mirror of
https://github.com/DavidHDev/vue-bits.git
synced 2026-04-21 17:44:39 -06:00
feat: added <SoftAurora /> background
This commit is contained in:
@@ -15,7 +15,7 @@ export const radar = createCodeObject(code, 'Backgrounds/Radar', {
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:sweepSpeed="1"
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:sweepWidth="2"
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:sweepLobes="1"
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color="#9f29ff"
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color="#27FF64"
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backgroundColor="#000000"
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:falloff="2"
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:brightness="1"
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@@ -0,0 +1,30 @@
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import code from '@content/Backgrounds/SoftAurora/SoftAurora.vue?raw';
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import { createCodeObject } from '../../../types/code';
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export const softAurora = createCodeObject(code, 'Backgrounds/SoftAurora', {
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installation: `npm install ogl`,
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usage: `<template>
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<div style="width: 100%; height: 600px; position: relative;">
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<SoftAurora
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:speed="0.6"
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:scale="1.5"
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:brightness="1"
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:color1="'#f7f7f7'"
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:color2="'#27FF64'"
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:noise-frequency="2.5"
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:noise-amplitude="1"
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:band-height="0.5"
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:band-spread="1"
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:octave-decay="0.1"
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:layer-offset="0"
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:color-speed="1"
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:enable-mouse-interaction="true"
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:mouse-influence="0.25"
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/>
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</div>
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</template>
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<script setup lang="ts">
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import SoftAurora from "./SoftAurora.vue";
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</script>`
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});
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@@ -108,7 +108,7 @@ const props = withDefaults(defineProps<RadarProps>(), {
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sweepSpeed: 1.0,
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sweepWidth: 2.0,
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sweepLobes: 1.0,
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color: '#9f29ff',
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color: '#27FF64',
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backgroundColor: '#000000',
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falloff: 2.0,
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brightness: 1.0,
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@@ -0,0 +1,306 @@
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<script setup lang="ts">
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import { Mesh, Program, Renderer, Triangle } from 'ogl';
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import { onBeforeUnmount, onMounted, useTemplateRef, watch } from 'vue';
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interface SoftAuroraProps {
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speed?: number;
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scale?: number;
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brightness?: number;
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color1?: string;
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color2?: string;
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noiseFrequency?: number;
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noiseAmplitude?: number;
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bandHeight?: number;
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bandSpread?: number;
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octaveDecay?: number;
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layerOffset?: number;
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colorSpeed?: number;
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enableMouseInteraction?: boolean;
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mouseInfluence?: number;
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}
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function hexToVec3(hex: string): [number, number, number] {
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const h = hex.replace('#', '');
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return [parseInt(h.slice(0, 2), 16) / 255, parseInt(h.slice(2, 4), 16) / 255, parseInt(h.slice(4, 6), 16) / 255];
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}
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const vertexShader = `
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attribute vec2 uv;
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attribute vec2 position;
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varying vec2 vUv;
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void main() {
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vUv = uv;
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gl_Position = vec4(position, 0, 1);
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}
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`;
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const fragmentShader = `
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precision highp float;
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uniform float uTime;
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uniform vec3 uResolution;
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uniform float uSpeed;
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uniform float uScale;
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uniform float uBrightness;
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uniform vec3 uColor1;
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uniform vec3 uColor2;
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uniform float uNoiseFreq;
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uniform float uNoiseAmp;
