MagicCounter.app */ = {isa = PBXFileReference; explicitFileType = wrapper.application; includeInIndex = 0; path = MagicCounter.app; sourceTree = BUILT_PRODUCTS_DIR; };
|
||||
D2DB9B822EE4DD5100372366 /* MagicCounterTests.xctest */ = {isa = PBXFileReference; explicitFileType = wrapper.cfbundle; includeInIndex = 0; path = MagicCounterTests.xctest; sourceTree = BUILT_PRODUCTS_DIR; };
|
||||
D2DB9B8C2EE4DD5100372366 /* MagicCounterUITests.xctest */ = {isa = PBXFileReference; explicitFileType = wrapper.cfbundle; includeInIndex = 0; path = MagicCounterUITests.xctest; sourceTree = BUILT_PRODUCTS_DIR; };
|
||||
/* End PBXFileReference section */
|
||||
|
||||
/* Begin PBXFileSystemSynchronizedRootGroup section */
|
||||
D2DB9B752EE4DD5000372366 /* MagicCounter */ = {
|
||||
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|
||||
path = MagicCounter;
|
||||
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|
||||
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|
||||
D2DB9B852EE4DD5100372366 /* MagicCounterTests */ = {
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
D2DB9B8F2EE4DD5100372366 /* MagicCounterUITests */ = {
|
||||
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|
||||
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||||
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|
||||
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|
||||
/* End PBXFileSystemSynchronizedRootGroup section */
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||||
|
||||
/* Begin PBXFrameworksBuildPhase section */
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||||
D2DB9B702EE4DD5000372366 /* Frameworks */ = {
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||||
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||||
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||||
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||||
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D2DB9B892EE4DD5100372366 /* Frameworks */ = {
|
||||
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||||
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||||
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/* End PBXFrameworksBuildPhase section */
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||||
/* Begin PBXGroup section */
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||||
D2D1FAC22EE4DFF4000700F5 /* Products */ = {
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||||
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|
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name = Products;
|
||||
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|
||||
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|
||||
D2DB9B6A2EE4DD5000372366 = {
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||||
isa = PBXGroup;
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||||
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D2DB9B752EE4DD5000372366 /* MagicCounter */,
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|
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D2DB9B742EE4DD5000372366 /* Products */ = {
|
||||
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D2DB9B732EE4DD5000372366 /* MagicCounter.app */,
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|
||||
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|
||||
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||||
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|
||||
/* End PBXGroup section */
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||||
/* Begin PBXNativeTarget section */
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||||
D2DB9B722EE4DD5000372366 /* MagicCounter */ = {
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||||
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|
||||
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D2DB9B712EE4DD5000372366 /* Resources */,
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buildRules = (
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D2DB9B752EE4DD5000372366 /* MagicCounter */,
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|
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|
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|
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|
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||||
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||||
D2DB9B812EE4DD5100372366 /* MagicCounterTests */ = {
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||||
isa = PBXNativeTarget;
|
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D2DB9B802EE4DD5100372366 /* Resources */,
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D2DB9B842EE4DD5100372366 /* PBXTargetDependency */,
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D2DB9B852EE4DD5100372366 /* MagicCounterTests */,
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D2DB9B8B2EE4DD5100372366 /* MagicCounterUITests */ = {
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||||
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||||
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D2DB9B882EE4DD5100372366 /* Sources */,
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D2DB9B892EE4DD5100372366 /* Frameworks */,
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D2DB9B8A2EE4DD5100372366 /* Resources */,
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D2DB9B8F2EE4DD5100372366 /* MagicCounterUITests */,
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|
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||||
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||||
/* Begin PBXProject section */
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||||
D2DB9B6B2EE4DD5000372366 /* Project object */ = {
|
||||
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|
||||
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|
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BuildIndependentTargetsInParallel = 1;
|
||||
LastSwiftUpdateCheck = 2610;
|
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|
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D2DB9B722EE4DD5000372366 = {
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D2DB9B722EE4DD5000372366 /* MagicCounter */,
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D2DB9B812EE4DD5100372366 /* MagicCounterTests */,
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D2DB9B8B2EE4DD5100372366 /* MagicCounterUITests */,
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||||
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||||
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7
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generated
Normal file
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||||
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||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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||||
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||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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||||
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||||
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|
||||
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|
||||
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|
||||
{
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
],
|
||||
"idiom" : "universal",
|
||||
"platform" : "ios",
|
||||
"size" : "1024x1024"
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{
|
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||||
{
|
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|
||||
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||||
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|
||||
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|
||||
"idiom" : "universal",
|
||||
"platform" : "ios",
|
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"size" : "1024x1024"
|
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|
||||
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|
||||
"info" : {
|
||||
"author" : "xcode",
|
||||
"version" : 1
|
||||
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|
||||
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|
||||
6
ios/MagicCounter/Assets.xcassets/Contents.json
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||||
{
|
||||
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|
||||
"author" : "xcode",
|
||||
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||||
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|
||||
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|
||||
131
ios/MagicCounter/Components.swift
Normal file
@@ -0,0 +1,131 @@
|
||||
//
|
||||
// Components.swift
|
||||
// MagicCounter
|
||||
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|
||||
// Created by Atridad Lahiji on 2025-12-06.
|
||||
//
|
||||
|
||||
import SwiftUI
|
||||
|
||||
/**
|
||||
* A circular button with an icon, used for game controls.
|
||||
*/
|
||||
struct CircleButton: View {
|
||||
let icon: String
|
||||
let color: Color
|
||||
let size: CGFloat
|
||||
let action: () -> Void
|
||||
|
||||
init(icon: String, color: Color, size: CGFloat = 44, action: @escaping () -> Void) {
|
||||
self.icon = icon
|
||||
self.color = color
|
||||
self.size = size
|
||||
self.action = action
|
||||
}
|
||||
|
||||
var body: some View {
|
||||
Button(action: action) {
|
||||
Image(systemName: icon)
|
||||
.font(size < 40 ? .caption : .title3)
|
||||
.frame(width: size, height: size)
|
||||
.background(color.opacity(0.2))
|
||||
.clipShape(Circle())
|
||||
.foregroundStyle(color)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* A control for adjusting a large numerical value (like Life).
