138 lines
3.8 KiB
Swift
138 lines
3.8 KiB
Swift
//
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// GameManager.swift
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// MagicCounter
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//
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// Created by Atridad Lahiji on 2025-12-06.
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//
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import Foundation
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import SwiftUI
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import Combine
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/**
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* Manages the global game state and match history.
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*
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* - matchHistory: List of all past and current matches.
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* - activeMatch: The currently active match, if any.
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*/
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@MainActor
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final class GameManager: ObservableObject {
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@Published var matchHistory: [MatchRecord] = []
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@Published var activeMatch: MatchRecord?
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private let historyKey = "match_history_json"
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private let saveSubject = PassthroughSubject<Void, Never>()
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private var cancellables = Set<AnyCancellable>()
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nonisolated init() {
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Task { @MainActor in
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self.loadHistory()
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self.setupAutoSave()
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}
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}
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private func setupAutoSave() {
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saveSubject
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.debounce(for: .seconds(1), scheduler: RunLoop.main)
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.sink { [weak self] _ in
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self?.saveHistory()
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}
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.store(in: &cancellables)
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}
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func startNewGame(players: [String], startingLife: Int, trackPoison: Bool, trackCommander: Bool, matchName: String) {
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let playerStates = players.enumerated().map { (index, name) in
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PlayerState(
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id: index,
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name: name,
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life: startingLife,
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poison: 0,
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commanderDamages: [:],
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scooped: false
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)
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}
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let gameState = GameState(
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players: playerStates,
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startingLife: startingLife,
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trackPoison: trackPoison,
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trackCommanderDamage: trackCommander,
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stopped: false
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)
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let newMatch = MatchRecord(
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id: UUID().uuidString,
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name: matchName.isEmpty ? "Match \(Date().formatted())" : matchName,
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startedAt: Date(),
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lastUpdated: Date(),
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ongoing: true,
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winnerPlayerId: nil,
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state: gameState
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)
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activeMatch = newMatch
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matchHistory.insert(newMatch, at: 0)
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saveHistory()
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}
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func updateActiveGame(state: GameState) {
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guard var match = activeMatch else { return }
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match.state = state
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match.lastUpdated = Date()
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if state.stopped {
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match.ongoing = false
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} else if let winner = state.winner {
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match.ongoing = false
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match.winnerPlayerId = winner.id
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} else {
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match.ongoing = true
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match.winnerPlayerId = nil
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}
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activeMatch = match
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if let index = matchHistory.firstIndex(where: { $0.id == match.id }) {
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matchHistory[index] = match
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}
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saveSubject.send()
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}
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func stopGame() {
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guard var match = activeMatch else { return }
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match.ongoing = false
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match.state.stopped = true
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activeMatch = nil
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if let index = matchHistory.firstIndex(where: { $0.id == match.id }) {
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matchHistory[index] = match
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}
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saveHistory()
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}
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func deleteMatch(id: String) {
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if activeMatch?.id == id {
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activeMatch = nil
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}
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matchHistory.removeAll { $0.id == id }
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saveHistory()
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}
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func resumeMatch(_ match: MatchRecord) {
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activeMatch = match
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}
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private func loadHistory() {
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if let data = UserDefaults.standard.data(forKey: historyKey) {
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if let decoded = try? JSONDecoder().decode([MatchRecord].self, from: data) {
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matchHistory = decoded
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}
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}
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}
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private func saveHistory() {
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if let encoded = try? JSONEncoder().encode(matchHistory) {
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UserDefaults.standard.set(encoded, forKey: historyKey)
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}
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}
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}
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