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LICENSE
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GNU GENERAL PUBLIC LICENSE
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|
Version 3, 29 June 2007
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Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
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Everyone is permitted to copy and distribute verbatim copies
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of this license document, but changing it is not allowed.
|
||||||
|
|
||||||
|
Preamble
|
||||||
|
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||||||
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The GNU General Public License is a free, copyleft license for
|
||||||
|
software and other kinds of works.
|
||||||
|
|
||||||
|
The licenses for most software and other practical works are designed
|
||||||
|
to take away your freedom to share and change the works. By contrast,
|
||||||
|
the GNU General Public License is intended to guarantee your freedom to
|
||||||
|
share and change all versions of a program--to make sure it remains free
|
||||||
|
software for all its users. We, the Free Software Foundation, use the
|
||||||
|
GNU General Public License for most of our software; it applies also to
|
||||||
|
any other work released this way by its authors. You can apply it to
|
||||||
|
your programs, too.
|
||||||
|
|
||||||
|
When we speak of free software, we are referring to freedom, not
|
||||||
|
price. Our General Public Licenses are designed to make sure that you
|
||||||
|
have the freedom to distribute copies of free software (and charge for
|
||||||
|
them if you wish), that you receive source code or can get it if you
|
||||||
|
want it, that you can change the software or use pieces of it in new
|
||||||
|
free programs, and that you know you can do these things.
|
||||||
|
|
||||||
|
To protect your rights, we need to prevent others from denying you
|
||||||
|
these rights or asking you to surrender the rights. Therefore, you have
|
||||||
|
certain responsibilities if you distribute copies of the software, or if
|
||||||
|
you modify it: responsibilities to respect the freedom of others.
|
||||||
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|
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|
For example, if you distribute copies of such a program, whether
|
||||||
|
gratis or for a fee, you must pass on to the recipients the same
|
||||||
|
freedoms that you received. You must make sure that they, too, receive
|
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|
or can get the source code. And you must show them these terms so they
|
||||||
|
know their rights.
|
||||||
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|
||||||
|
Developers that use the GNU GPL protect your rights with two steps:
|
||||||
|
(1) assert copyright on the software, and (2) offer you this License
|
||||||
|
giving you legal permission to copy, distribute and/or modify it.
|
||||||
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|
||||||
|
For the developers' and authors' protection, the GPL clearly explains
|
||||||
|
that there is no warranty for this free software. For both users' and
|
||||||
|
authors' sake, the GPL requires that modified versions be marked as
|
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changed, so that their problems will not be attributed erroneously to
|
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authors of previous versions.
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||||||
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|
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Some devices are designed to deny users access to install or run
|
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modified versions of the software inside them, although the manufacturer
|
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can do so. This is fundamentally incompatible with the aim of
|
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protecting users' freedom to change the software. The systematic
|
||||||
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pattern of such abuse occurs in the area of products for individuals to
|
||||||
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use, which is precisely where it is most unacceptable. Therefore, we
|
||||||
|
have designed this version of the GPL to prohibit the practice for those
|
||||||
|
products. If such problems arise substantially in other domains, we
|
||||||
|
stand ready to extend this provision to those domains in future versions
|
||||||
|
of the GPL, as needed to protect the freedom of users.
|
||||||
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|
||||||
|
Finally, every program is threatened constantly by software patents.
|
||||||
|
States should not allow patents to restrict development and use of
|
||||||
|
software on general-purpose computers, but in those that do, we wish to
|
||||||
|
avoid the special danger that patents applied to a free program could
|
||||||
|
make it effectively proprietary. To prevent this, the GPL assures that
|
||||||
|
patents cannot be used to render the program non-free.
|
||||||
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|
||||||
|
The precise terms and conditions for copying, distribution and
|
||||||
|
modification follow.
|
||||||
|
|
||||||
|
TERMS AND CONDITIONS
|
||||||
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|
||||||
|
0. Definitions.
|
||||||
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|
||||||
|
"This License" refers to version 3 of the GNU General Public License.
|
||||||
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|
||||||
|
"Copyright" also means copyright-like laws that apply to other kinds of
|
||||||
|
works, such as semiconductor masks.
|
||||||
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|
||||||
|
"The Program" refers to any copyrightable work licensed under this
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License. Each licensee is addressed as "you". "Licensees" and
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"recipients" may be individuals or organizations.
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||||||
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|
||||||
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To "modify" a work means to copy from or adapt all or part of the work
|
||||||
|
in a fashion requiring copyright permission, other than the making of an
|
||||||
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exact copy. The resulting work is called a "modified version" of the
|
||||||
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earlier work or a work "based on" the earlier work.
|
||||||
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|
||||||
|
A "covered work" means either the unmodified Program or a work based
|
||||||
|
on the Program.
|
||||||
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|
||||||
|
To "propagate" a work means to do anything with it that, without
|
||||||
|
permission, would make you directly or secondarily liable for
|
||||||
|
infringement under applicable copyright law, except executing it on a
|
||||||
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computer or modifying a private copy. Propagation includes copying,
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||||||
|
distribution (with or without modification), making available to the
|
||||||
|
public, and in some countries other activities as well.
|
||||||
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|
||||||
|
To "convey" a work means any kind of propagation that enables other
|
||||||
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parties to make or receive copies. Mere interaction with a user through
|
||||||
|
a computer network, with no transfer of a copy, is not conveying.
|
||||||
|
|
||||||
|
An interactive user interface displays "Appropriate Legal Notices"
|
||||||
|
to the extent that it includes a convenient and prominently visible
|
||||||
|
feature that (1) displays an appropriate copyright notice, and (2)
|
||||||
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tells the user that there is no warranty for the work (except to the
|
||||||
|
extent that warranties are provided), that licensees may convey the
|
||||||
|
work under this License, and how to view a copy of this License. If
|
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the interface presents a list of user commands or options, such as a
|
||||||
|
menu, a prominent item in the list meets this criterion.
|
||||||
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|
||||||
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1. Source Code.
|
||||||
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|
||||||
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The "source code" for a work means the preferred form of the work
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for making modifications to it. "Object code" means any non-source
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||||||
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form of a work.
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||||||
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|
||||||
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A "Standard Interface" means an interface that either is an official
|
||||||
|
standard defined by a recognized standards body, or, in the case of
|
||||||
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interfaces specified for a particular programming language, one that
|
||||||
|
is widely used among developers working in that language.
|
||||||
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|
||||||
|
The "System Libraries" of an executable work include anything, other
|
||||||
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than the work as a whole, that (a) is included in the normal form of
|
||||||
|
packaging a Major Component, but which is not part of that Major
|
||||||
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Component, and (b) serves only to enable use of the work with that
|
||||||
|
Major Component, or to implement a Standard Interface for which an
|
||||||
|
implementation is available to the public in source code form. A
|
||||||
|
"Major Component", in this context, means a major essential component
|
||||||
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(kernel, window system, and so on) of the specific operating system
|
||||||
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(if any) on which the executable work runs, or a compiler used to
|
||||||
|
produce the work, or an object code interpreter used to run it.
|
||||||
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|
||||||
|
The "Corresponding Source" for a work in object code form means all
|
||||||
|
the source code needed to generate, install, and (for an executable
|
||||||
|
work) run the object code and to modify the work, including scripts to
|
||||||
|
control those activities. However, it does not include the work's
|
||||||
|
System Libraries, or general-purpose tools or generally available free
|
||||||
|
programs which are used unmodified in performing those activities but
|
||||||
|
which are not part of the work. For example, Corresponding Source
|
||||||
|
includes interface definition files associated with source files for
|
||||||
|
the work, and the source code for shared libraries and dynamically
|
||||||
|
linked subprograms that the work is specifically designed to require,
|
||||||
|
such as by intimate data communication or control flow between those
|
||||||
|
subprograms and other parts of the work.
|
||||||
|
|
||||||
|
The Corresponding Source need not include anything that users
|
||||||
|
can regenerate automatically from other parts of the Corresponding
|
||||||
|
Source.
|
||||||
|
|
||||||
|
The Corresponding Source for a work in source code form is that
|
||||||
|
same work.
|
||||||
|
|
||||||
|
2. Basic Permissions.
|
||||||
|
|
||||||
|
All rights granted under this License are granted for the term of
|
||||||
|
copyright on the Program, and are irrevocable provided the stated
|
||||||
|
conditions are met. This License explicitly affirms your unlimited
|
||||||
|
permission to run the unmodified Program. The output from running a
|
||||||
|
covered work is covered by this License only if the output, given its
|
||||||
|
content, constitutes a covered work. This License acknowledges your
|
||||||
|
rights of fair use or other equivalent, as provided by copyright law.
|
||||||
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|
||||||
|
You may make, run and propagate covered works that you do not
|
||||||
|
convey, without conditions so long as your license otherwise remains
|
||||||
|
in force. You may convey covered works to others for the sole purpose
|
||||||
|
of having them make modifications exclusively for you, or provide you
|
||||||
|
with facilities for running those works, provided that you comply with
|
||||||
|
the terms of this License in conveying all material for which you do
|
||||||
|
not control copyright. Those thus making or running the covered works
|
||||||
|
for you must do so exclusively on your behalf, under your direction
|
||||||
|
and control, on terms that prohibit them from making any copies of
|
||||||
|
your copyrighted material outside their relationship with you.
|
||||||
|
|
||||||
|
Conveying under any other circumstances is permitted solely under
|
||||||
|
the conditions stated below. Sublicensing is not allowed; section 10
|
||||||
|
makes it unnecessary.
|
||||||
|
|
||||||
|
3. Protecting Users' Legal Rights From Anti-Circumvention Law.
|
||||||
|
|
||||||
|
No covered work shall be deemed part of an effective technological
|
||||||
|
measure under any applicable law fulfilling obligations under article
|
||||||
|
11 of the WIPO copyright treaty adopted on 20 December 1996, or
|
||||||
|
similar laws prohibiting or restricting circumvention of such
|
||||||
|
measures.
|
||||||
|
|
||||||
|
When you convey a covered work, you waive any legal power to forbid
|
||||||
|
circumvention of technological measures to the extent such circumvention
|
||||||
|
is effected by exercising rights under this License with respect to
|
||||||
|
the covered work, and you disclaim any intention to limit operation or
|
||||||
|
modification of the work as a means of enforcing, against the work's
|
||||||
|
users, your or third parties' legal rights to forbid circumvention of
|
||||||
|
technological measures.
|
||||||
|
|
||||||
|
4. Conveying Verbatim Copies.
|
||||||
|
|
||||||
|
You may convey verbatim copies of the Program's source code as you
|
||||||
|
receive it, in any medium, provided that you conspicuously and
|
||||||
|
appropriately publish on each copy an appropriate copyright notice;
|
||||||
|
keep intact all notices stating that this License and any
|
||||||
|
non-permissive terms added in accord with section 7 apply to the code;
|
||||||
|
keep intact all notices of the absence of any warranty; and give all
|
||||||
|
recipients a copy of this License along with the Program.
|
||||||
|
|
||||||
|
You may charge any price or no price for each copy that you convey,
|
||||||
|
and you may offer support or warranty protection for a fee.
|
||||||
|
|
||||||
|
5. Conveying Modified Source Versions.
|
||||||
|
|
||||||
|
You may convey a work based on the Program, or the modifications to
|
||||||
|
produce it from the Program, in the form of source code under the
|
||||||
|
terms of section 4, provided that you also meet all of these conditions:
|
||||||
|
|
||||||
|
a) The work must carry prominent notices stating that you modified
|
||||||
|
it, and giving a relevant date.
|
||||||
|
|
||||||
|
b) The work must carry prominent notices stating that it is
|
||||||
|
released under this License and any conditions added under section
|
||||||
|
7. This requirement modifies the requirement in section 4 to
|
||||||
|
"keep intact all notices".
|
||||||
|
|
||||||
|
c) You must license the entire work, as a whole, under this
|
||||||
|
License to anyone who comes into possession of a copy. This
|
||||||
|
License will therefore apply, along with any applicable section 7
|
||||||
|
additional terms, to the whole of the work, and all its parts,
|
||||||
|
regardless of how they are packaged. This License gives no
|
||||||
|
permission to license the work in any other way, but it does not
|
||||||
|
invalidate such permission if you have separately received it.
|
||||||
|
|
||||||
|
d) If the work has interactive user interfaces, each must display
|
||||||
|
Appropriate Legal Notices; however, if the Program has interactive
|
||||||
|
interfaces that do not display Appropriate Legal Notices, your
|
||||||
|
work need not make them do so.
|
||||||
|
|
||||||
|
A compilation of a covered work with other separate and independent
|
||||||
|
works, which are not by their nature extensions of the covered work,
|
||||||
|
and which are not combined with it such as to form a larger program,
|
||||||
|
in or on a volume of a storage or distribution medium, is called an
|
||||||
|
"aggregate" if the compilation and its resulting copyright are not
|
||||||
|
used to limit the access or legal rights of the compilation's users
|
||||||
|
beyond what the individual works permit. Inclusion of a covered work
|
||||||
|
in an aggregate does not cause this License to apply to the other
|
||||||
|
parts of the aggregate.
|
||||||
|
|
||||||
|
6. Conveying Non-Source Forms.
|
||||||
|
|
||||||
|
You may convey a covered work in object code form under the terms
|
||||||
|
of sections 4 and 5, provided that you also convey the
|
||||||
|
machine-readable Corresponding Source under the terms of this License,
|
||||||
|
in one of these ways:
|
||||||
|
|
||||||
|
a) Convey the object code in, or embodied in, a physical product
|
||||||
|
(including a physical distribution medium), accompanied by the
|
||||||
|
Corresponding Source fixed on a durable physical medium
|
||||||
|
customarily used for software interchange.
|
||||||
|
|
||||||
|
b) Convey the object code in, or embodied in, a physical product
|
||||||
|
(including a physical distribution medium), accompanied by a
|
||||||
|
written offer, valid for at least three years and valid for as
|
||||||
|
long as you offer spare parts or customer support for that product
|
||||||
|
model, to give anyone who possesses the object code either (1) a
|
||||||
|
copy of the Corresponding Source for all the software in the
|
||||||
|
product that is covered by this License, on a durable physical
|
||||||
|
medium customarily used for software interchange, for a price no
|
||||||
|
more than your reasonable cost of physically performing this
|
||||||
|
conveying of source, or (2) access to copy the
|
||||||
|
Corresponding Source from a network server at no charge.