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uniform float uBandHeight;
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uniform float uBandSpread;
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uniform float uOctaveDecay;
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uniform float uLayerOffset;
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uniform float uColorSpeed;
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uniform vec2 uMouse;
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uniform float uMouseInfluence;
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uniform bool uEnableMouse;
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#define TAU 6.28318
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vec3 gradientHash(vec3 p) {
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p = vec3(
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dot(p, vec3(127.1, 311.7, 234.6)),
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dot(p, vec3(269.5, 183.3, 198.3)),
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dot(p, vec3(169.5, 283.3, 156.9))
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);
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vec3 h = fract(sin(p) * 43758.5453123);
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float phi = acos(2.0 * h.x - 1.0);
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float theta = TAU * h.y;
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return vec3(cos(theta) * sin(phi), sin(theta) * cos(phi), cos(phi));
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}
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float quinticSmooth(float t) {
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float t2 = t * t;
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float t3 = t * t2;
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return 6.0 * t3 * t2 - 15.0 * t2 * t2 + 10.0 * t3;
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}
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vec3 cosineGradient(float t, vec3 a, vec3 b, vec3 c, vec3 d) {
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return a + b * cos(TAU * (c * t + d));
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}
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float perlin3D(float amplitude, float frequency, float px, float py, float pz) {
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float x = px * frequency;
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float y = py * frequency;
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float fx = floor(x); float fy = floor(y); float fz = floor(pz);
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float cx = ceil(x); float cy = ceil(y); float cz = ceil(pz);
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vec3 g000 = gradientHash(vec3(fx, fy, fz));
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vec3 g100 = gradientHash(vec3(cx, fy, fz));
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vec3 g010 = gradientHash(vec3(fx, cy, fz));
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vec3 g110 = gradientHash(vec3(cx, cy, fz));
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vec3 g001 = gradientHash(vec3(fx, fy, cz));
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vec3 g101 = gradientHash(vec3(cx, fy, cz));
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vec3 g011 = gradientHash(vec3(fx, cy, cz));
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vec3 g111 = gradientHash(vec3(cx, cy, cz));
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float d000 = dot(g000, vec3(x - fx, y - fy, pz - fz));
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float d100 = dot(g100, vec3(x - cx, y - fy, pz - fz));
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float d010 = dot(g010, vec3(x - fx, y - cy, pz - fz));
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float d110 = dot(g110, vec3(x - cx, y - cy, pz - fz));
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float d001 = dot(g001, vec3(x - fx, y - fy, pz - cz));
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float d101 = dot(g101, vec3(x - cx, y - fy, pz - cz));
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float d011 = dot(g011, vec3(x - fx, y - cy, pz - cz));
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float d111 = dot(g111, vec3(x - cx, y - cy, pz - cz));
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float sx = quinticSmooth(x - fx);
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float sy = quinticSmooth(y - fy);
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float sz = quinticSmooth(pz - fz);
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float lx00 = mix(d000, d100, sx);
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float lx10 = mix(d010, d110, sx);
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float lx01 = mix(d001, d101, sx);
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float lx11 = mix(d011, d111, sx);
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float ly0 = mix(lx00, lx10, sy);
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float ly1 = mix(lx01, lx11, sy);
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return amplitude * mix(ly0, ly1, sz);
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}
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float auroraGlow(float t, vec2 shift) {
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vec2 uv = gl_FragCoord.xy / uResolution.y;
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uv += shift;
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float noiseVal = 0.0;
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float freq = uNoiseFreq;
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float amp = uNoiseAmp;
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vec2 samplePos = uv * uScale;
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for (float i = 0.0; i < 3.0; i += 1.0) {
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noiseVal += perlin3D(amp, freq, samplePos.x, samplePos.y, t);
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amp *= uOctaveDecay;
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freq *= 2.0;
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}
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float yBand = uv.y * 10.0 - uBandHeight * 10.0;
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return 0.3 * max(exp(uBandSpread * (1.0 - 1.1 * abs(noiseVal + yBand))), 0.0);
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}
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void main() {
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vec2 uv = gl_FragCoord.xy / uResolution.xy;
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float t = uSpeed * 0.4 * uTime;
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vec2 shift = vec2(0.0);
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if (uEnableMouse) {
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shift = (uMouse - 0.5) * uMouseInfluence;
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}
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vec3 col = vec3(0.0);