|
||||
*/
|
||||
struct LifeCounterControl: View {
|
||||
let value: Int
|
||||
let onDecrease: () -> Void
|
||||
let onIncrease: () -> Void
|
||||
|
||||
var body: some View {
|
||||
HStack(spacing: 16) {
|
||||
CircleButton(icon: "minus", color: .red, action: onDecrease)
|
||||
|
||||
Text("\(value)")
|
||||
.font(.system(size: 56, weight: .bold, design: .rounded))
|
||||
.minimumScaleFactor(0.5)
|
||||
.lineLimit(1)
|
||||
.foregroundStyle(.primary)
|
||||
|
||||
CircleButton(icon: "plus", color: .green, action: onIncrease)
|
||||
}
|
||||
.padding(.horizontal, 16)
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* A smaller control for adjusting secondary values (like Poison).
|
||||
*/
|
||||
struct SmallCounterControl: View {
|
||||
let value: Int
|
||||
let icon: String
|
||||
let color: Color
|
||||
let onDecrease: () -> Void
|
||||
let onIncrease: () -> Void
|
||||
|
||||
var body: some View {
|
||||
HStack(spacing: 4) {
|
||||
CircleButton(icon: "minus", color: .gray, size: 24, action: onDecrease)
|
||||
|
||||
VStack(spacing: 0) {
|
||||
Image(systemName: icon)
|
||||
.font(.caption2)
|
||||
.foregroundStyle(color)
|
||||
Text("\(value)")
|
||||
.font(.title3.bold())
|
||||
.foregroundStyle(color)
|
||||
}
|
||||
.frame(minWidth: 30)
|
||||
|
||||
CircleButton(icon: "plus", color: .gray, size: 24, action: onIncrease)
|
||||
}
|
||||
.padding(6)
|
||||
.background(color.opacity(0.1))
|
||||
.cornerRadius(12)
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* A reusable slider row for settings.
|
||||
*/
|
||||
struct SettingSlider: View {
|
||||
let title: String
|
||||
let value: Binding<Double>
|
||||
let range: ClosedRange<Double>
|
||||
let step: Double
|
||||
|
||||
var body: some View {
|
||||
VStack(alignment: .leading) {
|
||||
HStack {
|
||||
Text(title)
|
||||
Spacer()
|
||||
Text("\(Int(value.wrappedValue))")
|
||||
.bold()
|
||||
}
|
||||
Slider(value: value, in: range, step: step)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Helper for haptic feedback.
|
||||
*/
|
||||
enum Haptics {
|
||||
static func play(_ style: UIImpactFeedbackGenerator.FeedbackStyle) {
|
||||
guard UserDefaults.standard.bool(forKey: "hapticFeedbackEnabled") else { return }
|
||||
let generator = UIImpactFeedbackGenerator(style: style)
|
||||
generator.impactOccurred()
|
||||
}
|
||||
|
||||
static func notification(_ type: UINotificationFeedbackGenerator.FeedbackType) {
|
||||
guard UserDefaults.standard.bool(forKey: "hapticFeedbackEnabled") else { return }
|
||||
let generator = UINotificationFeedbackGenerator()
|
||||
generator.notificationOccurred(type)
|
||||
}
|
||||
}
|
||||
129
ios/MagicCounter/ContentView.swift
Normal file
@@ -0,0 +1,129 @@
|
||||
//
|
||||
// ContentView.swift
|
||||
// MagicCounter
|
||||
//
|
||||
// Created by Atridad Lahiji on 2025-12-06.
|
||||
//
|
||||
|
||||
import SwiftUI
|
||||
|
||||
struct ContentView: View {
|
||||
@EnvironmentObject var gameManager: GameManager
|
||||
@State private var showSetup = false
|
||||
@AppStorage("accentColorName") private var accentColorName = "Blue"
|
||||
|
||||
var selectedColor: Color {
|
||||
switch accentColorName {
|
||||
case "Blue": return .blue
|
||||
case "Purple": return .purple
|
||||
case "Pink": return .pink
|
||||
case "Red": return .red
|
||||
case "Orange": return .orange
|
||||
case "Green": return .green
|
||||
case "Teal": return .teal
|
||||
case "Indigo": return .indigo
|
||||
case "Mint": return .mint
|
||||
case "Brown": return .brown
|
||||
case "Cyan": return .cyan
|
||||
default: return .blue
|
||||
}
|
||||
}
|
||||
|
||||
var body: some View {
|
||||
Group {
|
||||
if let activeMatch = gameManager.activeMatch {
|
||||
GameView(match: activeMatch)
|
||||
.transition(.move(edge: .bottom))
|
||||
} else {
|
||||
TabView {
|
||||
NavigationStack {
|
||||
List {
|
||||
if gameManager.matchHistory.isEmpty {
|
||||
ContentUnavailableView("No Matches", systemImage: "gamecontroller", description: Text("Start a new game to begin tracking."))
