mirror of
https://github.com/DavidHDev/vue-bits.git
synced 2026-04-21 17:44:39 -06:00
feat: added <Radar /> background
This commit is contained in:
@@ -0,0 +1,31 @@
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import code from '@content/Backgrounds/Radar/Radar.vue?raw';
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import { createCodeObject } from '../../../types/code';
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export const radar = createCodeObject(code, 'Backgrounds/Radar', {
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installation: `npm install ogl`,
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usage: `<template>
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<div style="width: 100%; height: 600px; position: relative;">
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<Radar
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:speed="1"
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:scale="0.5"
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:ringCount="10"
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:spokeCount="10"
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:ringThickness="0.05"
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:spokeThickness="0.01"
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:sweepSpeed="1"
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:sweepWidth="2"
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:sweepLobes="1"
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color="#9f29ff"
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backgroundColor="#000000"
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:falloff="2"
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:brightness="1"
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:enableMouseInteraction="true"
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:mouseInfluence="0.1"
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/>
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</div>
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</template>
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<script setup lang="ts">
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import Radar from "./Radar.vue";
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</script>`
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});
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@@ -0,0 +1,250 @@
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<script setup lang="ts">
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import { Renderer, Program, Mesh, Triangle } from 'ogl';
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import { onBeforeUnmount, onMounted, useTemplateRef, watch } from 'vue';
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interface RadarProps {
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speed?: number;
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scale?: number;
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ringCount?: number;
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spokeCount?: number;
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ringThickness?: number;
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spokeThickness?: number;
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sweepSpeed?: number;
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sweepWidth?: number;
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sweepLobes?: number;
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color?: string;
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backgroundColor?: string;
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falloff?: number;
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brightness?: number;
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enableMouseInteraction?: boolean;
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mouseInfluence?: number;
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}
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function hexToVec3(hex: string): [number, number, number] {
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const h = hex.replace('#', '');
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return [parseInt(h.slice(0, 2), 16) / 255, parseInt(h.slice(2, 4), 16) / 255, parseInt(h.slice(4, 6), 16) / 255];
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}
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const vertexShader = `
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attribute vec2 uv;
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attribute vec2 position;
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varying vec2 vUv;
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void main() {
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vUv = uv;
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gl_Position = vec4(position, 0, 1);
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}
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`;
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const fragmentShader = `
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precision highp float;
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uniform float uTime;
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uniform vec3 uResolution;
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uniform float uSpeed;
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uniform float uScale;
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uniform float uRingCount;
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uniform float uSpokeCount;
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uniform float uRingThickness;
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uniform float uSpokeThickness;
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uniform float uSweepSpeed;
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uniform float uSweepWidth;
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uniform float uSweepLobes;
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uniform vec3 uColor;
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uniform vec3 uBgColor;
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uniform float uFalloff;
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uniform float uBrightness;
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uniform vec2 uMouse;
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uniform float uMouseInfluence;
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uniform bool uEnableMouse;
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#define TAU 6.28318530718
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#define PI 3.14159265359
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void main() {
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vec2 st = gl_FragCoord.xy / uResolution.xy;
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st = st * 2.0 - 1.0;
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st.x *= uResolution.x / uResolution.y;
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if (uEnableMouse) {
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vec2 mShift = (uMouse * 2.0 - 1.0);
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mShift.x *= uResolution.x / uResolution.y;
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st -= mShift * uMouseInfluence;
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}
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st *= uScale;
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float dist = length(st);
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float theta = atan(st.y, st.x);
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float t = uTime * uSpeed;
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float ringPhase = dist * uRingCount - t;
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float ringDist = abs(fract(ringPhase) - 0.5);
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float ringGlow = 1.0 - smoothstep(0.0, uRingThickness, ringDist);
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float spokeAngle = abs(fract(theta * uSpokeCount / TAU + 0.5) - 0.5) * TAU / uSpokeCount;
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float arcDist = spokeAngle * dist;
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float spokeGlow = (1.0 - smoothstep(0.0, uSpokeThickness, arcDist)) * smoothstep(0.0, 0.1, dist);
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float sweepPhase = t * uSweepSpeed;
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float sweepBeam = pow(max(0.5 * sin(uSweepLobes * theta + sweepPhase) + 0.5, 0.0), uSweepWidth);