|
||||||
|
|
||||||
|
c) Convey individual copies of the object code with a copy of the
|
||||||
|
written offer to provide the Corresponding Source. This
|
||||||
|
alternative is allowed only occasionally and noncommercially, and
|
||||||
|
only if you received the object code with such an offer, in accord
|
||||||
|
with subsection 6b.
|
||||||
|
|
||||||
|
d) Convey the object code by offering access from a designated
|
||||||
|
place (gratis or for a charge), and offer equivalent access to the
|
||||||
|
Corresponding Source in the same way through the same place at no
|
||||||
|
further charge. You need not require recipients to copy the
|
||||||
|
Corresponding Source along with the object code. If the place to
|
||||||
|
copy the object code is a network server, the Corresponding Source
|
||||||
|
may be on a different server (operated by you or a third party)
|
||||||
|
that supports equivalent copying facilities, provided you maintain
|
||||||
|
clear directions next to the object code saying where to find the
|
||||||
|
Corresponding Source. Regardless of what server hosts the
|
||||||
|
Corresponding Source, you remain obligated to ensure that it is
|
||||||
|
available for as long as needed to satisfy these requirements.
|
||||||
|
|
||||||
|
e) Convey the object code using peer-to-peer transmission, provided
|
||||||
|
you inform other peers where the object code and Corresponding
|
||||||
|
Source of the work are being offered to the general public at no
|
||||||
|
charge under subsection 6d.
|
||||||
|
|
||||||
|
A separable portion of the object code, whose source code is excluded
|
||||||
|
from the Corresponding Source as a System Library, need not be
|
||||||
|
included in conveying the object code work.
|
||||||
|
|
||||||
|
A "User Product" is either (1) a "consumer product", which means any
|
||||||
|
tangible personal property which is normally used for personal, family,
|
||||||
|
or household purposes, or (2) anything designed or sold for incorporation
|
||||||
|
into a dwelling. In determining whether a product is a consumer product,
|
||||||
|
doubtful cases shall be resolved in favor of coverage. For a particular
|
||||||
|
product received by a particular user, "normally used" refers to a
|
||||||
|
typical or common use of that class of product, regardless of the status
|
||||||
|
of the particular user or of the way in which the particular user
|
||||||
|
actually uses, or expects or is expected to use, the product. A product
|
||||||
|
is a consumer product regardless of whether the product has substantial
|
||||||
|
commercial, industrial or non-consumer uses, unless such uses represent
|
||||||
|
the only significant mode of use of the product.
|
||||||
|
|
||||||
|
"Installation Information" for a User Product means any methods,
|
||||||
|
procedures, authorization keys, or other information required to install
|
||||||
|
and execute modified versions of a covered work in that User Product from
|
||||||
|
a modified version of its Corresponding Source. The information must
|
||||||
|
suffice to ensure that the continued functioning of the modified object
|
||||||
|
code is in no case prevented or interfered with solely because
|
||||||
|
modification has been made.
|
||||||
|
|
||||||
|
If you convey an object code work under this section in, or with, or
|
||||||
|
specifically for use in, a User Product, and the conveying occurs as
|
||||||
|
part of a transaction in which the right of possession and use of the
|
||||||
|
User Product is transferred to the recipient in perpetuity or for a
|
||||||
|
fixed term (regardless of how the transaction is characterized), the
|
||||||
|
Corresponding Source conveyed under this section must be accompanied
|
||||||
|
by the Installation Information. But this requirement does not apply
|
||||||
|
if neither you nor any third party retains the ability to install
|
||||||
|
modified object code on the User Product (for example, the work has
|
||||||
|
been installed in ROM).
|
||||||
|
|
||||||
|
The requirement to provide Installation Information does not include a
|
||||||
|
requirement to continue to provide support service, warranty, or updates
|
||||||
|
for a work that has been modified or installed by the recipient, or for
|
||||||
|
the User Product in which it has been modified or installed. Access to a
|
||||||
|
network may be denied when the modification itself materially and
|
||||||
|
adversely affects the operation of the network or violates the rules and
|
||||||
|
protocols for communication across the network.
|
||||||
|
|
||||||
|
Corresponding Source conveyed, and Installation Information provided,
|
||||||
|
in accord with this section must be in a format that is publicly
|
||||||
|
documented (and with an implementation available to the public in
|
||||||
|
source code form), and must require no special password or key for
|
||||||
|
unpacking, reading or copying.
|
||||||
|
|
||||||
|
7. Additional Terms.
|
||||||
|
|
||||||
|
"Additional permissions" are terms that supplement the terms of this
|
||||||
|
License by making exceptions from one or more of its conditions.
|
||||||
|
Additional permissions that are applicable to the entire Program shall
|
||||||
|
be treated as though they were included in this License, to the extent
|
||||||
|
that they are valid under applicable law. If additional permissions
|
||||||
|
apply only to part of the Program, that part may be used separately
|
||||||
|
under those permissions, but the entire Program remains governed by
|
||||||
|
this License without regard to the additional permissions.
|
||||||
|
|
||||||
|
When you convey a copy of a covered work, you may at your option
|
||||||
|
remove any additional permissions from that copy, or from any part of
|
||||||
|
it. (Additional permissions may be written to require their own
|
||||||
|
removal in certain cases when you modify the work.) You may place
|
||||||
|
additional permissions on material, added by you to a covered work,
|
||||||
|
for which you have or can give appropriate copyright permission.
|
||||||
|
|
||||||
|
Notwithstanding any other provision of this License, for material you
|
||||||
|
add to a covered work, you may (if authorized by the copyright holders of
|
||||||
|
that material) supplement the terms of this License with terms:
|
||||||
|
|
||||||
|
a) Disclaiming warranty or limiting liability differently from the
|
||||||
|
terms of sections 15 and 16 of this License; or
|
||||||
|
|
||||||
|
b) Requiring preservation of specified reasonable legal notices or
|
||||||
|
author attributions in that material or in the Appropriate Legal
|
||||||
|
Notices displayed by works containing it; or
|
||||||
|
|
||||||
|
c) Prohibiting misrepresentation of the origin of that material, or
|
||||||
|
requiring that modified versions of such material be marked in
|
||||||
|
reasonable ways as different from the original version; or
|
||||||
|
|
||||||
|
d) Limiting the use for publicity purposes of names of licensors or
|
||||||
|
authors of the material; or
|
||||||
|
|
||||||
|
e) Declining to grant rights under trademark law for use of some
|
||||||
|
trade names, trademarks, or service marks; or
|
||||||
|
|
||||||
|
f) Requiring indemnification of licensors and authors of that
|
||||||
|
material by anyone who conveys the material (or modified versions of
|
||||||
|
it) with contractual assumptions of liability to the recipient, for
|
||||||
|
any liability that these contractual assumptions directly impose on
|
||||||
|
those licensors and authors.
|
||||||
|
|
||||||
|
All other non-permissive additional terms are considered "further
|
||||||
|
restrictions" within the meaning of section 10. If the Program as you
|
||||||
|
received it, or any part of it, contains a notice stating that it is
|
||||||
|
governed by this License along with a term that is a further
|
||||||
|
restriction, you may remove that term. If a license document contains
|
||||||
|
a further restriction but permits relicensing or conveying under this
|
||||||
|
License, you may add to a covered work material governed by the terms
|
||||||
|
of that license document, provided that the further restriction does
|
||||||
|
not survive such relicensing or conveying.
|
||||||
|
|
||||||
|
If you add terms to a covered work in accord with this section, you
|
||||||
|
must place, in the relevant source files, a statement of the
|
||||||
|
additional terms that apply to those files, or a notice indicating
|
||||||
|
where to find the applicable terms.
|
||||||
|
|
||||||
|
Additional terms, permissive or non-permissive, may be stated in the
|
||||||
|
form of a separately written license, or stated as exceptions;
|
||||||
|
the above requirements apply either way.
|
||||||
|
|
||||||
|
8. Termination.
|
||||||
|
|
||||||
|
You may not propagate or modify a covered work except as expressly
|
||||||
|
provided under this License. Any attempt otherwise to propagate or
|
||||||
|
modify it is void, and will automatically terminate your rights under
|
||||||
|
this License (including any patent licenses granted under the third
|
||||||
|
paragraph of section 11).
|
||||||
|
|
||||||
|
However, if you cease all violation of this License, then your
|
||||||
|
license from a particular copyright holder is reinstated (a)
|
||||||
|
provisionally, unless and until the copyright holder explicitly and
|
||||||
|
finally terminates your license, and (b) permanently, if the copyright
|
||||||
|
holder fails to notify you of the violation by some reasonable means
|
||||||
|
prior to 60 days after the cessation.
|
||||||
|
|
||||||
|
Moreover, your license from a particular copyright holder is
|
||||||
|
reinstated permanently if the copyright holder notifies you of the
|
||||||
|
violation by some reasonable means, this is the first time you have
|
||||||
|
received notice of violation of this License (for any work) from that
|
||||||
|
copyright holder, and you cure the violation prior to 30 days after
|
||||||
|
your receipt of the notice.
|
||||||
|
|
||||||
|
Termination of your rights under this section does not terminate the
|
||||||
|
licenses of parties who have received copies or rights from you under
|
||||||
|
this License. If your rights have been terminated and not permanently
|
||||||
|
reinstated, you do not qualify to receive new licenses for the same
|
||||||
|
material under section 10.
|
||||||
|
|
||||||
|
9. Acceptance Not Required for Having Copies.
|
||||||
|
|
||||||
|
You are not required to accept this License in order to receive or
|
||||||
|
run a copy of the Program. Ancillary propagation of a covered work
|
||||||
|
occurring solely as a consequence of using peer-to-peer transmission
|
||||||
|
to receive a copy likewise does not require acceptance. However,
|
||||||
|
nothing other than this License grants you permission to propagate or
|
||||||
|
modify any covered work. These actions infringe copyright if you do
|
||||||
|
not accept this License. Therefore, by modifying or propagating a
|
||||||
|
covered work, you indicate your acceptance of this License to do so.
|
||||||
|
|
||||||
|
10. Automatic Licensing of Downstream Recipients.
|
||||||
|
|
||||||
|
Each time you convey a covered work, the recipient automatically
|
||||||
|
receives a license from the original licensors, to run, modify and
|
||||||
|
propagate that work, subject to this License. You are not responsible
|
||||||
|
for enforcing compliance by third parties with this License.
|
||||||
|
|
||||||
|
An "entity transaction" is a transaction transferring control of an
|
||||||
|
organization, or substantially all assets of one, or subdividing an
|
||||||
|
organization, or merging organizations. If propagation of a covered
|
||||||
|
work results from an entity transaction, each party to that
|
||||||
|
transaction who receives a copy of the work also receives whatever
|
||||||
|
licenses to the work the party's predecessor in interest had or could
|
||||||
|
give under the previous paragraph, plus a right to possession of the
|
||||||
|
Corresponding Source of the work from the predecessor in interest, if
|
||||||
|
the predecessor has it or can get it with reasonable efforts.
|
||||||
|
|
||||||
|
You may not impose any further restrictions on the exercise of the
|
||||||
|
rights granted or affirmed under this License. For example, you may
|
||||||
|
not impose a license fee, royalty, or other charge for exercise of
|
||||||
|
rights granted under this License, and you may not initiate litigation
|
||||||
|
(including a cross-claim or counterclaim in a lawsuit) alleging that
|
||||||
|
any patent claim is infringed by making, using, selling, offering for
|
||||||
|
sale, or importing the Program or any portion of it.
|
||||||
|
|
||||||
|
11. Patents.
|
||||||
|
|
||||||
|
A "contributor" is a copyright holder who authorizes use under this
|
||||||
|
License of the Program or a work on which the Program is based. The
|
||||||
|
work thus licensed is called the contributor's "contributor version".
|
||||||
|
|
||||||
|
A contributor's "essential patent claims" are all patent claims
|
||||||
|
owned or controlled by the contributor, whether already acquired or
|
||||||
|
hereafter acquired, that would be infringed by some manner, permitted
|
||||||
|
by this License, of making, using, or selling its contributor version,
|
||||||
|
but do not include claims that would be infringed only as a
|
||||||
|
consequence of further modification of the contributor version. For
|
||||||
|
purposes of this definition, "control" includes the right to grant
|
||||||
|
patent sublicenses in a manner consistent with the requirements of
|
||||||
|
this License.
|
||||||
|
|
||||||
|
Each contributor grants you a non-exclusive, worldwide, royalty-free
|
||||||
|
patent license under the contributor's essential patent claims, to
|
||||||
|
make, use, sell, offer for sale, import and otherwise run, modify and
|
||||||
|
propagate the contents of its contributor version.
|
||||||
|
|
||||||
|
In the following three paragraphs, a "patent license" is any express
|
||||||
|
agreement or commitment, however denominated, not to enforce a patent
|
||||||
|
(such as an express permission to practice a patent or covenant not to
|
||||||
|
sue for patent infringement). To "grant" such a patent license to a
|
||||||
|
party means to make such an agreement or commitment not to enforce a
|
||||||
|
patent against the party.
|
||||||
|
|
||||||
|
If you convey a covered work, knowingly relying on a patent license,
|
||||||
|
and the Corresponding Source of the work is not available for anyone
|
||||||
|
to copy, free of charge and under the terms of this License, through a
|
||||||
|
publicly available network server or other readily accessible means,
|
||||||
|
then you must either (1) cause the Corresponding Source to be so
|
||||||
|
available, or (2) arrange to deprive yourself of the benefit of the
|
||||||
|
patent license for this particular work, or (3) arrange, in a manner
|
||||||
|
consistent with the requirements of this License, to extend the patent
|
||||||
|
license to downstream recipients. "Knowingly relying" means you have
|
||||||
|
actual knowledge that, but for the patent license, your conveying the
|
||||||
|
covered work in a country, or your recipient's use of the covered work
|
||||||
|
in a country, would infringe one or more identifiable patents in that
|
||||||
|
country that you have reason to believe are valid.