|
||||
} else {
|
||||
ForEach(gameManager.matchHistory) { match in
|
||||
MatchHistoryRow(match: match)
|
||||
.contentShape(Rectangle()) // Ensure the whole row is tappable
|
||||
.onTapGesture {
|
||||
withAnimation {
|
||||
gameManager.resumeMatch(match)
|
||||
}
|
||||
}
|
||||
.swipeActions(edge: .trailing, allowsFullSwipe: true) {
|
||||
Button(role: .destructive) {
|
||||
withAnimation {
|
||||
gameManager.deleteMatch(id: match.id)
|
||||
}
|
||||
} label: {
|
||||
Label("Delete", systemImage: "trash")
|
||||
}
|
||||
.tint(.red)
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
.listStyle(.insetGrouped)
|
||||
.navigationTitle("Games")
|
||||
.toolbar {
|
||||
ToolbarItem(placement: .primaryAction) {
|
||||
Button(action: { showSetup = true }) {
|
||||
Image(systemName: "plus")
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
.tabItem {
|
||||
Label("Games", systemImage: "clock.fill")
|
||||
}
|
||||
|
||||
SettingsView()
|
||||
.tabItem {
|
||||
Label("Settings", systemImage: "gear")
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
.tint(selectedColor)
|
||||
.sheet(isPresented: $showSetup) {
|
||||
SetupView()
|
||||
.tint(selectedColor)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
struct MatchHistoryRow: View {
|
||||
let match: MatchRecord
|
||||
|
||||
var body: some View {
|
||||
HStack {
|
||||
VStack(alignment: .leading) {
|
||||
Text(match.name)
|
||||
.font(.headline)
|
||||
.foregroundStyle(.primary)
|
||||
Text(match.startedAt.formatted(date: .abbreviated, time: .shortened))
|
||||
.font(.caption)
|
||||
.foregroundStyle(.secondary)
|
||||
}
|
||||
Spacer()
|
||||
|
||||
if match.state.stopped {
|
||||
Text("Stopped")
|
||||
.font(.caption)
|
||||
.foregroundStyle(.secondary)
|
||||
} else if let winner = match.state.winner {
|
||||
Text("Winner: \(winner.name)")
|
||||
.font(.caption)
|
||||
.foregroundStyle(.secondary)
|
||||
} else {
|
||||
Text("Ongoing")
|
||||
.font(.caption)
|
||||
.padding(.horizontal, 8)
|
||||
.padding(.vertical, 4)
|
||||
.background(Color.green.opacity(0.2))
|
||||
.foregroundStyle(.green)
|
||||
.cornerRadius(8)
|
||||
}
|
||||
}
|
||||
.padding(.vertical, 8)
|
||||
}
|
||||
}
|
||||
137
ios/MagicCounter/GameManager.swift
Normal file
@@ -0,0 +1,137 @@
|
||||
//
|
||||
// GameManager.swift
|
||||
// MagicCounter
|
||||
//
|
||||
// Created by Atridad Lahiji on 2025-12-06.
|
||||
//
|
||||
|
||||
import Foundation
|
||||
import SwiftUI
|
||||
import Combine
|
||||
|
||||
/**
|
||||
* Manages the global game state and match history.
|
||||
*
|
||||
* - matchHistory: List of all past and current matches.
|
||||
* - activeMatch: The currently active match, if any.
|
||||
*/
|
||||
@MainActor
|
||||
final class GameManager: ObservableObject {
|
||||
@Published var matchHistory: [MatchRecord] = []
|
||||
@Published var activeMatch: MatchRecord?
|
||||
|
||||
private let historyKey = "match_history_json"
|
||||
private let saveSubject = PassthroughSubject<Void, Never>()
|
||||
private var cancellables = Set<AnyCancellable>()
|
||||
|
||||
nonisolated init() {
|
||||
Task { @MainActor in
|
||||
self.loadHistory()
|
||||
self.setupAutoSave()
|
||||
}
|
||||
}
|
||||
|
||||
private func setupAutoSave() {
|
||||
saveSubject
|
||||
.debounce(for: .seconds(1), scheduler: RunLoop.main)
|
||||
.sink { [weak self] _ in
|
||||
self?.saveHistory()
|
||||
}
|
||||
.store(in: &cancellables)
|
||||
}
|
||||
|
||||
func startNewGame(players: [String], startingLife: Int, trackPoison: Bool, trackCommander: Bool, matchName: String) {
|
||||
let playerStates = players.enumerated().map { (index, name) in
|
||||
PlayerState(
|
||||
id: index,
|
||||
name: name,
|
||||
life: startingLife,
|
||||
poison: 0,
|
||||
commanderDamages: [:],
|
||||
scooped: false
|
||||
)
|
||||
}
|
||||
|
||||
let gameState = GameState(
|
||||
players: playerStates,
|
||||
startingLife: startingLife,
|
||||
trackPoison: trackPoison,
|
||||
trackCommanderDamage: trackCommander,
|
||||
stopped: false
|
||||
)
|
||||
|
||||
let newMatch = MatchRecord(
|
||||
id: UUID().uuidString,
|
||||
name: matchName.isEmpty ? "Match \(Date().formatted())" : matchName,
|
||||
startedAt: Date(),
|
||||
lastUpdated: Date(),
|
||||
ongoing: true,
|
||||
winnerPlayerId: nil,
|
||||
state: gameState
|
||||
)
|
||||
|
||||
activeMatch = newMatch
|
||||
matchHistory.insert(newMatch, at: 0)
|
||||
saveHistory()
|
||||
}
|
||||
|
||||
func updateActiveGame(state: GameState) {
|
||||
guard var match = activeMatch else { return }
|
||||
match.state = state
|
||||
match.lastUpdated = Date()
|
||||
|
||||
if state.stopped {
|
||||
match.ongoing = false
|
||||
} else if let winner = state.winner {
|
||||
match.ongoing = false
|
||||
match.winnerPlayerId = winner.id
|
||||
} else {
|
||||
match.ongoing = true
|
||||
match.winnerPlayerId = nil
|
||||
}
|
||||
|
||||
activeMatch = match
|
||||
if let index = matchHistory.firstIndex(where: { $0.id == match.id }) {
|
||||
matchHistory[index] = match
|
||||
}
|
||||
saveSubject.send()
|
||||
}
|
||||
|
||||
func stopGame() {
|
||||
guard var match = activeMatch else { return }
|
||||
match.ongoing = false
|
||||
match.state.stopped = true
|
||||
activeMatch = nil
|
||||
|
||||
if let index = matchHistory.firstIndex(where: { $0.id == match.id }) {
|
||||
matchHistory[index] = match
|
||||
}
|
||||
saveHistory()
|
||||
}
|
||||
|
||||
func deleteMatch(id: String) {
|
||||
if activeMatch?.id == id {
|
||||
activeMatch = nil
|
||||
}
|
||||
matchHistory.removeAll { $0.id == id }
|
||||
saveHistory()
|
||||
}
|
||||
|
||||
func resumeMatch(_ match: MatchRecord) {
|
||||
activeMatch = match
|
||||
}
|
||||
|
||||
private func loadHistory() {
|
||||
if let data = UserDefaults.standard.data(forKey: historyKey) {
|
||||
if let decoded = try? JSONDecoder().decode([MatchRecord].self, from: data) {
|
||||
matchHistory = decoded
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private func saveHistory() {
|
||||
if let encoded = try? JSONEncoder().encode(matchHistory) {
|
||||
UserDefaults.standard.set(encoded, forKey: historyKey)
|
||||
}
|
||||
}
|
||||
}
|
||||
393
ios/MagicCounter/GameView.swift
Normal file
@@ -0,0 +1,393 @@
|
||||
//
|
||||
// GameView.swift
|
||||
// MagicCounter
|
||||
//
|
||||
// Created by Atridad Lahiji on 2025-12-06.
