feat: added <SoftAurora /> background

This commit is contained in:
Utkarsh-Singhal-26
2026-03-22 12:38:58 +05:30
parent bbb22644e7
commit 7a66154264
6 changed files with 457 additions and 4 deletions
+1 -1
View File
@@ -15,7 +15,7 @@ export const radar = createCodeObject(code, 'Backgrounds/Radar', {
:sweepSpeed="1"
:sweepWidth="2"
:sweepLobes="1"
color="#9f29ff"
color="#27FF64"
backgroundColor="#000000"
:falloff="2"
:brightness="1"
@@ -0,0 +1,30 @@
import code from '@content/Backgrounds/SoftAurora/SoftAurora.vue?raw';
import { createCodeObject } from '../../../types/code';
export const softAurora = createCodeObject(code, 'Backgrounds/SoftAurora', {
installation: `npm install ogl`,
usage: `<template>
<div style="width: 100%; height: 600px; position: relative;">
<SoftAurora
:speed="0.6"
:scale="1.5"
:brightness="1"
:color1="'#f7f7f7'"
:color2="'#27FF64'"
:noise-frequency="2.5"
:noise-amplitude="1"
:band-height="0.5"
:band-spread="1"
:octave-decay="0.1"
:layer-offset="0"
:color-speed="1"
:enable-mouse-interaction="true"
:mouse-influence="0.25"
/>
</div>
</template>
<script setup lang="ts">
import SoftAurora from "./SoftAurora.vue";
</script>`
});
+1 -1
View File
@@ -108,7 +108,7 @@ const props = withDefaults(defineProps<RadarProps>(), {
sweepSpeed: 1.0,
sweepWidth: 2.0,
sweepLobes: 1.0,
color: '#9f29ff',
color: '#27FF64',
backgroundColor: '#000000',
falloff: 2.0,
brightness: 1.0,
@@ -0,0 +1,306 @@
<script setup lang="ts">
import { Mesh, Program, Renderer, Triangle } from 'ogl';
import { onBeforeUnmount, onMounted, useTemplateRef, watch } from 'vue';
interface SoftAuroraProps {
speed?: number;
scale?: number;
brightness?: number;
color1?: string;
color2?: string;
noiseFrequency?: number;
noiseAmplitude?: number;
bandHeight?: number;
bandSpread?: number;
octaveDecay?: number;
layerOffset?: number;
colorSpeed?: number;
enableMouseInteraction?: boolean;
mouseInfluence?: number;
}
function hexToVec3(hex: string): [number, number, number] {
const h = hex.replace('#', '');
return [parseInt(h.slice(0, 2), 16) / 255, parseInt(h.slice(2, 4), 16) / 255, parseInt(h.slice(4, 6), 16) / 255];
}
const vertexShader = `
attribute vec2 uv;
attribute vec2 position;
varying vec2 vUv;
void main() {
vUv = uv;
gl_Position = vec4(position, 0, 1);
}
`;
const fragmentShader = `
precision highp float;
uniform float uTime;
uniform vec3 uResolution;
uniform float uSpeed;
uniform float uScale;
uniform float uBrightness;
uniform vec3 uColor1;
uniform vec3 uColor2;
uniform float uNoiseFreq;
uniform float uNoiseAmp;
uniform float uBandHeight;
uniform float uBandSpread;
uniform float uOctaveDecay;
uniform float uLayerOffset;
uniform float uColorSpeed;
uniform vec2 uMouse;
uniform float uMouseInfluence;
uniform bool uEnableMouse;
#define TAU 6.28318
vec3 gradientHash(vec3 p) {
p = vec3(
dot(p, vec3(127.1, 311.7, 234.6)),
dot(p, vec3(269.5, 183.3, 198.3)),
dot(p, vec3(169.5, 283.3, 156.9))
);
vec3 h = fract(sin(p) * 43758.5453123);
float phi = acos(2.0 * h.x - 1.0);
float theta = TAU * h.y;
return vec3(cos(theta) * sin(phi), sin(theta) * cos(phi), cos(phi));
}
float quinticSmooth(float t) {
float t2 = t * t;
float t3 = t * t2;
return 6.0 * t3 * t2 - 15.0 * t2 * t2 + 10.0 * t3;
}
vec3 cosineGradient(float t, vec3 a, vec3 b, vec3 c, vec3 d) {
return a + b * cos(TAU * (c * t + d));
}
float perlin3D(float amplitude, float frequency, float px, float py, float pz) {