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float fade = smoothstep(1.05, 0.85, dist) * pow(max(1.0 - dist, 0.0), uFalloff);
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float intensity = max((ringGlow + spokeGlow + sweepBeam) * fade * uBrightness, 0.0);
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vec3 col = uColor * intensity + uBgColor;
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float alpha = clamp(length(col), 0.0, 1.0);
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gl_FragColor = vec4(col, alpha);
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}
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`;
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const props = withDefaults(defineProps<RadarProps>(), {
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speed: 1.0,
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scale: 0.5,
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ringCount: 10.0,
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spokeCount: 10.0,
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ringThickness: 0.05,
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spokeThickness: 0.01,
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sweepSpeed: 1.0,
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sweepWidth: 2.0,
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sweepLobes: 1.0,
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color: '#9f29ff',
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backgroundColor: '#000000',
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falloff: 2.0,
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brightness: 1.0,
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enableMouseInteraction: true,
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mouseInfluence: 0.1
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});
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const containerRef = useTemplateRef<HTMLDivElement>('containerRef');
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let cleanup: (() => void) | null = null;
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const setup = () => {
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if (!containerRef.value) return;
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const container = containerRef.value;
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const renderer = new Renderer({ alpha: true, premultipliedAlpha: false });
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const gl = renderer.gl;
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gl.clearColor(0, 0, 0, 0);
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const currentMouse = [0.5, 0.5];
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let targetMouse = [0.5, 0.5];
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function handleMouseMove(e: MouseEvent) {
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const rect = gl.canvas.getBoundingClientRect();
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targetMouse = [(e.clientX - rect.left) / rect.width, 1.0 - (e.clientY - rect.top) / rect.height];
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}
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function handleMouseLeave() {
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targetMouse = [0.5, 0.5];
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}
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renderer.setSize(container.offsetWidth, container.offsetHeight);
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const geometry = new Triangle(gl);
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const program = new Program(gl, {
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vertex: vertexShader,
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fragment: fragmentShader,
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uniforms: {
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uTime: { value: 0 },
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uResolution: { value: [gl.canvas.width, gl.canvas.height, gl.canvas.width / gl.canvas.height] },
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uSpeed: { value: props.speed },
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uScale: { value: props.scale },
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uRingCount: { value: props.ringCount },
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uSpokeCount: { value: props.spokeCount },
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uRingThickness: { value: props.ringThickness },
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uSpokeThickness: { value: props.spokeThickness },
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uSweepSpeed: { value: props.sweepSpeed },
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uSweepWidth: { value: props.sweepWidth },
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uSweepLobes: { value: props.sweepLobes },
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uColor: { value: hexToVec3(props.color) },
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uBgColor: { value: hexToVec3(props.backgroundColor) },
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uFalloff: { value: props.falloff },
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uBrightness: { value: props.brightness },
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uMouse: { value: new Float32Array([0.5, 0.5]) },
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uMouseInfluence: { value: props.mouseInfluence },
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uEnableMouse: { value: props.enableMouseInteraction }
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}
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});
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function resize() {
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renderer.setSize(container.offsetWidth, container.offsetHeight);
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program.uniforms.uResolution.value = [gl.canvas.width, gl.canvas.height, gl.canvas.width / gl.canvas.height];
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}
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window.addEventListener('resize', resize);
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const mesh = new Mesh(gl, { geometry, program });
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container.appendChild(gl.canvas);
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if (props.enableMouseInteraction) {
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gl.canvas.addEventListener('mousemove', handleMouseMove);
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gl.canvas.addEventListener('mouseleave', handleMouseLeave);
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}
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let animationFrameId: number;
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function update(time: number) {
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animationFrameId = requestAnimationFrame(update);
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program.uniforms.uTime.value = time * 0.001;
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if (props.enableMouseInteraction) {
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currentMouse[0] += 0.05 * (targetMouse[0] - currentMouse[0]);
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currentMouse[1] += 0.05 * (targetMouse[1] - currentMouse[1]);
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program.uniforms.uMouse.value[0] = currentMouse[0];
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program.uniforms.uMouse.value[1] = currentMouse[1];
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} else {
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program.uniforms.uMouse.value[0] = 0.5;
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program.uniforms.uMouse.value[1] = 0.5;
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}
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renderer.render({ scene: mesh });
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}
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animationFrameId = requestAnimationFrame(update);
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cleanup = () => {
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cancelAnimationFrame(animationFrameId);
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window.removeEventListener('resize', resize);
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if (props.enableMouseInteraction) {
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gl.canvas.removeEventListener('mousemove', handleMouseMove);
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gl.canvas.removeEventListener('mouseleave', handleMouseLeave);