|
||||||
|
|
||||||
|
If, pursuant to or in connection with a single transaction or
|
||||||
|
arrangement, you convey, or propagate by procuring conveyance of, a
|
||||||
|
covered work, and grant a patent license to some of the parties
|
||||||
|
receiving the covered work authorizing them to use, propagate, modify
|
||||||
|
or convey a specific copy of the covered work, then the patent license
|
||||||
|
you grant is automatically extended to all recipients of the covered
|
||||||
|
work and works based on it.
|
||||||
|
|
||||||
|
A patent license is "discriminatory" if it does not include within
|
||||||
|
the scope of its coverage, prohibits the exercise of, or is
|
||||||
|
conditioned on the non-exercise of one or more of the rights that are
|
||||||
|
specifically granted under this License. You may not convey a covered
|
||||||
|
work if you are a party to an arrangement with a third party that is
|
||||||
|
in the business of distributing software, under which you make payment
|
||||||
|
to the third party based on the extent of your activity of conveying
|
||||||
|
the work, and under which the third party grants, to any of the
|
||||||
|
parties who would receive the covered work from you, a discriminatory
|
||||||
|
patent license (a) in connection with copies of the covered work
|
||||||
|
conveyed by you (or copies made from those copies), or (b) primarily
|
||||||
|
for and in connection with specific products or compilations that
|
||||||
|
contain the covered work, unless you entered into that arrangement,
|
||||||
|
or that patent license was granted, prior to 28 March 2007.
|
||||||
|
|
||||||
|
Nothing in this License shall be construed as excluding or limiting
|
||||||
|
any implied license or other defenses to infringement that may
|
||||||
|
otherwise be available to you under applicable patent law.
|
||||||
|
|
||||||
|
12. No Surrender of Others' Freedom.
|
||||||
|
|
||||||
|
If conditions are imposed on you (whether by court order, agreement or
|
||||||
|
otherwise) that contradict the conditions of this License, they do not
|
||||||
|
excuse you from the conditions of this License. If you cannot convey a
|
||||||
|
covered work so as to satisfy simultaneously your obligations under this
|
||||||
|
License and any other pertinent obligations, then as a consequence you may
|
||||||
|
not convey it at all. For example, if you agree to terms that obligate you
|
||||||
|
to collect a royalty for further conveying from those to whom you convey
|
||||||
|
the Program, the only way you could satisfy both those terms and this
|
||||||
|
License would be to refrain entirely from conveying the Program.
|
||||||
|
|
||||||
|
13. Use with the GNU Affero General Public License.
|
||||||
|
|
||||||
|
Notwithstanding any other provision of this License, you have
|
||||||
|
permission to link or combine any covered work with a work licensed
|
||||||
|
under version 3 of the GNU Affero General Public License into a single
|
||||||
|
combined work, and to convey the resulting work. The terms of this
|
||||||
|
License will continue to apply to the part which is the covered work,
|
||||||
|
but the special requirements of the GNU Affero General Public License,
|
||||||
|
section 13, concerning interaction through a network will apply to the
|
||||||
|
combination as such.
|
||||||
|
|
||||||
|
14. Revised Versions of this License.
|
||||||
|
|
||||||
|
The Free Software Foundation may publish revised and/or new versions of
|
||||||
|
the GNU General Public License from time to time. Such new versions will
|
||||||
|
be similar in spirit to the present version, but may differ in detail to
|
||||||
|
address new problems or concerns.
|
||||||
|
|
||||||
|
Each version is given a distinguishing version number. If the
|
||||||
|
Program specifies that a certain numbered version of the GNU General
|
||||||
|
Public License "or any later version" applies to it, you have the
|
||||||
|
option of following the terms and conditions either of that numbered
|
||||||
|
version or of any later version published by the Free Software
|
||||||
|
Foundation. If the Program does not specify a version number of the
|
||||||
|
GNU General Public License, you may choose any version ever published
|
||||||
|
by the Free Software Foundation.
|
||||||
|
|
||||||
|
If the Program specifies that a proxy can decide which future
|
||||||
|
versions of the GNU General Public License can be used, that proxy's
|
||||||
|
public statement of acceptance of a version permanently authorizes you
|
||||||
|
to choose that version for the Program.
|
||||||
|
|
||||||
|
Later license versions may give you additional or different
|
||||||
|
permissions. However, no additional obligations are imposed on any
|
||||||
|
author or copyright holder as a result of your choosing to follow a
|
||||||
|
later version.
|
||||||
|
|
||||||
|
15. Disclaimer of Warranty.
|
||||||
|
|
||||||
|
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
|
||||||
|
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
|
||||||
|
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
|
||||||
|
OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
|
||||||
|
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||||
|
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
|
||||||
|
IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
|
||||||
|
ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
|
||||||
|
|
||||||
|
16. Limitation of Liability.
|
||||||
|
|
||||||
|
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
|
||||||
|
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
|
||||||
|
THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
|
||||||
|
GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
|
||||||
|
USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
|
||||||
|
DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
|
||||||
|
PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
|
||||||
|
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
|
||||||
|
SUCH DAMAGES.
|
||||||
|
|
||||||
|
17. Interpretation of Sections 15 and 16.
|
||||||
|
|
||||||
|
If the disclaimer of warranty and limitation of liability provided
|
||||||
|
above cannot be given local legal effect according to their terms,
|
||||||
|
reviewing courts shall apply local law that most closely approximates
|
||||||
|
an absolute waiver of all civil liability in connection with the
|
||||||
|
Program, unless a warranty or assumption of liability accompanies a
|
||||||
|
copy of the Program in return for a fee.
|
||||||
|
|
||||||
|
END OF TERMS AND CONDITIONS
|
||||||
|
|
||||||
|
How to Apply These Terms to Your New Programs
|
||||||
|
|
||||||
|
If you develop a new program, and you want it to be of the greatest
|
||||||
|
possible use to the public, the best way to achieve this is to make it
|
||||||
|
free software which everyone can redistribute and change under these terms.
|
||||||
|
|
||||||
|
To do so, attach the following notices to the program. It is safest
|
||||||
|
to attach them to the start of each source file to most effectively
|
||||||
|
state the exclusion of warranty; and each file should have at least
|
||||||
|
the "copyright" line and a pointer to where the full notice is found.
|
||||||
|
|
||||||
|
MagicCounter is a FOSS Magic the Gathering Health Tracker.
|
||||||
|
Copyright (C) 2025 Atridad Lahiji
|
||||||
|
|
||||||
|
This program is free software: you can redistribute it and/or modify
|
||||||
|
it under the terms of the GNU General Public License as published by
|
||||||
|
the Free Software Foundation, either version 3 of the License, or
|
||||||
|
(at your option) any later version.
|
||||||
|
|
||||||
|
This program is distributed in the hope that it will be useful,
|
||||||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
GNU General Public License for more details.
|
||||||
|
|
||||||
|
You should have received a copy of the GNU General Public License
|
||||||
|
along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||||
|
|
||||||
|
Also add information on how to contact you by electronic and paper mail.
|
||||||
|
|
||||||
|
If the program does terminal interaction, make it output a short
|
||||||
|
notice like this when it starts in an interactive mode:
|
||||||
|
|
||||||
|
MagicCounter Copyright (C) 2025 Atridad Lahiji
|
||||||
|
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
|
||||||
|
This is free software, and you are welcome to redistribute it
|
||||||
|
under certain conditions; type `show c' for details.
|
||||||
|
|
||||||
|
The hypothetical commands `show w' and `show c' should show the appropriate
|
||||||
|
parts of the General Public License. Of course, your program's commands
|
||||||
|
might be different; for a GUI interface, you would use an "about box".
|
||||||
|
|
||||||
|
You should also get your employer (if you work as a programmer) or school,
|
||||||
|
if any, to sign a "copyright disclaimer" for the program, if necessary.
|
||||||
|
For more information on this, and how to apply and follow the GNU GPL, see
|
||||||
|
<https://www.gnu.org/licenses/>.
|
||||||
|
|
||||||
|
The GNU General Public License does not permit incorporating your program
|
||||||
|
into proprietary programs. If your program is a subroutine library, you
|
||||||
|
may consider it more useful to permit linking proprietary applications with
|
||||||
|
the library. If this is what you want to do, use the GNU Lesser General
|
||||||
|
Public License instead of this License. But first, please read
|
||||||
|
<https://www.gnu.org/licenses/why-not-lgpl.html>.
|
||||||
11
README.md
@@ -1,17 +1,24 @@
|
|||||||
# MagicCounter
|
# MagicCounter
|
||||||
|
|
||||||
This is a FOSS Android app meant to allow MTG Commander players to keep track of player health and commander damage. This app is offline-only and requires no special permissions to run. Its built using Jetpack Compose with Material You support.
|
This is a FOSS Android and iOS app meant to allow MTG Commander players to keep track of player health and commander damage. This app is offline-only and requires no special permissions to run.
|
||||||
|
|
||||||
## Download
|
## Download
|
||||||
|
|
||||||
|
### Android
|
||||||
|
|
||||||
You have two options:
|
You have two options:
|
||||||
|
|
||||||
1. Download the latest APK from the Released page
|
1. Download the latest APK from the Released page
|
||||||
2. Use <a href="https://apps.obtainium.imranr.dev/redirect?r=obtainium://app/%7B%22id%22%3A%22com.atridad.magiccounter%22%2C%22url%22%3A%22https%3A%2F%2Fgit.atri.dad%2Fatridad%2FMagicCounter%2Freleases%22%2C%22author%22%3A%22git.atri.dad%22%2C%22name%22%3A%22MagicCounter%22%2C%22preferredApkIndex%22%3A0%2C%22additionalSettings%22%3A%22%7B%5C%22intermediateLink%5C%22%3A%5B%5D%2C%5C%22customLinkFilterRegex%5C%22%3A%5C%22%5C%22%2C%5C%22filterByLinkText%5C%22%3Afalse%2C%5C%22skipSort%5C%22%3Afalse%2C%5C%22reverseSort%5C%22%3Afalse%2C%5C%22sortByLastLinkSegment%5C%22%3Afalse%2C%5C%22versionExtractWholePage%5C%22%3Afalse%2C%5C%22requestHeader%5C%22%3A%5B%7B%5C%22requestHeader%5C%22%3A%5C%22User-Agent%3A%20Mozilla%2F5.0%20(Linux%3B%20Android%2010%3B%20K)%20AppleWebKit%2F537.36%20(KHTML%2C%20like%20Gecko)%20Chrome%2F114.0.0.0%20Mobile%20Safari%2F537.36%5C%22%7D%5D%2C%5C%22defaultPseudoVersioningMethod%5C%22%3A%5C%22partialAPKHash%5C%22%2C%5C%22trackOnly%5C%22%3Afalse%2C%5C%22versionExtractionRegEx%5C%22%3A%5C%22%5C%22%2C%5C%22matchGroupToUse%5C%22%3A%5C%22%5C%22%2C%5C%22versionDetection%5C%22%3Afalse%2C%5C%22useVersionCodeAsOSVersion%5C%22%3Afalse%2C%5C%22apkFilterRegEx%5C%22%3A%5C%22%5C%22%2C%5C%22invertAPKFilter%5C%22%3Afalse%2C%5C%22autoApkFilterByArch%5C%22%3Atrue%2C%5C%22appName%5C%22%3A%5C%22%5C%22%2C%5C%22appAuthor%5C%22%3A%5C%22%5C%22%2C%5C%22shizukuPretendToBeGooglePlay%5C%22%3Afalse%2C%5C%22allowInsecure%5C%22%3Afalse%2C%5C%22exemptFromBackgroundUpdates%5C%22%3Afalse%2C%5C%22skipUpdateNotifications%5C%22%3Afalse%2C%5C%22about%5C%22%3A%5C%22%5C%22%2C%5C%22refreshBeforeDownload%5C%22%3Afalse%7D%22%2C%22overrideSource%22%3Anull%7D">Obtainium</a>
|
2. [<img src="https://github.com/ImranR98/Obtainium/blob/main/assets/graphics/badge_obtainium.png?raw=true" alt="Obtainium" height="41">](https://apps.obtainium.imranr.dev/redirect?r=obtainium://app/%7B%22id%22%3A%22com.atridad.magiccounter%22%2C%22url%22%3A%22https%3A%2F%2Fgit.atri.dad%2Fatridad%2FMagicCounter%2Freleases%22%2C%22author%22%3A%22git.atri.dad%22%2C%22name%22%3A%22MagicCounter%22%2C%22preferredApkIndex%22%3A0%2C%22additionalSettings%22%3A%22%7B%5C%22intermediateLink%5C%22%3A%5B%5D%2C%5C%22customLinkFilterRegex%5C%22%3A%5C%22%5C%22%2C%5C%22filterByLinkText%5C%22%3Afalse%2C%5C%22skipSort%5C%22%3Afalse%2C%5C%22reverseSort%5C%22%3Afalse%2C%5C%22sortByLastLinkSegment%5C%22%3Afalse%2C%5C%22versionExtractWholePage%5C%22%3Afalse%2C%5C%22requestHeader%5C%22%3A%5B%7B%5C%22requestHeader%5C%22%3A%5C%22User-Agent%3A%20Mozilla%2F5.0%20(Linux%3B%20Android%2010%3B%20K)%20AppleWebKit%2F537.36%20(KHTML%2C%20like%20Gecko)%20Chrome%2F114.0.0.0%20Mobile%20Safari%2F537.36%5C%22%7D%5D%2C%5C%22defaultPseudoVersioningMethod%5C%22%3A%5C%22partialAPKHash%5C%22%2C%5C%22trackOnly%5C%22%3Afalse%2C%5C%22versionExtractionRegEx%5C%22%3A%5C%22%5C%22%2C%5C%22matchGroupToUse%5C%22%3A%5C%22%5C%22%2C%5C%22versionDetection%5C%22%3Afalse%2C%5C%22useVersionCodeAsOSVersion%5C%22%3Afalse%2C%5C%22apkFilterRegEx%5C%22%3A%5C%22%5C%22%2C%5C%22invertAPKFilter%5C%22%3Afalse%2C%5C%22autoApkFilterByArch%5C%22%3Atrue%2C%5C%22appName%5C%22%3A%5C%22%5C%22%2C%5C%22appAuthor%5C%22%3A%5C%22%5C%22%2C%5C%22shizukuPretendToBeGooglePlay%5C%22%3Afalse%2C%5C%22allowInsecure%5C%22%3Afalse%2C%5C%22exemptFromBackgroundUpdates%5C%22%3Afalse%2C%5C%22skipUpdateNotifications%5C%22%3Afalse%2C%5C%22about%5C%22%3A%5C%22%5C%22%2C%5C%22refreshBeforeDownload%5C%22%3Afalse%7D%22%2C%22overrideSource%22%3Anull%7D)
|
||||||
|
|
||||||
|
### iOS
|
||||||
|
|
||||||
|
TBD
|
||||||
|
|
||||||
## Requirements
|
## Requirements
|
||||||
|
|
||||||
- Android 15+
|
- Android 15+
|
||||||
|
- iOS 17+
|
||||||
|
|
||||||
## Contribution
|
## Contribution
|
||||||
|
|
||||||
|
|||||||
0
.gitignore → android/.gitignore
vendored
0
.idea/.gitignore → android/.idea/.gitignore
generated
vendored
0
.idea/gradle.xml → android/.idea/gradle.xml
generated
0
.idea/misc.xml → android/.idea/misc.xml
generated
0
.idea/vcs.xml → android/.idea/vcs.xml
generated
0
app/.gitignore → android/app/.gitignore
vendored
|
Before Width: | Height: | Size: 5.3 KiB After Width: | Height: | Size: 5.3 KiB |
|
Before Width: | Height: | Size: 3.1 KiB After Width: | Height: | Size: 3.1 KiB |
|
Before Width: | Height: | Size: 7.8 KiB After Width: | Height: | Size: 7.8 KiB |
|
Before Width: | Height: | Size: 13 KiB After Width: | Height: | Size: 13 KiB |
|
Before Width: | Height: | Size: 19 KiB After Width: | Height: | Size: 19 KiB |
|
Before Width: | Height: | Size: 1.4 KiB After Width: | Height: | Size: 1.4 KiB |
|
Before Width: | Height: | Size: 2.8 KiB After Width: | Height: | Size: 2.8 KiB |
|
Before Width: | Height: | Size: 982 B After Width: | Height: | Size: 982 B |
|
Before Width: | Height: | Size: 1.7 KiB After Width: | Height: | Size: 1.7 KiB |
|
Before Width: | Height: | Size: 1.9 KiB After Width: | Height: | Size: 1.9 KiB |
|
Before Width: | Height: | Size: 3.8 KiB After Width: | Height: | Size: 3.8 KiB |
|
Before Width: | Height: | Size: 2.8 KiB After Width: | Height: | Size: 2.8 KiB |
|
Before Width: | Height: | Size: 5.8 KiB After Width: | Height: | Size: 5.8 KiB |
|
Before Width: | Height: | Size: 3.8 KiB After Width: | Height: | Size: 3.8 KiB |
|
Before Width: | Height: | Size: 7.6 KiB After Width: | Height: | Size: 7.6 KiB |
0
gradlew → android/gradlew
vendored
0
gradlew.bat → android/gradlew.bat
vendored
603
ios/MagicCounter.xcodeproj/project.pbxproj
Normal file
@@ -0,0 +1,603 @@
|
|||||||
|
// !$*UTF8*$!