float x = px * frequency;
float y = py * frequency;
float fx = floor(x); float fy = floor(y); float fz = floor(pz);
float cx = ceil(x); float cy = ceil(y); float cz = ceil(pz);
vec3 g000 = gradientHash(vec3(fx, fy, fz));
vec3 g100 = gradientHash(vec3(cx, fy, fz));
vec3 g010 = gradientHash(vec3(fx, cy, fz));
vec3 g110 = gradientHash(vec3(cx, cy, fz));
vec3 g001 = gradientHash(vec3(fx, fy, cz));
vec3 g101 = gradientHash(vec3(cx, fy, cz));
vec3 g011 = gradientHash(vec3(fx, cy, cz));
vec3 g111 = gradientHash(vec3(cx, cy, cz));
float d000 = dot(g000, vec3(x - fx, y - fy, pz - fz));
float d100 = dot(g100, vec3(x - cx, y - fy, pz - fz));
float d010 = dot(g010, vec3(x - fx, y - cy, pz - fz));
float d110 = dot(g110, vec3(x - cx, y - cy, pz - fz));
float d001 = dot(g001, vec3(x - fx, y - fy, pz - cz));
float d101 = dot(g101, vec3(x - cx, y - fy, pz - cz));
float d011 = dot(g011, vec3(x - fx, y - cy, pz - cz));
float d111 = dot(g111, vec3(x - cx, y - cy, pz - cz));
float sx = quinticSmooth(x - fx);
float sy = quinticSmooth(y - fy);
float sz = quinticSmooth(pz - fz);
float lx00 = mix(d000, d100, sx);
float lx10 = mix(d010, d110, sx);
float lx01 = mix(d001, d101, sx);
float lx11 = mix(d011, d111, sx);
float ly0 = mix(lx00, lx10, sy);
float ly1 = mix(lx01, lx11, sy);
return amplitude * mix(ly0, ly1, sz);
}
float auroraGlow(float t, vec2 shift) {
vec2 uv = gl_FragCoord.xy / uResolution.y;
uv += shift;
float noiseVal = 0.0;
float freq = uNoiseFreq;
float amp = uNoiseAmp;
vec2 samplePos = uv * uScale;
for (float i = 0.0; i < 3.0; i += 1.0) {
noiseVal += perlin3D(amp, freq, samplePos.x, samplePos.y, t);
amp *= uOctaveDecay;
freq *= 2.0;
}
float yBand = uv.y * 10.0 - uBandHeight * 10.0;
return 0.3 * max(exp(uBandSpread * (1.0 - 1.1 * abs(noiseVal + yBand))), 0.0);
}
void main() {
vec2 uv = gl_FragCoord.xy / uResolution.xy;
float t = uSpeed * 0.4 * uTime;
vec2 shift = vec2(0.0);
if (uEnableMouse) {
shift = (uMouse - 0.5) * uMouseInfluence;
}
vec3 col = vec3(0.0);
col += 0.99 * auroraGlow(t, shift) * cosineGradient(uv.x + uTime * uSpeed * 0.2 * uColorSpeed, vec3(0.5), vec3(0.5), vec3(1.0), vec3(0.3, 0.20, 0.20)) * uColor1;
col += 0.99 * auroraGlow(t + uLayerOffset, shift) * cosineGradient(uv.x + uTime * uSpeed * 0.1 * uColorSpeed, vec3(0.5), vec3(0.5), vec3(2.0, 1.0, 0.0), vec3(0.5, 0.20, 0.25)) * uColor2;
col *= uBrightness;
float alpha = clamp(length(col), 0.0, 1.0);
gl_FragColor = vec4(col, alpha);
}
`;
const props = withDefaults(defineProps<SoftAuroraProps>(), {
speed: 0.6,
scale: 1.5,
brightness: 1.0,
color1: '#f7f7f7',
color2: '#27FF64',
noiseFrequency: 2.5,
noiseAmplitude: 1.0,
bandHeight: 0.5,
bandSpread: 1.0,
octaveDecay: 0.1,
layerOffset: 0,
colorSpeed: 1.0,
enableMouseInteraction: true,
mouseInfluence: 0.25
});
const containerRef = useTemplateRef<HTMLDivElement>('containerRef');
let cleanup: (() => void) | null = null;
const setup = () => {
if (!containerRef.value) return;
const container = containerRef.value;
const renderer = new Renderer({ alpha: true, premultipliedAlpha: false });
const gl = renderer.gl;
gl.clearColor(0, 0, 0, 0);
const currentMouse = [0.5, 0.5];
let targetMouse = [0.5, 0.5];
function handleMouseMove(e: MouseEvent) {
const rect = gl.canvas.getBoundingClientRect();
targetMouse = [(e.clientX - rect.left) / rect.width, 1.0 - (e.clientY - rect.top) / rect.height];
}
function handleMouseLeave() {