|
||||
//
|
||||
|
||||
import SwiftUI
|
||||
import UniformTypeIdentifiers
|
||||
|
||||
/**
|
||||
* Main game screen displaying the grid of players.
|
||||
*
|
||||
* - match: The match record to initialize the game state from.
|
||||
*/
|
||||
struct GameView: View {
|
||||
@EnvironmentObject var gameManager: GameManager
|
||||
@State private var gameState: GameState
|
||||
@State private var showingStopConfirmation = false
|
||||
@State private var selectedPlayerForCommander: PlayerState?
|
||||
@State private var draggedPlayer: PlayerState?
|
||||
|
||||
init(match: MatchRecord) {
|
||||
self._gameState = State(initialValue: match.state)
|
||||
}
|
||||
|
||||
var body: some View {
|
||||
ZStack {
|
||||
// Background
|
||||
LinearGradient(colors: [Color.black, Color.indigo.opacity(0.5)], startPoint: .top, endPoint: .bottom)
|
||||
.ignoresSafeArea()
|
||||
|
||||
VStack(spacing: 0) {
|
||||
// Custom Toolbar
|
||||
HStack {
|
||||
Button(action: { gameManager.activeMatch = nil }) {
|
||||
Image(systemName: "xmark")
|
||||
.font(.system(size: 16, weight: .bold))
|
||||
.foregroundColor(.white)
|
||||
.padding(10)
|
||||
.background(.ultraThinMaterial)
|
||||
.clipShape(Circle())
|
||||
}
|
||||
|
||||
Spacer()
|
||||
|
||||
if gameState.stopped {
|
||||
Text("Game Stopped")
|
||||
.font(.headline)
|
||||
.foregroundStyle(.red)
|
||||
.padding(.horizontal, 12)
|
||||
.padding(.vertical, 6)
|
||||
.background(.ultraThinMaterial)
|
||||
.cornerRadius(8)
|
||||
} else if let winner = gameState.winner {
|
||||
Text("Winner: \(winner.name)")
|
||||
.font(.headline)
|
||||
.foregroundStyle(.green)
|
||||
.padding(.horizontal, 12)
|
||||
.padding(.vertical, 6)
|
||||
.background(.ultraThinMaterial)
|
||||
.cornerRadius(8)
|
||||
} else {
|
||||
Text("Magic Counter")
|
||||
.font(.headline)
|
||||
.foregroundStyle(.white)
|
||||
}
|
||||
|
||||
Spacer()
|
||||
|
||||
if !gameState.stopped && gameState.winner == nil {
|
||||
Button(action: { showingStopConfirmation = true }) {
|
||||
Image(systemName: "stop.fill")
|
||||
.font(.system(size: 16, weight: .bold))
|
||||
.foregroundColor(.white)
|
||||
.padding(10)
|
||||
.background(.ultraThinMaterial)
|
||||
.clipShape(Circle())
|
||||
}
|
||||
} else {
|
||||
Color.clear.frame(width: 40, height: 40)
|
||||
}
|
||||
}
|
||||
.padding()
|
||||
.background(.ultraThinMaterial)
|
||||
|
||||
// Players Grid
|
||||
GeometryReader { geometry in
|
||||
let columns = [GridItem(.adaptive(minimum: 320), spacing: 24)]
|
||||
ScrollView {
|
||||
LazyVGrid(columns: columns, spacing: 24) {
|
||||
ForEach(gameState.players) { player in
|
||||
PlayerCell(
|
||||
player: player,
|
||||
gameState: gameState,
|
||||
isWinner: gameState.winner?.id == player.id,
|
||||
onUpdate: updatePlayer,
|
||||
onCommanderTap: { selectedPlayerForCommander = player },
|
||||
onScoop: { scoopPlayer(player) }
|
||||
)
|
||||
.frame(height: 260)
|
||||
.onDrag {
|
||||
self.draggedPlayer = player
|
||||
return NSItemProvider(object: String(player.id) as NSString)
|
||||
}
|
||||
.onDrop(of: [.text], delegate: PlayerDropDelegate(item: player, items: $gameState.players, draggedItem: $draggedPlayer))
|
||||
}
|
||||
}
|
||||
.padding(24)
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
.alert("Stop Game?", isPresented: $showingStopConfirmation) {
|
||||
Button("Cancel", role: .cancel) { }
|
||||
Button("Stop", role: .destructive) {
|
||||
gameManager.stopGame()
|
||||
gameState.stopped = true
|
||||
}
|
||||
} message: {
|
||||
Text("Are you sure you want to stop this game?")