|
||||||
|
{
|
||||||
|
archiveVersion = 1;
|
||||||
|
classes = {
|
||||||
|
};
|
||||||
|
objectVersion = 77;
|
||||||
|
objects = {
|
||||||
|
|
||||||
|
/* Begin PBXContainerItemProxy section */
|
||||||
|
D2DB9B832EE4DD5100372366 /* PBXContainerItemProxy */ = {
|
||||||
|
isa = PBXContainerItemProxy;
|
||||||
|
containerPortal = D2DB9B6B2EE4DD5000372366 /* Project object */;
|
||||||
|
proxyType = 1;
|
||||||
|
remoteGlobalIDString = D2DB9B722EE4DD5000372366;
|
||||||
|
remoteInfo = MagicCounter;
|
||||||
|
};
|
||||||
|
D2DB9B8D2EE4DD5100372366 /* PBXContainerItemProxy */ = {
|
||||||
|
isa = PBXContainerItemProxy;
|
||||||
|
containerPortal = D2DB9B6B2EE4DD5000372366 /* Project object */;
|
||||||
|
proxyType = 1;
|
||||||
|
remoteGlobalIDString = D2DB9B722EE4DD5000372366;
|
||||||
|
remoteInfo = MagicCounter;
|
||||||
|
};
|
||||||
|
/* End PBXContainerItemProxy section */
|
||||||
|
|
||||||
|
/* Begin PBXFileReference section */
|
||||||
|
D2D1FABE2EE4DFF4000700F5 /* MagicCounter.xcodeproj */ = {isa = PBXFileReference; lastKnownFileType = "wrapper.pb-project"; path = MagicCounter.xcodeproj; sourceTree = "<group>"; };
|
||||||
|
D2DB9B732EE4DD5000372366 /* MagicCounter.app */ = {isa = PBXFileReference; explicitFileType = wrapper.application; includeInIndex = 0; path = MagicCounter.app; sourceTree = BUILT_PRODUCTS_DIR; };
|
||||||
|
D2DB9B822EE4DD5100372366 /* MagicCounterTests.xctest */ = {isa = PBXFileReference; explicitFileType = wrapper.cfbundle; includeInIndex = 0; path = MagicCounterTests.xctest; sourceTree = BUILT_PRODUCTS_DIR; };
|
||||||
|
D2DB9B8C2EE4DD5100372366 /* MagicCounterUITests.xctest */ = {isa = PBXFileReference; explicitFileType = wrapper.cfbundle; includeInIndex = 0; path = MagicCounterUITests.xctest; sourceTree = BUILT_PRODUCTS_DIR; };
|
||||||
|
/* End PBXFileReference section */
|
||||||
|
|
||||||
|
/* Begin PBXFileSystemSynchronizedRootGroup section */
|
||||||
|
D2DB9B752EE4DD5000372366 /* MagicCounter */ = {
|
||||||
|
isa = PBXFileSystemSynchronizedRootGroup;
|
||||||
|
path = MagicCounter;
|
||||||
|
sourceTree = "<group>";
|
||||||
|
};
|
||||||
|
D2DB9B852EE4DD5100372366 /* MagicCounterTests */ = {
|
||||||
|
isa = PBXFileSystemSynchronizedRootGroup;
|
||||||
|
path = MagicCounterTests;
|
||||||
|
sourceTree = "<group>";
|
||||||
|
};
|
||||||
|
D2DB9B8F2EE4DD5100372366 /* MagicCounterUITests */ = {
|
||||||
|
isa = PBXFileSystemSynchronizedRootGroup;
|
||||||
|
path = MagicCounterUITests;
|
||||||
|
sourceTree = "<group>";
|
||||||
|
};
|
||||||
|
/* End PBXFileSystemSynchronizedRootGroup section */
|
||||||
|
|
||||||
|
/* Begin PBXFrameworksBuildPhase section */
|
||||||
|
D2DB9B702EE4DD5000372366 /* Frameworks */ = {
|
||||||
|
isa = PBXFrameworksBuildPhase;
|
||||||
|
buildActionMask = 2147483647;
|
||||||
|
files = (
|
||||||
|
);
|
||||||
|
runOnlyForDeploymentPostprocessing = 0;
|
||||||
|
};
|
||||||
|
D2DB9B7F2EE4DD5100372366 /* Frameworks */ = {
|
||||||
|
isa = PBXFrameworksBuildPhase;
|
||||||
|
buildActionMask = 2147483647;
|
||||||
|
files = (
|
||||||
|
);
|
||||||
|
runOnlyForDeploymentPostprocessing = 0;
|
||||||
|
};
|
||||||
|
D2DB9B892EE4DD5100372366 /* Frameworks */ = {
|
||||||
|
isa = PBXFrameworksBuildPhase;
|
||||||
|
buildActionMask = 2147483647;
|
||||||
|
files = (
|
||||||
|
);
|
||||||
|
runOnlyForDeploymentPostprocessing = 0;
|
||||||
|
};
|
||||||
|
/* End PBXFrameworksBuildPhase section */
|
||||||
|
|
||||||
|
/* Begin PBXGroup section */
|
||||||
|
D2D1FAC22EE4DFF4000700F5 /* Products */ = {
|
||||||
|
isa = PBXGroup;
|
||||||
|
children = (
|
||||||
|
);
|
||||||
|
name = Products;
|
||||||
|
sourceTree = "<group>";
|
||||||
|
};
|
||||||
|
D2DB9B6A2EE4DD5000372366 = {
|
||||||
|
isa = PBXGroup;
|
||||||
|
children = (
|
||||||
|
D2DB9B752EE4DD5000372366 /* MagicCounter */,
|
||||||
|
D2DB9B852EE4DD5100372366 /* MagicCounterTests */,
|
||||||
|
D2DB9B8F2EE4DD5100372366 /* MagicCounterUITests */,
|
||||||
|
D2DB9B742EE4DD5000372366 /* Products */,
|
||||||
|
);
|
||||||
|
sourceTree = "<group>";
|
||||||
|
};
|
||||||
|
D2DB9B742EE4DD5000372366 /* Products */ = {
|
||||||
|
isa = PBXGroup;
|
||||||
|
children = (
|
||||||
|
D2DB9B732EE4DD5000372366 /* MagicCounter.app */,
|
||||||
|
D2DB9B822EE4DD5100372366 /* MagicCounterTests.xctest */,
|
||||||
|
D2DB9B8C2EE4DD5100372366 /* MagicCounterUITests.xctest */,
|
||||||
|
);
|
||||||
|
name = Products;
|
||||||
|
sourceTree = "<group>";
|
||||||
|
};
|
||||||
|
/* End PBXGroup section */
|
||||||
|
|
||||||
|
/* Begin PBXNativeTarget section */
|
||||||
|
D2DB9B722EE4DD5000372366 /* MagicCounter */ = {
|
||||||
|
isa = PBXNativeTarget;
|
||||||
|
buildConfigurationList = D2DB9B962EE4DD5100372366 /* Build configuration list for PBXNativeTarget "MagicCounter" */;
|
||||||
|
buildPhases = (
|
||||||
|
D2DB9B6F2EE4DD5000372366 /* Sources */,
|
||||||
|
D2DB9B702EE4DD5000372366 /* Frameworks */,
|
||||||
|
D2DB9B712EE4DD5000372366 /* Resources */,
|
||||||
|
);
|
||||||
|
buildRules = (
|
||||||
|
);
|
||||||
|
dependencies = (
|
||||||
|
);
|
||||||
|
fileSystemSynchronizedGroups = (
|
||||||
|
D2DB9B752EE4DD5000372366 /* MagicCounter */,
|
||||||
|
);
|
||||||
|
name = MagicCounter;
|
||||||
|
packageProductDependencies = (
|
||||||
|
);
|
||||||
|
productName = MagicCounter;
|
||||||
|
productReference = D2DB9B732EE4DD5000372366 /* MagicCounter.app */;
|
||||||
|
productType = "com.apple.product-type.application";
|
||||||
|
};
|
||||||
|
D2DB9B812EE4DD5100372366 /* MagicCounterTests */ = {
|
||||||
|
isa = PBXNativeTarget;
|
||||||
|
buildConfigurationList = D2DB9B992EE4DD5100372366 /* Build configuration list for PBXNativeTarget "MagicCounterTests" */;
|
||||||
|
buildPhases = (
|
||||||
|
D2DB9B7E2EE4DD5100372366 /* Sources */,
|
||||||
|
D2DB9B7F2EE4DD5100372366 /* Frameworks */,
|
||||||
|
D2DB9B802EE4DD5100372366 /* Resources */,
|
||||||
|
);
|
||||||
|
buildRules = (
|
||||||
|
);
|
||||||
|
dependencies = (
|
||||||
|
D2DB9B842EE4DD5100372366 /* PBXTargetDependency */,
|
||||||
|
);
|
||||||
|
fileSystemSynchronizedGroups = (
|
||||||
|
D2DB9B852EE4DD5100372366 /* MagicCounterTests */,
|
||||||
|
);
|
||||||
|
name = MagicCounterTests;
|
||||||
|
packageProductDependencies = (
|
||||||
|
);
|
||||||
|
productName = MagicCounterTests;
|
||||||
|
productReference = D2DB9B822EE4DD5100372366 /* MagicCounterTests.xctest */;
|
||||||
|
productType = "com.apple.product-type.bundle.unit-test";
|
||||||
|
};
|
||||||
|
D2DB9B8B2EE4DD5100372366 /* MagicCounterUITests */ = {
|
||||||
|
isa = PBXNativeTarget;
|
||||||
|
buildConfigurationList = D2DB9B9C2EE4DD5100372366 /* Build configuration list for PBXNativeTarget "MagicCounterUITests" */;
|
||||||
|
buildPhases = (
|
||||||
|
D2DB9B882EE4DD5100372366 /* Sources */,
|
||||||
|
D2DB9B892EE4DD5100372366 /* Frameworks */,
|
||||||
|
D2DB9B8A2EE4DD5100372366 /* Resources */,
|
||||||
|
);
|
||||||
|
buildRules = (
|
||||||
|
);
|
||||||
|
dependencies = (
|
||||||
|
D2DB9B8E2EE4DD5100372366 /* PBXTargetDependency */,
|
||||||
|
);
|
||||||
|
fileSystemSynchronizedGroups = (
|
||||||
|
D2DB9B8F2EE4DD5100372366 /* MagicCounterUITests */,
|
||||||
|
);
|
||||||
|
name = MagicCounterUITests;
|
||||||
|
packageProductDependencies = (
|
||||||
|
);
|
||||||
|
productName = MagicCounterUITests;
|
||||||
|
productReference = D2DB9B8C2EE4DD5100372366 /* MagicCounterUITests.xctest */;
|
||||||
|
productType = "com.apple.product-type.bundle.ui-testing";
|
||||||
|
};
|
||||||
|
/* End PBXNativeTarget section */
|
||||||
|
|
||||||
|
/* Begin PBXProject section */
|
||||||
|
D2DB9B6B2EE4DD5000372366 /* Project object */ = {
|
||||||
|
isa = PBXProject;
|
||||||
|
attributes = {
|
||||||
|
BuildIndependentTargetsInParallel = 1;
|
||||||
|
LastSwiftUpdateCheck = 2610;
|
||||||
|
LastUpgradeCheck = 2610;
|
||||||
|
TargetAttributes = {
|
||||||
|
D2DB9B722EE4DD5000372366 = {
|
||||||
|
CreatedOnToolsVersion = 26.1.1;
|
||||||
|
};
|
||||||
|
D2DB9B812EE4DD5100372366 = {
|
||||||
|
CreatedOnToolsVersion = 26.1.1;
|
||||||
|
TestTargetID = D2DB9B722EE4DD5000372366;
|
||||||
|
};
|
||||||
|
D2DB9B8B2EE4DD5100372366 = {
|
||||||
|
CreatedOnToolsVersion = 26.1.1;
|
||||||
|
TestTargetID = D2DB9B722EE4DD5000372366;
|
||||||
|
};
|
||||||
|
};
|
||||||
|
};
|
||||||
|
buildConfigurationList = D2DB9B6E2EE4DD5000372366 /* Build configuration list for PBXProject "MagicCounter" */;
|
||||||
|
developmentRegion = en;
|
||||||
|
hasScannedForEncodings = 0;
|
||||||
|
knownRegions = (
|
||||||
|
en,
|
||||||
|
Base,
|
||||||
|
);
|
||||||
|
mainGroup = D2DB9B6A2EE4DD5000372366;
|
||||||
|
minimizedProjectReferenceProxies = 1;
|
||||||
|
preferredProjectObjectVersion = 77;
|
||||||
|
productRefGroup = D2DB9B742EE4DD5000372366 /* Products */;
|
||||||
|
projectDirPath = "";
|
||||||
|
projectReferences = (
|
||||||
|
{
|
||||||
|
ProductGroup = D2D1FAC22EE4DFF4000700F5 /* Products */;
|
||||||
|
ProjectRef = D2D1FABE2EE4DFF4000700F5 /* MagicCounter.xcodeproj */;
|
||||||
|
},
|
||||||
|
);
|
||||||
|
projectRoot = "";
|
||||||
|
targets = (
|
||||||
|
D2DB9B722EE4DD5000372366 /* MagicCounter */,
|
||||||
|
D2DB9B812EE4DD5100372366 /* MagicCounterTests */,
|
||||||
|
D2DB9B8B2EE4DD5100372366 /* MagicCounterUITests */,