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}
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container.removeChild(gl.canvas);
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gl.getExtension('WEBGL_lose_context')?.loseContext();
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};
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};
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onMounted(() => {
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setup();
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});
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onBeforeUnmount(() => {
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cleanup?.();
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});
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watch(
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() => [
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props.speed,
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props.scale,
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props.ringCount,
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props.spokeCount,
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props.ringThickness,
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props.spokeThickness,
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props.sweepSpeed,
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props.sweepWidth,
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props.sweepLobes,
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props.color,
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props.backgroundColor,
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props.falloff,
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props.brightness,
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props.enableMouseInteraction,
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props.mouseInfluence
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],
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() => {
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cleanup?.();
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setup();
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}
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);
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</script>
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<template>
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<div ref="containerRef" class="w-full h-full" />
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</template>
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@@ -0,0 +1,191 @@
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<template>
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<TabbedLayout>
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<template #preview>
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<div class="relative p-0 h-[600px] overflow-hidden demo-container">
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<Radar
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:speed="speed"
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:scale="scale"
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:ring-count="ringCount"
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:spoke-count="spokeCount"
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:ring-thickness="ringThickness"
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:spoke-thickness="spokeThickness"
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:sweep-speed="sweepSpeed"
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:sweep-width="sweepWidth"
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:sweep-lobes="sweepLobes"
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:color="color"
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:background-color="backgroundColor"
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:falloff="falloff"
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:brightness="brightness"
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:enable-mouse-interaction="enableMouseInteraction"
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:mouse-influence="mouseInfluence"
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/>
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<BackgroundContent pill-text="New Background" headline="Scan the horizon of your imagination!" />
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</div>
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<Customize>
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<div class="flex items-center gap-4 mt-4">
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<PreviewColor title="Color" v-model="color" />
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<PreviewColor title="Background" v-model="backgroundColor" />
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</div>
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<PreviewSlider title="Speed" :min="0.1" :max="5" :step="0.1" v-model="speed" />
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<PreviewSlider title="Scale" :min="0.1" :max="3" :step="0.1" v-model="scale" />
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<PreviewSlider title="Ring Count" :min="1" :max="30" :step="1" v-model="ringCount" />
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<PreviewSlider title="Spoke Count" :min="1" :max="36" :step="1" v-model="spokeCount" />
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<PreviewSlider title="Ring Thickness" :min="0.01" :max="0.3" :step="0.01" v-model="ringThickness" />
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<PreviewSlider title="Spoke Thickness" :min="0.01" :max="0.2" :step="0.01" v-model="spokeThickness" />
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<PreviewSlider title="Sweep Speed" :min="0.1" :max="5" :step="0.1" v-model="sweepSpeed" />
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<PreviewSlider title="Sweep Width" :min="1" :max="20" :step="1" v-model="sweepWidth" />
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<PreviewSlider title="Sweep Lobes" :min="1" :max="6" :step="1" v-model="sweepLobes" />
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<PreviewSlider title="Falloff" :min="0.1" :max="3" :step="0.1" v-model="falloff" />
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<PreviewSlider title="Brightness" :min="0.1" :max="3" :step="0.1" v-model="brightness" />
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<PreviewSwitch title="Mouse Interaction" v-model="enableMouseInteraction" />
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<PreviewSlider
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v-if="enableMouseInteraction"
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title="Mouse Influence"
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:min="0.1"
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:max="1"
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:step="0.05"
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v-model="mouseInfluence"
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/>
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</Customize>
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<PropTable :data="propData" />
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<Dependencies :dependency-list="['ogl']" />
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</template>
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<template #code>
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<CodeExample :code-object="radar" />
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</template>
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<template #cli>
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<CliInstallation :command="radar.cli" />
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</template>
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</TabbedLayout>
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</template>
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<script setup lang="ts">
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import CliInstallation from '@/components/code/CliInstallation.vue';
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import CodeExample from '@/components/code/CodeExample.vue';
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import Dependencies from '@/components/code/Dependencies.vue';
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import BackgroundContent from '@/components/common/BackgroundContent.vue';
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import Customize from '@/components/common/Customize.vue';