targetMouse = [0.5, 0.5];
}
renderer.setSize(container.offsetWidth, container.offsetHeight);
const geometry = new Triangle(gl);
const program = new Program(gl, {
vertex: vertexShader,
fragment: fragmentShader,
uniforms: {
uTime: { value: 0 },
uResolution: { value: [gl.canvas.width, gl.canvas.height, gl.canvas.width / gl.canvas.height] },
uSpeed: { value: props.speed },
uScale: { value: props.scale },
uBrightness: { value: props.brightness },
uColor1: { value: hexToVec3(props.color1) },
uColor2: { value: hexToVec3(props.color2) },
uNoiseFreq: { value: props.noiseFrequency },
uNoiseAmp: { value: props.noiseAmplitude },
uBandHeight: { value: props.bandHeight },
uBandSpread: { value: props.bandSpread },
uOctaveDecay: { value: props.octaveDecay },
uLayerOffset: { value: props.layerOffset },
uColorSpeed: { value: props.colorSpeed },
uMouse: { value: new Float32Array([0.5, 0.5]) },
uMouseInfluence: { value: props.mouseInfluence },
uEnableMouse: { value: props.enableMouseInteraction }
}
});
function resize() {
renderer.setSize(container.offsetWidth, container.offsetHeight);
program.uniforms.uResolution.value = [gl.canvas.width, gl.canvas.height, gl.canvas.width / gl.canvas.height];
}
window.addEventListener('resize', resize);
const mesh = new Mesh(gl, { geometry, program });
container.appendChild(gl.canvas);
if (props.enableMouseInteraction) {
gl.canvas.addEventListener('mousemove', handleMouseMove);
gl.canvas.addEventListener('mouseleave', handleMouseLeave);
}
let animationFrameId: number;
function update(time: number) {
animationFrameId = requestAnimationFrame(update);
program.uniforms.uTime.value = time * 0.001;
if (props.enableMouseInteraction) {
currentMouse[0] += 0.05 * (targetMouse[0] - currentMouse[0]);
currentMouse[1] += 0.05 * (targetMouse[1] - currentMouse[1]);
program.uniforms.uMouse.value[0] = currentMouse[0];
program.uniforms.uMouse.value[1] = currentMouse[1];
} else {
program.uniforms.uMouse.value[0] = 0.5;
program.uniforms.uMouse.value[1] = 0.5;
}
renderer.render({ scene: mesh });
}
animationFrameId = requestAnimationFrame(update);
cleanup = () => {
cancelAnimationFrame(animationFrameId);
window.removeEventListener('resize', resize);
if (props.enableMouseInteraction) {
gl.canvas.removeEventListener('mousemove', handleMouseMove);
gl.canvas.removeEventListener('mouseleave', handleMouseLeave);
}
container.removeChild(gl.canvas);
gl.getExtension('WEBGL_lose_context')?.loseContext();
};
};
onMounted(() => {
setup();
});
onBeforeUnmount(() => {
cleanup?.();
});
watch(
() => [
props.speed,
props.scale,
props.brightness,
props.color1,
props.color2,
props.noiseFrequency,
props.noiseAmplitude,
props.bandHeight,
props.bandSpread,
props.octaveDecay,
props.layerOffset,
props.colorSpeed,
props.enableMouseInteraction,
props.mouseInfluence
],
() => {
cleanup?.();
setup();
}
);
</script>
<template>
<div ref="containerRef" class="w-full h-full" />
</template>
+2 -2
View File
@@ -89,7 +89,7 @@ const spokeThickness = ref(0.01);
const sweepSpeed = ref(1.0);
const sweepWidth = ref(2.0);
const sweepLobes = ref(1.0);
const color = ref('#9f29ff');
const color = ref('#27FF64');
const backgroundColor = ref('#000000');
const falloff = ref(2.0);
const brightness = ref(1.0);
@@ -154,7 +154,7 @@ const propData = [
{
name: 'color',
type: 'string',
default: '"#9f29ff"',
default: '"#27FF64"',
description: 'Primary radar color in HEX format.'