|
||||||
|
);
|
||||||
|
};
|
||||||
|
/* End PBXProject section */
|
||||||
|
|
||||||
|
/* Begin PBXResourcesBuildPhase section */
|
||||||
|
D2DB9B712EE4DD5000372366 /* Resources */ = {
|
||||||
|
isa = PBXResourcesBuildPhase;
|
||||||
|
buildActionMask = 2147483647;
|
||||||
|
files = (
|
||||||
|
);
|
||||||
|
runOnlyForDeploymentPostprocessing = 0;
|
||||||
|
};
|
||||||
|
D2DB9B802EE4DD5100372366 /* Resources */ = {
|
||||||
|
isa = PBXResourcesBuildPhase;
|
||||||
|
buildActionMask = 2147483647;
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||||||
|
SWIFT_EMIT_LOC_STRINGS = NO;
|
||||||
|
SWIFT_UPCOMING_FEATURE_MEMBER_IMPORT_VISIBILITY = YES;
|
||||||
|
SWIFT_VERSION = 5.0;
|
||||||
|
TARGETED_DEVICE_FAMILY = "1,2";
|
||||||
|
TEST_TARGET_NAME = MagicCounter;
|
||||||
|
};
|
||||||
|
name = Release;
|
||||||
|
};
|
||||||
|
/* End XCBuildConfiguration section */
|
||||||
|
|
||||||
|
/* Begin XCConfigurationList section */
|
||||||
|
D2DB9B6E2EE4DD5000372366 /* Build configuration list for PBXProject "MagicCounter" */ = {
|
||||||
|
isa = XCConfigurationList;
|
||||||
|
buildConfigurations = (
|
||||||
|
D2DB9B942EE4DD5100372366 /* Debug */,
|
||||||
|
D2DB9B952EE4DD5100372366 /* Release */,
|
||||||
|
);
|
||||||
|
defaultConfigurationIsVisible = 0;
|
||||||
|
defaultConfigurationName = Release;
|
||||||
|
};
|
||||||
|
D2DB9B962EE4DD5100372366 /* Build configuration list for PBXNativeTarget "MagicCounter" */ = {
|
||||||
|
isa = XCConfigurationList;
|
||||||
|
buildConfigurations = (
|
||||||
|
D2DB9B972EE4DD5100372366 /* Debug */,
|
||||||
|
D2DB9B982EE4DD5100372366 /* Release */,
|
||||||
|
);
|
||||||
|
defaultConfigurationIsVisible = 0;
|
||||||
|
defaultConfigurationName = Release;
|
||||||
|
};
|
||||||
|
D2DB9B992EE4DD5100372366 /* Build configuration list for PBXNativeTarget "MagicCounterTests" */ = {
|
||||||
|
isa = XCConfigurationList;
|
||||||
|
buildConfigurations = (
|
||||||
|
D2DB9B9A2EE4DD5100372366 /* Debug */,
|
||||||
|
D2DB9B9B2EE4DD5100372366 /* Release */,
|
||||||
|
);
|
||||||
|
defaultConfigurationIsVisible = 0;
|
||||||
|
defaultConfigurationName = Release;
|
||||||
|
};
|
||||||
|
D2DB9B9C2EE4DD5100372366 /* Build configuration list for PBXNativeTarget "MagicCounterUITests" */ = {
|
||||||
|
isa = XCConfigurationList;
|
||||||
|
buildConfigurations = (
|
||||||
|
D2DB9B9D2EE4DD5100372366 /* Debug */,
|
||||||
|
D2DB9B9E2EE4DD5100372366 /* Release */,
|
||||||
|
);
|
||||||
|
defaultConfigurationIsVisible = 0;
|
||||||
|
defaultConfigurationName = Release;
|
||||||
|
};
|
||||||
|
/* End XCConfigurationList section */
|
||||||
|
};
|
||||||
|
rootObject = D2DB9B6B2EE4DD5000372366 /* Project object */;
|
||||||
|
}
|
||||||
7
ios/MagicCounter.xcodeproj/project.xcworkspace/contents.xcworkspacedata
generated
Normal file
@@ -0,0 +1,7 @@
|
|||||||
|
<?xml version="1.0" encoding="UTF-8"?>
|
||||||
|
<Workspace
|
||||||
|
version = "1.0">
|
||||||
|
<FileRef
|
||||||
|
location = "self:">
|
||||||
|
</FileRef>
|
||||||
|
</Workspace>
|
||||||
@@ -0,0 +1,14 @@
|
|||||||
|
<?xml version="1.0" encoding="UTF-8"?>
|
||||||
|
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
|
||||||
|
<plist version="1.0">
|
||||||
|
<dict>
|
||||||
|
<key>SchemeUserState</key>
|
||||||
|
<dict>
|
||||||
|
<key>MagicCounter.xcscheme_^#shared#^_</key>
|
||||||
|
<dict>
|
||||||
|
<key>orderHint</key>
|
||||||
|
<integer>0</integer>
|
||||||
|
</dict>
|
||||||
|
</dict>
|
||||||
|
</dict>
|
||||||
|
</plist>
|
||||||
@@ -0,0 +1,11 @@
|
|||||||
|
{
|
||||||
|
"colors" : [
|
||||||
|
{
|
||||||
|
"idiom" : "universal"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
"info" : {
|
||||||
|
"author" : "xcode",
|
||||||
|
"version" : 1
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,35 @@
|
|||||||
|
{
|
||||||
|
"images" : [
|
||||||
|
{
|
||||||
|
"idiom" : "universal",
|
||||||
|
"platform" : "ios",
|
||||||
|
"size" : "1024x1024"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"appearances" : [
|
||||||
|
{
|
||||||
|
"appearance" : "luminosity",
|
||||||
|
"value" : "dark"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
"idiom" : "universal",
|
||||||
|
"platform" : "ios",
|
||||||
|
"size" : "1024x1024"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"appearances" : [
|
||||||
|
{
|
||||||
|
"appearance" : "luminosity",
|
||||||
|
"value" : "tinted"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
"idiom" : "universal",
|
||||||
|
"platform" : "ios",
|
||||||
|
"size" : "1024x1024"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
"info" : {
|
||||||
|
"author" : "xcode",
|
||||||
|
"version" : 1
|
||||||
|
}
|
||||||
|
}
|
||||||
6
ios/MagicCounter/Assets.xcassets/Contents.json
Normal file
@@ -0,0 +1,6 @@
|
|||||||
|
{
|
||||||
|
"info" : {
|
||||||
|
"author" : "xcode",
|
||||||
|
"version" : 1
|
||||||
|
}
|
||||||
|
}
|
||||||
131
ios/MagicCounter/Components.swift
Normal file
@@ -0,0 +1,131 @@
|
|||||||
|
//
|
||||||
|
// Components.swift
|
||||||
|
// MagicCounter
|
||||||
|
//
|
||||||
|
// Created by Atridad Lahiji on 2025-12-06.
|
||||||
|
//
|
||||||
|
|
||||||
|
import SwiftUI
|
||||||
|
|
||||||
|
/**
|
||||||
|
* A circular button with an icon, used for game controls.
|
||||||
|
*/
|
||||||
|
struct CircleButton: View {
|
||||||
|
let icon: String
|
||||||
|
let color: Color
|
||||||
|
let size: CGFloat
|
||||||
|
let action: () -> Void
|
||||||
|
|
||||||
|
init(icon: String, color: Color, size: CGFloat = 44, action: @escaping () -> Void) {
|
||||||
|
self.icon = icon
|
||||||
|
self.color = color
|
||||||
|
self.size = size
|
||||||
|
self.action = action
|
||||||
|
}
|
||||||
|
|
||||||
|
var body: some View {
|
||||||
|
Button(action: action) {
|
||||||
|
Image(systemName: icon)
|
||||||
|
.font(size < 40 ? .caption : .title3)
|
||||||
|
.frame(width: size, height: size)
|
||||||
|
.background(color.opacity(0.2))
|
||||||
|
.clipShape(Circle())
|
||||||
|
.foregroundStyle(color)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* A control for adjusting a large numerical value (like Life).
|
||||||
|
*/
|
||||||
|
struct LifeCounterControl: View {
|
||||||
|
let value: Int
|
||||||
|
let onDecrease: () -> Void
|
||||||
|
let onIncrease: () -> Void
|
||||||
|
|
||||||
|
var body: some View {
|
||||||
|
HStack(spacing: 16) {
|
||||||
|
CircleButton(icon: "minus", color: .red, action: onDecrease)
|
||||||
|
|
||||||
|
Text("\(value)")
|
||||||
|
.font(.system(size: 56, weight: .bold, design: .rounded))
|
||||||
|
.minimumScaleFactor(0.5)
|
||||||
|
.lineLimit(1)
|
||||||
|
.foregroundStyle(.primary)
|
||||||
|
|
||||||
|
CircleButton(icon: "plus", color: .green, action: onIncrease)
|
||||||
|
}
|
||||||
|
.padding(.horizontal, 16)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* A smaller control for adjusting secondary values (like Poison).
|
||||||
|
*/
|
||||||
|
struct SmallCounterControl: View {
|
||||||
|
let value: Int
|
||||||
|
let icon: String
|
||||||
|
let color: Color
|
||||||
|
let onDecrease: () -> Void
|
||||||
|
let onIncrease: () -> Void
|
||||||
|
|
||||||
|
var body: some View {
|
||||||
|
HStack(spacing: 4) {
|
||||||
|
CircleButton(icon: "minus", color: .gray, size: 24, action: onDecrease)
|
||||||
|
|
||||||
|
VStack(spacing: 0) {
|
||||||
|
Image(systemName: icon)
|
||||||
|
.font(.caption2)
|
||||||
|
.foregroundStyle(color)
|
||||||
|
Text("\(value)")
|
||||||
|
.font(.title3.bold())
|
||||||
|
.foregroundStyle(color)
|
||||||
|
}
|
||||||
|
.frame(minWidth: 30)
|
||||||
|
|
||||||
|
CircleButton(icon: "plus", color: .gray, size: 24, action: onIncrease)
|
||||||
|
}
|
||||||
|
.padding(6)
|
||||||
|
.background(color.opacity(0.1))
|
||||||
|
.cornerRadius(12)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* A reusable slider row for settings.
|
||||||
|
*/
|
||||||
|
struct SettingSlider: View {
|
||||||
|
let title: String
|
||||||
|
let value: Binding<Double>
|
||||||
|
let range: ClosedRange<Double>
|
||||||
|
let step: Double
|
||||||
|
|
||||||
|
var body: some View {
|
||||||
|
VStack(alignment: .leading) {
|
||||||
|
HStack {
|
||||||
|
Text(title)
|
||||||
|
Spacer()
|
||||||
|
Text("\(Int(value.wrappedValue))")
|
||||||
|
.bold()
|
||||||
|
}
|
||||||
|
Slider(value: value, in: range, step: step)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Helper for haptic feedback.
|
||||||
|
*/
|
||||||
|
enum Haptics {
|
||||||
|
static func play(_ style: UIImpactFeedbackGenerator.FeedbackStyle) {
|
||||||
|
guard UserDefaults.standard.bool(forKey: "hapticFeedbackEnabled") else { return }
|
||||||
|
let generator = UIImpactFeedbackGenerator(style: style)
|
||||||
|
generator.impactOccurred()
|
||||||
|
}
|
||||||
|
|
||||||
|
static func notification(_ type: UINotificationFeedbackGenerator.FeedbackType) {
|
||||||
|
guard UserDefaults.standard.bool(forKey: "hapticFeedbackEnabled") else { return }
|
||||||
|
let generator = UINotificationFeedbackGenerator()
|
||||||
|
generator.notificationOccurred(type)
|
||||||
|
}
|
||||||
|
}
|
||||||
129
ios/MagicCounter/ContentView.swift
Normal file
@@ -0,0 +1,129 @@
|
|||||||
|
//
|
||||||
|
// ContentView.swift
|
||||||
|
// MagicCounter
|
||||||
|
//
|
||||||
|
// Created by Atridad Lahiji on 2025-12-06.