|
||||
}
|
||||
.sheet(item: $selectedPlayerForCommander) { player in
|
||||
CommanderDamageView(
|
||||
targetPlayer: player,
|
||||
gameState: gameState,
|
||||
onUpdate: { updatedPlayer in
|
||||
updatePlayer(player: updatedPlayer)
|
||||
}
|
||||
)
|
||||
.presentationDetents([.medium])
|
||||
}
|
||||
.onChange(of: gameState) { newState in
|
||||
if newState.winner != nil {
|
||||
Haptics.notification(.success)
|
||||
}
|
||||
gameManager.updateActiveGame(state: newState)
|
||||
}
|
||||
}
|
||||
|
||||
private func updatePlayer(player: PlayerState) {
|
||||
if gameState.stopped || gameState.winner != nil { return }
|
||||
|
||||
if let index = gameState.players.firstIndex(where: { $0.id == player.id }) {
|
||||
gameState.players[index] = player
|
||||
}
|
||||
|
||||
// Update the sheet state if this is the player being edited to ensure the view refreshes
|
||||
if selectedPlayerForCommander?.id == player.id {
|
||||
selectedPlayerForCommander = player
|
||||
}
|
||||
}
|
||||
|
||||
private func scoopPlayer(_ player: PlayerState) {
|
||||
if gameState.stopped || gameState.winner != nil { return }
|
||||
|
||||
var newPlayer = player
|
||||
newPlayer.scooped = true
|
||||
updatePlayer(player: newPlayer)
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Individual player cell component.
|
||||
*
|
||||
* - player: The player state to display.
|
||||
* - gameState: The global game state.
|
||||
* - isWinner: Whether this player is the winner.
|
||||
* - onUpdate: Callback to update the player state.
|
||||
* - onCommanderTap: Callback when commander damage button is tapped.
|
||||
* - onScoop: Callback when scoop action is triggered.
|
||||
*/
|
||||
struct PlayerCell: View {
|
||||
let player: PlayerState
|
||||
let gameState: GameState
|
||||
let isWinner: Bool
|
||||
let onUpdate: (PlayerState) -> Void
|
||||
let onCommanderTap: () -> Void
|
||||
let onScoop: () -> Void
|
||||
|
||||
@State private var showScoopConfirmation = false
|
||||
|
||||
var body: some View {
|
||||
ZStack {
|
||||
RoundedRectangle(cornerRadius: 24)
|
||||
.fill(.ultraThinMaterial)
|
||||
.shadow(color: isWinner ? .green.opacity(0.5) : .black.opacity(0.2), radius: isWinner ? 20 : 10, x: 0, y: 5)
|
||||
.overlay(
|
||||
RoundedRectangle(cornerRadius: 24)
|
||||
.stroke(isWinner ? Color.green : Color.clear, lineWidth: 3)
|
||||
)
|
||||
|
||||
VStack(spacing: 12) {
|
||||
// Header
|
||||
HStack {
|
||||
Text(player.name)
|
||||
.font(.headline)
|
||||
.lineLimit(1)
|
||||
.minimumScaleFactor(0.8)
|
||||
.foregroundStyle(.primary)
|
||||
Spacer()
|
||||
|
||||
Button(action: { showScoopConfirmation = true }) {
|
||||
Image(systemName: "flag.fill")
|
||||
.foregroundStyle(.secondary)
|
||||
.padding(4)
|
||||
}
|
||||
}
|
||||
.padding(.horizontal)
|
||||
.padding(.top, 12)
|
||||
|
||||
// Life
|
||||
LifeCounterControl(
|
||||
value: player.life,
|
||||
onDecrease: { adjustLife(by: -1) },
|
||||
onIncrease: { adjustLife(by: 1) }
|
||||
)
|
||||
|
||||
Spacer()
|
||||
|
||||
// Counters Row
|
||||
HStack(spacing: 12) {
|
||||
if gameState.trackPoison {
|
||||
SmallCounterControl(
|
||||
value: player.poison,
|
||||
icon: "drop.fill",
|
||||
color: .purple,
|
||||
onDecrease: { adjustPoison(by: -1) },
|
||||
onIncrease: { adjustPoison(by: 1) }
|
||||
)
|
||||
}
|
||||
|
||||
if gameState.trackCommanderDamage {
|
||||
Button(action: onCommanderTap) {
|
||||
VStack(spacing: 2) {
|
||||
Image(systemName: "shield.fill")
|
||||
.font(.caption)
|
||||
Text("CMD")
|
||||
.font(.caption2.bold())
|
||||
}
|
||||
.frame(width: 44, height: 44)
|
||||
.background(Color.orange.opacity(0.1))
|
||||
.foregroundStyle(.orange)
|
||||
.clipShape(Circle())
|
||||
}
|
||||
}
|
||||
}
|
||||
.padding(.bottom, 16)
|
||||
}
|
||||
|
||||
if player.isEliminated && !isWinner {
|
||||
ZStack {
|
||||
Color.black.opacity(0.6)
|
||||
.cornerRadius(24)
|
||||
Image(systemName: "xmark")
|
||||
.font(.system(size: 60, weight: .bold))
|
||||
.foregroundStyle(.white.opacity(0.8))
|
||||
}
|
||||
}
|
||||
}
|
||||
.opacity(player.isEliminated && !isWinner ? 0.8 : 1)
|
||||
.scaleEffect(isWinner ? 1.05 : 1)
|
||||
.animation(.spring, value: isWinner)
|
||||
.alert("Scoop?", isPresented: $showScoopConfirmation) {
|
||||
Button("Cancel", role: .cancel) { }
|
||||
Button("Scoop", role: .destructive) {
|
||||
Haptics.notification(.warning)
|
||||
onScoop()
|
||||
}
|
||||
} message: {
|
||||
Text("Are you sure you want to scoop?")
|
||||
}
|
||||
}
|
||||
|
||||
private func adjustLife(by amount: Int) {
|
||||
if player.isEliminated { return }
|
||||
Haptics.play(.light)
|
||||
var newPlayer = player
|
||||
newPlayer.life += amount
|
||||
onUpdate(newPlayer)
|
||||
|
||||
if newPlayer.isEliminated && !player.isEliminated {
|
||||
Haptics.notification(.error)
|
||||
}
|
||||
}
|
||||
|
||||
private func adjustPoison(by amount: Int) {
|
||||
if player.isEliminated { return }
|
||||
Haptics.play(.light)
|
||||
var newPlayer = player
|
||||
newPlayer.poison = max(0, newPlayer.poison + amount)
|
||||
onUpdate(newPlayer)
|
||||
|
||||
if newPlayer.isEliminated && !player.isEliminated {
|
||||
Haptics.notification(.error)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Sheet for managing commander damage received by a player.