},
{
+117
View File
@@ -0,0 +1,117 @@
<template>
<TabbedLayout>
<template #preview>
<div class="relative p-0 h-[600px] overflow-hidden demo-container">
<SoftAurora
:speed="speed"
:scale="scale"
:brightness="brightness"
:color1="color1"
:color2="color2"
:noise-frequency="noiseFrequency"
:noise-amplitude="noiseAmplitude"
:band-height="bandHeight"
:band-spread="bandSpread"
:octave-decay="octaveDecay"
:layer-offset="layerOffset"
:color-speed="colorSpeed"
:enable-mouse-interaction="enableMouseInteraction"
:mouse-influence="mouseInfluence"
/>
<BackgroundContent pill-text="New Background" headline="A gentle glow to light your way!" />
</div>
<Customize>
<div class="flex items-center gap-4 mt-4">
<PreviewColor title="Color 1" v-model="color1" />
<PreviewColor title="Color 2" v-model="color2" />
</div>
<PreviewSlider title="Speed" :min="0.1" :max="5" :step="0.1" v-model="speed" />
<PreviewSlider title="Scale" :min="0.1" :max="3" :step="0.1" v-model="scale" />
<PreviewSlider title="Brightness" :min="1" :max="30" :step="1" v-model="brightness" />
<PreviewSlider title="Noise Frequency" :min="1" :max="36" :step="1" v-model="noiseFrequency" />
<PreviewSlider title="Noise Amplitude" :min="0.01" :max="0.3" :step="0.01" v-model="noiseAmplitude" />
<PreviewSlider title="Band Height" :min="0.01" :max="0.2" :step="0.01" v-model="bandHeight" />
<PreviewSlider title="Band Spread" :min="0.1" :max="5" :step="0.1" v-model="bandSpread" />
<PreviewSlider title="Octave Decay" :min="1" :max="20" :step="1" v-model="octaveDecay" />
<PreviewSlider title="Layer Offset" :min="1" :max="6" :step="1" v-model="layerOffset" />
<PreviewSlider title="Color Speed" :min="0.1" :max="3" :step="0.1" v-model="colorSpeed" />
<PreviewSwitch title="Mouse Interaction" v-model="enableMouseInteraction" />
<PreviewSlider
v-if="enableMouseInteraction"
title="Mouse Influence"
:min="0.1"
:max="1"
:step="0.05"
v-model="mouseInfluence"
/>
</Customize>
<PropTable :data="propData" />
<Dependencies :dependency-list="['ogl']" />
</template>
<template #code>
<CodeExample :code-object="radar" />
</template>
<template #cli>
<CliInstallation :command="radar.cli" />
</template>
</TabbedLayout>
</template>
<script setup lang="ts">
import CliInstallation from '@/components/code/CliInstallation.vue';
import CodeExample from '@/components/code/CodeExample.vue';
import Dependencies from '@/components/code/Dependencies.vue';
import BackgroundContent from '@/components/common/BackgroundContent.vue';
import Customize from '@/components/common/Customize.vue';
import PreviewColor from '@/components/common/PreviewColor.vue';
import PreviewSlider from '@/components/common/PreviewSlider.vue';
import PreviewSwitch from '@/components/common/PreviewSwitch.vue';
import PropTable from '@/components/common/PropTable.vue';
import TabbedLayout from '@/components/common/TabbedLayout.vue';
import { radar } from '@/constants/code/Backgrounds/radarCode';
import SoftAurora from '@/content/Backgrounds/SoftAurora/SoftAurora.vue';
import { ref } from 'vue';
const speed = ref(0.6);
const scale = ref(1.5);
const brightness = ref(1.0);
const color1 = ref('#f7f7f7');
const color2 = ref('#27FF64');
const noiseFrequency = ref(2.5);
const noiseAmplitude = ref(1.0);
const bandHeight = ref(0.5);
const bandSpread = ref(1.0);
const octaveDecay = ref(0.1);
const layerOffset = ref(0);
const colorSpeed = ref(1.0);
const enableMouseInteraction = ref(true);
const mouseInfluence = ref(0.25);
const propData = [
{ name: 'speed', type: 'number', default: '0.6', description: 'Overall animation speed multiplier.' },
{ name: 'scale', type: 'number', default: '1.5', description: 'Scale of the noise pattern.' },
{ name: 'brightness', type: 'number', default: '1.0', description: 'Overall brightness multiplier.' },
{ name: 'color1', type: 'string', default: '"#f7f7f7"', description: 'Tint color for the first aurora layer.' },
{ name: 'color2', type: 'string', default: '"#27FF64"', description: 'Tint color for the second aurora layer.' },
{ name: 'noiseFrequency', type: 'number', default: '2.5', description: 'Base frequency of the Perlin noise.' },
{ name: 'noiseAmplitude', type: 'number', default: '1.0', description: 'Base amplitude of the Perlin noise.' },
{ name: 'bandHeight', type: 'number', default: '0.5', description: 'Vertical position of the aurora band (0-1).' },
{ name: 'bandSpread', type: 'number', default: '1.0', description: 'Vertical spread of the aurora glow.' },
{ name: 'octaveDecay', type: 'number', default: '0.1', description: 'Amplitude decay per noise octave.' },
{ name: 'layerOffset', type: 'number', default: '0', description: 'Time offset between the two aurora layers.' },
{ name: 'colorSpeed', type: 'number', default: '1.0', description: 'Speed of palette color shifting.' },
{
name: 'enableMouseInteraction',
type: 'boolean',
default: 'true',
description: 'Enable cursor-reactive aurora offset.'
},
{ name: 'mouseInfluence', type: 'number', default: '0.25', description: 'Strength of the mouse offset effect.' }
];
</script>