|
||||||
|
//
|
||||||
|
|
||||||
|
import SwiftUI
|
||||||
|
|
||||||
|
struct ContentView: View {
|
||||||
|
@EnvironmentObject var gameManager: GameManager
|
||||||
|
@State private var showSetup = false
|
||||||
|
@AppStorage("accentColorName") private var accentColorName = "Blue"
|
||||||
|
|
||||||
|
var selectedColor: Color {
|
||||||
|
switch accentColorName {
|
||||||
|
case "Blue": return .blue
|
||||||
|
case "Purple": return .purple
|
||||||
|
case "Pink": return .pink
|
||||||
|
case "Red": return .red
|
||||||
|
case "Orange": return .orange
|
||||||
|
case "Green": return .green
|
||||||
|
case "Teal": return .teal
|
||||||
|
case "Indigo": return .indigo
|
||||||
|
case "Mint": return .mint
|
||||||
|
case "Brown": return .brown
|
||||||
|
case "Cyan": return .cyan
|
||||||
|
default: return .blue
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
var body: some View {
|
||||||
|
Group {
|
||||||
|
if let activeMatch = gameManager.activeMatch {
|
||||||
|
GameView(match: activeMatch)
|
||||||
|
.transition(.move(edge: .bottom))
|
||||||
|
} else {
|
||||||
|
TabView {
|
||||||
|
NavigationStack {
|
||||||
|
List {
|
||||||
|
if gameManager.matchHistory.isEmpty {
|
||||||
|
ContentUnavailableView("No Matches", systemImage: "gamecontroller", description: Text("Start a new game to begin tracking."))
|
||||||
|
} else {
|
||||||
|
ForEach(gameManager.matchHistory) { match in
|
||||||
|
MatchHistoryRow(match: match)
|
||||||
|
.contentShape(Rectangle()) // Ensure the whole row is tappable
|
||||||
|
.onTapGesture {
|
||||||
|
withAnimation {
|
||||||
|
gameManager.resumeMatch(match)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
.swipeActions(edge: .trailing, allowsFullSwipe: true) {
|
||||||
|
Button(role: .destructive) {
|
||||||
|
withAnimation {
|
||||||
|
gameManager.deleteMatch(id: match.id)
|
||||||
|
}
|
||||||
|
} label: {
|
||||||
|
Label("Delete", systemImage: "trash")
|
||||||
|
}
|
||||||
|
.tint(.red)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
.listStyle(.insetGrouped)
|
||||||
|
.navigationTitle("Games")
|
||||||
|
.toolbar {
|
||||||
|
ToolbarItem(placement: .primaryAction) {
|
||||||
|
Button(action: { showSetup = true }) {
|
||||||
|
Image(systemName: "plus")
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
.tabItem {
|
||||||
|
Label("Games", systemImage: "clock.fill")
|
||||||
|
}
|
||||||
|
|
||||||
|
SettingsView()
|
||||||
|
.tabItem {
|
||||||
|
Label("Settings", systemImage: "gear")
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
.tint(selectedColor)
|
||||||
|
.sheet(isPresented: $showSetup) {
|
||||||
|
SetupView()
|
||||||
|
.tint(selectedColor)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
struct MatchHistoryRow: View {
|
||||||
|
let match: MatchRecord
|
||||||
|
|
||||||
|
var body: some View {
|
||||||
|
HStack {
|
||||||
|
VStack(alignment: .leading) {
|
||||||
|
Text(match.name)
|
||||||
|
.font(.headline)
|
||||||
|
.foregroundStyle(.primary)
|
||||||
|
Text(match.startedAt.formatted(date: .abbreviated, time: .shortened))
|
||||||
|
.font(.caption)
|
||||||
|
.foregroundStyle(.secondary)
|
||||||
|
}
|
||||||
|
Spacer()
|
||||||
|
|
||||||
|
if match.state.stopped {
|
||||||
|
Text("Stopped")
|
||||||
|
.font(.caption)
|
||||||
|
.foregroundStyle(.secondary)
|
||||||
|
} else if let winner = match.state.winner {
|
||||||
|
Text("Winner: \(winner.name)")
|
||||||
|
.font(.caption)
|
||||||
|
.foregroundStyle(.secondary)
|
||||||
|
} else {
|
||||||
|
Text("Ongoing")
|
||||||
|
.font(.caption)
|
||||||
|
.padding(.horizontal, 8)
|
||||||
|
.padding(.vertical, 4)
|
||||||
|
.background(Color.green.opacity(0.2))
|
||||||
|
.foregroundStyle(.green)
|
||||||
|
.cornerRadius(8)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
.padding(.vertical, 8)
|
||||||
|
}
|
||||||
|
}
|
||||||
137
ios/MagicCounter/GameManager.swift
Normal file
@@ -0,0 +1,137 @@
|
|||||||
|
//
|
||||||
|
// GameManager.swift
|
||||||
|
// MagicCounter
|
||||||
|
//
|
||||||
|
// Created by Atridad Lahiji on 2025-12-06.
|
||||||
|
//
|
||||||
|
|
||||||
|
import Foundation
|
||||||
|
import SwiftUI
|
||||||
|
import Combine
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Manages the global game state and match history.
|
||||||
|
*
|
||||||
|
* - matchHistory: List of all past and current matches.
|
||||||
|
* - activeMatch: The currently active match, if any.
|
||||||
|
*/
|
||||||
|
@MainActor
|
||||||
|
final class GameManager: ObservableObject {
|
||||||
|
@Published var matchHistory: [MatchRecord] = []
|
||||||
|
@Published var activeMatch: MatchRecord?
|
||||||
|
|
||||||
|
private let historyKey = "match_history_json"
|
||||||
|
private let saveSubject = PassthroughSubject<Void, Never>()
|
||||||
|
private var cancellables = Set<AnyCancellable>()
|
||||||
|
|
||||||
|
nonisolated init() {
|
||||||
|
Task { @MainActor in
|
||||||
|
self.loadHistory()
|
||||||
|
self.setupAutoSave()
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private func setupAutoSave() {
|
||||||
|
saveSubject
|
||||||
|
.debounce(for: .seconds(1), scheduler: RunLoop.main)
|
||||||
|
.sink { [weak self] _ in
|
||||||
|
self?.saveHistory()
|
||||||
|
}
|
||||||
|
.store(in: &cancellables)
|
||||||
|
}
|
||||||
|
|
||||||
|
func startNewGame(players: [String], startingLife: Int, trackPoison: Bool, trackCommander: Bool, matchName: String) {
|
||||||
|
let playerStates = players.enumerated().map { (index, name) in
|
||||||
|
PlayerState(
|
||||||
|
id: index,
|
||||||
|
name: name,
|
||||||
|
life: startingLife,
|
||||||
|
poison: 0,
|
||||||
|
commanderDamages: [:],
|
||||||
|
scooped: false
|
||||||
|
)
|
||||||
|
}
|
||||||
|
|
||||||
|
let gameState = GameState(
|
||||||
|
players: playerStates,
|
||||||
|
startingLife: startingLife,
|
||||||
|
trackPoison: trackPoison,
|
||||||
|
trackCommanderDamage: trackCommander,
|
||||||
|
stopped: false
|
||||||
|
)
|
||||||
|
|
||||||
|
let newMatch = MatchRecord(
|
||||||
|
id: UUID().uuidString,
|
||||||
|
name: matchName.isEmpty ? "Match \(Date().formatted())" : matchName,
|
||||||
|
startedAt: Date(),
|
||||||
|
lastUpdated: Date(),
|
||||||
|
ongoing: true,
|
||||||
|
winnerPlayerId: nil,
|
||||||
|
state: gameState
|
||||||
|
)
|
||||||
|
|
||||||
|
activeMatch = newMatch
|
||||||
|
matchHistory.insert(newMatch, at: 0)
|
||||||
|
saveHistory()
|
||||||
|
}
|
||||||
|
|
||||||
|
func updateActiveGame(state: GameState) {
|
||||||
|
guard var match = activeMatch else { return }
|
||||||
|
match.state = state
|
||||||
|
match.lastUpdated = Date()
|
||||||
|
|
||||||
|
if state.stopped {
|
||||||
|
match.ongoing = false
|
||||||
|
} else if let winner = state.winner {
|
||||||
|
match.ongoing = false
|
||||||
|
match.winnerPlayerId = winner.id
|
||||||
|
} else {
|
||||||
|
match.ongoing = true
|
||||||
|
match.winnerPlayerId = nil
|
||||||
|
}
|
||||||
|
|
||||||
|
activeMatch = match
|
||||||
|
if let index = matchHistory.firstIndex(where: { $0.id == match.id }) {
|
||||||
|
matchHistory[index] = match
|
||||||
|
}
|
||||||
|
saveSubject.send()
|
||||||
|
}
|
||||||
|
|
||||||
|
func stopGame() {
|
||||||
|
guard var match = activeMatch else { return }
|
||||||
|
match.ongoing = false
|
||||||
|
match.state.stopped = true
|
||||||
|
activeMatch = nil
|
||||||
|
|
||||||
|
if let index = matchHistory.firstIndex(where: { $0.id == match.id }) {
|
||||||
|
matchHistory[index] = match
|
||||||
|
}
|
||||||
|
saveHistory()
|
||||||
|
}
|
||||||
|
|
||||||
|
func deleteMatch(id: String) {
|
||||||
|
if activeMatch?.id == id {
|
||||||
|
activeMatch = nil
|
||||||
|
}
|
||||||
|
matchHistory.removeAll { $0.id == id }
|
||||||
|
saveHistory()
|
||||||
|
}
|
||||||
|
|
||||||
|
func resumeMatch(_ match: MatchRecord) {
|
||||||
|
activeMatch = match
|
||||||
|
}
|
||||||
|
|
||||||
|
private func loadHistory() {
|
||||||
|
if let data = UserDefaults.standard.data(forKey: historyKey) {
|
||||||
|
if let decoded = try? JSONDecoder().decode([MatchRecord].self, from: data) {
|
||||||
|
matchHistory = decoded
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private func saveHistory() {
|
||||||
|
if let encoded = try? JSONEncoder().encode(matchHistory) {
|
||||||
|
UserDefaults.standard.set(encoded, forKey: historyKey)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
393
ios/MagicCounter/GameView.swift
Normal file
@@ -0,0 +1,393 @@
|
|||||||
|
//
|
||||||
|
// GameView.swift
|
||||||
|
// MagicCounter
|
||||||
|
//
|
||||||
|
// Created by Atridad Lahiji on 2025-12-06.
|
||||||
|
//
|
||||||
|
|
||||||
|
import SwiftUI
|
||||||
|
import UniformTypeIdentifiers
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Main game screen displaying the grid of players.
|
||||||
|
*
|
||||||
|
* - match: The match record to initialize the game state from.
|
||||||
|
*/
|
||||||
|
struct GameView: View {
|
||||||
|
@EnvironmentObject var gameManager: GameManager
|
||||||
|
@State private var gameState: GameState
|
||||||
|
@State private var showingStopConfirmation = false
|
||||||
|
@State private var selectedPlayerForCommander: PlayerState?
|
||||||
|
@State private var draggedPlayer: PlayerState?
|
||||||
|
|
||||||
|
init(match: MatchRecord) {
|
||||||
|
self._gameState = State(initialValue: match.state)
|
||||||
|
}
|
||||||
|
|
||||||
|
var body: some View {
|
||||||
|
ZStack {
|
||||||
|
// Background
|
||||||
|
LinearGradient(colors: [Color.black, Color.indigo.opacity(0.5)], startPoint: .top, endPoint: .bottom)
|
||||||
|
.ignoresSafeArea()
|
||||||
|
|
||||||
|
VStack(spacing: 0) {
|
||||||
|
// Custom Toolbar
|
||||||
|
HStack {
|
||||||
|
Button(action: { gameManager.activeMatch = nil }) {
|
||||||
|
Image(systemName: "xmark")
|
||||||
|
.font(.system(size: 16, weight: .bold))
|
||||||
|
.foregroundColor(.white)
|
||||||
|
.padding(10)
|
||||||
|
.background(.ultraThinMaterial)
|
||||||
|
.clipShape(Circle())
|
||||||
|
}
|
||||||
|
|
||||||
|
Spacer()
|
||||||
|
|
||||||
|
if gameState.stopped {
|
||||||
|
Text("Game Stopped")
|
||||||
|
.font(.headline)
|
||||||
|
.foregroundStyle(.red)
|
||||||
|
.padding(.horizontal, 12)
|
||||||
|
.padding(.vertical, 6)
|
||||||
|
.background(.ultraThinMaterial)
|
||||||
|
.cornerRadius(8)
|
||||||
|
} else if let winner = gameState.winner {
|
||||||
|
Text("Winner: \(winner.name)")
|
||||||
|
.font(.headline)
|
||||||
|
.foregroundStyle(.green)
|
||||||
|
.padding(.horizontal, 12)
|
||||||
|
.padding(.vertical, 6)
|
||||||
|
.background(.ultraThinMaterial)
|
||||||
|
.cornerRadius(8)
|
||||||
|
} else {
|
||||||
|
Text("Magic Counter")
|
||||||
|
.font(.headline)
|
||||||
|
.foregroundStyle(.white)
|
||||||
|
}
|
||||||
|
|
||||||
|
Spacer()
|
||||||
|
|
||||||
|
if !gameState.stopped && gameState.winner == nil {
|
||||||
|
Button(action: { showingStopConfirmation = true }) {
|
||||||
|
Image(systemName: "stop.fill")
|
||||||
|
.font(.system(size: 16, weight: .bold))
|
||||||
|
.foregroundColor(.white)
|
||||||
|
.padding(10)
|
||||||
|
.background(.ultraThinMaterial)
|
||||||
|
.clipShape(Circle())
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
Color.clear.frame(width: 40, height: 40)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
.padding()
|
||||||
|
.background(.ultraThinMaterial)
|
||||||
|
|
||||||
|
// Players Grid
|
||||||
|
GeometryReader { geometry in
|
||||||
|
let columns = [GridItem(.adaptive(minimum: 320), spacing: 24)]
|
||||||
|
ScrollView {
|
||||||
|
LazyVGrid(columns: columns, spacing: 24) {
|
||||||
|
ForEach(gameState.players) { player in
|
||||||
|
PlayerCell(
|
||||||
|
player: player,
|
||||||
|
gameState: gameState,
|
||||||
|
isWinner: gameState.winner?.id == player.id,
|
||||||
|
onUpdate: updatePlayer,
|
||||||
|
onCommanderTap: { selectedPlayerForCommander = player },
|
||||||
|
onScoop: { scoopPlayer(player) }
|
||||||
|
)
|
||||||
|
.frame(height: 260)
|
||||||
|
.onDrag {
|
||||||
|
self.draggedPlayer = player
|
||||||
|
return NSItemProvider(object: String(player.id) as NSString)
|
||||||
|
}
|
||||||
|
.onDrop(of: [.text], delegate: PlayerDropDelegate(item: player, items: $gameState.players, draggedItem: $draggedPlayer))
|
||||||
|
}
|
||||||
|
}
|
||||||
|
.padding(24)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
.alert("Stop Game?", isPresented: $showingStopConfirmation) {
|
||||||
|
Button("Cancel", role: .cancel) { }
|
||||||
|
Button("Stop", role: .destructive) {
|
||||||
|
gameManager.stopGame()
|
||||||
|
gameState.stopped = true
|
||||||
|
}
|
||||||
|
} message: {
|
||||||
|
Text("Are you sure you want to stop this game?")