|
||||
*
|
||||
* - targetPlayer: The player receiving damage.
|
||||
* - gameState: The global game state.
|
||||
* - onUpdate: Callback to update the player state.
|
||||
*/
|
||||
struct CommanderDamageView: View {
|
||||
@Environment(\.dismiss) var dismiss
|
||||
let targetPlayer: PlayerState
|
||||
let gameState: GameState
|
||||
let onUpdate: (PlayerState) -> Void
|
||||
|
||||
var body: some View {
|
||||
NavigationStack {
|
||||
List {
|
||||
ForEach(gameState.players.filter { $0.id != targetPlayer.id }) { attacker in
|
||||
HStack {
|
||||
Text(attacker.name)
|
||||
.font(.headline)
|
||||
Spacer()
|
||||
HStack(spacing: 16) {
|
||||
CircleButton(
|
||||
icon: "minus",
|
||||
color: .secondary,
|
||||
action: { adjustCommanderDamage(attackerId: attacker.id, by: -1) }
|
||||
)
|
||||
|
||||
Text("\(targetPlayer.commanderDamages[attacker.id] ?? 0)")
|
||||
.font(.title.bold())
|
||||
.frame(minWidth: 40)
|
||||
.multilineTextAlignment(.center)
|
||||
|
||||
CircleButton(
|
||||
icon: "plus",
|
||||
color: .primary,
|
||||
action: { adjustCommanderDamage(attackerId: attacker.id, by: 1) }
|
||||
)
|
||||
}
|
||||
}
|
||||
.padding(.vertical, 8)
|
||||
}
|
||||
}
|
||||
.navigationTitle("Commander Damage to \(targetPlayer.name)")
|
||||
.navigationBarTitleDisplayMode(.inline)
|
||||
.toolbar {
|
||||
ToolbarItem(placement: .confirmationAction) {
|
||||
Button("Done") { dismiss() }
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private func adjustCommanderDamage(attackerId: Int, by amount: Int) {
|
||||
Haptics.play(.light)
|
||||
var newPlayer = targetPlayer
|
||||
var damages = newPlayer.commanderDamages
|
||||
let current = damages[attackerId] ?? 0
|
||||
damages[attackerId] = max(0, current + amount)
|
||||
newPlayer.commanderDamages = damages
|
||||
onUpdate(newPlayer)
|
||||
|
||||
if newPlayer.isEliminated && !targetPlayer.isEliminated {
|
||||
Haptics.notification(.error)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
struct PlayerDropDelegate: DropDelegate {
|
||||
let item: PlayerState
|
||||
@Binding var items: [PlayerState]
|
||||
@Binding var draggedItem: PlayerState?
|
||||
|
||||
func performDrop(info: DropInfo) -> Bool {
|
||||
return true
|
||||
}
|
||||
|
||||
func dropEntered(info: DropInfo) {
|
||||
guard let draggedItem = draggedItem else { return }
|
||||
if draggedItem.id != item.id {
|
||||
if let from = items.firstIndex(where: { $0.id == draggedItem.id }),
|
||||
let to = items.firstIndex(where: { $0.id == item.id }) {
|
||||
withAnimation {
|
||||
let movedItem = items.remove(at: from)
|
||||
items.insert(movedItem, at: to)
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
func dropUpdated(info: DropInfo) -> DropProposal? {
|
||||
return DropProposal(operation: .move)
|
||||
}
|
||||
}
|
||||
18
ios/MagicCounter/Item.swift
Normal file
@@ -0,0 +1,18 @@
|
||||
//
|
||||
// Item.swift
|
||||
// MagicCounter
|
||||
//
|
||||
// Created by Atridad Lahiji on 2025-12-06.
|
||||
//
|
||||
|
||||
import Foundation
|
||||
import SwiftData
|
||||
|
||||
@Model
|
||||
final class Item {
|
||||
var timestamp: Date
|
||||
|
||||
init(timestamp: Date) {
|
||||
self.timestamp = timestamp
|
||||
}
|
||||
}
|
||||
BIN
ios/MagicCounter/Logo.icon/Assets/logo 2.png
Normal file
|
After Width: | Height: | Size: 1.1 MiB |
37
ios/MagicCounter/Logo.icon/icon.json
Normal file
@@ -0,0 +1,37 @@
|
||||
{
|
||||
"color-space-for-untagged-svg-colors" : "display-p3",
|
||||
"fill" : {
|
||||
"automatic-gradient" : "display-p3:0.20140,0.16683,0.29537,1.00000"
|
||||
},
|
||||
"groups" : [
|
||||
{
|
||||
"layers" : [
|
||||
{
|
||||
"image-name" : "logo 2.png",
|
||||
"name" : "logo",
|
||||
"position" : {
|
||||
"scale" : 0.85,
|
||||
"translation-in-points" : [
|
||||
0,
|
||||
0
|
||||
]
|
||||
}
|
||||
}
|
||||
],
|
||||
"shadow" : {
|
||||
"kind" : "neutral",
|
||||
"opacity" : 0.5
|
||||
},
|
||||
"translucency" : {
|
||||
"enabled" : true,
|
||||
"value" : 0.5
|
||||
}
|
||||
}
|
||||
],
|
||||
"supported-platforms" : {
|
||||
"circles" : [
|
||||
"watchOS"
|
||||
],
|
||||
"squares" : "shared"
|
||||
}
|
||||
}
|
||||
27
ios/MagicCounter/MagicCounterApp.swift
Normal file
@@ -0,0 +1,27 @@
|
||||
//
|
||||
// MagicCounterApp.swift
|
||||
// MagicCounter
|
||||
//
|
||||
// Created by Atridad Lahiji on 2025-12-06.
|
||||
//
|
||||
|
||||
import SwiftUI
|
||||
|
||||
@main
|
||||
struct MagicCounterApp: App {
|
||||
@StateObject private var gameManager = GameManager()
|
||||
|
||||
init() {
|
||||
UserDefaults.standard.register(defaults: [
|
||||
"hapticFeedbackEnabled": true
|
||||
])
|
||||
}
|
||||
|
||||
var body: some Scene {
|
||||
WindowGroup {
|
||||
ContentView()
|
||||
.environmentObject(gameManager)
|
||||
.preferredColorScheme(.dark) // Force dark mode for that "Liquid Glass" feel usually looks better, or let it adapt.