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col += 0.99 * auroraGlow(t, shift) * cosineGradient(uv.x + uTime * uSpeed * 0.2 * uColorSpeed, vec3(0.5), vec3(0.5), vec3(1.0), vec3(0.3, 0.20, 0.20)) * uColor1;
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col += 0.99 * auroraGlow(t + uLayerOffset, shift) * cosineGradient(uv.x + uTime * uSpeed * 0.1 * uColorSpeed, vec3(0.5), vec3(0.5), vec3(2.0, 1.0, 0.0), vec3(0.5, 0.20, 0.25)) * uColor2;
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col *= uBrightness;
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float alpha = clamp(length(col), 0.0, 1.0);
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gl_FragColor = vec4(col, alpha);
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}
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`;
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const props = withDefaults(defineProps<SoftAuroraProps>(), {
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speed: 0.6,
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scale: 1.5,
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brightness: 1.0,
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color1: '#f7f7f7',
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color2: '#27FF64',
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noiseFrequency: 2.5,
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noiseAmplitude: 1.0,
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bandHeight: 0.5,
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bandSpread: 1.0,
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octaveDecay: 0.1,
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layerOffset: 0,
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colorSpeed: 1.0,
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enableMouseInteraction: true,
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mouseInfluence: 0.25
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});
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const containerRef = useTemplateRef<HTMLDivElement>('containerRef');
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let cleanup: (() => void) | null = null;
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const setup = () => {
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if (!containerRef.value) return;
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const container = containerRef.value;
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const renderer = new Renderer({ alpha: true, premultipliedAlpha: false });
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const gl = renderer.gl;
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gl.clearColor(0, 0, 0, 0);
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const currentMouse = [0.5, 0.5];
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let targetMouse = [0.5, 0.5];
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function handleMouseMove(e: MouseEvent) {
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const rect = gl.canvas.getBoundingClientRect();
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targetMouse = [(e.clientX - rect.left) / rect.width, 1.0 - (e.clientY - rect.top) / rect.height];
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}
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function handleMouseLeave() {
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targetMouse = [0.5, 0.5];
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}
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renderer.setSize(container.offsetWidth, container.offsetHeight);
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const geometry = new Triangle(gl);
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const program = new Program(gl, {
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vertex: vertexShader,
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fragment: fragmentShader,
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uniforms: {
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uTime: { value: 0 },
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uResolution: { value: [gl.canvas.width, gl.canvas.height, gl.canvas.width / gl.canvas.height] },
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uSpeed: { value: props.speed },
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uScale: { value: props.scale },
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uBrightness: { value: props.brightness },
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uColor1: { value: hexToVec3(props.color1) },
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uColor2: { value: hexToVec3(props.color2) },
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uNoiseFreq: { value: props.noiseFrequency },
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uNoiseAmp: { value: props.noiseAmplitude },
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uBandHeight: { value: props.bandHeight },
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uBandSpread: { value: props.bandSpread },
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uOctaveDecay: { value: props.octaveDecay },
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uLayerOffset: { value: props.layerOffset },
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uColorSpeed: { value: props.colorSpeed },
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uMouse: { value: new Float32Array([0.5, 0.5]) },
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uMouseInfluence: { value: props.mouseInfluence },
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uEnableMouse: { value: props.enableMouseInteraction }
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}
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});
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function resize() {
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renderer.setSize(container.offsetWidth, container.offsetHeight);
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program.uniforms.uResolution.value = [gl.canvas.width, gl.canvas.height, gl.canvas.width / gl.canvas.height];
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}
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window.addEventListener('resize', resize);
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const mesh = new Mesh(gl, { geometry, program });
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container.appendChild(gl.canvas);
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if (props.enableMouseInteraction) {
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gl.canvas.addEventListener('mousemove', handleMouseMove);
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gl.canvas.addEventListener('mouseleave', handleMouseLeave);
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}
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let animationFrameId: number;
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function update(time: number) {
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animationFrameId = requestAnimationFrame(update);
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program.uniforms.uTime.value = time * 0.001;