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import PreviewColor from '@/components/common/PreviewColor.vue';
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import PreviewSlider from '@/components/common/PreviewSlider.vue';
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import PreviewSwitch from '@/components/common/PreviewSwitch.vue';
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import PropTable from '@/components/common/PropTable.vue';
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import TabbedLayout from '@/components/common/TabbedLayout.vue';
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import { radar } from '@/constants/code/Backgrounds/radarCode';
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import Radar from '@/content/Backgrounds/Radar/Radar.vue';
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import { ref } from 'vue';
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const speed = ref(1.0);
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const scale = ref(0.5);
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const ringCount = ref(10.0);
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const spokeCount = ref(10.0);
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const ringThickness = ref(0.05);
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const spokeThickness = ref(0.01);
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const sweepSpeed = ref(1.0);
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const sweepWidth = ref(2.0);
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const sweepLobes = ref(1.0);
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const color = ref('#9f29ff');
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const backgroundColor = ref('#000000');
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const falloff = ref(2.0);
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const brightness = ref(1.0);
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const enableMouseInteraction = ref(true);
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const mouseInfluence = ref(0.1);
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const propData = [
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{
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name: 'speed',
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type: 'number',
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default: '1.0',
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description: 'Overall animation speed multiplier.'
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},
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{
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name: 'scale',
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type: 'number',
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default: '0.5',
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description: 'Zoom level of the radar pattern.'
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},
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{
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name: 'ringCount',
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type: 'number',
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default: '10.0',
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description: 'Number of concentric rings.'
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},
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{
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name: 'spokeCount',
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type: 'number',
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default: '10.0',
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description: 'Number of radial spoke lines.'
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},
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{
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name: 'ringThickness',
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type: 'number',
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default: '0.05',
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description: 'Thickness of the concentric ring lines.'
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},
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{
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name: 'spokeThickness',
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type: 'number',
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default: '0.01',
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description: 'Thickness of the radial spoke lines.'
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},
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{
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name: 'sweepSpeed',
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type: 'number',
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default: '1.0',
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description: 'Rotation speed of the sweep beam.'
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},
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{
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name: 'sweepWidth',
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type: 'number',
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default: '2.0',
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description: 'Width of the sweep trail (higher = thinner).'
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},
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{
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name: 'sweepLobes',
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type: 'number',
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default: '1.0',
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description: 'Number of sweep beams around the radar.'
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},
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{
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name: 'color',
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type: 'string',
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default: '"#9f29ff"',
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description: 'Primary radar color in HEX format.'
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},
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{
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name: 'backgroundColor',
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type: 'string',
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default: '"#000000"',
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description: 'Background color in HEX format.'
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},
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{
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name: 'falloff',
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type: 'number',
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default: '2.0',
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description: 'Edge fade intensity based on distance from center.'
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},
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{
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name: 'brightness',
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type: 'number',
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default: '1.0',
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description: 'Overall brightness multiplier.'
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},
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{
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name: 'enableMouseInteraction',
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type: 'boolean',
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default: 'true',
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description: 'Enable cursor-reactive center offset.'
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},
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{
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name: 'mouseInfluence',
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type: 'number',
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default: '0.1',
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description: 'Strength of the mouse offset effect.'
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}
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];
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</script>
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Block a user