|
||||
}
|
||||
}
|
||||
}
|
||||
50
ios/MagicCounter/Models.swift
Normal file
@@ -0,0 +1,50 @@
|
||||
//
|
||||
// Models.swift
|
||||
// MagicCounter
|
||||
//
|
||||
// Created by Atridad Lahiji on 2025-12-06.
|
||||
//
|
||||
|
||||
import Foundation
|
||||
|
||||
// A single player's state
|
||||
struct PlayerState: Codable, Identifiable, Equatable {
|
||||
var id: Int
|
||||
var name: String
|
||||
var life: Int
|
||||
var poison: Int
|
||||
var commanderDamages: [Int: Int] // attackerId: damage
|
||||
var scooped: Bool
|
||||
|
||||
var isEliminated: Bool {
|
||||
life <= 0 || scooped || commanderDamages.values.contains { $0 >= 21 } || poison >= 10
|
||||
}
|
||||
}
|
||||
|
||||
// The full game state
|
||||
struct GameState: Codable, Equatable {
|
||||
var players: [PlayerState]
|
||||
var startingLife: Int
|
||||
var trackPoison: Bool
|
||||
var trackCommanderDamage: Bool
|
||||
var stopped: Bool
|
||||
|
||||
var winner: PlayerState? {
|
||||
let activePlayers = players.filter { !$0.isEliminated }
|
||||
if activePlayers.count == 1 {
|
||||
return activePlayers.first
|
||||
}
|
||||
return nil
|
||||
}
|
||||
}
|
||||
|
||||
// A record of a match
|
||||
struct MatchRecord: Codable, Identifiable, Equatable {
|
||||
var id: String
|
||||
var name: String
|
||||
var startedAt: Date
|
||||
var lastUpdated: Date
|
||||
var ongoing: Bool
|
||||
var winnerPlayerId: Int?
|
||||
var state: GameState
|
||||
}
|
||||
104
ios/MagicCounter/SettingsView.swift
Normal file
@@ -0,0 +1,104 @@
|
||||
//
|
||||
// SettingsView.swift
|
||||
// MagicCounter
|
||||
//
|
||||
// Created by Atridad Lahiji on 2025-12-06.
|
||||
//
|
||||
|
||||
import SwiftUI
|
||||
|
||||
struct SettingsView: View {
|
||||
@AppStorage("accentColorName") private var accentColorName = "Blue"
|
||||
@AppStorage("hapticFeedbackEnabled") private var hapticFeedbackEnabled = true
|
||||
|
||||
private let colors: [(name: String, color: Color)] = [
|
||||
("Blue", .blue),
|
||||
("Purple", .purple),
|
||||
("Pink", .pink),
|
||||
("Red", .red),
|
||||
("Orange", .orange),
|
||||
("Green", .green),
|
||||
("Teal", .teal),
|
||||
("Indigo", .indigo),
|
||||
("Mint", .mint),
|
||||
("Brown", .brown),
|
||||
("Cyan", .cyan)
|
||||
]
|
||||
|
||||
private var currentVersion: String {
|
||||
Bundle.main.infoDictionary?["CFBundleShortVersionString"] as? String ?? "1.0"
|
||||
}
|
||||
|
||||
private var buildNumber: String {
|
||||
Bundle.main.infoDictionary?["CFBundleVersion"] as? String ?? "1"
|
||||
}
|
||||
|
||||
private func foregroundColor(for colorName: String) -> Color {
|
||||
switch colorName {
|
||||
case "Mint", "Cyan", "Yellow":
|
||||
return .black
|
||||
default:
|
||||
return .white
|
||||
}
|
||||
}
|
||||
|
||||
var body: some View {
|
||||
NavigationStack {
|
||||
Form {
|
||||
Section("General") {
|
||||
Toggle("Haptic Feedback", isOn: $hapticFeedbackEnabled)
|
||||
}
|
||||
|
||||
Section("Appearance") {
|
||||
VStack(alignment: .leading, spacing: 16) {
|
||||
Text("ACCENT COLOR")
|
||||
.font(.caption)
|
||||
.foregroundStyle(.secondary)
|
||||
|
||||
LazyVGrid(columns: [GridItem(.adaptive(minimum: 44))], spacing: 12) {
|
||||
ForEach(colors, id: \.name) { item in
|
||||
Circle()
|
||||
.fill(item.color)
|
||||
.frame(width: 44, height: 44)
|
||||
.overlay {
|
||||
if accentColorName == item.name {
|
||||
Image(systemName: "checkmark")
|
||||
.font(.headline)
|
||||
.foregroundStyle(foregroundColor(for: item.name))
|
||||
}
|
||||
}
|
||||
.onTapGesture {
|
||||
accentColorName = item.name
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Divider()
|
||||
|
||||
Button("Reset to Default") {
|
||||
accentColorName = "Blue"
|
||||
}
|
||||
.foregroundStyle(.red)
|
||||
}
|
||||
.padding(.vertical, 8)
|
||||
}
|
||||
|
||||
Section("About") {
|
||||
HStack {
|
||||
Text("App Name")
|
||||
Spacer()
|
||||
Text("Magic Counter")
|
||||
.foregroundStyle(.secondary)
|
||||
}
|
||||
HStack {
|
||||
Text("Version")
|
||||
Spacer()
|
||||
Text("\(currentVersion) (\(buildNumber))")
|
||||
.foregroundStyle(.secondary)
|
||||
}
|
||||
}
|
||||
}
|
||||
.navigationTitle("Settings")
|
||||
}
|
||||
}
|
||||
}
|
||||
100
ios/MagicCounter/SetupView.swift
Normal file
@@ -0,0 +1,100 @@
|
||||
//
|
||||
// SetupView.swift
|
||||
// MagicCounter
|
||||
//
|
||||
// Created by Atridad Lahiji on 2025-12-06.