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if (props.enableMouseInteraction) {
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currentMouse[0] += 0.05 * (targetMouse[0] - currentMouse[0]);
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currentMouse[1] += 0.05 * (targetMouse[1] - currentMouse[1]);
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program.uniforms.uMouse.value[0] = currentMouse[0];
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program.uniforms.uMouse.value[1] = currentMouse[1];
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} else {
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program.uniforms.uMouse.value[0] = 0.5;
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program.uniforms.uMouse.value[1] = 0.5;
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}
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renderer.render({ scene: mesh });
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}
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animationFrameId = requestAnimationFrame(update);
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cleanup = () => {
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cancelAnimationFrame(animationFrameId);
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window.removeEventListener('resize', resize);
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if (props.enableMouseInteraction) {
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gl.canvas.removeEventListener('mousemove', handleMouseMove);
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gl.canvas.removeEventListener('mouseleave', handleMouseLeave);
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}
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container.removeChild(gl.canvas);
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gl.getExtension('WEBGL_lose_context')?.loseContext();
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};
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};
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onMounted(() => {
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setup();
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});
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onBeforeUnmount(() => {
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cleanup?.();
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});
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watch(
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() => [
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props.speed,
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props.scale,
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props.brightness,
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props.color1,
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props.color2,
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props.noiseFrequency,
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props.noiseAmplitude,
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props.bandHeight,
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props.bandSpread,
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props.octaveDecay,
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props.layerOffset,
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props.colorSpeed,
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props.enableMouseInteraction,
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props.mouseInfluence
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],
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() => {
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cleanup?.();
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setup();
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}
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);
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</script>
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<template>
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<div ref="containerRef" class="w-full h-full" />
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</template>
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@@ -89,7 +89,7 @@ const spokeThickness = ref(0.01);
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const sweepSpeed = ref(1.0);
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const sweepWidth = ref(2.0);
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const sweepLobes = ref(1.0);
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const color = ref('#9f29ff');
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const color = ref('#27FF64');
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const backgroundColor = ref('#000000');
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const falloff = ref(2.0);
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const brightness = ref(1.0);
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@@ -154,7 +154,7 @@ const propData = [
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{
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name: 'color',
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type: 'string',
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default: '"#9f29ff"',
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default: '"#27FF64"',
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description: 'Primary radar color in HEX format.'
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},
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{
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@@ -0,0 +1,117 @@
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<template>
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<TabbedLayout>
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<template #preview>
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<div class="relative p-0 h-[600px] overflow-hidden demo-container">
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<SoftAurora
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:speed="speed"
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:scale="scale"
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:brightness="brightness"
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:color1="color1"
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:color2="color2"
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:noise-frequency="noiseFrequency"
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:noise-amplitude="noiseAmplitude"
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:band-height="bandHeight"
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:band-spread="bandSpread"
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:octave-decay="octaveDecay"
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:layer-offset="layerOffset"
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:color-speed="colorSpeed"
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:enable-mouse-interaction="enableMouseInteraction"
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:mouse-influence="mouseInfluence"