|
||||||
|
}
|
||||||
|
.sheet(item: $selectedPlayerForCommander) { player in
|
||||||
|
CommanderDamageView(
|
||||||
|
targetPlayer: player,
|
||||||
|
gameState: gameState,
|
||||||
|
onUpdate: { updatedPlayer in
|
||||||
|
updatePlayer(player: updatedPlayer)
|
||||||
|
}
|
||||||
|
)
|
||||||
|
.presentationDetents([.medium])
|
||||||
|
}
|
||||||
|
.onChange(of: gameState) { newState in
|
||||||
|
if newState.winner != nil {
|
||||||
|
Haptics.notification(.success)
|
||||||
|
}
|
||||||
|
gameManager.updateActiveGame(state: newState)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private func updatePlayer(player: PlayerState) {
|
||||||
|
if gameState.stopped || gameState.winner != nil { return }
|
||||||
|
|
||||||
|
if let index = gameState.players.firstIndex(where: { $0.id == player.id }) {
|
||||||
|
gameState.players[index] = player
|
||||||
|
}
|
||||||
|
|
||||||
|
// Update the sheet state if this is the player being edited to ensure the view refreshes
|
||||||
|
if selectedPlayerForCommander?.id == player.id {
|
||||||
|
selectedPlayerForCommander = player
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private func scoopPlayer(_ player: PlayerState) {
|
||||||
|
if gameState.stopped || gameState.winner != nil { return }
|
||||||
|
|
||||||
|
var newPlayer = player
|
||||||
|
newPlayer.scooped = true
|
||||||
|
updatePlayer(player: newPlayer)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Individual player cell component.
|
||||||
|
*
|
||||||
|
* - player: The player state to display.
|
||||||
|
* - gameState: The global game state.
|
||||||
|
* - isWinner: Whether this player is the winner.
|
||||||
|
* - onUpdate: Callback to update the player state.
|
||||||
|
* - onCommanderTap: Callback when commander damage button is tapped.
|
||||||
|
* - onScoop: Callback when scoop action is triggered.
|
||||||
|
*/
|
||||||
|
struct PlayerCell: View {
|
||||||
|
let player: PlayerState
|
||||||
|
let gameState: GameState
|
||||||
|
let isWinner: Bool
|
||||||
|
let onUpdate: (PlayerState) -> Void
|
||||||
|
let onCommanderTap: () -> Void
|
||||||
|
let onScoop: () -> Void
|
||||||
|
|
||||||
|
@State private var showScoopConfirmation = false
|
||||||
|
|
||||||
|
var body: some View {
|
||||||
|
ZStack {
|
||||||
|
RoundedRectangle(cornerRadius: 24)
|
||||||
|
.fill(.ultraThinMaterial)
|
||||||
|
.shadow(color: isWinner ? .green.opacity(0.5) : .black.opacity(0.2), radius: isWinner ? 20 : 10, x: 0, y: 5)
|
||||||
|
.overlay(
|
||||||
|
RoundedRectangle(cornerRadius: 24)
|
||||||
|
.stroke(isWinner ? Color.green : Color.clear, lineWidth: 3)
|
||||||
|
)
|
||||||
|
|
||||||
|
VStack(spacing: 12) {
|
||||||
|
// Header
|
||||||
|
HStack {
|
||||||
|
Text(player.name)
|
||||||
|
.font(.headline)
|
||||||
|
.lineLimit(1)
|
||||||
|
.minimumScaleFactor(0.8)
|
||||||
|
.foregroundStyle(.primary)
|
||||||
|
Spacer()
|
||||||
|
|
||||||
|
Button(action: { showScoopConfirmation = true }) {
|
||||||
|
Image(systemName: "flag.fill")
|
||||||
|
.foregroundStyle(.secondary)
|
||||||
|
.padding(4)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
.padding(.horizontal)
|
||||||
|
.padding(.top, 12)
|
||||||
|
|
||||||
|
// Life
|
||||||
|
LifeCounterControl(
|
||||||
|
value: player.life,
|
||||||
|
onDecrease: { adjustLife(by: -1) },
|
||||||
|
onIncrease: { adjustLife(by: 1) }
|
||||||
|
)
|
||||||
|
|
||||||
|
Spacer()
|
||||||
|
|
||||||
|
// Counters Row
|
||||||
|
HStack(spacing: 12) {
|
||||||
|
if gameState.trackPoison {
|
||||||
|
SmallCounterControl(
|
||||||
|
value: player.poison,
|
||||||
|
icon: "drop.fill",
|
||||||
|
color: .purple,
|
||||||
|
onDecrease: { adjustPoison(by: -1) },
|
||||||
|
onIncrease: { adjustPoison(by: 1) }
|
||||||
|
)
|
||||||
|
}
|
||||||
|
|
||||||
|
if gameState.trackCommanderDamage {
|
||||||
|
Button(action: onCommanderTap) {
|
||||||
|
VStack(spacing: 2) {
|
||||||
|
Image(systemName: "shield.fill")
|
||||||
|
.font(.caption)
|
||||||
|
Text("CMD")
|
||||||
|
.font(.caption2.bold())
|
||||||
|
}
|
||||||
|
.frame(width: 44, height: 44)
|
||||||
|
.background(Color.orange.opacity(0.1))
|
||||||
|
.foregroundStyle(.orange)
|
||||||
|
.clipShape(Circle())
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
.padding(.bottom, 16)
|
||||||
|
}
|
||||||
|
|
||||||
|
if player.isEliminated && !isWinner {
|
||||||
|
ZStack {
|
||||||
|
Color.black.opacity(0.6)
|
||||||
|
.cornerRadius(24)
|
||||||
|
Image(systemName: "xmark")
|
||||||
|
.font(.system(size: 60, weight: .bold))
|
||||||
|
.foregroundStyle(.white.opacity(0.8))
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
.opacity(player.isEliminated && !isWinner ? 0.8 : 1)
|
||||||
|
.scaleEffect(isWinner ? 1.05 : 1)
|
||||||
|
.animation(.spring, value: isWinner)
|
||||||
|
.alert("Scoop?", isPresented: $showScoopConfirmation) {
|
||||||
|
Button("Cancel", role: .cancel) { }
|
||||||
|
Button("Scoop", role: .destructive) {
|
||||||
|
Haptics.notification(.warning)
|
||||||
|
onScoop()
|
||||||
|
}
|
||||||
|
} message: {
|
||||||
|
Text("Are you sure you want to scoop?")
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private func adjustLife(by amount: Int) {
|
||||||
|
if player.isEliminated { return }
|
||||||
|
Haptics.play(.light)
|
||||||
|
var newPlayer = player
|
||||||
|
newPlayer.life += amount
|
||||||
|
onUpdate(newPlayer)
|
||||||
|
|
||||||
|
if newPlayer.isEliminated && !player.isEliminated {
|
||||||
|
Haptics.notification(.error)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private func adjustPoison(by amount: Int) {
|
||||||
|
if player.isEliminated { return }
|
||||||
|
Haptics.play(.light)
|
||||||
|
var newPlayer = player
|
||||||
|
newPlayer.poison = max(0, newPlayer.poison + amount)
|
||||||
|
onUpdate(newPlayer)
|
||||||
|
|
||||||
|
if newPlayer.isEliminated && !player.isEliminated {
|
||||||
|
Haptics.notification(.error)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Sheet for managing commander damage received by a player.
|
||||||
|
*
|
||||||
|
* - targetPlayer: The player receiving damage.
|
||||||
|
* - gameState: The global game state.
|
||||||
|
* - onUpdate: Callback to update the player state.
|
||||||
|
*/
|
||||||
|
struct CommanderDamageView: View {
|
||||||
|
@Environment(\.dismiss) var dismiss
|
||||||
|
let targetPlayer: PlayerState
|
||||||
|
let gameState: GameState
|
||||||
|
let onUpdate: (PlayerState) -> Void
|
||||||
|
|
||||||
|
var body: some View {
|
||||||
|
NavigationStack {
|
||||||
|
List {
|
||||||
|
ForEach(gameState.players.filter { $0.id != targetPlayer.id }) { attacker in
|
||||||
|
HStack {
|
||||||
|
Text(attacker.name)
|
||||||
|
.font(.headline)
|
||||||
|
Spacer()
|
||||||
|
HStack(spacing: 16) {
|
||||||
|
CircleButton(
|
||||||
|
icon: "minus",
|
||||||
|
color: .secondary,
|
||||||
|
action: { adjustCommanderDamage(attackerId: attacker.id, by: -1) }
|
||||||
|
)
|
||||||
|
|
||||||
|
Text("\(targetPlayer.commanderDamages[attacker.id] ?? 0)")
|
||||||
|
.font(.title.bold())
|
||||||
|
.frame(minWidth: 40)
|
||||||
|
.multilineTextAlignment(.center)
|
||||||
|
|
||||||
|
CircleButton(
|
||||||
|
icon: "plus",
|
||||||
|
color: .primary,
|
||||||
|
action: { adjustCommanderDamage(attackerId: attacker.id, by: 1) }
|
||||||
|
)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
.padding(.vertical, 8)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
.navigationTitle("Commander Damage to \(targetPlayer.name)")
|
||||||
|
.navigationBarTitleDisplayMode(.inline)
|
||||||
|
.toolbar {
|
||||||
|
ToolbarItem(placement: .confirmationAction) {
|
||||||
|
Button("Done") { dismiss() }
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private func adjustCommanderDamage(attackerId: Int, by amount: Int) {
|
||||||
|
Haptics.play(.light)
|
||||||
|
var newPlayer = targetPlayer
|
||||||
|
var damages = newPlayer.commanderDamages
|
||||||
|
let current = damages[attackerId] ?? 0
|
||||||
|
damages[attackerId] = max(0, current + amount)
|
||||||
|
newPlayer.commanderDamages = damages
|
||||||
|
onUpdate(newPlayer)
|
||||||
|
|
||||||
|
if newPlayer.isEliminated && !targetPlayer.isEliminated {
|
||||||
|
Haptics.notification(.error)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
struct PlayerDropDelegate: DropDelegate {
|
||||||
|
let item: PlayerState
|
||||||
|
@Binding var items: [PlayerState]
|
||||||
|
@Binding var draggedItem: PlayerState?
|
||||||
|
|
||||||
|
func performDrop(info: DropInfo) -> Bool {
|
||||||
|
return true
|
||||||
|
}
|
||||||
|
|
||||||
|
func dropEntered(info: DropInfo) {
|
||||||
|
guard let draggedItem = draggedItem else { return }
|
||||||
|
if draggedItem.id != item.id {
|
||||||
|
if let from = items.firstIndex(where: { $0.id == draggedItem.id }),
|
||||||
|
let to = items.firstIndex(where: { $0.id == item.id }) {
|
||||||
|
withAnimation {
|
||||||
|
let movedItem = items.remove(at: from)
|
||||||
|
items.insert(movedItem, at: to)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
func dropUpdated(info: DropInfo) -> DropProposal? {
|
||||||
|
return DropProposal(operation: .move)
|
||||||
|
}
|
||||||
|
}
|
||||||
18
ios/MagicCounter/Item.swift
Normal file
@@ -0,0 +1,18 @@
|
|||||||
|
//
|
||||||
|
// Item.swift
|
||||||
|
// MagicCounter
|
||||||
|
//
|
||||||
|
// Created by Atridad Lahiji on 2025-12-06.
|
||||||
|
//
|
||||||
|
|
||||||
|
import Foundation
|
||||||
|
import SwiftData
|
||||||
|
|
||||||
|
@Model
|
||||||
|
final class Item {
|
||||||
|
var timestamp: Date
|
||||||
|
|
||||||
|
init(timestamp: Date) {
|
||||||
|
self.timestamp = timestamp
|
||||||
|
}
|
||||||
|
}
|
||||||
BIN
ios/MagicCounter/Logo.icon/Assets/logo 2.png
Normal file
|
After Width: | Height: | Size: 1.1 MiB |
37
ios/MagicCounter/Logo.icon/icon.json
Normal file
@@ -0,0 +1,37 @@
|
|||||||
|
{
|
||||||
|
"color-space-for-untagged-svg-colors" : "display-p3",
|
||||||
|
"fill" : {
|
||||||
|
"automatic-gradient" : "display-p3:0.20140,0.16683,0.29537,1.00000"
|
||||||
|
},
|
||||||
|
"groups" : [
|
||||||
|
{
|
||||||
|
"layers" : [
|
||||||
|
{
|
||||||
|
"image-name" : "logo 2.png",
|
||||||
|
"name" : "logo",
|
||||||
|
"position" : {
|
||||||
|
"scale" : 0.85,
|
||||||
|
"translation-in-points" : [
|
||||||
|
0,
|
||||||
|
0
|
||||||
|
]
|
||||||
|
}
|
||||||
|
}
|
||||||
|
],
|
||||||
|
"shadow" : {
|
||||||
|
"kind" : "neutral",
|
||||||
|
"opacity" : 0.5
|
||||||
|
},
|
||||||
|
"translucency" : {
|
||||||
|
"enabled" : true,
|
||||||
|
"value" : 0.5
|
||||||
|
}
|
||||||
|
}
|
||||||
|
],
|
||||||
|
"supported-platforms" : {
|
||||||
|
"circles" : [
|
||||||
|
"watchOS"
|
||||||
|
],
|
||||||
|
"squares" : "shared"
|
||||||
|
}
|
||||||
|
}
|
||||||
27
ios/MagicCounter/MagicCounterApp.swift
Normal file
@@ -0,0 +1,27 @@
|
|||||||
|
//
|
||||||
|
// MagicCounterApp.swift
|
||||||
|
// MagicCounter
|
||||||
|
//
|
||||||
|
// Created by Atridad Lahiji on 2025-12-06.
|
||||||
|
//
|
||||||
|
|
||||||
|
import SwiftUI
|
||||||
|
|
||||||
|
@main
|
||||||
|
struct MagicCounterApp: App {
|
||||||
|
@StateObject private var gameManager = GameManager()
|
||||||
|
|
||||||
|
init() {
|
||||||
|
UserDefaults.standard.register(defaults: [
|
||||||
|
"hapticFeedbackEnabled": true
|
||||||
|
])
|
||||||
|
}
|
||||||
|
|
||||||
|
var body: some Scene {
|
||||||
|
WindowGroup {
|
||||||
|
ContentView()
|
||||||
|
.environmentObject(gameManager)
|
||||||
|
.preferredColorScheme(.dark) // Force dark mode for that "Liquid Glass" feel usually looks better, or let it adapt.