|
||||
//
|
||||
|
||||
import SwiftUI
|
||||
|
||||
/**
|
||||
* Screen for configuring a new game.
|
||||
*
|
||||
* Allows setting player count, starting life, and game options.
|
||||
*/
|
||||
struct SetupView: View {
|
||||
@Environment(\.dismiss) var dismiss
|
||||
@EnvironmentObject var gameManager: GameManager
|
||||
|
||||
@State private var playerCount: Double = 4
|
||||
@State private var startingLife: Double = 40
|
||||
@State private var trackPoison = true
|
||||
@State private var trackCommander = true
|
||||
@State private var matchName = ""
|
||||
@State private var playerNames: [String] = []
|
||||
|
||||
var body: some View {
|
||||
NavigationStack {
|
||||
Form {
|
||||
Section("Game Settings") {
|
||||
SettingSlider(
|
||||
title: "Starting Life",
|
||||
value: $startingLife,
|
||||
range: 10...40,
|
||||
step: 5
|
||||
)
|
||||
|
||||
SettingSlider(
|
||||
title: "Players",
|
||||
value: $playerCount,
|
||||
range: 2...8,
|
||||
step: 1
|
||||
)
|
||||
.onChange(of: playerCount) { newValue in
|
||||
updatePlayerNames(count: Int(newValue))
|
||||
}
|
||||
}
|
||||
|
||||
Section("Options") {
|
||||
Toggle("Track Poison", isOn: $trackPoison)
|
||||
Toggle("Track Commander Damage", isOn: $trackCommander)
|
||||
TextField("Match Name (Optional)", text: $matchName)
|
||||
}
|
||||
|
||||
Section("Player Names") {
|
||||
ForEach(0..<playerNames.count, id: \.self) { index in
|
||||
TextField("Player \(index + 1)", text: $playerNames[index])
|
||||
}
|
||||
}
|
||||
}
|
||||
.navigationTitle("New Game")
|
||||
.navigationBarTitleDisplayMode(.inline)
|
||||
.toolbar {
|
||||
ToolbarItem(placement: .cancellationAction) {
|
||||
Button("Cancel") {
|
||||
dismiss()
|
||||
}
|
||||
}
|
||||
ToolbarItem(placement: .confirmationAction) {
|
||||
Button("Start") {
|
||||
startGame()
|
||||
}
|
||||
.bold()
|
||||
}
|
||||
}
|
||||
.onAppear {
|
||||
updatePlayerNames(count: Int(playerCount))
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private func updatePlayerNames(count: Int) {
|
||||
while playerNames.count < count {
|
||||
playerNames.append("Player \(playerNames.count + 1)")
|
||||
}
|
||||
while playerNames.count > count {
|
||||
playerNames.removeLast()
|
||||
}
|
||||
}
|
||||
|
||||
private func startGame() {
|
||||
gameManager.startNewGame(
|
||||
players: playerNames,
|
||||
startingLife: Int(startingLife),
|
||||
trackPoison: trackPoison,
|
||||
trackCommander: trackCommander,
|
||||
matchName: matchName
|
||||
)
|
||||
dismiss()
|
||||
}
|
||||
}
|
||||
17
ios/MagicCounterTests/MagicCounterTests.swift
Normal file
@@ -0,0 +1,17 @@
|
||||
//
|
||||
// MagicCounterTests.swift
|
||||
// MagicCounterTests
|
||||
//
|
||||
// Created by Atridad Lahiji on 2025-12-06.
|
||||
//
|
||||
|
||||
import Testing
|
||||
@testable import MagicCounter
|
||||
|
||||
struct MagicCounterTests {
|
||||
|
||||
@Test func example() async throws {
|
||||
// Todo: Add SOME form of test lol
|
||||
}
|
||||
|
||||
}
|
||||
31
ios/MagicCounterUITests/MagicCounterUITests.swift
Normal file
@@ -0,0 +1,31 @@
|
||||
//
|
||||
// MagicCounterUITests.swift
|
||||
// MagicCounterUITests
|
||||
//
|
||||
// Created by Atridad Lahiji on 2025-12-06.
|
||||
//
|
||||
|
||||
import XCTest
|
||||
|
||||
final class MagicCounterUITests: XCTestCase {
|
||||
|
||||
override func setUpWithError() throws {
|
||||
continueAfterFailure = false
|
||||
}
|
||||
|
||||
override func tearDownWithError() throws {
|
||||
}
|
||||
|
||||
@MainActor
|
||||
func testExample() throws {
|
||||
let app = XCUIApplication()
|
||||
app.launch()
|
||||
}
|
||||
|
||||
@MainActor
|
||||
func testLaunchPerformance() throws {
|
||||
measure(metrics: [XCTApplicationLaunchMetric()]) {
|
||||
XCUIApplication().launch()
|
||||
}
|
||||
}
|
||||
}
|
||||
30
ios/MagicCounterUITests/MagicCounterUITestsLaunchTests.swift
Normal file
@@ -0,0 +1,30 @@
|
||||
//
|
||||
// MagicCounterUITestsLaunchTests.swift
|
||||
// MagicCounterUITests
|
||||
//
|
||||
// Created by Atridad Lahiji on 2025-12-06.
|
||||
//
|
||||
|
||||
import XCTest
|
||||
|
||||
final class MagicCounterUITestsLaunchTests: XCTestCase {
|
||||
|
||||
override class var runsForEachTargetApplicationUIConfiguration: Bool {
|
||||
true
|
||||
}
|
||||
|
||||
override func setUpWithError() throws {
|
||||
continueAfterFailure = false
|
||||
}
|
||||
|
||||
@MainActor
|
||||
func testLaunch() throws {
|
||||
let app = XCUIApplication()
|
||||
app.launch()
|
||||
|
||||
let attachment = XCTAttachment(screenshot: app.screenshot())
|
||||
attachment.name = "Launch Screen"
|
||||
attachment.lifetime = .keepAlways
|
||||
add(attachment)
|
||||
}
|
||||
}
|
||||