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/>
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<BackgroundContent pill-text="New Background" headline="A gentle glow to light your way!" />
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</div>
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<Customize>
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<div class="flex items-center gap-4 mt-4">
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<PreviewColor title="Color 1" v-model="color1" />
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<PreviewColor title="Color 2" v-model="color2" />
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</div>
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||||
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<PreviewSlider title="Speed" :min="0.1" :max="5" :step="0.1" v-model="speed" />
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<PreviewSlider title="Scale" :min="0.1" :max="3" :step="0.1" v-model="scale" />
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<PreviewSlider title="Brightness" :min="1" :max="30" :step="1" v-model="brightness" />
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<PreviewSlider title="Noise Frequency" :min="1" :max="36" :step="1" v-model="noiseFrequency" />
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<PreviewSlider title="Noise Amplitude" :min="0.01" :max="0.3" :step="0.01" v-model="noiseAmplitude" />
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<PreviewSlider title="Band Height" :min="0.01" :max="0.2" :step="0.01" v-model="bandHeight" />
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<PreviewSlider title="Band Spread" :min="0.1" :max="5" :step="0.1" v-model="bandSpread" />
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<PreviewSlider title="Octave Decay" :min="1" :max="20" :step="1" v-model="octaveDecay" />
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<PreviewSlider title="Layer Offset" :min="1" :max="6" :step="1" v-model="layerOffset" />
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<PreviewSlider title="Color Speed" :min="0.1" :max="3" :step="0.1" v-model="colorSpeed" />
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<PreviewSwitch title="Mouse Interaction" v-model="enableMouseInteraction" />
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<PreviewSlider
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v-if="enableMouseInteraction"
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title="Mouse Influence"
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:min="0.1"
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:max="1"
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||||
:step="0.05"
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||||
v-model="mouseInfluence"
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||||
/>
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||||
</Customize>
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||||
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||||
<PropTable :data="propData" />
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||||
<Dependencies :dependency-list="['ogl']" />
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||||
</template>
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||||
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||||
<template #code>
|
||||
<CodeExample :code-object="radar" />
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</template>
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||||
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||||
<template #cli>
|
||||
<CliInstallation :command="radar.cli" />
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||||
</template>
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||||
</TabbedLayout>
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||||
</template>
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||||
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||||
<script setup lang="ts">
|
||||
import CliInstallation from '@/components/code/CliInstallation.vue';
|
||||
import CodeExample from '@/components/code/CodeExample.vue';
|
||||
import Dependencies from '@/components/code/Dependencies.vue';
|
||||
import BackgroundContent from '@/components/common/BackgroundContent.vue';
|
||||
import Customize from '@/components/common/Customize.vue';
|
||||
import PreviewColor from '@/components/common/PreviewColor.vue';
|
||||
import PreviewSlider from '@/components/common/PreviewSlider.vue';
|
||||
import PreviewSwitch from '@/components/common/PreviewSwitch.vue';
|
||||
import PropTable from '@/components/common/PropTable.vue';
|
||||
import TabbedLayout from '@/components/common/TabbedLayout.vue';
|
||||
import { radar } from '@/constants/code/Backgrounds/radarCode';
|
||||
import SoftAurora from '@/content/Backgrounds/SoftAurora/SoftAurora.vue';
|
||||
import { ref } from 'vue';
|
||||
|
||||
const speed = ref(0.6);
|
||||
const scale = ref(1.5);
|
||||
const brightness = ref(1.0);
|
||||
const color1 = ref('#f7f7f7');
|
||||
const color2 = ref('#27FF64');
|
||||
const noiseFrequency = ref(2.5);
|
||||
const noiseAmplitude = ref(1.0);
|
||||
const bandHeight = ref(0.5);
|
||||
const bandSpread = ref(1.0);
|
||||
const octaveDecay = ref(0.1);
|
||||
const layerOffset = ref(0);
|
||||
const colorSpeed = ref(1.0);
|
||||
const enableMouseInteraction = ref(true);
|
||||
const mouseInfluence = ref(0.25);
|
||||
|
||||
const propData = [
|
||||
{ name: 'speed', type: 'number', default: '0.6', description: 'Overall animation speed multiplier.' },
|
||||
{ name: 'scale', type: 'number', default: '1.5', description: 'Scale of the noise pattern.' },
|
||||
{ name: 'brightness', type: 'number', default: '1.0', description: 'Overall brightness multiplier.' },
|
||||
{ name: 'color1', type: 'string', default: '"#f7f7f7"', description: 'Tint color for the first aurora layer.' },
|
||||
{ name: 'color2', type: 'string', default: '"#27FF64"', description: 'Tint color for the second aurora layer.' },
|
||||
{ name: 'noiseFrequency', type: 'number', default: '2.5', description: 'Base frequency of the Perlin noise.' },
|
||||
{ name: 'noiseAmplitude', type: 'number', default: '1.0', description: 'Base amplitude of the Perlin noise.' },
|
||||
{ name: 'bandHeight', type: 'number', default: '0.5', description: 'Vertical position of the aurora band (0-1).' },
|
||||
{ name: 'bandSpread', type: 'number', default: '1.0', description: 'Vertical spread of the aurora glow.' },
|
||||
{ name: 'octaveDecay', type: 'number', default: '0.1', description: 'Amplitude decay per noise octave.' },
|
||||
{ name: 'layerOffset', type: 'number', default: '0', description: 'Time offset between the two aurora layers.' },
|
||||
{ name: 'colorSpeed', type: 'number', default: '1.0', description: 'Speed of palette color shifting.' },
|
||||
{
|
||||
name: 'enableMouseInteraction',
|
||||
type: 'boolean',
|
||||
default: 'true',
|
||||
description: 'Enable cursor-reactive aurora offset.'
|
||||
},
|
||||
{ name: 'mouseInfluence', type: 'number', default: '0.25', description: 'Strength of the mouse offset effect.' }
|
||||
];
|
||||
</script>
|
||||
Reference in New Issue
Block a user