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
50
ios/MagicCounter/Models.swift
Normal file
@@ -0,0 +1,50 @@
|
|||||||
|
//
|
||||||
|
// Models.swift
|
||||||
|
// MagicCounter
|
||||||
|
//
|
||||||
|
// Created by Atridad Lahiji on 2025-12-06.
|
||||||
|
//
|
||||||
|
|
||||||
|
import Foundation
|
||||||
|
|
||||||
|
// A single player's state
|
||||||
|
struct PlayerState: Codable, Identifiable, Equatable {
|
||||||
|
var id: Int
|
||||||
|
var name: String
|
||||||
|
var life: Int
|
||||||
|
var poison: Int
|
||||||
|
var commanderDamages: [Int: Int] // attackerId: damage
|
||||||
|
var scooped: Bool
|
||||||
|
|
||||||
|
var isEliminated: Bool {
|
||||||
|
life <= 0 || scooped || commanderDamages.values.contains { $0 >= 21 } || poison >= 10
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// The full game state
|
||||||
|
struct GameState: Codable, Equatable {
|
||||||
|
var players: [PlayerState]
|
||||||
|
var startingLife: Int
|
||||||
|
var trackPoison: Bool
|
||||||
|
var trackCommanderDamage: Bool
|
||||||
|
var stopped: Bool
|
||||||
|
|
||||||
|
var winner: PlayerState? {
|
||||||
|
let activePlayers = players.filter { !$0.isEliminated }
|
||||||
|
if activePlayers.count == 1 {
|
||||||
|
return activePlayers.first
|
||||||
|
}
|
||||||
|
return nil
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// A record of a match
|
||||||
|
struct MatchRecord: Codable, Identifiable, Equatable {
|
||||||
|
var id: String
|
||||||
|
var name: String
|
||||||
|
var startedAt: Date
|
||||||
|
var lastUpdated: Date
|
||||||
|
var ongoing: Bool
|
||||||
|
var winnerPlayerId: Int?
|
||||||
|
var state: GameState
|
||||||
|
}
|
||||||
104
ios/MagicCounter/SettingsView.swift
Normal file
@@ -0,0 +1,104 @@
|
|||||||
|
//
|
||||||
|
// SettingsView.swift
|
||||||
|
// MagicCounter
|
||||||
|
//
|
||||||
|
// Created by Atridad Lahiji on 2025-12-06.
|
||||||
|
//
|
||||||
|
|
||||||
|
import SwiftUI
|
||||||
|
|
||||||
|
struct SettingsView: View {
|
||||||
|
@AppStorage("accentColorName") private var accentColorName = "Blue"
|
||||||
|
@AppStorage("hapticFeedbackEnabled") private var hapticFeedbackEnabled = true
|
||||||
|
|
||||||
|
private let colors: [(name: String, color: Color)] = [
|
||||||
|
("Blue", .blue),
|
||||||
|
("Purple", .purple),
|
||||||
|
("Pink", .pink),
|
||||||
|
("Red", .red),
|
||||||
|
("Orange", .orange),
|
||||||
|
("Green", .green),
|
||||||
|
("Teal", .teal),
|
||||||
|
("Indigo", .indigo),
|
||||||
|
("Mint", .mint),
|
||||||
|
("Brown", .brown),
|
||||||
|
("Cyan", .cyan)
|
||||||
|
]
|
||||||
|
|
||||||
|
private var currentVersion: String {
|
||||||
|
Bundle.main.infoDictionary?["CFBundleShortVersionString"] as? String ?? "1.0"
|
||||||
|
}
|
||||||
|
|
||||||
|
private var buildNumber: String {
|
||||||
|
Bundle.main.infoDictionary?["CFBundleVersion"] as? String ?? "1"
|
||||||
|
}
|
||||||
|
|
||||||
|
private func foregroundColor(for colorName: String) -> Color {
|
||||||
|
switch colorName {
|
||||||
|
case "Mint", "Cyan", "Yellow":
|
||||||
|
return .black
|
||||||
|
default:
|
||||||
|
return .white
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
var body: some View {
|
||||||
|
NavigationStack {
|
||||||
|
Form {
|
||||||
|
Section("General") {
|
||||||
|
Toggle("Haptic Feedback", isOn: $hapticFeedbackEnabled)
|
||||||
|
}
|
||||||
|
|
||||||
|
Section("Appearance") {
|
||||||
|
VStack(alignment: .leading, spacing: 16) {
|
||||||
|
Text("ACCENT COLOR")
|
||||||
|
.font(.caption)
|
||||||
|
.foregroundStyle(.secondary)
|
||||||
|
|
||||||
|
LazyVGrid(columns: [GridItem(.adaptive(minimum: 44))], spacing: 12) {
|
||||||
|
ForEach(colors, id: \.name) { item in
|
||||||
|
Circle()
|
||||||
|
.fill(item.color)
|
||||||
|
.frame(width: 44, height: 44)
|
||||||
|
.overlay {
|
||||||
|
if accentColorName == item.name {
|
||||||
|
Image(systemName: "checkmark")
|
||||||
|
.font(.headline)
|
||||||
|
.foregroundStyle(foregroundColor(for: item.name))
|
||||||
|
}
|
||||||
|
}
|
||||||
|
.onTapGesture {
|
||||||
|
accentColorName = item.name
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
Divider()
|
||||||
|
|
||||||
|
Button("Reset to Default") {
|
||||||
|
accentColorName = "Blue"
|
||||||
|
}
|
||||||
|
.foregroundStyle(.red)
|
||||||
|
}
|
||||||
|
.padding(.vertical, 8)
|
||||||
|
}
|
||||||
|
|
||||||
|
Section("About") {
|
||||||
|
HStack {
|
||||||
|
Text("App Name")
|
||||||
|
Spacer()
|
||||||
|
Text("Magic Counter")
|
||||||
|
.foregroundStyle(.secondary)
|
||||||
|
}
|
||||||
|
HStack {
|
||||||
|
Text("Version")
|
||||||
|
Spacer()
|
||||||
|
Text("\(currentVersion) (\(buildNumber))")
|
||||||
|
.foregroundStyle(.secondary)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
.navigationTitle("Settings")
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
100
ios/MagicCounter/SetupView.swift
Normal file
@@ -0,0 +1,100 @@
|
|||||||
|
//
|
||||||
|
// SetupView.swift
|
||||||
|
// MagicCounter
|
||||||
|
//
|
||||||
|
// Created by Atridad Lahiji on 2025-12-06.
|
||||||
|
//
|
||||||
|
|
||||||
|
import SwiftUI
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Screen for configuring a new game.
|
||||||
|
*
|
||||||
|
* Allows setting player count, starting life, and game options.
|
||||||
|
*/
|
||||||
|
struct SetupView: View {
|
||||||
|
@Environment(\.dismiss) var dismiss
|
||||||
|
@EnvironmentObject var gameManager: GameManager
|
||||||
|
|
||||||
|
@State private var playerCount: Double = 4
|
||||||
|
@State private var startingLife: Double = 40
|
||||||
|
@State private var trackPoison = true
|
||||||
|
@State private var trackCommander = true
|
||||||
|
@State private var matchName = ""
|
||||||
|
@State private var playerNames: [String] = []
|
||||||
|
|
||||||
|
var body: some View {
|
||||||
|
NavigationStack {
|
||||||
|
Form {
|
||||||
|
Section("Game Settings") {
|
||||||
|
SettingSlider(
|
||||||
|
title: "Starting Life",
|
||||||
|
value: $startingLife,
|
||||||
|
range: 10...40,
|
||||||
|
step: 5
|
||||||
|
)
|
||||||
|
|
||||||
|
SettingSlider(
|
||||||
|
title: "Players",
|
||||||
|
value: $playerCount,
|
||||||
|
range: 2...8,
|
||||||
|
step: 1
|
||||||
|
)
|
||||||
|
.onChange(of: playerCount) { newValue in
|
||||||
|
updatePlayerNames(count: Int(newValue))
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
Section("Options") {
|
||||||
|
Toggle("Track Poison", isOn: $trackPoison)
|
||||||
|
Toggle("Track Commander Damage", isOn: $trackCommander)
|
||||||
|
TextField("Match Name (Optional)", text: $matchName)
|
||||||
|
}
|
||||||
|
|
||||||
|
Section("Player Names") {
|
||||||
|
ForEach(0..<playerNames.count, id: \.self) { index in
|
||||||
|
TextField("Player \(index + 1)", text: $playerNames[index])
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
.navigationTitle("New Game")
|
||||||
|
.navigationBarTitleDisplayMode(.inline)
|
||||||
|
.toolbar {
|
||||||
|
ToolbarItem(placement: .cancellationAction) {
|
||||||
|
Button("Cancel") {
|
||||||
|
dismiss()
|
||||||
|
}
|
||||||
|
}
|
||||||
|
ToolbarItem(placement: .confirmationAction) {
|
||||||
|
Button("Start") {
|
||||||
|
startGame()
|
||||||
|
}
|
||||||
|
.bold()
|
||||||
|
}
|
||||||
|
}
|
||||||
|
.onAppear {
|
||||||
|
updatePlayerNames(count: Int(playerCount))
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private func updatePlayerNames(count: Int) {
|
||||||
|
while playerNames.count < count {
|
||||||
|
playerNames.append("Player \(playerNames.count + 1)")
|
||||||
|
}
|
||||||
|
while playerNames.count > count {
|
||||||
|
playerNames.removeLast()
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private func startGame() {
|
||||||
|
gameManager.startNewGame(
|
||||||
|
players: playerNames,
|
||||||
|
startingLife: Int(startingLife),
|
||||||
|
trackPoison: trackPoison,
|
||||||
|
trackCommander: trackCommander,
|
||||||
|
matchName: matchName
|
||||||
|
)
|
||||||
|
dismiss()
|
||||||
|
}
|
||||||
|
}
|
||||||
17
ios/MagicCounterTests/MagicCounterTests.swift
Normal file
@@ -0,0 +1,17 @@
|
|||||||
|
//
|
||||||
|
// MagicCounterTests.swift
|
||||||
|
// MagicCounterTests
|
||||||
|
//
|
||||||
|
// Created by Atridad Lahiji on 2025-12-06.
|
||||||
|
//
|
||||||
|
|
||||||
|
import Testing
|
||||||
|
@testable import MagicCounter
|
||||||
|
|
||||||
|
struct MagicCounterTests {
|
||||||
|
|
||||||
|
@Test func example() async throws {
|
||||||
|
// Todo: Add SOME form of test lol
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
31
ios/MagicCounterUITests/MagicCounterUITests.swift
Normal file
@@ -0,0 +1,31 @@
|
|||||||
|
//
|
||||||
|
// MagicCounterUITests.swift
|
||||||
|
// MagicCounterUITests
|
||||||
|
//
|
||||||
|
// Created by Atridad Lahiji on 2025-12-06.
|
||||||
|
//
|
||||||
|
|
||||||
|
import XCTest
|
||||||
|
|
||||||
|
final class MagicCounterUITests: XCTestCase {
|
||||||
|
|
||||||
|
override func setUpWithError() throws {
|
||||||
|
continueAfterFailure = false
|
||||||
|
}
|
||||||
|
|
||||||
|
override func tearDownWithError() throws {
|
||||||
|
}
|
||||||
|
|
||||||
|
@MainActor
|
||||||
|
func testExample() throws {
|
||||||
|
let app = XCUIApplication()
|
||||||
|
app.launch()
|
||||||
|
}
|
||||||
|
|
||||||
|
@MainActor
|
||||||
|
func testLaunchPerformance() throws {
|
||||||
|
measure(metrics: [XCTApplicationLaunchMetric()]) {
|
||||||
|
XCUIApplication().launch()
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
30
ios/MagicCounterUITests/MagicCounterUITestsLaunchTests.swift
Normal file
@@ -0,0 +1,30 @@
|
|||||||
|
//
|
||||||
|
// MagicCounterUITestsLaunchTests.swift
|
||||||
|
// MagicCounterUITests
|
||||||
|
//
|
||||||
|
// Created by Atridad Lahiji on 2025-12-06.
|
||||||
|
//
|
||||||
|
|
||||||
|
import XCTest
|
||||||
|
|
||||||
|
final class MagicCounterUITestsLaunchTests: XCTestCase {
|
||||||
|
|
||||||
|
override class var runsForEachTargetApplicationUIConfiguration: Bool {
|
||||||
|
true
|
||||||
|
}
|
||||||
|
|
||||||
|
override func setUpWithError() throws {
|
||||||
|
continueAfterFailure = false
|
||||||
|
}
|
||||||
|
|
||||||
|
@MainActor
|
||||||
|
func testLaunch() throws {
|
||||||
|
let app = XCUIApplication()
|
||||||
|
app.launch()
|
||||||
|
|
||||||
|
let attachment = XCTAttachment(screenshot: app.screenshot())
|
||||||
|
attachment.name = "Launch Screen"
|
||||||
|
attachment.lifetime = .keepAlways
|
||||||
|
add(attachment)
|
||||||
|
}
|
||||||
|
}
|
||||||